02/15/2017 by Rahul Reddy
Rahul reveals some decks he really favors going into Anaheim Regionals, what kind of new decks have emerged through the woodwork as the set has been out for almost a full week, and crazy new things have been popping up everywhere.
Hey everyone and welcome back to the Chao... oh wait, this isn't a video, this is an article instead! Well, welcome anyway and let's start talking about some of the things to expect moving into Anaheim regionals. Sun and Moon is a relatively fresh set and there are so many unexplored concepts and cards, a lot of which seem very mediocre right now, but there's potential for everything. There's a lot of fun stuff I'm testing, but now's not the time for fun--for those of us traveling to Anaheim, the clock is ticking and the tournament is right around the corner.
So in this little segment I'll talk about 5 new decks that could potentially emerge and might see play over at Anaheim--definitely 5 decks that I would have on my radar!
1. Lurantis Variants
The best decks coming out of the new set right now almost all revolve around Lurantis in some capacity--those that may play it with Garbodor, with Ariados or even Vileplume. The card is remeniscent of Mega Manectric-EX and Virizion-EX and both those cards saw a lot of success because of their ability to accelerate to other Pokemon. Lurantis GX not only accelerates to other Pokemon, but also to itself, and can heal itself in the process of attacking. Sure, it isn't a crazy amount of healing but pairing with healing supporters and cycling your attackers, you can make 2 Lurantis last you the whole game under a lock of some sort. Lurantis is scary and something that I would expect to play against heading into Anaheim regionals; the deck does take a hard loss to Volcanion, but that might be its only loss!
This deck has been popping up on popular streamer's channels (like Azul) and was seen displayed in videos by popular YouTubers, but is it really that good? It isn't the Decidueye that makes the deck so good; it's the Tauros. Tauros wall is actually phenomenal at dealing with anything that doesn't one shot in this format, and Decidueye helps spread damage and ensures that you can return a blow, but yours can be fatal. I don't expect a massive amount of this deck, but it's something to have on your radar.
3. Lapras GX/Waterbox
Waterbox was brought back from the dead with the emergene of Lapras GX, the hard hitter that the deck needed. Coupled with the already existing lock attackers in the form of Regice and Glaceon-EX, the deck is ready to rock and roll. With Lurantis GX and Vespiquen decks being close to autolosses, the deck can stand on its own versus almost everything else, Lapras is able to two-shot virtually anything in the game and Manaphy-EX allowing you to cycle between the two. This is one of my favorite decks for Anaheim, but with the rise of grass, this might be a mediocre play at best.
A card that most people would consider a joke spawning its very own archetype? That's right! Passimian doesn't need anything but itself to start swinging for decent amounts of damage on the first turn and keeping that train going. The deck smashes Turbo Darkrai and can hold its own versus a lot of the field by playing a long two-shot game with the heavy recovery cards it plays, like Revive and Buddy Buddy Rescue. The shortcomings of the deck are its own inconsistency and the fact that it can't really one shot anything but Darkrai-EX so its not the best deck but its a deck that can see some play for sure.
5. Umbreon GX/Eeveelutions
The deck that everyone talked about leading into Sun and Moon, Umbreon GX paired with eeveelutions and walls. Umbreon can be brought onto the field turn 1 and you can hit and run into a Wobb or a Tauros for safety and shut down your opponents set up with the Wobb. Then bring up Umbreon and start swinging for a massive 90+30 every turn, and you have 200 HP, so it's pretty difficult to get one shot back. Once you've set up two Umbreon and an Eeveelution to whatever typing you want it to be, you can start playing the field and doing tons of damage that the opponent doesn't have an answer to. The deck is very strong, and heading into a state that loves to play their dark decks, Umbreon will see play. I expect to play against it a few times throughout the tournament.
That should be a wrap for some of the new decks you should expect to play against heading into Anaheim, but now for the real problem: the old decks that haven't gone anywhere.
1. Speed Darkrai-EX
This deck hasn't gone anywhere and probably won't for a while. You can pick up a list that performed well in Athens and not change a single card and still perform well because the deck is so linear and it hasn't lost any power whatsoever. It deals with the power creep of GX Pokemon by just playing a two-shot game and that was their plan anyway. The only thing that was introduced as a deterrant to Darkrai-EX was Passimian, but that deck might not even see play, and attacking with a Passimian, you would need a Fighting Fury Belt on the Passimian or a Kukui to take a knock out on the Darkrai-EX with a Fighting Fury Belt. Plus you have no real way to one shot a baby Yveltal, so they can swing into you twice and set up their board until they can one shot you consistently and play a long game.
Speed Darkrai is the biggest deck going into Anaheim Regionals and it still threatens every deck that exists, new or old, so when taking your deck choice into consideration don't forget about this powerhouse.
Volcanion hasn't had the big win it has been looking for but it's always at tournaments; almost every standard tournament I've played at this year from league challenges to big regionals, someone always brings Volcanion-EX because of how straightforward and powerful the deck is. Once it's firing on all cylinders there's no stopping it! Volcanion struggles a bit with Darkrai-EX and the emergence of Waterbox, but finds a new prey with all the Grass decks emerging out of the woodwork. Anyone that's considering playing a grass type deck has to be wary of the fire powerhouse that's been dominating the scene for the past few tournaments in some capacity.
3. Yveltal EX/Garbodor/Tauros GX
Yveltal, after dominating a slew of tournaments, fell into the shadows of Darkrai-EX decks and seemingly faded away. I think if you go into this tournament taking a loss to Yveltal you're being painfully optimistic; one, because we're going into California which loves their Yveltal, and two, Yveltal is back. With Tauros giving it the damage it needed to set up and blow a Pokemon up, the firepower of the deck is back and it provides an answer to Darkrai decks and other threats that it was dealing with. Vespiquen should be falling out of favor, making this deck prime to make its return.
4. Mega Rayquaza
After doing absolutely nothing all season, Mega Rayquaza managed to take 3 spots in the Top 8 of Athens Regionals. That put the deck back on the map, and being able to deal with Speed Dark easily makes the deck a prime choice heading into Anaheim. Sure, all these new fancy toys have a lot of HP, but Ray doesn't care. It'll one shot you anyway with a full bench. Parallel City is falling out of favor as well, setting up Rayquaza to take down this tournament--I bet Jose Marrero is pretty happy about this one.
5. Mega Mewtwo/Garbodor
Nothing in the new set threatens the strength of Mewtwo; in fact, some of the cards make Mewtwo even stronger. Mewtwo never cared what the other person was doing, it was all about damage changing till you can one shot everything in the game and that game plan reigns true today as well. Gardevoir is seemingly falling out of favor because it struggles mightily against Darkrai-EX decks and Rayquaza-EX decks, and the new GX Pokemon's high HP force Gardevoir into a 2 shot war which isn't ideal for a deck aiming to one shot you. Mewtwo is a scary deck, and if you forget about it, it'll come back and take the tournament by surprise.
That concludes the old decks that hopefully you haven't forgotten about, because they're still very good and I can easily see any of those 5 decks winning the tournament. I know I'm taking my Darkrai-EXs with me just in case, and so should you, because the deck is way too easy to play.
What better way to finish off an article than to show off a list that I've been working on?
- 4x Lurantis GX
- 4x Fomantis
- 2x Shaymin EX
- 1x Lugia EX
- 2x Trubbish
- 2x Garbodor
- 2x Max Potion
- 2x Nest Ball
- 2x Trainer's Mail
- 4x Ultra Ball
- 4x VS Seeker
- 3x Forest of Giant Plants
- 2x Lysandre
- 3x N
- 1x Olympia
- 1x Pokémon Center Lady
- 1x Professor Kukui
- 4x Professor Sycamore
- 2x Assault Vest
- 3x Float Stone
- 11x Grass Energy
This is what I've been finding a lot of success with and I've been enjoying playing. The concept is extremely simple: it's to stay alive and keep swinging for two shots and then power up one big Chloroscythe GX to finish off the game for your last two prizes, or deal with a threat that would effectively win you the game. Let's dive into some of the card choices in the deck, shall we?
Lurantis can't always get the job done by itself, and sometimes having a Lugia to pile energy onto can be very helpful--bring this bad boy up and take a swing or two onto the opposing Pokemon that is giving you a problem. This card can be anything really, a Tauros GX or Trevenant-EX are two things I've tested as well, but I found Lugia to be a comfort pick at the end of the day.
2 Max Potion/1 Olympia/1 Pokemon Center Lady
These are all valuable healing cards in the deck. The Max Potions are more of a luxury that you can utilize after taking a big hit so you can retreat and heal and reset with Flower Supply. Pokemon Center Lady has been one of the best cards in this deck, it continuously amazes me because it takes a simple two shot and makes it a 3 shot, and with an assault vest that could mean a 4 shot. Olympia carries its weight when you really don't want to discard the energy on your active, could be a Lugia or a Lurantis but sometimes you just don't have the turn to Flower Supply and have to Olympia to keep that bad boy alive with all his energy and its been really strong throughout testing.
2 Assault Vest
Assault Vest or Weakness Policy were my two thoughts when constructing this deck initially. Weakness Policy could help the Volcanion matchup, but in reality you still lose because you can't keep up. With a lot of decks using DCE in the current format, Assault vest becomes 40 HP every single time they atack you which is invaluable. They can't Shaymin bounce to set up a knockout either which makes 2-shots into 3-shots and 3-shots into 4-shots, which is really good for a deck whose whole goal is to stay alive.
So that pretty much wraps up what I have to say about the Anaheim metagame! I'll be there and I'll be testing a lot more because the metagame is still so fresh, there's so much to expect as we move forward. If you guys have some time, check me out on YouTube at The Chaos Gym where I talk about a lot more ideas and fun stuff, that would be greatly appreciated. Other than that, see all of you at Anaheim and good luck with your crazy decks!
Thank you for your time. Please leave us your feedback to help us to improve the articles for you!
Pokémon and its trademarks are ©1995-2018 Nintendo, Creatures, and GAMEFREAK. English card images appearing on this website are the property of The Pokémon Company International, Inc. 60cards is a fan site. Our goal is to promote the Pokemon TCG and help it grow. We are not official in any shape or form, nor affiliated, sponsored, or otherwise endorsed by Nintendo, Creatures, GAMEFREAK, or TPCi.