07/13/2020 by Kenny Packala
How’s it going everyone?! Its Kenny Packala here and we’re back at it again with yet again another article, except this time it’s going to be a little different. I’m going to be going over some cards that I believe should be reprinted/errata’d for the Standard format! I hoep that this allows you to understand my thoguht process as a deck builder in this format and gives you a unique perspective during this pandemic. Just a quick shoutout, Zach Lesage, Mike Gibbs, and I all went hunting for cards together to see what could comeback or be errata’d for Standard so thanks guys! We’re going to be looking at cards that could either bring older/newer archetypes into an unknown meta, how Stage One/Two decks could be revived from their exile in the format, or to bring consistency to the meta that just isn’t quite there yet. So without further ado, let’s get into it!
Table of contents
Now let’s not kid ourselves, Pokégear 3.0 (UBO; 233) sucks if not is just not the most optimal card to play in decks. With decks that need this card however it still is such a risky card to even include in a deck since it has the possibility to miss. Random Receiver (DE; 99) however does not! This card guarantees a Supporter, while it may not guarantee the one you want, it allows players to build their decks not only differently to hit an exclusive supporter card, but to have an opportunity to actually play the game instead of whiffing a Supporter card and losing from there! Now with the “No turn one Supporter card rule” I feel this card still retains balance with preventing turn one guaranteed Welder shenanigans which I took into consideration while wanting this card back. All in all though, I’d love to see this card back into the game to help decks that struggle with consistency, like Stage Two decks.
Trainer's Mail (ROS; 92) is one that I’m on the fence about reprinting but can justify a reprint for. While yes, this card could help further the Big Basic Pokemon meta, it could also help Stage Two decks by instead of committing spaces for Jirachi (TM; 99) could just play this card, if not both to help get the flow of consistency going. Like I stated, the sheer factor this card could help assist Big Basic decks go faster steers me away from a potential reprint, but without the reprint I feel Stage Two decks will just remain suboptimal.
With the printing of some new Special Energy cards, the speed of the format progressing, and decks forcing themselves to be more aggressive to retain the speed, I feel like a Special Charge (STS; 105) reprint wouldn’t be out of the question. This could help new archetypes like Mad Party or Charizard-VMAX by recycling their crucial energy cards to streamline attacks against Big Basic decks, along with the endless opportunities of what could come out that could make this card worth a reprint!
Ah yes good old Level Ball (ND; 89) , how I miss you so. I feel like we’ve needed a Level Ball reprint shortly after it’s rotation year, with Big Basics ruling the meta with an unparalleled amount of search options, I feel Level Ball could be justified for a reprint to help speed up the decks that rely more on low HP Basic Pokemon to set up making it equally, if not faster paced than the Big Basic decks we already have in the format! You could argue Pokemon Communication (TM; 152) is enough, but that’s a requirement card that forces you to have a Pokemon in order to get the Pokemon you want which just isn’t enough to make it on its own.
For those who don’t know exactly what this card does, here you go!: “Choose an Energy from your hand, show it to your opponent, and put it on top of your deck. Then search your deck for an Energy Card, show it to your opponent and put it into your hand.” Essentially, it’s Pokemon Communication (TM; 152) for any energy card which I feel is really good! With Special Energies now being pushed to relevancy once again and the only one good way of searching for them is in Guzma & Hala (CoE; 193) , Energy Exchanger could fill that void of being an energy based Item card to help out find those energies which undoubtedly we need since Energy Lotto is gone. Yes you could argue that we could reprint Energy Lotto to make it more “Luck Based”, but in a meta where consistency is key Energy Exchanger fills that slot for me.
Again revisiting an older card, we have a very unique type of card in Power Spray! It reads: “You may play this card during your opponent's turn. When your opponent’s Pokemon uses any Poke-Powers. Prevent all effects of that Poke-Power. If you have 2 or less Pokemon SP in play, you can’t play this card.” I feel this card would be very good if not interesting to have back into the format, if we errata it to read; "When your opponents Pokemon GX/V cards use any Ability." and "If you have 2 or less Pokemon GX/V in play." It could be very good to bring back to slow down the format and punish aggressive Big Basic decks.
Honestly when this card was in the format it was very under looked/played since we had access to Ultra Ball (PLB; 90) which as we know is no longer in the format. I feel like Repeat Ball (PRC; 136) coming back wouldn’t be the craziest thing in the world and would actually benefit any if not all decks going forward with it being just a very versatile card!
Target Whistle (PHF; 106) is a card I personally miss, I feel like with people playing more conservatively with their Dedenne GX (UBO; 57) and now newly introduced Crobat-V this card could justify a reprint! With Boss's Orders (RCL; 154) being in the format it also makes sense to have since it could be an instant knockout forcing your opponent to either play differently or conserve their Pokemon better. This card could also potentially push the play of Cramorant V (S&S; 155) which is another card that only sees specific play in its own deck in Expanded or in Welder decks.
This card was heavily underplayed when it first came out and even when it was out it only really saw play in Zoroark GX (SLG; 53) variants. With the format being the way it is, I feel like Counter Catcher (CIN; 91) deserves a reprint being an Item card based pull up and having a specific requirement that isn’t exclusive to GX Pokemon like Great catcher (CoE; 191) .
Escape Rope (PS; 120) I feel is justified for a reprint being an extra switch pivot possibly adding more archetypes into the game or making previous Pokemon playable along with Galar Mine (RCL; 160) / Absol (TM; 88) being in the format, while not heavily played would make this card a good way to maneuver around them. Or evidently make your opponent bring up a Pokemon they may not want to have damaged or force a damaged one up as an item card.
For those who might not have played when this card was around, here’s the description: “Flip a coin, if heads put all cards in your hand on the top of your deck, then search your deck for any 1 card and put it into your hand.” This card could be good for conserving resources and getting a clean Professor's Research - Professor Magnolia (S&S; 178) , but could be useless if you inevitably miss the coin flip. Although this could be a really cool card to have back in the format and would love to see how people would play their decks with or without access to it.
Yet again another card from the Diamond and Pearl era, this card reads: “You may play 2 PokeDrawer + at the same time. If you play 1, you may draw a card, if you play 2 search your deck for up to 2 cards.” I feel like this card could not only be good for making combo decks playable, but with a certain errata (which we’ll get to later) could make Stage Two decks playable searching for a Rare Candy (S&S; 180) and a Pokemon. Even if you’re not able to play two at once you’re still able to just simply draw a card!
This card had seen a little bit of play, while mainly in Zoroark GX (SLG; 53) decks Captivating Poké Puff (STS; 99) was very interesting and could see it being reprinted due to the mass amount of “Hand Drop Ability” Pokemon in our current format. We already have Mawile GX (UB; 141) which has a very similar effect to this and saw play in Arceus & Dialga & Palkia Tag Team GX (CoE; 156) / Zacian V (S&S; 138) for a little while to target Dedenne GX (UBO; 57) and honestly could see this replacing it so that you don’t have to drop a two prize Pokemon on the field to get this effect.
This was one brought up by Mike Gibbs that I feel is necessary moving forward. With the obvious shift to a big basic Pokemon meta, Stage Two decks just get worse due to speed. If we bring back the old Rare Candy (S&S; 180) rule where you’re able to use it to evolve your Pokemon on your first turn or the first turn a Pokemon is played down, it could make the playability of a lot of powerful, underrated Pokemon come into the meta and actually be good!
This is one card I’m on the fence about, but could see a reason for it coming back. Part of me doesn’t want this card back since the printings of Metal Saucer (S&S; 170) , Eldegoss V (RCL; 19) , and Turbo Patch could benefit highly from this one card while also burning through your deck very quickly. But the other half of me wants it for that very reason, thinning! This could also help out decks like Mad Party where they have means of discarding, but it’s mainly in an ability and Roxie (CoE; 205) which isn’t quite enough.
I feel a band card that isn’t Vitality Band (S&S; 185) is needed to combat this sudden power creep of V/VMAX Pokemon. Whether it be the means of Choice Band (GRI; 121) which allows all Pokemon to get a damage buff against GX/VMAX Pokemon, or Silver Bangle (PLB; 88) which would restrict GX/VMAX Pokemon from using it. In whatever case, it’s overdue for a printing and is well needed for this upcoming format.
Junk Arm is very interesting. With it being a tsudo Dowsing Machine (PS; 128) , it was a staple when it was played during its print run being just a very versatile card in almost any deck! I feel like this card could make a major comeback to the format with it benefiting decks of all kinds, even Stage Two decks by allowing them to be more aggressive with their Rare Candy (S&S; 180) instead of fearing them hitting the discard pile too early.
Now looking back at this card it was very underwhelming, here’s what it reads: “As long as Bubble Coat is attached to a Pokémon, that Pokémon has no Weakness. If that Pokémon is damaged by an opponent's attack, discard this card at the end of the turn.” Just a worse Weakness Policy (BUS; 126) , right? Although I feel like this would actually be more beneficial then Weakness Policy with this being able to be discarded to then just slam down another tool card to help out whether it be a band type card or Air Balloon (S&S; 156) !
For those who aren’t too familiar with either of these cards here’s the description of Swoop!: “Search your deck for a Basic Pokémon (excluding Pokémon-ex) and switch it with 1 of your Basic Pokémon (excluding Pokémon-ex) in play. (Any cards attached to that Pokémon, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Place the first Basic Pokémon in the discard pile. Shuffle your deck afterward.” While Ninja Boy (STS; 103) didn’t have the exclusion of EX Pokemon during its printing, I feel if we re-word it to where you can’t switch GX and even possibly V Pokemon with Swoop! It would be pretty good and viable to bounce certain Pokemon off the board. Half of me wants to include V’s but the other half doesn’t, it would make Crobat-V and Zacian V (S&S; 138) a bounceable card allowing multiple decks if not all able to abuse playing them, but what gets me is you could power up a Lillie's Poke Doll (CoE; 197) or any Pokemon that can accelerate itself to bounce into a very powerful V to then VMAX into. But I guess we’ll have to see with the evolution of the format!
Again another ball card I feel deserves a reprint for standard, this card reads: “Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.” I feel like you can print a card like this since it’d be more balanced than Ultra Ball (SLG; 68) with only one copy of the card being able to be used per deck, while true if you reprint Junk Arm this could just be an Ultra Ball (SLG; 68) with extra steps. If not reprinted though, this card could be perfectly fine and balanced for the way that the meta is shaped, just reword LV.X to V/VMAX.
Finally focusing a little more on the Supporter cards, Castaway was a card played back in the day that reads: “Search your deck for a Supporter card, a Pokémon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.” I feel like a card like this in current standard is perfectly balanced especially with it not being a Tag Team Supporter card. The fact that we have little ways for searching directly for a supporter card makes this card on the list more viable for me to have reprint possability.
Scott is something I’m on the fence about but could inevitably see a reprint for, it reads: “Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.” I feel like if Random Receiver (FCO; 109) doesn’t get a reprint then this card should, with it being a Supporter card, Scott would allow players to grab their Supporter card to plan ahead for the next turn while also grabbing a potentially powerful Stadium card, this could also pair well with the means of Lt. Surge's Strategy (UBO; 178) . With the ability to grab Stadium cards, makes this card more worthy over Misty's Favor (UB; 202) of being in the format by a mile.
Ah yes, one of my personal favorite underrated cards of all time. Rival reads: “Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put the other 2 cards on top of your deck. Shuffle your deck afterward.” This is interesting for many reasons, while it gives your opponent insight of what you’ll have in your hand, this card could also grab you game winning cards if your opponent doesn’t choose correctly since they won’t know the other cards lurking in your hand. Plus the only downside would be not getting what you want that turn and having them be shuffled back into your deck which is much better than losing them to the discard pile!
I truly love this card and I feel the timing is right to reprint this card, the card reads: “Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 4 more cards.” Without there being a really good shuffle draw supporter card in the format, Cynthia’s Feelings makes sense to me. While it could just give you 4 cards, the fact you could end up with 8 as a shuffle draw Supporter is very good in my opinion and has the requirement of needing to have a Pokemon knocked out to get the bonus effect.
This one I’m a little skeptical about but I could see a fair reprint for it, Looker reads: “Look at your opponent's hand, then choose you or your opponent. That player shuffles his or her hand into his or her deck and draws up to 5 cards.” I love the concept of this card and I feel like it would be a fair trade off for Judge (FLI; 108) rotating. With the amount of shuffle draw supporters that we have in format that are actually “good”, Looker would be fair to have back with it benefiting by having both the knowledge of your opponents hands being able to potentially disrupt their game winning cards in hand while still retaining draw on your side, which I feel is more fair being a Supporter card.
The first stadium card on this list, this one is very powerful and honestly could see this card being justifiable for a reprint. Here’s the description: “Prevent all effects of an attack, including damage, done by either player's Active Pokémon. If an Active Pokémon uses an attack, that attack ends, and discard this card.” This could be a very gimmicky card in Stall archetypes or even to slow the game down, the hinder is that since it is a stadium card you could just simply replace it, use Marshadow (UBO; 81) , or use Chaos Swell (CoE; 187) to prevent multiple from coming down and with Lusamine (CIN; 96) rotating prevents this powerful card from being looped.
The final inclusion for Stadiums will be the stadium card Pokemon Contest Hall which I feel is great and could see success if brought back, the card reads: “Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokémon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokémon Tool card and attach it to that Pokémon. If that player searched his or her deck, the player shuffles his or her deck afterward.” The fact that it’s like a tsudo Brooklet Hill (GRI; 120) just makes this worthwhile and the second effect of being able to just search for a tool when your bench is full is pretty neat and balanced card I could see a reprint for!
Scramble Energy, the first Special Energy card on this list is one I'd really love to see back, it reads: "Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy." This card could bring Stage One/Two Pokemon that require a ridiculously hard energy cost but are good into competitive play with the obvious errata to not allow GX/V/VMAX Pokemon from using it!
Honestly this was an overlooked card when I first glanced for cards that could see reprint viability. With Aurora Energy (S&S; 186) being in the format, it still is the only way to be a multi type energy card which is where Prism Energy (ND; 93) y comes into play. You could also just argue a reprint for Rainbow Energy (CLS; 151) , but I feel like Prism Energy (ND; 93) would be more balanced in a sense over Rainbow Energy (CLS; 151) forcing your Pokemon to be basic to even get the effect.
This card seems pretty solid with the discard one to draw your hand to six effect, but could be errata’d to 7 with how fast the game is going.
I know Ditto Prism Star (LT; 154) is just now rotating, but the sheer factor that the card allowed sneaky one of tech Pokemon to make its way into decks made this card very good. With looking over what Stage One tech related Pokemon we have left, it feels like Ditto Prism Star (LT; 154) was just getting started with the ridiculous plays it had, making it worthwhile to reprint one last time.
In conclusion, I know there are many other cards I could’ve listed and perhaps even overlooked to make their way back into the format. But I feel the ones I tackled most in this article were crucial ones that either need to come back/happen, or could start a potentially healthier meta. Thank you guys so much for reading and if there is a card you feel I left off, drop it in the discussion below! Until next time!
Random Receiver (DE; 99)
Level Ball (ND; 89)
Prism Energy (ND; 93)
Escape Rope (PS; 120)
Dowsing Machine (PS; 128)
Ultra Ball (PLB; 90)
Silver Bangle (PLB; 88)
Target Whistle (PHF; 106)
Repeat Ball (PRC; 136)
Trainer's Mail (ROS; 92)
Random Receiver (FCO; 109)
Captivating Poké Puff (STS; 99)
Ninja Boy (STS; 103)
Special Charge (STS; 105)
Brooklet Hill (GRI; 120)
Choice Band (GRI; 121)
Weakness Policy (BUS; 126)
Zoroark GX (SLG; 53)
Ultra Ball (SLG; 68)
Counter Catcher (CIN; 91)
Lusamine (CIN; 96)
Judge (FLI; 108)
Rainbow Energy (CLS; 151)
Ditto Prism Star (LT; 154)
Absol (TM; 88)
Jirachi (TM; 99)
Pokemon Communication (TM; 152)
Pokégear 3.0 (UBO; 233)
Marshadow (UBO; 81)
Lt. Surge's Strategy (UBO; 178)
Dedenne GX (UBO; 57)
Misty's Favor (UB; 202)
Mawile GX (UB; 141)
Arceus & Dialga & Palkia Tag Team GX (CoE; 156)
Chaos Swell (CoE; 187)
Great catcher (CoE; 191)
Guzma & Hala (CoE; 193)
Lillie's Poke Doll (CoE; 197)
Roxie (CoE; 205)
Air Balloon (S&S; 156)
Aurora Energy (S&S; 186)
Cramorant V (S&S; 155)
Metal Saucer (S&S; 170)
Professor's Research - Professor Magnolia (S&S; 178)
Rare Candy (S&S; 180)
Vitality Band (S&S; 185)
Zacian V (S&S; 138)
Eldegoss V (RCL; 19)
Boss's Orders (RCL; 154)
Galar Mine (RCL; 160)
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