Experts' corner

Kenny Packala

Mew3 With A Side Of Quagsire?? Back To The Lab Again With Mew3!

Kenny Packala breaks down a peculiar Mewtwo & Mew-GX build that he feels could be a sleeper play for the Player's Cup in his first article!

06/04/2020 by Kenny Packala

What's up everyone?! My name is Kenny Packala and I’m more than ecstatic to be bringing you all my first article for 60Cards on Ultimate Mew3 with some new additions to combat the release of Rebel Clash! For those who might be a little unfamiliar with who I am, I'll give you a brief rundown on my accomplishments. I'm a competitive Pokemon player born and raised in Michigan who's been playing the game since 2008, with my first competitive year being in 2009. While I haven't done anything big as a Master yet, as a Senior/Junior I've won the Indiana State Championship, multiple City Championships and Battle Roads, and top 64'd Nationals, while as a Master my highest achievement was at the North American International Championship (Top 256) which made me determined to get better at the game! I took the majority of the 2019 season off staying local while consistently topping Cups to focus on academics and due to that I under performed at NAIC that year. I feel my opinion is worth taking into consideration due to my ability to make wacky concepts work, as more than 75% of my decks that I've done well with in the past have been..unique! While I wasn't able to play in any of the Limitless Qualifiers due to technical issues, I've still been testing extensively for the Player's Cup.

In this article, I'm going to be explaining the updates I've made to Ultimate Mewtwo & Mew GX (UB; 222)  with a peculiar inclusion that could put this deck back onto the radar for the Player's Cup! So sit back, grab a Faygo, and enjoy this article!

The Decklist

Placement In Meta / Explanation

Now I bet you're all seeing the list and wondering "Why not just play the older version of Ultimate Mew3?", well to answer that I feel playing the Quagsire (DM; 26)  line actually gives you more options to combat the meta that the older list couldn't! The older list was forced to commit their energies onto specific attackers or two Mewtwo & Mew-GX which would be terrible in a Dragapult VMax (RCL; 93)  heavy meta, but with Quagsire it allows you to spread them anywhere and not get punished! Being able to take five Special Energies out of your deck and placing them on the board on your first turn going second, having the ability to choose what attacker you want to attack with depending on the matchup, and being big basic attackers has been a concept that I've wanted to make viable for a long time now and I feel I cracked the code with this list! Now this has been concept in the past that we've seen with Samuel Hough's NAIC 2019 Quagsire/Buzzwole & Pheromosa-GX Toolbox deck which played cards like Max Potion to heal any damage that the tanky attackers have taken, and even Electrode-GX to get the energies onto Quagsire in one turn. The only difference now is that we don't have Max Potion, regardless, I still feel the deck can perform very well moving forward with all the tricks it has!

Card Choices

2 Hoopa-GX

This personally was a no brainer while constructing the deck since the main focus is to target the three main decks in the format: ADP variants, Pikarom, and Dragapult-VMAX variants. Hoopa GX (TM; 96)  OHKO's a clean Dragapult-VMAX for three energy, resists Psychic, and survives a hit even when the second effect of Max Phantom spreads five Damage Counters onto him. Lets not overlook Hoopa-GX's first attack which if in a pinch can be very good and force your opponent into playing cards like Marnie or Reset Stamp to disrupt a potentially explosive turn! The amount of resources used to knock out this is nearly impossible to hit while setting up a second Dragapult-VMAX which sold me on the inclusion of this card.

2 Marshadow & Machamp-GX

This card was another no brainer that needed to be included in the deck in order to beat Pikarom. The fact that this card punishes Pikarom for being aggressive and taking an early knock out is very good as the first attack with weakness OHKO's almost every attacker in their deck, and if your opponent has a Big Charm attached you could always use the second attack to hit for 320 over weakness! With the amount of HP this card has it makes it very hard for Pikarom to have an instant response while maintaining their resources which makes the inclusion of this card all the more important!


My first initial thoughts when adding this card was to hard counter Dustox (LT; 28) as the hype was starting to increase right before the Q3 Qualifier, but as testing went on this card has shown it's worth being able to stop Raichu & Alolan Raichu GX (UB; 54)  from paralyzing you and any cards able to poison you in Toxtricity-VMAX variants hindering their damage output drastically! While the attacks aren't too great, the ability is what the card is in here for and it does it very well!

White Kyurem {LOT}

White Kyurem (LT; 63)  was one of those cards I completely overlooked, originally a Magikarp & Wailord GX (BW; 166)  to abuse Perfection, this card is very strong in its own rights for being able to hit the magic number (320) for only three energies. This allows you to keep the rest of your energies safe on the bench while you swing against Fire weak Pokemon such as Reshiram and Charizard GX (UBO; 20) , Heatran GX (UB; 25) , and Blacephalon GX (LT; 52)  along with Blacephalon (UBO; 32)

Pheromosa & Buzzwole-GX

This card was suggested to me by my friend from Orange Dragon Gaming, D'artagnan Fancher (Notoriety Top 64 Collinsville Regional Championship 2020)! Not only is this one of his favorite cards, but the sheer power this card holds is very good, with being able to apply early pressure with Jet Punch, being able to hit hard with Elegant Sole, and in scenarios where you may not need to Sol Burst GX you could always use Beast Game GX on smaller Pokemon to speed up the game or against weakened GX/V Pokemon! Making  Pheromosa & Buzzwole GX (UBO; 197) a force to be wreckoned with in this type of deck!

Cards to Consider

Mallow & Lana

With Max Potion being rotated the ways of healing are limited (Hyper Potion, Super Potion, Great Potion, Potion, doesn’t heal enough damage and playing multiples causes inconsistency.), Mallow & Lana (CoE; 198 )  is one of the best ways to heal and honestly could be put in this deck, if you really wanted it in the list you could drop one of the Marnie's!

2 Big Charm

Big Charm is one of those cards where a deck that revolves around big basic Pokemon almost seems necessary, but my reasoning for excluding this card was space and searchability. If you really want them in here then you could drop a Cherish Ball and the Cobalion GX (TM; 106)  if you feel special conditions aren't a big threat.

Alolan Raticate-GX

*rolls eyes* I knew I'd have to talk about this card at some point. There really isn't much to talk about with this card really aside from the free attack cost that can hit up to 80 damage. Unless you're really worried about missing energies very early on, not being able to Sol Burst GX turn 2, or want to flex on your opponent by announcing Chuck Away, the card in my eyes could be better used in Henry Brand's version of Ultimate Mew3.

Matchup Overview

Arceus, Dialga, Palkia-GX (ADP)/Zacian-V {60/40}

This matchup is pretty simple, Sol Burst GX the energies onto your board, after they GX with Arceus & Dialga & Palkia Tag Team GX (CoE; 156) , you drop down the Xerneas Prism Star (LT; 144)  and knock out the active. Without an instant response you send up Reshiram and Charizard GX (UBO; 20)  and clean up the game from there! If the Xerneas Prism Star is prized however that's where it gets a little tricky. You go in with one of your Pokemon that hits for three energy such as Pheromosa & Buzzwole-GX or Marshadow & Machamp-GX to hit the ADP while they Ultimate Ray, after they do they’re forced to play a Shrine of Punishment (CLS; 143)  or a Galarian Zigzagoon (S&S; 117) and if they pick up the knockout you still have 3 other energy on the board from previous attachments, you promote the Reshiram & Charizard-GX and knockout the Zacian V (S&S; 138)  to pave your way to victory!

Dragapult-VMAX {90/10}

This is possibly your most free match up alongside PikaRom. All it takes to beat this matchup is to Sol Burst GX energies on your board and get your Hoopa-GX down on the bench. From there they have no response aside from knocking out the Mewtwo & Mew-GX and quickly spirals from there!

Pikachu & Zekrom-GX (PikaRom)/Boltund-V {90/10}

Again visiting one of your better match ups, all you need to do is pull off the Sol Burst GX and load up both your Marshadow & Machamp-GX and swing with their second attack. But be cautious for Raichu & Alolan Raichu-GX’s paralysis, so leave a bench slot open for your Cobalion-GX tech to make the matchup unwinnable for your opponent!

Baby Blacephalon {20/80}

So with a deck that revolves heavily around three prize attackers this matchup is very much an auto loss, but if you do run into this deck during the tournament you could approach it like so. You can Sol Burst GX and bench double Wooper, you start attacking with Quagsire or White Kyurem to take knockouts and if they can’t respond one turn, you have an opening to keep knocking out their Blacephalon with Boss's Order (Giovanni) or take a big GX/V knockout on their side of the board to lean the prize trade in your favor. While this may not be the best matchup, the turn out for the deck in the previous Qualifiers has been low, making this deck a very solid pick!

Tier 2-3 Decks

Rogue decks like Galarian Obstagoon (S&S; 119) , other Mew3 variants, and Control/Mill ( Cinccino (S&S; 147) ) all fall under this category for me since they all perform well, but never really get that big finish. These of course are matchups worth noting to learn how to play against, but you may not see frequently in the tournaments. Galarian Obstagoon is a very bad match up if they get rolling, but attacking with Quagsire is the approach you need to take to knock them out one by one, the problem is they do have the ability to snipe it with their abilities so just be cautious and try to bench both of them at the same time. Cincinno is tricky and the matchup will come down to how fast you can knock out their Pokemon and how consistently you can knock them out in spite of their energy denial. If you can consistently stream knockouts by the means of Pheromosa & Buzzwole-GX then it should be a little easier for you! Why is this your answer you wonder? Well, for a single energy attachment you can spread damage around your opponents board, forcing them to play a Mew (UBO; 76)  in their deck. If they do not however, the damage spread will eventually catch up to them and you’ll start taking two knockouts at once at times! Then with your availability to Beast Game GX you’re able to take the final two prizes with ease! Other Mew3 variants tend to be a lot slower than your build and can brick more times than you, especially if you play against the Malamar (FLI; 51)  variant. If you get the Sol Burst GX before they start swinging you win. If they can get their optimal setup then it gets tricky since they have things like Giratina (LT; 97) to mess with your prize trade. If they start attacking with Giratina you go into the Reshiram & Charizard-GX to soak up hits and hit them back!


All in all, I feel like the Ultimate Mew3 deck I’ve provided for this article is very strong for the players cup and is worth trying out. With all the intricate styles this deck has to provide with the various attackers, against a heavy GX/V/VMAX meta this deck is certainly one to look out for! I hope you all enjoyed my first article here on 60Cards, thanks so much to the 60Cards crew for giving me this opportunity to pick my brain and put it into words for people to read! Hopefully, I’m able to bring you all more content in the future! If you have any questions, concerns, or even suggestions on some decks to mess around with feel free to write them down in the comments or reach out to me personally on social media and don't forget to check out Orange Dragon Gaming along with Night Watch Gaming to see work done there by players like myself! Remember to be safe during this time of crisis, until next time! 

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