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Ryan Sabelhaus

Time to Cure Those Pollen Allergies

A Look at Two League Cup Victories and 5 Favorites to Beat Decidueye-GX/Vileplume

25. 03. 2017 by Ryan Sabelhaus

Ryan's back again with a look at two League Cup victories with his Mega Mewtwo-EX/Espeon-GX/Garbodor deck, along with going over his 5 favorite decks in the current standard format that can beat Decidueye-GX/Vileplume.

Introduction

What’s happening, 60cards readers! Since the last time that we talked in February, there have been some big tournaments taking place and some new top contenders have come about. It’s almost without a doubt in the Pokemon community right now that Decidueye-GX/Vileplume is the deck to beat. It has been tearing tournaments apart for the past month or so, winning countless European Regional Championships, taking top spots at Regionals in the United States, and running through the Oceania International Championships (only to lose in the finals to a Volcanion-EX deck). Through the use of Forest of Giant Plants, Decidueye-GX and Vileplume come down quickly to slow opponents, while also dropping damage every turn from constant Feather Arrows. The main question on everybody’s mind right now: How do I stop this deck?

Well everybody, I’ve been playing the current Standard format a lot lately and there is a good amount of decks that can put up a fighting chance against “DeciPlume.” For my article today, I’m going to cover one of my favorite decks right now that already won me two League Cups for this quarter of the Pokemon season. Coincidentally, they were the first two League Cups that I chose to attend and I went undefeated at both tournaments. After covering these tournaments and discussing the deck, I’ll finish the article by discussing my top 5 favorite decks to use in the current format. All of these builds have semi-favorable to favorable matchups against DeciPlume and can help anyone that is struggling to beat the current “best deck in format.” Through finding weaknesses to focus on, these 5 decks can either shut down Vileplume’s ability and allow Item cards to be played, utilize the inherent Fire weakness of that deck to capitalize on fast knockouts, or to fight fire-with-fire through utilizing Forest of Giant Plants and also abusing Decidueye-GX’s ability. Let’s get right into the article!

Ryan’s Current Favorite Deck – Mega Mewtwo-EX/Espeon-GX/Garbodor

If you have followed my Pokémon season at all this year, you would know how much I love to play M Mewtwo-EX with his good pal Garbodor. I was able to use this deck to great success at League Cups earlier on in the season, which peaked my interest in finding a perfect 60-card list to use. It was easy to spot from just testing games that “Damage Change” is one of the most broken attacks in the Pokemon Trading Card Game right now. With the added HP from mega-evolving up to 210 HP, it’s very difficult to reach that high of damage in one swing. This allows M Mewtwo-EX to simply throw the damage directly back into the opponent’s face and take a huge knockout, while also completely swinging the momentum through negating the last attack that an opponent just did. For most matchups in the current metagame, that’s just simply too much of a momentum swing to deal with. I’ve even stated to multiple friends that have asked about playing M Mewtwo-EX/Garbodor at their local tournaments, if you can hit one good “Damage Change” knockout to swing the board state, the game is effectively over.

The deck was put through the strenuous task of Anaheim Regionals, which showed extremely positive results of M Mewtwo-EX/Garbodor taking two spots in the final Top 8 (one of which being myself). My list was the normal straightforward version of the deck that focused on consistency and setting up a strong board as often as possible. There were no true tech cards to help in any specific matchups, as the deck just focused on getting setup and abusing “Damage Change” to swing momentum. The other list that happened to make the Top 8 of Anaheim Regionals was Travis Nunlist, who played the same 58 card deck as myself, but with a 1-1 Espeon-GX line. Espeon-GX can help in the mirror match through taking fast knockouts and being tough to return KO, as an opposing M Mewtwo-EX will need 4 Energy cards to deal with a fully loaded Espeon. Other uses come from the first attack that automatically confuses an opposing Pokemon, which is extremely underrated right now. Without many ways of switching, aside from every deck playing a big amount of Float Stones, an enemy Pokemon that has any other tool will effectively be trapped.

After Anaheim Regionals, there was a good number of players switching to M Mewtwo-EX in my local area of South Carolina. Since I didn’t want to play the mirror match and just rely on trying to draw better than my opponents all day, I inevitably added in the Espeon-GX line to help that matchup. This decision ended up helping against many other matchups throughout my weekend of League Cups and truly helped me to win these tournaments. The first tournament happened to be right near where I lived, so I was hoping for a small turnout and some free Championship Points to get closer to that World Championships invitation.

Anderson, SC League Cup – 1st Place

There was a good number of players that showed up to this tournament, which was a little surprising to see for South Carolina. I had talked the previous night with Anthony Nimmons about heading to the tournament, so I knew that he was going to be attending and feeling hot after his recent Top 8 Regionals finish in St. Louis. He showed me his M Mewtwo-EX/Espeon-GX/Garbodor that was nearly identical to my list, so I knew that we would have a tough round if we ended up playing each other. The first-round pairings went up.

Round 1 – M Mewtwo-EX/Lunala-GX

I saw a Mewtwo-EX as we were shuffling and figured this was going to be a mirror match right from the start. The game began with my opponent flipping over two Cosmog and immediately falling behind to early knockouts from “Shatter Shot.” The game steamrolled out of control quickly after that, as my opponent wasn’t able to hit anything off his next supporter and ended up getting benched for the loss.

1-0-0

Round 2 – M Mewtwo-EX/Espeon-GX/Garbodor (Anthony Nimmons)

I knew from the beginning of the day that I would probably have to go through Anthony to win this tournament, as he was playing a good deck that has strong matchups in the current metagame. Anthony explodes on the second turn with two Mega Turbos and a Mega-Evolution to hit an early knockout, which unfortunately left him wide open to a counter knockout from my own M Mewtwo-EX (if I could find all the pieces). After having to just use a Professor Sycamore, I hit the Trainers’ Mail into an Ultra Ball, which ended in a M Mewtwo-EX hitting the board for a big “Psychic Infinity” return KO. Momentum was completely on my side at this point of the game and I was able to pick off any remaining attackers to draw my last prize cards and get the win.

2-0-0

Round 3 – Decidueye-GX/Vileplume

Winning the initial flip against this deck is always a huge sigh of relief, as I now have time to search for a Trubbish and a Float Stone to shut down their entire deck, instead of just immediately being deprived of Item cards. Since I went first, I found the Float Stone to attach to my Trubbish, and also got down some Mewtwo Spirit Links to save myself from having to end my turn for mega-evolving. With Garbodor locked in, I was able to play my Items and could do exactly what this deck was meant to do, while my opponent was struggling to get damage down. A good majority of damage from this deck comes from consistent Feather Arrows raining down. Without that added damage, knockouts are very hard to reach.

3-0-0

Round 4 – Greninja

Did not expect to see this deck at the top tables for this round. With the first table being the other 3-0’s in the tournament, I was the undefeated that got paired down. With a great matchup against a friend that I wanted to see make it into cut, I offered the ID to give him an extra point towards finding his way into the Top 8. He agreed, but we played it out just for fun and I ended up sweeping the game handily. It’s a near auto-loss for Greninja players when the Garbodor finds his way onto the field. They are unable to reach enough damage to take knockouts, while M Mewtwo-EX can just use “Damage Change” whenever they are getting close to being knocked out. With this ID, I was sure to make it into the Top 8.

3-0-1

Round 5 – Decidueye-GX/Vileplume (Ryan Allred)

Another ID for this round to assure making it into the Top 8.

Top 8 – Vespiquen/Mew-EX/Zoroark

Although this matchup may look a little one-sided on paper, Garbodor has a way of shutting down every single threat that the Vespiquen deck can throw at M Mewtwo-EX. Without Klefki to stop attacks, Vespiquen just starts to fall behind on prize cards from early aggression. Garbodor also shuts off Mew-EX from taking those easy knockouts on M Mewtwo-EX’s, since their entire attack relies on an ability to do damage. Without an easy way of reaching that 210 HP, “Damage Change” becomes a serious threat that can just erase any attack that comes around. For both games, I was able to find the early Garbodor and shut down all threatening abilities. Espeon-GX also found an extremely clutch “Divide GX” attack in the first game to knockout two of my opponent’s benched Combee.

Top 4 – Decidueye-GX/Vileplume (Ryan Allred)

With how this matchup is supposed to go, Ryan and myself weren’t able to get anything going through all 3 of the games played. I couldn’t hit a Garbodor to save my life, or the single copy was just prized and never hit the board. While I was struggling to shut Ryan down, he was just struggling to setup and find attackers. In this crazy matchup that did not go as planned for either party, the game ended in an extremely weird manner. All 3 of my M Mewtwo-EX were in the discard pile and Ryan had a Vileplume to shut down any chance of Super Rod being played. With a Trubbish active and a normal Mewtwo-EX on the bench, I began to swing into his attackers with “Acid Spray” to discard their energies. Ryan finally ended up retreating to a Tauros-GX and just passed for the turn. I brought up the Mewtwo-EX with 4 psychic energy attached and used “Damage Change” to push 60 damage onto his Tauros-GX. Without a way of retreating, I used “Shatter Shot” for the win and moved into the finals.

Top 2 – Espeon-GX/Wobbuffet

This is another matchup that looks very poor on paper, but wasn’t as bad as I was expecting. This may have been due to my opponent not drawing very well throughout the series, but that’s just how the games go sometimes when a deck doesn’t run supporting Pokemon like Shaymin-EX. With only an Oranguru as his draw engine, my opponent struggled to get setup with Garbodor and his own Wobbuffet shutting off his abilities. Both games ended rather quickly and involved my own Espeon-GX taking a good number of knockouts and confusing many of my opponent’s Espeon. The match could have completely flipped with more draw supporters being hit in the initial turns of the game, but I was happy to pull out a League Cup win at my first tournament of this quarter.

Duluth, GA League Cup – 1st Place

This League Cup had around 50 players in the Masters division, so I was ready for a much tougher tournament with a wider variety of decks to play against. Without much thought, I picked up my favorite deck again and went to work with my army of Mega Mewtwo (and everyone’s favorite pile of garbage). With enough luck, I would be able to win this League Cup and finish off both my placements for this quarter of the season, while also getting dangerously close to reaching the Top 16 in North America. This would earn me a free $1000.00 stipend to fly over and play in the Intercontinental in Brazil, so there was definitely a big prize on the line.

Round 1 – Waterbox (Lapras-GX/Manaphy-GX/Glaceon-GX)

During some games of Pokémon, I genuinely feel bad for opponents that can’t seem to find anything while my deck explodes out of the gate. Nobody likes to be a part of a one-sided match that doesn’t allow one of the players to actually do anything (*cough* Vileplume *cough*). This was one of those games for my opponent. I went first and attached a Double Colorless energy to my Mewtwo-EX and got setup for the following turn. My opponent got two Energy onto a benched Lapras-GX and used a Switch to “Collect” for the turn. I followed this up by mega-evolving and attaching another Double Colorless Energy, which was followed by two Mega Turbos and ended up one-shotting his only attacker. The game was over in two more turns after that, as my opponent couldn’t really recover from such a threat so early in the game.

1-0-0

Round 2 – Vespiquen/Eeveelutions

Just like with the earlier Vespiquen matchup, Garbodor is key to shutting down any threats that this deck can throw towards M Mewtwo-EX. With a quick Garbodor, I was able to shut down his Klefki and go up on the prize exchange. Without any way of reaching 210 damage to take a knockout, “Damage Change” found some easy prize cards and swung the momentum towards my side.

2-0-0

Round 3 – M Rayquaza-EX/Jolteon-EX (Ryan Peterson)

This was certainly not a matchup that I was excited about seeing, but with a copy of Parallel City and Garbodor in my deck, I should be able to outlast M Rayquaza-EX and win the game. All it takes is one good combination of N + Garbodor + Parallel City to seal the deal. This game begins with Ryan and myself using N for 7 turns in a row as we both struggle to find anything. Ryan was stuck with a Dragonite-EX in the active position (and his last Float Stone prized), while I was stuck with a Hoopa-EX in the active position and just couldn’t find any of my Float Stones. With enough time to setup the combo, I finally retreated, dropped the Parallel City, used an N to refresh both of our hands, dropped the Float Stone onto my Garbodor, and took a knockout on his Beedrill-EX that was in the active position. With a prize lead and Ryan struggling to find 7 Pokemon for his bench to get a return knockout, I ended up taking the game after two more “Psychic Infinity” attacks.

3-0-0

Round 4 – M Rayquaza-EX/Magearna-EX

My opponent used just about every resource in his deck on the first turn of the game, which included all 4 copies of Puzzle of Time, in search for a first turn knockout. Unable to hit the Mega Turbo, he was forced to pass after expending all those resources. I proceeded to drop the Parallel City and lock in the Garbodor to take board control, which was difficult to take back with so many Pokemon already in the discard pile. Without enough Pokemon and attackers for his bench, my opponent just couldn’t keep up and fell to the army of M Mewtwo-EX that had been growing on my side of the board.

4-0-0

Round 5 – Decidueye-GX/Vileplume

With enough wins to guarantee cut, it was time to ID.

4-0-1

Round 6 – Yveltal-EX/Tauros-GX/Garbodor

Another ID to assure my spot in Top 8.

4-0-2

Top 8 – Yveltal-EX/Yveltal BKT/Garbodor

When looking at all my matchups in the Top 8, this was certainly one of the decks that I was scared to see. With a multitude of Yveltal BKT to shut down my Pokemon Tool cards and prevent my early aggression/retreating, I would have to play very carefully and hope to get out my own Garbodor quickly. My deck showed an inherent advantage over my opponents during the late game though, as “Psychic Infinity” can hit for a lot more damage than “Evil Ball”. The first game was very close, with my opponent getting out a quick Yveltal BKT and spreading damage, while I struggled to mega-evolve and had to manually end my turn to do so. After some clutch “Damage Change” attacks to negate previous damage, I was able to inevitably take the game. My opponent ended up just running through me with Yveltal BKT during the second game, which wasn’t even close. The final game showed a quick Garbodor on my side of the board, that let me show early aggression and knockout his Yveltal BKT before they could drop too much damage.

Top 4 – Decidueye-GX/Vileplume (Ryan Allred)

If you remember the first League Cup that I attended, this exact matchup against the same player happened. I found myself playing Ryan Allred again in the same exact position as the tournament that had just finished the day before. Once again, both games against Ryan just didn’t go well for him. He struggled to setup and just couldn’t find the Vileplume, which allowed me to setup and show some aggression. Without a Vileplume in either game, M Mewtwo-EX was able to steamroll and abuse “Damage Change” to prevent any knockouts from happening on my main attackers.

Top 2 – Decidueye-GX/Espeon-EX/Mewtwo EVO/HootHoot (Dalen Dockery)

Dalen has made his name very well known recently, especially after being one of a very few number of players to go 9-0 at a Regional Championship. With a League Cup 1st place from both of us happening the day before this tournament, this championship game would decide who earned 100 CP and two Cup victories for the weekend. The first game was extremely close, as I had to constantly be aware of Feather Arrow damage and his Mewtwo from EVO, which could just obliterate my M Mewtwo-EX if too many energy were attached. Through carefully moderating energy attachments and abusing “Damage Change,” I was able to take the first game of the series.

The second game ended up with me getting destroyed, as Dalen setup 3 Decidueye-GX on the first turn of the game and just had too much damage output. The third game had Dalen setting up a lot slower, which gave me time to try and find my Garbodor. It had been prized the first game, both Trubbish were prized the second game, so I knew that something would probably end up being prized in the third game as well. Bad luck always ends up traveling in packs, which was the case for this third game as well since Garbodor had found his way to the prizes. After taking a quick knockout, I ripped the Garbodor on the first prize and this ended up helping me to take the game. Shutting down Dalen’s Decidueye-GX’s for a couple of turns was the deciding factor in the winner of that game. A late game N came around to slow me down, but my deck was filled with nothing but cards that could find me my last Double Colorless Energy to win the game.

Top 5 Favorite Decks for the Standard Format

With those tournaments in the past, I’ve had a little bit of time on my hands to just figure out what my favorites decks are in the current Standard format. With DeciPlume being such a big part of the metagame, it’s also no surprise that every deck on this list can stand a fighting chance against those irritating owls and flowers. This is not only from just testing matchups myself, but all of these decks have showed positive tournament results against DeciPlume as well. Let’s jump into my top 5 favorite decks in the current Standard format, with an extremely obvious choice for the number 1 spot…

1) Mega Mewtwo-EX/Espeon-GX/Garbodor

The list so good, you’ve got to see it twice! Although there are many good versions of this deck floating around with different counts, I honestly believe this to be the best 60 card combination. Espeon-GX is more of a tech attacker in the right situations, which can very easily be exchanged for the 3rd Trainers’ Mail and a Hex Maniac. Now, for a closer look at some of the counts in this deck that make it stand apart.

4-3 Mega Mewtwo-EX Line:

I’ve seen some decks that are going down to a 3-3 M Mewtwo-EX line and have been performing just fine with the change. They believe that Espeon-GX counts as a secondary attacker and takes the place for one of those Mewtwo-EX. I can see the thought process, but I don’t feel comfortable playing this deck with less than a 4-3 line of the main attacker. “Damage Change” is a completely game-changing attack that should be utilized as often as possible, which can only be done if there is a M Mewtwo-EX swinging in the early game and taking hits. 

4 Mega Turbo, 4 Mewtwo Spirit Link:

Both of these cards are crucial to winning games and getting setup. I’ve seen plenty of winning lists that only use 3 Mega Turbo or that just use 3 Mewtwo Spirit Link, but I’ve played way too many games with M Mewtwo-EX in this format and have learned my lesson. Max out these cards and assure that they are used when they are needed. Missing a mega-evolution in the early game to find knockouts, or just missing a Mega Turbo to hit a big return knockout can be crucial and have a player fall way behind.

1-1 Espeon-GX Line:

As stated already, the Espeon-GX line is more of a tech attacker to be added in when necessary. I chose to play this card to answer other M Mewtwo-EX decks and to help counter opponents that are using Vespiquen and Espeon-GX/Wobbuffet. If you don’t need the Espeon, just add in a Trainers’ Mail and a Hex Maniac to assure consistency, or possibly even add a Wobbuffet and a 4th Float Stone to try and counter the DeciPlume even harder.

2) Decidueye-GX with Techs

This would be a variation of the list that Takuya Yoneda used at the Oceania Internationals to make Top 8. The deck is fast, has plenty of room for different tech cards to add, and can abuse the same Stadium card as the current best deck in format. Throughout the entire tournament in Australia, it seemed like every DeciPlume player was just trying to avoid Takuya and his crazy concoction of a deck that could use a multitude of attacks to defeat them. Trevenant-EX could trap something in the active position while Feather Arrows rained down from above, an Espeon-EX could come in at the last second to just de-evolve every Pokémon and take multiple knockouts at the same time, or even the dreaded Hoothoot could shut off an opponent’s Item cards and not allow Pokemon with heavy retreat costs to switch out of the active position. Let’s look at some of the more interesting choices in this deck.

Mewtwo EVO:

This card is a solid 1-prize attacker that can be a great solution to M Mewtwo-EX. With Feather Arrow damage to add on, knockouts on opposing M Mewtwo-EX’s can come with relative ease. With all the new hype around Espeon-GX decks as well, this attacker will surely find some good use at tournaments.

Hoothoot:

This was surely the biggest surprise out of the Oceania InterContinental’s. “PROCLAIM THE NIGHT!” Some players may not be sure as to why this card is actually being played in a competitive deck. With a way of locking something with a heavy retreat cost into the active position, Feather Arrows can rain down onto an opponent’s board until a large enough advantage has been reached. This comes in handy against matchups like Volcanion, any decks that are running Garbodor or Hoopa-EX that can’t find an immediate Float Stone, and can inevitably be used against any opponent to stall for time. Also, it’s just really fun to say the attack name!

Trevenant-EX:

This tech is almost specifically to punish opponents that are only using Float Stones as their outlet for switching. Look for this attacker to trap opposing Hoopa-EXs, Garbodor, and many other cards that will ultimately be locked into the active position. A sneaky and brilliant addition to the deck.

Espeon-EX:

All evolution-based decks must now beware of this card. With just a couple of Feather Arrows onto each target, multiple prizes can be taken through the use of Espeon-EX and his devolving attack “Miraculous Shine”. Look to use this attacker against DeciPlume, Espeon-GX/Umbreon-GX decks, Vespiquen, and many other builds that rely on evolving.

3) Yveltal-EX/Garbodor

Although this deck hasn’t been getting much hype lately, it has been a strong contender in the Standard format for a very long time. Azul Garcia Griego chose to play this exact 60-card deck at a local League Cup and took home the gold, showing that Yveltal-EX and Garbodor can still get the job done. Azul chose to just max out almost every important card that he felt was necessary. This deck is the epitome of consistency and can stand up with many of the top contenders in this format. Let’s focus on just why this deck is so consistent…

4 Trainers’ Mail:

For any Yveltal-EX based deck, it obviously makes sense to max out copies of Ultra Ball, VS Seeker, and Max Elixir. But when it comes to Item cards, there is usually never 4 copies of Trainers’ Mail to be found. This deck is basically just looking to find important cards and get them into play as quickly as possible, which can be sped up through the use of more Trainers’ Mail. Finding Pokémon Tool cards to attach to the correct Pokémon, finding multiple copies of Max Elixir to speed up attacking time and hit for more damage, or maybe even to just hit a copy of Parallel City and slow down an opponent. Regardless of the exact reasoning, there’s no negatives to running more consistency cards.

4 Yveltal-EX and 0 Yveltal BKT:

This deck has just one thing in mind, and that is to use Evil Ball for big damage. Setting up early knockouts and two-shots with Y-Cyclone is a common theme for this deck, but the game will inevitably end with a big Evil Ball KO. No need to waste time trying to setup Yveltal BKT when this deck could just be using Evil Ball or Y-Cyclone.

1 Olympia and 1 Professor Kukui:

Olympia must be played to help against opposing DeciPlume decks that are looking to stall with a heavy retreating Pokemon. Just switching in the form of a supporter card isn’t even that bad in general, but also comes with an added healing for 30 damage (which can surprisingly make a big deal towards avoiding two-shot knockouts). Professor Kukui has a simple purpose, help with two-shots using Y-Cyclone and find that magic number to Evil Ball for a KO. Adding 20 damage to an attack is strong, but also has the bonus of drawing some cards. Two strong supporters that have double effects and added bonuses.

4) Volcanion-EX/Volcanion

This list is like the Oceania Intercontinental champion’s build, but with some differences to help assure a better matchup against DeciPlume. With Volcanion, one of the biggest threats is having a heavy retreat cost Volcanion-EX stuck in the active position without any way of moving it. With this list, there is now 3 Float Stone and 2 Olympia to help assure this problem won’t happen as often. Volcanion has been gaining ground in both the Expanded and Standard format lately, especially with the rise of Decidueye-GX decks. Now is as good a time as any to find your Volcanion-EX’s and say the sweet phrase… “Steam Up, Steam Up, Knockout.” Here are some of the key cards that help Volcanion-EX to run so smoothly.

4 Max Elixir:

Some lists don’t have maxed out copies of Max Elixir, which is almost necessary in the Standard format. Without Blacksmith to accelerate energy, Max Elixir is the only way to help deal with early aggression and threaten knockouts on opponents that are trying to take quick KO’s. These can also help alleviate any problems with missing energy attachments, which can happen sometimes from discarding energy to use Steam Up.

3 Float Stone, 2 Olympia, 2 Escape Rope:

As stated before, having something unwanted in the active position can be a big problem for this deck. Playing a good amount of switching cards will solve that problem and assure that a Volcanion finds its way to the active position quickly to attach extra energies. Also, playing many switch cards will solve the problem of not being able to attack immediately with a Volcanion-EX after using “Volcanic Heat.”

5) Decidueye-GX/Vileplume

Well, if you can’t beat them… Join them! I honestly don’t like having this deck on my top 5 favorite decks in this format, but the deck has way too many accomplishments in such a short span of time. With Vileplume to completely shut down an opponent and Decidueye-GX to slowly accumulate damage over time, DeciPlume can just slowly destroy any deck that it faces. It also seems like every deck has around 56-57 cards similar, with just 3 separate spots to add in tech cards or added consistency. Let’s look at those spots for this list and what I chose to run.

2 Lugia-EX:

When choosing attackers for this deck, I have always felt like Lugia-EX is the strongest choice that can do the most damage. This is also an attacker that can benefit from attaching basic Grass energy to it (unlike Tauros-GX that can only really benefit from the Double Colorless Energy with two basic Grass being difficult to find under Vileplume lock).

Meowth:

Ever since seeing Pablo Meza use Meowth to great success at Oceania InterContinental’s, I’ve been testing all my DeciPlume builds with this sneaky feline to capitalize on heavy retreat cost Pokemon. If this deck is able to trap something in the active position, Meowth can cause some serious damage to benched Pokemon until an opponent can find a way to retreat.

3 Float Stone:

I just didn’t feel comfortable playing this deck with only 2 Float Stones, as some builds have been choosing to do. Retreating between big shields after using Sky Return or Hollow Hunt GX is what makes this deck so strong. If you’ve got 240 HP on every Decidueye-GX, it only makes sense let them take a shot while extra Feather Arrows come raining down.

Conclusion

Thanks again to everyone that read this article and hopefully found some fun decks to try in the Standard format! With Vileplume running rampant, it only makes sense to play something that has a chance against it. Don’t forget to check out Alter Reality gaming for any updates on their professionally sponsored players (including myself), along with deck lists that the players have found success with at major tournaments. We’re all about giving out solid decks for the community to play on Team ARG, and here on the 60cards team! Be sure to go and “like” the Team ARG Pokémon-TCG page on Facebook to stay in the loop with tournament results as well. Thanks again to everybody that read the article and feel free to message me with any questions or comments that you may have!

-Ryan Sabelhaus<3

[+15] okko


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