01/26/2017 by Ryan Sabelhaus
Ryan takes a look at his favorite deck right now, M Rayquaza-EX, while also looking at Kyle's number one choice, Speed Darkrai-EX (that also earned him a 4th place finish at GA Regionals). After reviewing these decks, Ryan takes a good look at his top contenders from the Sun and Moon set, along with some other choices that have a little less possibility of making an impact in the metagame.
What’s happening, 60cards readers! I’m back again to go over some of my favorite decks at the moment, along with covering what decks my brother and I used at recent League Cups. We both have similar playstyles and enjoy playing very stream-lined builds with great consistency, so expect these decks to have plenty of drawing supporters or maxed out consistency spots. For anyone that still has tournaments before Sun and Moon is officially released, these deck choices are very fun to play and have resulted in a good amount of Championship Points earned throughout the season. After going over our two favorite deck choices currently in the Standard format, I’ll take a look at some of my favorite cards from the new set Sun and Moon.
This format has been very lacking in creativity lately, mainly due to the same sets being relevant for months now. We haven’t had any new creativity come around lately, aside from a small spike in Gyarados decks being played and the rise of a speed Darkrai-EX deck with plenty of tech cards. Other than these two new outlets, the format has turned into the battle of mega-evolutions (M Gardevoir-EX, M Rayquaza-EX, M Mewtwo-EX) with some Yveltal-EX/Garbodor and Volcanion-EX sprinkled in. Everyone already knows how these matchups will usually end, which means that almost every tournament will just be based on pairings and what decks you end up sitting across. All of this is looking to change with the addition of the set Sun and Moon, which will hopefully bring evolutions back into the game and add a good amount of creativity into deck-making.
While picking out my choices for the favorite Sun and Moon cards that I’ve noticed, I haven’t really delved into the testing world (since the cards haven’t yet been added to PTCGO). I have had a good amount of discussion with other professional ARG teammates Brad Curcio and Michael Canaves about which cards will make the biggest impact, which all of us seemed to agree on most of these choices. Just as with past formats and new set releases, some cards just stick out more than others and will almost certainly be played in tournaments. A great example of this would be with the release of Plasma Blast, when almost everyone knew Virizion-EX and Genesect-EX would combine and have great runs at tournaments. Similar potential was seen with the choices in my top 5 cards to come out of Sun and Moon. After the list, I’ll go over some other favorites that I’m looking forward to testing out when the set is released. As almost everyone can probably tell by now, I’m extremely excited about the addition of some new cards to mix up this stale format of mega-evolutions.
Let’s get into the article!
Table of contents
Although, I’m not a big fan of this current standard format, there is still plenty of room for interpretation of tech cards in most decks. Almost every deck has the same 30+ card skeleton, with the rest of those cards being for differing energy types, different main attackers, and tech cards that are specifically used to help certain matchups. With my version of M Rayquaza-EX, I’ve taken the frame of a metal build that usually involves playing Magearna BW165 and Magearna-EX, except I’ve replaced those cards with an extra Jirachi XY67 and a Rattata EVO to help against opponents that abuse special energy cards. Let’s take a look at the deck and discuss why I chose to play this specific variant for the League Cups in my area.
M Rayquaza-EX w/ Techs
- 3x M Rayquaza EX
- 1x Rayquaza EX
- 2x Rayquaza EX
- 2x Hoopa EX
- 4x Shaymin EX
- 1x Dragonite EX
- 2x Jirachi
- 1x Rattata
- 3x Professor Sycamore
- 1x N-supporter
- 1x Lysandre
- 1x Skyla
- 1x Hex Maniac
- 4x Sky Field
- 4x VS Seeker
- 4x Ultra Ball
- 4x Trainer's Mail
- 4x Mega Turbo
- 3x Rayquaza Spirit Link
- 2x Float Stone
- 1x Super Rod
- 1x Buddy-Buddy Rescue
- 1x Escape Rope
- 4x Double Colorless Energy
- 5x Metal Energy
As you can see from the deck list, this version of M Rayquaza-EX is very consistent with many cards being maxed out to assure they are effectively used. I chose to play a very quick build that focused on countering some opponent’s that were playing Giratina-EX/Darkrai-EX, M Rayquaza-EX decks, and for one opponent that was using a Vespiquen/Zebstrika deck. With positive matchups against speed Darkrai-EX, M Mewtwo-EX, Volcanion-EX, and Gardevoir-EX, I felt like M Rayquaza-EX with some special techs was the perfect choice for that day. Let’s go over some of the card choices and reasoning behind their addition into this deck.
2 Jirachi XY67
When playing this deck before making changes, I loved using Jirachi XY67 to slow down opponents that focus on abusing special energy cards. This opportunity becomes much more realistic with the Vespiquen/Zebstrika deck floating around that can easily one-shot a M Rayquaza-EX with just one Double Colorless energy. These decks usually just play the 4 copies of DCE, along with one or two copies of Special Charge to retrieve their energy. It becomes a realistic opportunity to punish an opponent that plays down their energy too early, or possibly if they are forced to discard one or two when thinning through their deck. Jirachi is also extremely good against Giratina-EX and Salamence-EX, which are played in decks that only have 4 copies of Double Dragon energy with no way of retrieving them. Each DDE that is discarded brings them one step closer to having useless dragon-type Pokemon with no outlet for using their attacks.
1 Rattata EVO
After seeing how successful this card was in M Gardevoir-EX builds, I began to test adding in a copy to my M Rayquaza-EX build. It worked extremely well against almost every deck that I faced. Against Greninja, discarding Bursting Balloon repeatedly makes damage very hard to accumulate and allows main attackers to live for much longer. Any opponent that is playing a mega-evolution based deck now has the possibility of having their spirit link discarded and being put back a turn from not being able to mega-evolve immediately. Those opponents that focus on having huge Pokemon-EX with Fighting Fury Belts can now be easily destroyed with just 6 Pokemon on the bench. And finally, those pesky Vespiquen/Zebstrika builds usually play Klefki to prevent mega-evolution Pokemon from attacking for a turn, which can now be thwarted with just one “Mischievous Fang” ability. In this format, Pokemon tool cards are fantastic and should be countered with this sneaky addition to almost any deck.
I would have certainly loved to play more than one, but space must be taken up to have maxed out consistency cards and assure terrible hands don’t happen. When thinking about this deck, M Rayquaza-EX usually just capitalizes on destroying whatever is in the active position and stealing the last two prize cards through using a Lysandre. In theory, it makes sense to only play one copy, but I’ve always felt that two Lysandre is just better in every deck.
4 Sky Field, 4 VS Seeker, 4 Ultra Ball, 4 Trainers’ Mail, and 4 Mega Turbo
These cards are arguably the most important additions to a M Rayquaza-EX deck. They are all extremely useful and necessary to perform the functions of this deck in a quick and concise manner. It only makes sense to max out these spots and perform the expected strategy of this deck with as much consistency as possible.
1 Super Rod and 1 Buddy-Buddy Rescue
While Super Rod is a fantastic card that is mandatory in every M Rayquaza-EX deck, there are some situations in which immediate recovery is needed (instead of just shuffling Pokemon back into the deck to find later). Buddy-Buddy Rescue allows this deck to almost immediately recover from a Parallel City by just grabbing the Dragonite-EX out of the discard pile to find two other basic Pokemon-EX. The bench size is instantly brought back up to around 5 or 6 Pokemon, while also allowing more cards to be drawn from Shaymin-EX’s. Since Dragonite-EX can also only grab basic Pokemon-EX, Buddy-Buddy Rescue provides another source of retrieving a discarded M Rayquaza-EX that may be needed.
1 Escape Rope
This card was put into the deck to combat any opponents that were playing Regice AOR or Glaceon-EX to lock M Rayquaza-EX out of attacking, while also being an ordinary switch card to attack faster. I never found a situation to use this card since I never played against these Pokemon, so currently I would take this card out of the deck. The two copies of Float Stone were more than enough for retreating heavy Pokemon, and the two Jirachi XY67 should be a good way of countering those pesky Regice AOR and Glaceon-EX that abuse Double Colorless energies.
Since most players in the Pokemon community know my brother Kyle as one of the professional commentators for the official Pokemon stream, they also should know that he doesn’t play in many tournaments in the current format anymore. Although he does watch plenty of videos to stay up-to-date for his commentary role, along with asking myself about the current shifts in the Standard format, Kyle is only looking to play very fast-paced decks that can overpower an opponent without having to worry about tying the game. When discussing options to play, Kyle fell in love with the speed Darkrai-EX deck and chose to play it for the Regional Championship in Athens, GA. He finished 4th place at the largest Regional Championship in recorded history and had barely tested at all for that tournament, which also just goes to show how skilled he is at the Pokemon TCG in general. For any newer players that just need a deck that can completely auto-pilot and overpower an opponent, or perhaps for skilled veterans of the game that are looking for a deck built around consistency and bulky attackers, this is a great choice to play at tournaments. Let’s look at the deck that Kyle has been using recently, which is also the same build that earned him a 4th place finish at GA Regionals.
Speed Darkrai-EX (4th Place GA Regionals)
- 2x Yveltal
- 4x Darkrai EX
- 2x Shaymin EX
- 1x Hoopa EX
- 4x Professor Sycamore
- 3x N-supporter
- 2x Lysandre
- 1x Delinquent
- 1x Hex Maniac
- 1x Olympia
- 1x Pokémon Center Lady
- 1x Team Flare Grunt
- 2x Reverse Valley
- 4x VS Seeker
- 4x Ultra Ball
- 4x Max Elixir
- 2x Trainer's Mail
- 2x Fighting Fury Belt
- 2x Exp. Share
- 2x Escape Rope
- 1x Switch
- 1x Float Stone
- 1x Enhanced Hammer
- 12x Darkness Energy
As stated earlier in this article, Kyle loves to just play consistent decks. He chose to max out the number of Darkrai-EX to assure that he can find a main attacker, along with playing 4 copies of Professor Sycamore and 3 copies of N to help with drawing into resources. Many successful decks lately have been relying on just 2 copies of N with their drawing supporters, while Kyle chose to add another drawing card to help prevent dead-drawing in the early game. With good matchups and the possibility of capitalizing on an opponent drawing poorly with blind aggression, speed Darkrai-EX is a top-tier contender in the current Standard format. Let’s again look at some of the peculiar additions to this deck that helped Kyle finish strong at the GA Regional Championships, along with going over the reasoning behind their inclusion.
I actually tried to convince Kyle on taking this card out of the deck, but he insisted on keeping it to always threaten an opponent that is playing too many cards down. Using Delinquent to limit an opponent’s hand down to zero can be absolutely game-breaking if an opponent can’t draw into a supporter card quickly. Even just a normal Delinquent of an opponent with 4-5 cards in hand can result in them losing a vital stadium, along with usually discarding key resources that they were planning on using. With a deck like speed Darkrai-EX, players usually have plenty of options for supporters each turn since the strategy of this deck involves only attaching energy every turn to hit for more damage. Delinquent fits perfectly and was a solid addition for Kyle throughout his tournament run.
1 Hex Maniac
Preventing an opponent from using abilities for a turn can swing an entire matchup in this format. Notable matchups where this comes in handy would be against M Gardevoir-EX, Greninja, Volcanion-EX, and M Rayquaza-EX. Stopping a Greninja or Volcanion-EX from adding extra damage and shutting them down for a turn is usually all speed Darkrai-EX needs to win a game (although it can certainly be closer and may need more than just one Hex Maniac). Stopping M Gardevoir-EX and M Rayquaza-EX from using Shaymin-EX’s to setup can stall an opponent for a couple of turns, which could help this deck accumulate enough energy to start taking big knockouts. As stated before, Darkrai-EX decks don’t need many things each turn, aside from an energy coming down, and can benefit from these tech supporter cards to slow down an opponent.
1 Olympia and 1 Pokemon Center Lady
Both of these cards were added in to make math more difficult for Greninja, Yveltal-EX/Garbodor, and any other opponents that focused on taking two-shot knockouts on Darkrai-EX. With Greninja and Yveltal-EX/Garbodor, they usually setup perfect knockouts to reach exactly 220HP. Greninja hits for 80 damage with a Bursting Balloon attacker, which brings a Darkrai-EX up to 140 HP (if the balloon activates) and directly within range of being knocked out by another 80-damage attack. With either of these healing cards, the perfect math is ruined and a Darkrai-EX could possibly end up surviving an extra turn. The same goes for Yveltal-EX/Garbodor when they hit with an Evil Ball attack. They usually swing with 3 energy cards to hit for 120-130 damage (assuming Darkrai-EX has two energy cards), which leaves Darkrai-EX in the perfect range to be knocked out by a Y-Cyclone attack (with a Fighting Fury Belt) to help an opponent preserve energy. With any amount of healing done to Darkrai-EX, an opponent can no longer preserve those energy cards and must use Evil Ball to take the knockout.
2 EXP Share and 2 Fighting Fury Belt
This split is very difficult to decide on when playing a speed Darkrai-EX deck. Kyle and I always want to play a 3rd Fighting Fury Belt, but can never really find the room to add another copy. Other players are more invested in preserving energy and add in another EXP Share to guarantee that those energies stay on the field. It’s a tough call, but playing just two copies is perfectly fine. If I had to choose between the two tools for a 3rd copy in the deck, it would be an extra Fighting Fury Belt.
1 Team Flare Grunt and 1 Enhanced Hammer
Both of these cards can help to slow down an opponent for a crucial turn while this deck is building up energy to start swinging for big damage. Discarding a crucial Splash energy to assure that a Greninja is knocked out and not brought back into the hand, discarding a Double Colorless Energy attached to a M Mewtwo-EX or M Rayquaza-EX that could be closing to hitting a big knockout, or maybe even just using a Team Flare Grunt on an opposing Darkrai-EX to slow down their energy accumulation. Energy denial is good in almost every situation.
With all the hype right now in the Pokemon community being focused around the release of Sun and Moon, there is no better time to discuss what my favorites cards from this set are. To be completely honest, there are a huge number of cards in this set that will probably see play. Sun and Moon could become one of the most game-changing sets to ever be released in the Pokemon TCG, which is a very welcome sight to see while in our second/third month of the same repetitive Standard format. Through talking with friends that play the game, along with discussing cards to other professional ARG teammates Brad Curcio and Michael Canaves, I’ve finally settled on a list of my top 5 favorite cards to be released in this set. They may not be the 5 best cards in the set, but they’re my top choices that have a good potential to change the game and make an impact in decks. Let’s start it off with number 5!
It took some SERIOUS convincing by other players to get me to like this card. For some reason, I just have a weird feeling that it isn’t as good as it seems, but everyone seems to love the “Sage” Pokemon that can help any player from losing to a late game N. Without having to worry about running out of momentum while playing down too many cards, any player can just refill back up to 3 cards with the use of an ability from a basic Pokemon. Although the ability isn’t as strong as Octillery, it becames game-changing since the ability is just coming from a basic Pokemon that can have an immediate impact from the turn it is played until the end of the game. The amount of HP is fairly decent for a consistency Pokemon on the bench and is surprisingly more than even Shaymin-EX, which gives up two prize cards when knocked out.
One downside of Oranguru is that it’s attack is almost unusable for the amount of energy it takes. For 3 energy cards, this Pokemon can swing for 60 damage plus an additional 20 damage for each energy attached to their active Pokemon (which is almost never over 3). It could possibly help to two-shot a Pokemon-EX or Pokemon-GX, but just doesn’t seem worth it for the energy cost that will surely be discarded upon knockout. Another downside to this Pokemon would be any opponents that are using Silent Lab, Garbodor, or now the new Alolan Muk. With any of these options on the field, Oranguru becomes completely useless and is just taking up a bench spot until the ability-lock is dealt with. Only time will tell if Oranguru can prove me wrong and prevail in this fast-paced format that could surely use more sources of drawing cards.
I’ve been surprised to see this card hasn’t been on the radar for many top-tier players that I have talked with about Sun and Moon. With a whopping 210 HP on a stage-1 Pokemon and the ability to evolve on the first turn of the game with a Forest of Giant Plants out, Lurantis-GX can start hitting for damage and fueling up attackers immediately. The second attack swings for a healthy 120 damage and lets Lurantis-GX heal for 30 damage, which can be paired with other healing cards to avoid 2-shot knockouts. This card almost has a “semi Manectric-EX” feel to it, with the added benefit of not needing a spirit link to evolve and being able to attack on the first turn. With no restraint towards any specific tool card that can be attached to Lurantis-GX, players can tech for whatever they are predicting in their metagame. If players become attached to fire-type Pokemon to counter any new grass attackers, Weakness Policy can be the tool of choice. If other players are abusing special energy cards in their mega-evolution decks, just switch those tool cards to Assault Vests to make knockouts much more difficult to reach. Just looking to streamline attackers and conserve those energy cards on multiple Lurantis-GX, add in some EXP Share to spread the energy when an attacker has finally been knocked out. And since Manectric-EX worked so well with Garbodor to slow down an opponent, Lurantis-GX should fit perfectly into that same mold and could perform very well in tournaments. The final icing on the cake is a GX-attack that can hit for huge damage depending on how much grass energy is on Lurantis-GX. This can be used to take a final knockout to end the game, or maybe just to take out a big threat from an opponent.
Not all positives can be seen in this card though, as the first attack takes energy in the discard pile. This is much more difficult to perform without Battle Compressor in the format, and would probably need energy-searching cards to use consistently (such as Professor’s Letter). Without a quick “Flower Supply” attack, a Lurantis-GX can be overrun by any opponents that can fuel up energy through their own means, such as Max Elixir or Mega Turbo. Another problem with this card would be the lack of damage output. Lurantis-GX can only max out damage at 120 (aside from the GX attack), which could be too slow if mega-evolutions stay prevalent and hit for big knockouts like M Rayquaza-EX and M Mewtwo-EX can.
I personally love this card and see a good amount of potential in both the Standard and Expanded metagame. With 3 attacks that all only take one Double Colorless energy, Tauros-GX can be effectively splashed into almost every deck in the game. While I’m still unsure of the effectiveness in the current Standard format, the Expanded format can benefit in huge ways from Tauros-GX. If you’ve been struggling against opponents that are abusing Trevenant XY to lock items and slowly spread damage until knockouts are reached, Tauros-GX can handle Trevenant XY with ease. While an opponent is slowly spreading damage to achieve knockouts, they are making Tauros-GX that much stronger. Those players also can’t try to shut down attacks by using a Head Ringer, since Tauros-GX isn’t an EX-Pokemon. Eventually they will power up Tauros-GX enough until he can start one-shotting anything in his path, with an added prize card from using the GX-attack early on to possibly take out a Trevenant BREAK. Not only Trevenant, but also Seismitoad-EX is in for a welcoming when they are facing a Tauros-GX. Since this is just another Pokemon that revolves around using small attacks to slowly wear down an opponent through item-locking, they will also just build up Tauros-GX’s attack until he can bulldoze through anything. I’m still unsure of what decks could use Tauros-GX effectively in the Standard format, but he can very easily be added into any deck with his accessible energy-efficient attacks.
The negatives for this card are very similar to Lurantis-GX, as Tauros-GX can’t swing for big amounts of damage whenever he pleases. He must be damaged very badly to hit for enough damage to one-shot any opposing Pokemon-EX or Pokemon-GX. Another negative would certainly be the very high retreat cost, which may force a player to attach a Float Stone to Tauros-GX (instead of a much more effective Fighting Fury Belt).
The only reason that Umbreon-GX is so high on my list is due to the prevalence of dark-type decks and how strong they currently are in both the Standard and Expanded format. This is not even mentioning the Eevee from Sun and Moon, which has the old “Energy Evolution” ability that allows a player to search their deck for an evolution that is the same type of energy being attached to Eevee and evolve immediately. Without having to manually search through the deck for evolutions, Umbreon-GX can hit the board very quickly and can start swinging for big damage and setting up knockouts for Yveltal-EX or Darkrai-EX (whichever attacker is chosen to be paired with Umbreon-GX) on opposing benched Pokemon. Everyone remembers the attack called “Night Spear,” which was done by Darkrai-EX DEX to hit for 90 damage and 30 to an opposing benched Pokemon. That attack was able to win many tournaments throughout the years and was even able to capture a World Championship when Jason Klaczysnki piloted his Darkrai-EX deck in 2013. Now reborn with a different name of “Shadow Bullet,” most players in the Pokemon community are expecting big things out of Umbreon-GX. I’m not the biggest fan of his GX-attack, which can be used to discard two energy cards from the opponent’s Pokemon, but it could end up swinging some matchups against any players still using speed Darkrai-EX or M Rayquaza-EX.
A common theme with every card in this set that has a good amount of potential, they can’t achieve one-hit knockouts on their own. Umbreon-GX can only really max out at 90 damage, but will still be able to setup multiple knockouts through the excess damage hitting opposing benched Pokemon. Another negative of this card would be the lack of an ability to help the deck flow, like what Darkrai-DEX could use. Through having free retreat, energies could be saved and attacks were easier to pull off for a deck. Umbreon-GX must try to endure without any helpful abilities.
This is 100% the most hyped card to be released in Sun and Moon. With an ability that can constantly put 2 damage counters on an opponent’s Pokemon, players are looking to constantly reuse this ability when paired with Forest of Giant Plants and de-evolving cards (such as Devolution Spray, Super Scoop Up, AZ, Scoop Up Cyclone, etc.). Even without these cards to constantly reuse the “Feather Arrow” ability, Decidueye-GX is still a very great card with a GX attack that can swing entire matchups. Everyone that is playing the Pokemon TCG knows the feeling when an opponent uses two Puzzle of Time to retrieve ANYTHING that they want from the discard pile. Now this feeling is going to be much more popular with the attack “Hollow Hunt GX” only costing one grass energy and searching out three cards from the discard pile. Imagine having more enhanced hammers when playing against opponent’s using Double Dragon energy and Double Colorless energy. If you are playing a long and drawn-out game against an opponent, having three more VS Seeker to grab tech supporter cards (Team Flare Grunt, Delinquent, etc.) could just win the game. The most obvious choice would be to just grab three more methods to de-evolve Decidueye-GX and add 60 more damage from just abilities that turn. The only attack that does damage is a vanilla “Razor Leaf” attack to hit for 90, which honestly isn’t bad with the added damage every turn.
The true negative in relation to this deck would have to be ability locking in the form of Garbodor. This can single-handedly shut down the entire strategy of the deck and force Decidueye-GX to try and knockout all pieces of the Garbodor line through multiple attacks. Without any ability-lock on the field, Decidueye-GX can fire arrows freely onto an opponent’s board and slowly take over the game. For everyone’s sake, let’s hope Decidueye-GX is a very good strategy-based card that allows for intense games, instead of the singular donk-based deck that players are attempting to create.
This is a very simple drawing supporter card that can also add damage onto attacks. In a format that is almost inevitably going to be based on reaching two-hit knockouts, extra damage may sometimes be needed to reach those magic numbers. With adding both 20 damage and allowing two cards to be drawn, Professor Kukui could actually see some play.
With an ability that allows for a player to look at an opponent’s hand every turn on just a stage-1 Pokemon, I can completely see this little guy being added into decks to assure that an N must be played. On countless occasions throughout tournaments, players are N’d out of their terrible hands and are given a chance to win games they would have normally been steamrolled. With Gumshoos-GX and his ability “Search the Premises,” these situations will no longer happen as an opponent’s hand would be scouted before the supporter card would be played. Gumshoos-GX also has a decent GX-attack that forces an opponent to conserve energy, instead of just piling them onto a M Mewtwo-EX or Yveltal-EX.
I’m actually a huge fan of Lapras-GX when it would be added into a Waterbox type of build. With a solid 190HP and a great first attack to help draw into resources, Lapras-GX could be MVP of these decks that can take the big knockouts while also assuring dead-draws don’t happen. With a Fighting Fury Belt attached, Lapras-GX can take knockouts on a good portion of Pokemon-EX with the “Blizzard Burn” attack. When a one-hit knockout can’t be achieved, Lapras-GX’s “Ice beam-GX” attack assures that an opponent won’t move for a turn through automatically paralyzing their active Pokemon. This not only forces an opponent to be stuck for a turn, but also gives a Waterbox build one more turn of using Rough Seas before another attack comes down.
I honestly didn’t want to add this card into my list, since Garbodor is better than this card in almost every way. Garbodor shuts down both evolutions and basic Pokemon, while Alolan Muk can only shut down abilities from basic Pokemon. The only reasons that anyone would even consider Alolan Muk instead of Garbodor would be for the added 20HP and the assurance that ability-lock comes into play immediately (instead of having to find a tool card to be attached). The main reason Alolan Muk is added to this list is for a post-rotation scenario in which Garbodor is gone. Once Garbodor rotates, Alolan Muk will reign supreme in the Standard format, but Garbodor will always be the captain of the ship until that day.
Thanks to everyone that read this article and hopefully got some good insight about the current Standard format, along with what is to come when Sun and Moon is finally released. I’m ecstatic to finally crawl away from this format and add some new flavor into the metagame, which will hopefully be filled with new attackers and exciting strategies. Until those cards come out officially, be sure to try out M Rayquaza-EX and speed Darkrai-EX if there are any tournaments coming by soon, as both of those decks are extremely well built and can tussle with nearly anything in this format. Once the new set is here, I’ll be sure to have more articles coming out next month that should be filled with new Sun and Moon based decks!
With that said, don’t forget to check out anything relating to Alter Reality Gaming, whether it be their Facebook page, YouTube videos, or even their Circuit Series in which they run tournaments for many different trading card games. Since I’m a professionally sponsored player under Alter Reality Gaming, this is also a great place to get tournament updates and deck lists/reviews of anything that I play at major tournaments! And always remember to check The Chaos Gym on YouTube and Twitch for any new updates coming out. I’m sure that they’ll have some fun gameplay or deck reviews with the new cards from Sun and Moon. Thanks again for anybody that enjoyed my article and feel free to message me with any questions or comments that you may have.
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