11/02/2017 by Ryan Sabelhaus
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What’s going on, 60cards readers?! If any of you have been paying attention to the competitive Pokemon TCG scene, you would know that I recently won the Daytona Beach Regional Championships down in Florida! For this Expanded event, I piloted a Garbodor/Necrozma deck all the way through the field of around 650 players to take home the gold for CCG Castle and everybody here at 60cards. With the expected rise of Turtonator-GX builds of fire decks and Night March after their success at Ft. Wayne Regionals, Garbodor/Necrozma became a flexible pick that could match up with nearly any opponent that I sat across from. In an Expanded format with so many viable decks to choose from, it can be very tough to pick the “correct” deck with the best odds of winning the tournament. After many games of playtesting this format, two decks always stick out above the rest as the best choices in my eyes. These two decks are the Garbodor/Necrozma build that I played during Daytona Regionals, and the Turbo Turtonator-GX build that was very successful at Ft. Wayne Regionals. Both choices are extremely consistent and have very different strategies for achieving victory. While Turbo Turtonator-GX focuses on blind aggression and taking knockouts as quickly as possible with the use of Blacksmith to accelerate energy, Garbodor/Necrozma utilizes many different attackers to map out the best way to draw 6 prize cards against every matchup.
In this article, we will focus on my top 2 deck choices for the Expanded format and reasons for why these deck lists are great choices for large-scale tournaments. Both Garbodor and Turbo-Turtonator-GX are fantastic for these big Regional Championships that have 500+ players, as they offer great matchups across the board, and can make up for less than great matchups with other advantages, which we will discuss. Even with new sets coming out, these two decks will remain viable unless any of their crucial cards get banned from tournament gameplay, so be sure to consider them for future Regional Championships. As a final thought in this article, I’ll quickly go over the deck choice that was probably my favorite deck of the Daytona Regionals tournament and was a great call in the Expanded format, which was Aaron Tarbell’s Golisopod-GX/Zoroark deck that he finished in the Top 16 with. Without further ado, let’s jump into this article!
Table of contents
Garbodor/Necrozma (1st Place Daytona Regional
- 2x Garbodor
- 1x Garbodor
- 4x Trubbish
- 3x Tapu Lele GX
- 1x Necrozma GX
- 1x Drampa GX
- 1x Mew
- 1x Mimikyu
- 1x Oricorio
- 3x Professor Sycamore
- 2x N-supporter
- 1x Brigette
- 1x Ghetsis
- 1x Colress
- 1x Teammates
- 1x Guzma
- 1x Lysandre
- 1x Acerola
- 3x Dimension Valley
- 1x Computer Search
- 4x VS Seeker
- 4x Choice Band
- 4x Ultra Ball
- 3x Float Stone
- 2x Rescue Stretcher
- 1x Field Blower
- 4x Psychic Energy
- 3x Rainbow Energy
- 4x Double Colorless Energy
Here is the list that I used to win Daytona Beach Regionals! The list was originally created by Brad Curcio and my fellow CCG teammate Azul Garcia Griego. They had been working on the list for months in advance of the tournament. Both of these players are very keen on using Garbodor as the main attacker of their deck in major tournaments, which makes perfect sense, as Trashalanche is one of the strongest attacks in the history of Pokémon TCG. While Trashalanche is extremely powerful, this deck also focuses on using many different tech attackers, which are in the deck for any and every matchup that may be faced. These various tech attackers annoy the opponent by forcing them to deal with an array of threats. Most opponents will burn through items in an attempt to stop these tech attackers from overwhelming their board, which only strengthens the Trashalanche attack that Garbodor/Necrozma relies on. Let’s look at some of these tech attackers and learn why they found a place in the deck.
While this may not be a “tech attacker,” it’s still very important to remember that Trubbish can be used to swing for big damage in many matchups. This can allow Garbodor/Necrozma to hit for a decent amount of damage on even the first turn of the game, when opponents are trying to play slowly and not use their item cards. Just hitting an opposing Pokémon-EX or Pokémon-GX for 80 damage with a Tool Drop attack can setup a possible Black Ray GX KO in the future. Tool Drop Trubbish is crucial in the mirror match because it can take cheap prizes without wasting a Trashalanche Garbodor, which is vital to keeping up in the prize exchange. If Trubbish is knocked out instead of a Garbodor, you are only losing one basic Pokemon. It’s fairly obvious that losing one card is much more manageable than losing two cards in addition to the one-turn time investment that evolving required. Since almost every single deck in the format plays a large number of Pokemon Tool cards, your opponent's board will likely fuel Tool Drop's damage as well as your own.
This card was crucial in so many matchups throughout the weekend, as it helped to even the playing field and allowed for Trashalanche to take knockouts much earlier than expected. In most situations, A Black Ray GX hitting at least 2 Pokemon-EX/Pokemon-GX was already enough to help swing some matchups and get crucial knockouts. The specific matchups that Necrozma-GX was most useful were against opponents that were using Night March, Speed Darkrai, Turbo Turtonator-GX, Gardevoir-GX, and Golisopod-GX decks. The card was amazing against nearly every opponent that I ended up facing, but these were the matchups that Necrozma-GX was most useful. Being able to use Black Ray GX for just a Double Colorless Energy with the help of a Dimension Valley in play made this attack almost impossible to play around. Just two cards were needed to pull off this powerful GX attack, which could easily be found through the use of Teammates. Very rarely was there a situation in which I could use Necrozma’s 1st attack, so I suggest trying to focus on the GX attack whenever piloting this deck.
Without the ability to utilize Dimension Valley to make attacks easier to use, Drampa-GX is the oddball of these tech attackers, but is simply too strong to keep out of this deck. With Righteous Edge being able to slow down opponents and force them to play cards to find resources, a simple one energy attack becomes a method of forcing opponents to use item cards and power up the Trashalanche attack. Not only that, but being able to use Big Wheel GX whenever a dead hand is drawn can help in sticky situations that would normally result in a loss. It isn’t the best GX attack in this deck, but can be used whenever necessary to avoid just outright losing from dead draws. The main reason for the inclusion of Drampa-GX is the Berserk attack, which hits for a massive 150 damage and can reach the crucial 180 damage mark with a Choice Band attached. This can be activated from a benched Pokemon with damage, which can just happen from natural damage or attaching a Rainbow Energy to a benched Pokemon. The only downside of this would be the 3-energy attack cost. If only there were some attacker that could copy Drampa-GX’s Berserk attack and also utilize Dimension Valley to only have this attack cost a Double Colorless Energy…
And here it is! The main inclusion for Mew is to work in combination with Drampa-GX to use Berserk for just a Double Colorless Energy, which can be a huge surprise against opponents that aren’t expecting 180 damage to come out of nowhere. If any of your Pokemon have any damage on them, all it takes is a Teammates to grab Mew and a Double Colorless Energy to have Berserk as an immediate option. With a Choice Band you’re swinging for knockouts on nearly every Pokemon-EX and Pokemon-GX that is viable right now. Aside from this combo, Mew is a fantastic attacker that can protect the main attacker during situations in which they aren’t needed in the active position. Prime examples of this would be against Night March, as Mew can come into the active position and copy a benched Oricorio attacking to spread damage around the board, while also forcing an opponent to use a Guzma on the next turn if they want to get Oricorio off the board. This will allow you to keep whatever is in your hand and not have to worry about N, as Oricorio can just come into the active position unless it was dealt with. Another good thing to remember is that Mew can copy any GX attacks as well, which can result in a Black Ray GX coming down without having to endanger two prize cards from Necrozma-GX being active. With so many different possibilities for attacking, along with a free retreat cost, Mew is an amazing addition to this deck.
This card is the MVP of my entire tournament run for sure. Mimikyu allowed me to stay in so many games by being an absolute menace against opponents that were using strong attacks. I’ll go over some of the attacks that I ended up using Copycat against:
- Gallade came up to swing for a big knockout without any way of getting a return knockout from myself. A Teammates for Mimikyu and a Psychic energy fixed that and allowed me to get an easy prize card.
- An opponent used Zoroark’s Mind Jack to hit for 130 damage against one of my Tapu Lele-GX’s. I then played a Guzma and attached a Choice Band to copy Mind Jack for a knockout on their benched Tapu Lele-GX.
- Against an opponent that was using Sableye and Raichu to infinitely paralyze a Pokemon until they deck out, I played a Guzma to get out of paralysis and used Copycat to Junk Hunt back 2 of my VS Seekers. This allowed me to always have VS Seekers and never get locked in the active position.
- Against Trevenant BREAK, I was able to use Copycat on their Silent Fear to soften up all attackers to be one-shot by a Drampa-GX using Berserk.
I could go on and on about situations in which Mimikyu helped to save me in many matchups, but it’s probably just better to say that Mimikyu is a mandatory addition in any Garbodor Toolbox deck. This card fills a role that cannot be filled by any other card in the game right now, which is to completely counter any opponent that is using one strong attack to take big one-shot knockouts. Whenever piloting this deck, always keep Mimikyu in your head during every turn and remember that attacks can be copied after a Guzma, to be used on benched Pokemon as well. Don’t sleep on the ghostly Pikachu-looking Pokemon!
Now that we’ve looked at the deck and some of the tech attackers being utilized, let’s look at the strengths and weaknesses of Garbodor/Necrozma. For strengths, this deck obviously has a huge number of different attackers, which allows for the deck to be extremely flexible against anything being faced. Depending on the matchup, a player can choose which attackers to use that are most effective against that deck. An opponent is playing Night March? Use the initial Brigette to find an Oricorio and the Mew, which are both very strong attackers against Night March. You are facing a Turbo Turtonator-GX list? Go and find the Mimikyu to copy their Bright Flame attack to one-shot their Turtonator-GX right back with a Choice Band attached. More tech attackers means more options to choose from.
Another strength would be that Trashalanche is an unavoidable attack in some situations, in which it inevitably sweeps through games. Even if an opponent is attempting to play around Trashalanche through conserving their Item cards and playing very slow, there are situations in which an opponent MUST discard Items and strengthen the Trashalanche attack. A great example is when an opponent draws into a hand that only has a Professor Sycamore and a couple of Item cards. There is no way of avoiding the situation, as those Item cards are going to hit the discard pile and inevitably will allow Garbodor to reach one-shot potential on high HP attackers. Garbodor is just unavoidable in most situations, unless an opponent is drawing perfectly.
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