Experts' corner

Ryan Sabelhaus

"La Ciudad de Zoroark" - Analysis of the Best Decks from Mexico City Regionals

Ryan takes a look at his performance in Mexico City Regionals with his Vespiquen/Zoroark deck, along with some analysis of 3 other top contenders at Mexico City (Zoroark/Drampa, Garbodor/Espeon, and Gallade/Octillery).

06/19/2017 by Ryan Sabelhaus


How’s everybody doing today? In the little bit of time since my last article, there have been some pretty exciting Regional Championships and the metagame is starting to form leading up to the North American InterContinental’s. Decks have become top contenders and have solidified their dominance with some strong finishes, which mainly can be attributed to the rise of Zoroark BREAK/Drampa-GX. Daniel Altavilla has been dominating Regional Championships with the same 60-card list and has showed the true power of this new archetype in the game. Other decks have just started to come out and prove themselves, such as Metagross-GX and Vikavolt/Tapu Bulu-GX. Both of these options have had very strong showings in the past two Regional Championships that occurred in Wisconsin and Mexico City. Some strong choices in the Standard format have also started to decrease in play, such as the card with the biggest target on its head… Garbodor GUR. Garbodor is still a very strong card and has proved itself immensely in the last few tournaments, but the destruction that happened at Seattle Regionals with nearly 75% of the top 32 decks being Garbodor-based has come to an end. Now tournaments are starting to show normal amounts of Garbodor decks performing well, which could be due to players learning how to build decks that aren’t truly reliant on Item cards.

At the most recent Regional Championship for the North America, which also happens to be the last Regional for this season, I ended up playing Rahul Reddy’s Vespiquen/Zoroark list and finished Mexico City Regionals with a 14th place finish! Out of all the Regionals that have happened, I feel like this tournament was one of the most influential to occur for the current Standard format. Before this tournament, most players just saw Zoroark/Drampa-GX as a good deck that had performed decently well at Madison Regionals. It was the overall first seed after Day 1 of competition, and then finished the tournament with a loss in Top 4. Nobody had truly realized how good the deck actually is at a major tournament. But then, Daniel Altavilla took the EXACT SAME deck with the EXACT SAME 60 cards and dominated Mexico City Regionals to take down the whole tournament. He proved that Zoroark BREAK/Drampa-GX can deal with nearly anything in the format and can strike gold with a Regional Championship win. Even when smart players attempted to play around Zoroark by benching small amounts of Pokemon, Danny had answers to combat this strategy with Drampa-GX and Zoroark BREAK to hit for big damage. After this tournament, the deck with the biggest target on its back is definitely Zoroark BREAK/Drampa-GX, which will completely change the metagame going into the North American InterContinental’s.

For this article, I’ve decided to discuss one of my favorite decks right now, which is the Vespiquen/Zoroark deck that has been tearing up the past few Regional Championships. With Oricorio and Karen not being enough to stop this deck, it truly seems like the only counter is drawing poorly or facing a Decidueye-GX/Vileplume deck. Almost all of my opponents at Mexico City Regionals played a counter to Vespiquen with either Oricorio or Karen, but these cards can be played around with ease by managing resources throughout the game. I’ve also decided to talk about three of the biggest decks that made an impact in Mexico City, which will surely see some play going towards NA InterContinental’s. These decks are Daniel Altavilla and his Zoroark BREAK/Drampa-GX deck, Xander Pero’s Espeon-GX/Garbodor deck, and Noel Totomoch with his new Gallade/Octillery build. All of these choices performed very well in Mexico City and deserve to be under the spotlight with some discussion and analysis. Let’s jump into this article!

“Enter the Bee Hive” – Vespiquen/Zoroark Analysis

The Deck: Vespiquen/Zoroark (6th and 14th Place Mexico City Regionals)

This was the list that Rahul Reddy (6th Place) and myself (14th Place) decided to play at Mexico City Regionals, and also happens to be the deck that Michael Pramawat used to win the Madison Regional Championships earlier in the month. This 60-card combination is almost assuredly the best version of Vespiquen to be played right now and has proven itself through many good tournaments results at the past few Regional Championships. Whenever most players see a Vespiquen deck, they usually just assume that it can be easily countered through playing an Oricorio or a Karen. What most people don’t realize, is that this deck can very easily beat an opponent that is using Oricorio or Karen through conserving their resources and playing smart. Choosing not to play an Acro Bike or an Ultra Ball on some turns to save for after a Karen, making sure to have just around 16 Pokemon in the discard pile during the last few turns of the game to assure a double knockout can’t be taken by an opposing Oricorio, or even just making sure to not play down a Combee that can’t immediately be evolved through a Forest of Giant Plants when an opponent is using an Oricorio. These are just some of the ways to play around opponents that are using counters for Vespiquen.

Zoroark is a fantastic card in the current format right now and fits perfectly into this deck. It is mainly used as an early attacker to “fill the time” while Pokemon are finding their way to the discard pile, but is also very good at dropping quick damage and punishing opponents for over-benching. Not to mention, Zoroark has a fantastic ability that helps to get off attacks quickly by rushing into the active position, while also preventing a Pokemon with a large retreat cost from being trapped later in the game. Though seemingly simple, just having the ability to switch between attackers for free every turn can make a huge impact on the game. After the initial turns of the game are completed and Pokemon have found their way into the discard pile, it’s time to come up and start smacking some Pokemon-GX or Pokemon-EX with a Vespiquen to win the prize trade. Through trading 1-prize attackers with opposing two-prize attackers, the game inevitably turns into a winning exchange for Vespiquen that only requires finding the last couple of pieces to hit a Bee Revenge on every turn.

Just to show the tournament experience that I had in Mexico City Regionals, let’s take a quick look at some of my matchups and show how effective I was against opposing Oricorio and Karen.

Mini Tournament Recap

Round 1: Lapras-GX Waterbox                           WW 1-0
Round 2: Zoroark/Umbreon-GX                         WLT 1-0-1
Round 3: Lurantis-GX/Tapu Bulu-GX                   WW 2-0-1
Round 4: Garbodor/Drampa-GX w/ Oricorio        WW 3-0-1
Round 5: Gyarados/Octillery                              WW 4-0-1
Round 6: Garbodor/Drampa-GX w/ Oricorio        WW 5-0-1
Round 7: Garbodor/Espeon-GX w/ Oricorio         WLW 6-0-1
Round 8: Vespiquen/Zoroark                             (ID) 6-0-2
Round 9: Zoroark/Drampa-GX w/ Oricorio           LL 6-1-2
Round 10: Gallade/Octillery w/ Karen                 WLL 6-2-2
Round 11: Metagross-GX w/ Karen                     WLT 6-2-3
Round 12: Darkrai-EX/Yveltal                             WLW 7-2-3
Round 13: Garbodor/Drampa-GX w/ Karen          WW 8-2-3
Round 14: Volcanion/Starmie                             LL 8-3-3

Overall Finish: 14th Place

Changes for the Future

So, as I was saying in earlier paragraphs, I feel as though this 60-card combination is the perfect list to play at bigger tournaments (Regionals, InterContinental’s, etc.). It has the most effective answers to many decks that are popular in the current Standard format and is also one of the very few decks that can finish a best 2-out-of-3 series in the 50-minute time frame that is given to players. Vaporeon is an effective answer to help against Volcanion, while Flareon helps to counter Metagross-GX, Lurantis-GX, and Decidueye-GX variants. Zoroark and Klefki are perfect answers against any opponent that is using Mega Rayquaza-EX, while just using Zoroark is enough against opponent’s playing any Raichu variants that usually tend to bench multiple Shaymin-EX to help get setup. Shaymin-EX is a great attacker in the Gyarados matchup that helps to preserve Double Colorless energy, while also taking some cheap and easy knockouts on benched Magikarp. Against Darkrai-EX, Vespiquen can easily just sweep through the game if given enough time, especially with the prize exchange swinging in the direction of this deck. Vikavolt/Tapu Bulu-GX is nearly the exact same, as the prize exchange will inevitably swing the direction of a deck that revolves around 1-prize attackers knocking out opposing Pokemon-EX. Garbodor/Drampa is a little more complex of a matchup, but mostly consists of trying to steal some free prizes with Zoroark while exchanging attacker for attacker. The game usually ends with taking a big knockout onto an opposing Pokemon-EX after their Oricorio can’t take their remaining two prize cards off one attack.

If you are going to play in a smaller tournament, such as a League Cup or local event, where you are positive that opposing players will not be using Volcanion-EX or any Pokemon that are weak to fire, the Flareon and Vaporeon line can easily be exchanged for some extra consistency spots. My fellow CCG Castle teammate Jimmy Pendarvis was able to finish the Madison Regional Championships with a very similar list, but took out an Eevee and a Flareon in exchange for a 3rd Klefki and a Teammates. Both additions help greatly with consistency, as Klefki is easily thrown into the discard pile to assist with adding up damage quickly, and teammates is a great answer against matchups that involve trading attackers for prizes (such as Garbodor/Drampa-GX). A well-timed Teammates can just grab the Double Colorless energy and a Vespiquen that may be needed for an easy return knockout, instead of having to constantly just use Professor Sycamore and discard essential resources. These changes are good and helped Jimmy to finish very strong at his Regional Championship, but the extra Flareon line helps immensely towards possible matchups that might be seen at those larger tournaments. It’s better safe than sorry in this scenario.

3 Top Contenders from Mexico City

Like I was saying before, Mexico City Regionals was a huge tournament that will certainly make an impact going forward. Many players and decks performed well at this tournament and proved themselves worthy of receiving some spotlight and analysis, so let’s start off the discussion with Daniel Altavilla and his Zoroark BREAK/Drampa-GX deck.

Zoroark BREAK/Drampa-GX (Daniel Altavilla – Champion)

This deck is one of the best right now in the current Standard Format because of the very simple strategy that it utilizes against opposing players. Zoroark BREAK simply states… “I’m going to use whatever attacks that you were going to use, but mine only require one energy card and can have 30 damage added through using a Choice Band.” It’s a simple strategy that works wonders and can counter many popular decks right now. If an opponent were to try and bench many Pokemon to assure that they would have a good number of attackers, they would get punished from Zoroark swinging for huge amounts of damage. If an opponent were too bench a very small number of attackers to try and reduce the damage from Zoroark, they would get punished through the heavy damage coming down from a Drampa-GX or a Zoroark BREAK. This deck seemingly has an answer for any problems that an opponent attempts to cause. Let’s look at some positive and negative matchups for this deck going forward.

Positive Matchups:

  • Volcanion-EX/Starmie: This deck usually requires benching a good number of Volcanion-EX in order to get damage going to knockout these Zoroark. This helps for Zoroark to swing and trade easily with the baby Volcanions. Once a Volcanion-EX or a Turtonator-EX comes up to try and swing for knockouts, they easily get countered through a Zoroark BREAK with a Choice Band and a Professor Kukui, or possibly through just a Drampa-GX coming in for a one-hit knockout. To make math even easier for this deck, Tapu Koko can help to soften everything on the opponent’s side of the field, which helps Zoroark reach these knockouts with ease.
  • Vikavolt/Tapu Bulu-GX: With their main attacker being a Pokemon-GX that has an attack which can knock itself out in one-hit, Zoroark BREAK is the MVP for this matchup. Vikavolt decks usually require a little bit of time to get setup, which also allows time for multiple Zoroark to find their way onto the board. As long as Zoroark can get setup, this matchup is extremely easy to beat. Drampa-GX can even effectively trade with Tapu Bulu-GX, but just make sure to play down a Hex Maniac to avoid an immediate return knockout from another Tapu Bulu. If they do get that immediate knockout, though, just having a Zoroark BREAK ready to go on the bench can return the favor.
  • Vespiquen/Zoroark: While some of my friends disagree, this matchup seems heavily favored towards this list. Damage is spread so easily through Team Magma’s Secret Base and the Tapu Koko, which eventually leads to a turn where Oricorio can steal multiple prizes in one turn. Both decks utilize Zoroark and trade evenly in the opening turns, but if any amount of free damage falls onto the Vespiquen/Zoroark board, Oricorio becomes an instant game-changer. With two Rescue Stretcher to bring back Oricorio again, it’s nearly impossible to play around.

Negative Matchups:

  • Decidueye-GX/Vileplume: With a deck that focuses on abusing an Ability to drop down damage, Zoroark BREAK can’t effectively copy any strong attacks (since the main source of damage isn’t coming from attacks). If a quick Vileplume comes down, Zoroark will struggle to get setup and won’t be able to defend itself against the incoming Feather Arrows. This deck is almost assuredly the best counter to Zoroark BREAK/Drampa-GX in the current Standard Format which can also give you a good shot at winning the tournament.
  • Fighting-Type Decks: While this isn’t a narrow category, this deck struggles heavily against any Fighting-type attackers. Every Pokemon in this deck is basically weak to Fighting, which doesn’t make for a fun time for the Zoroark player. This could include a Lycanroc-GX deck, anything that focuses on attacking with Zygarde-EX, etc. Decks that use Fighting Pokemon are not very common in the current Standard format currently, though.

Garbodor/Espeon-GX (Xander Pero – Top 4)

This was another deck that has been seeing some fantastic results at the recent Regional Championships through sheer consistency and by annoying opponent’s until they are forced to use Item cards and become vulnerable to Garbodor. Espeon-GX is a very strong card in this deck, as it forces opponents to search for some way of attacking after becoming confused. This process usually requires an opponent to play Item cards to switch out of the active position, or possibly just playing down some draw cards to find different attackers. Either way, Garbodor becomes more and more powerful with each Item card that is being forced into the discard pile. This strategy is extremely easy to initiate through Eevee having an ability that allows it to evolve on even the first turn of the game by just attaching a Pyschic energy. Once this 200HP Espeon-GX starts smacking some opposing Pokemon and confusing any threats, the Item cards usually start hitting the discard pile and Garbodor can inevitably sweep the game after a couple more turns. Opponents usually don’t have the luxury of just sitting back and not playing Item cards against this deck as well, since Espeon-GX can reach knockouts pretty easily.

Some more strong additions to this deck would be the Garbodor BKP that can help against any decks that are utilizing Abilities. When a deck revolves a big part of their deck’s strategy around a good Ability, and then that Ability gets shut off from the game, opponents usually have to dig deep through their deck to find alternative ways of doing damage (which usually requires Item cards hitting the discard pile). While facing down any Vespiquen decks, the combination of Espeon-GX’s “Divide GX” attack when paired with an Oricorio can sometimes steal a game if the opponent is unable to evolve their Pokemon quick enough. Huge amounts of damage being spread quickly around the board is a big threat to inexperienced Vespiquen players and can easily take down the best Vespiquen players that aren’t drawing optimally. This deck is obviously consistent and has placed well at Regional Championships, so let’s take a look at some of the positive and negative matchups in the format.

Positive Matchups:

  • Decidueye-GX/Vileplume: When facing a deck that plays MAYBE one Field Blower and relies exclusively on Abilities to succeed, Garbodor BKP is the MVP for this matchup. Through shutting down all the possible threats to attackers, Espeon-GX can easily run through an opponent and confuse any big attackers. Most of these DeciPlume decks also rely heavily on Item cards to get initially setup, which plays perfectly into Garbodor’s garbage-covered hands. A luxury of this build is also to just setup a Flareon, which is the answer in case an opponent is able to Field Blower the tool off and shut down Garbotoxin.
  • Metagross-GX: Though you would have never expected to see this matchup in any articles about a month ago, Metagross-GX has become a very strong contender in the Standard Format. Even top U.S. players were seen using this deck in Mexico City, such as Michael Pramawat and Kenny Britton. The strategy against Metagross-GX is to just get out the Garbotoxin Ability as quickly as possible and force an opponent to use their Field Blowers. When attacking into a Metagross-GX, the Flareon can help to reach those knockouts much easier. Overall, Garbodor BKP will inevitably spell an opponent’s doom when the Ability finally gets locked in and no more energy cards can come out of their discard pile.
  • Vikavolt/Tapu Bulu-GX: Just another deck that revolves heavily around using Abilities to execute a game plan. With Garbodor BKP around to shut down Vikavolt, along with a couple of Hex Maniac to help lengthen the Ability-less turns, Espeon-GX and Garbodor have plenty of time to throw down some damage and gain an advantage. This Vikavolt deck also needs to use Item cards in most situations, whether they be Rare Candy to get out their evolutions, Heavy Balls to find attackers, or Energy Recyclers to get back crucial Energy cards. Garbodor will inevitably have enough power to reach some big one-shots on opposing Pokemon-GX.

Negative Matchups:

  • Greninja: Though not extremely popular, Garbodor decks have been known to struggle against Greninja, mainly due to the deck not needing many Item cards to get setup. They usually just evolve on the second turn of the game and Water Duplicates to grab all the Frogadiers, which may only require one or two Item cards to fulfill. Without any damage to help charge up Garbodor’s attack, Espeon-GX is left to try and trade with 1-prize attackers that can hit for huge amounts of damage and also return energy cards to weaken the Psychic attack. Garbodor BKP helps to slow down Greninja, but it’s extremely difficult to keep up with the prize exchange when Greninja is constantly getting back attackers from their Splash Energy and can hit for more damage with each attack. The matchup gets exponentially worse if a Greninja player actually starts Talonflame, as they now won’t need to play ANY item cards to setup and can just grab whatever they want each turn. Confusion can help, but it’s not a favorable matchup by any means.
  • Darkrai-EX/Yveltal: This deck has been gaining some steam lately from some solid performances in Europe, and has started to see more play in North America as well. With a simple strategy that doesn’t require many Item cards being used, Darkrai-EX/Yveltal can just take their time until they are able to reach one-shots on any attacker this deck can offer. Confusion doesn’t really hurt Darkrai-EX, as they play Altar of the Moone to switch between attackers and out of special conditions. Not only can they switch between attackers, but the main attacker (Darkrai-EX) also has resistance to both Garbodor and Espeon-GX.

Gallade/Octillery (Noel Totomoch – Top 16)

Out of all the decks that were seeing play at Mexico City Regionals, this was by far the most fun deck to see success. With an insane strategy of basically “stacking” your own deck to get whatever is needed for any situation, this deck can adapt easily based on whatever an opponent is playing. Let’s go over the basic strategy behind this deck (for anyone that’s never seen the concept before). The main attacker of the deck is going to be a very bulky Gallade with 150HP, which hits the board through using a Rare Candy or through manually evolving with Kirlia. Once a Gallade and an Octillery hit the board, the “stacking” of your deck can occur on every turn of the game. This is done through using Gallade’s Ability to organize the top 5 cards of your deck, which can then be drawn through Octillery’s Ability. Other cards from the set Guardians Rising can be used for this process as well, which can be seen in the 3 copies of Mallow that are played. Mallow helps to put whatever cards from your deck that you would like on top to be drawn immediately by Octillery. With a deck that plays many important resources and focuses on slowly setting up multiple attackers, it only makes sense to not play any Professor Sycamore. This deck can’t risk discarding any crucial Items or Supporter cards like most other decks in the format.

One of the main cards to come out in Guardians Rising which has given this deck life again would be Choice Band. Gallade is strong and has an amazing Ability, but just couldn’t reach the damage output necessary to compete with these big Pokemon-EX and Pokemon-GX. With the added 30 damage that comes from Choice Band, Gallade is now attacking for 160 damage. With a Professor Kukui or previous damage from a Tapu Koko attack, Gallade can now reach knockouts onto opposing Pokemon-EX and Pokemon-GX. These resources are also never difficult to find, as they can easily be put to the top of the deck and drawn beforehand. The internal consistency of this deck makes it nearly unstoppable after it gets rolling. That’s not to say that this deck doesn’t have any bad matchups, though, because it can struggle against some decks in the current format. Let’s take a look at some of the positive and negative matchups for Gallade/Octillery.

Positive Matchups:

  • Vespiquen/Zoroark: I found out firsthand how horrible this matchup is for Vespiquen/Zoroark players. With the ability to play a Karen on every turn of the game after getting setup, there is nothing that can be done to stop the cycle. Vespiquens damage will constantly be reset, useless Pokemon will be thrown back into the deck that clogs up any chances of drawing well during the mid-game, and Zoroark can’t ever swing for 150HP in one-shot (if the Gallade player is benching properly). Gallade can knock out any attacker in the deck as well, which makes this matchup a near auto-loss if they get setup. My only strategy was to try and knockout the Octillery line to prevent them from drawing cards, but Noel was able to get back the Octillery line while ALSO slowing my board down with every Karen. When you’re piloting Gallade/Octillery, just hope that every round you face is a Vespiquen/Zoroark deck. 
  • Volcanion-EX/Starmie: One of the most important pieces for this matchup is the exactly perfect math of a Gallade attack knocking out a baby Volcanion in one-shot. With Gallade being able to knockout baby Volcanion by just the second turn of the game, and the ability to find a Hex Maniac on multiple turns in a row through bringing it to the top of the deck and drawing, Volcanion gets slowed down to a level that it can’t recover from. Another effective strategy that works as well is to begin the game by spreading with Tapu Koko, which then allows Gallade to effectively trade with the Volcanion-EX and Turtonator-GX. Even just one spread with Tapu Koko can be game-changing, but Volcanion can’t deal with 110HP very easily in the early stages of the game (unless they Steam Up 3 times with a baby Volcanion) so most likely two attacks will come from the initial Tapu Koko. Hex Maniac is the real game-changer in this matchup, though, so make sure to utilize this card effectively.
  • Vikavolt/Tapu Bulu-GX: Just like with Volcanion-EX/Starmie, Vikavolt/Tapu Bulu-GX is very weak to multiple Hex Maniac coming down. You basically do the same strategy that was just previously mentioned in the last matchup, but initial Tapu Koko spreading damage is the better plan. This will help to soften up the Tapu Bulu-GX’s enough to just one-shot with a Gallade. Even if an opponent gets off Tapu Bulu’s GX attack to heal the damage that was done, Gallade can still reach 180 damage with a Choice Band and a Professor Kukui, so don’t be scared of a damage-less Tapu Bulu. After expending resources and discarding all of their energy cards, Hex Maniac will help to seal the deal and allow some free shots to come down from a Gallade.
  • Zoroark BREAK/Drampa-GX: This matchup is pretty easy to summarize. All attackers are weak to Fighting type Pokemon and Gallade has internal consistency to help assure it never runs out of attackers. There is almost nothing that can be done for Zoroark to steal a win in this matchup, aside from purely donking a lone Pokemon after drawing terribly. This Gallade deck was made to beat decks like Zoroark BREAK/Drampa-GX and Darkrai-EX/Yveltal, so you won’t have to worry about either of these when this.

Negative Matchups:

  • Decidueye-GX/Vileplume: Gallade/Octillery focuses around getting setup quick through using Level Balls, Ultra Balls, and Rare Candy. Without access to these Item Cards, the deck can just fall apart and be left with no attackers or internal consistency from Gallade’s Ability. If an opposing player gets down a fast Vileplume, then Gallade/Octillery would be in a lot of trouble. Even without a quick Vileplume, the matchup is still fairly tough to beat when they are raining down damage and attacking with Pokemon-GX that have 240HP. The magic numbers that this deck are good at finding would be 180HP and 160HP, which unfortunately just aren’t enough against DeciPlume.
  • Garbodor/Espeon-GX: With the other version of Garbodor focusing on playing down Drampa-GX that is weak to Fighting Pokemon, this is certainly the scarier version to see. Since the main attacker of this deck is weak to Psychic Pokemon, every Item card being played becomes that much deadlier. Trading 1-prize attacker for 1-prize attacker is easy enough for this deck, but the tricky part is when Garbodor BKP comes down and shuts off Gallade’s Ability and Octillery’s Ability at the same time. Without any way of putting the important cards to the top of the deck to be drawn, every top-deck will be randomized and the internal consistency is ruined. The deck will fail to work and Gallades will be nearly impossible to setup.


Thanks again to everybody that read through my article and enjoyed the content. This format is fantastic right now and allows players to think creatively and bring awesome Stage-2 decks back into the game. It’s always a great format to play in whenever there are Rare Candies being used in multiple different decks at a tournament. The Garbodor hype has also finally died down because people are learning how to build decks that don’t rely so heavily on Item cards. Just like I said in my last article, the current Standard format has so much renewed life now thanks to the release of Guardians Rising, so look forward to many new and exciting decks from myself and other top players. With so much room for creativity right now, it’s only a matter of time before the next Metagross-GX or Gallade/Octillery will come around and put people in shock again. If you aren’t currently following me on any social media platforms, be sure to add me on Facebook or follow me on Twitter (@Sabelhaus_TCG). I’m going to try and be much more active with the community in the upcoming months, whether it be joining in on some PTCGO streams that are happening or possibly just joining my CCG Castle teammate Rahul Reddy on his YouTube channel at The Chaos Gym. With such a great Standard format, it only makes sense to put out more content and have fun with it.

Be sure to check out as well for any of your trading card game needs. They’ve had some amazing prices lately for some of the new and popular cards, along with offering good trade-in values for boxes of the next set that hasn’t even come out yet, SUM3. You can also use the promo code “CCGTEAM5” to get 5% off of your next purchase at their website, which could help if any cards are needed for the upcoming North American InterContinental’s. If you have any questions or comments about the article or any deck ideas, feel free to message me with anything!

-Ryan Sabelhaus<3

[+12] okko


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