Experts' corner

Zach Lesage

Building Spite, Spiteful Sighs, and Sticky Membrane

Zach goes over his Spiritomb deck that he has been playing to earn CP so far this season.

09/05/2019 by Zach Lesage

The New Season is Here!

What’s up 60 Cards readers? It’s your boy Zach Lesage here and I am back to help you get ready for this new season. I personally apologize for a delay in articles for the site, I travelled around New York City / Montreal after Worlds, broke my MacBook PRO, and got pretty sick. Pushing that aside, it doesn’t matter anymore. We have League Challenges around us, weekly League Cups, and a healthy amount of major events floating around the world. If I had my choice, I would play Blacephalon GX (LT; 52)  at each event I could, but the issue is that Tapu Fini (UB; 53)  exists and best of one Swiss has a decent bit of variance. There are a decent bit of decks in our metagame (AbilityZard, GreenZard, PikaJudge, PikaPowerPlant, BlaceNag, QuagNag, etc), but they each have their own strengths and weaknesses. In this article today, I wanna go over Spiritomb (UBO; 112)  box, a deck that has seen success since Spiritomb (UBO; 112)  came out in Unbroken Bonds, and it is still seeing success after the release of Unified Minds. I’ll include the list that I took the finals of a fairy large League Cup near Toronto, explain the strategy of the deck, and then I will take you on a stroll past the paywall. After the paywall, I will discuss the skeleton list, matchup specific techs, and the matchups that exist in our metagame. The deck is super fun so let’s hop into the list that I made finals at my most recent Cup.

Spiritomb League Cup List

After seeing my fellow teammate’s list, Bryan Hunter from Roc Games, I decided to mess around with the deck. I had a poor string of Cups going 0-2 drop or hitting variance to keep myself out of cut, but nonetheless I wanted something new. With many top finishing decks from Worlds utilizing Welder (UBO; 189)  the metagame seems a little uhhh, Fire-type heavy right now, so my list is based on that. I took a base Spiritomb (UBO; 112)  list, cut some of the fat, added some matchup specific tech cards, and voila! This is where I got! Peep it out!

With the deck being a box of fun toys to play with or only pull out in specific circumstances, my strategy in the next section might get a little all over the place, but I promise you it will make sense once you play the deck. If you are playing in a generalized metagame with Reshiram and Charizard GX (UBO; 20) , Blacephalon GX (LT; 52) , Pikachu & Zekrom GX (TM; 33) , Blacephalon GX (LT; 52) , and Beheyeem (UB; 91) , the above list is a great place to start. If you have other decks in your metagame or an abundance of Mewtwo & Mew GX (UB; 71) , I would recommend to change it up or play something else. Anyways, let’s check out the general strategy of the deck and see where it goes.

Let’s Talk Strategy

The general strategy of this deck involves placing an appropriate amount of damage on Spiritomb (UBO; 112)  to either hit for an OHKO or to plan two shots. You can increase damage with Building Spite, Rainbow Energy (CLS; 151) , and use a Hustle Belt (CLS; 134)  to hit for some pretty big numbers. This is a great way to Knock Out single Prize Card Pokemon or GX Pokemon with lower HP, but it might not be enough to Knock Out Tag Team Pokemon. That is where your other techs come out to play. It goes without saying that Reshiram and Charizard GX (UBO; 20)  is one of the most impressive decks out there and it is also busted to have your opponent staring down a Froslass (UB; 38)  as they tremble in fear. The best thing about Spiritomb (UBO; 112)  is that Professor Elm's Lecture (LT; 188)  makes it easy to search out multiple Pokemon, which is something that is difficult in our current format, and you can have a bunch of techs to help you win popular matchups. Whether it is a seemingly random Goomy (FLI; 91)  to auto-win against a few Beheyeem (UB; 91)  decks that always seem to float around my area. The biggest thing about the strategy of this deck is that it all starts in your list. If you decide to tech lightly against Pikachu & Zekrom GX (TM; 33) , you will find yourself losing against it like I did in the finals of my League Cup. That can be said for any deck, so it is best to move onto the next section to see where my base list is at. It will allow you to add flavor as you see fit. Anyways, let’s just jump into it.

Spiritomb Skeleton List

The following list is my bare bones list for what our generalized metagame is and it has missing cards from it. The leftover space is up to you to decide on which tech cards you need for specific matchups.

As you can see, there is room for 23 cards in this list which means you should be able to tech your deck for any particular matchups for however your metagame looks like. Some locals might feature an excessive amount of Malamar (FLI; 51)  which could see you playing a few Hoopa (UB; 140)  and Lysandre Labs (FLI; 111)  and maybe your area is all about Blacephalon GX (LT; 52) . The next section will showcase the available techs for the deck, or at least the ones that I have considered. Please note that you might need to add in additional Energy (I like nine or ten) to accommodate tech cards or even an additional copy of Pokemon Communication (TM; 152)  or two depending on the amount of Pokemon you play. I am personally terrified of best of one due to the variance so I also like the added consistency of draw-power Pokemon or extra Supporters. That decision is up to you, but I personally recommend a more consistent deck than a teched out deck. Ok, ok, I’m sure you are done with my rambling, let’s look at some of the available techs in this deck.

Tech Me Up

The following section has techs that I consider viable for the deck, but I may have missed a tech along the way. If you find a card that works for you or your metagame, feel free to play it. I want to continue to push this deck in the right direction and I might some techs along the way after posting this article. I do want to let you all know that I don’t think this deck can handle a Stage Two tech card so I won’t be looking into any of the available options.


This card single handedly can swing Fire-type matchups into your favor. I wouldn’t recommend going lower than a 2-2 line, but I am currently rocking a 3-3 line. The thing is, those Fire-type decks might use Ninetales (TM; 16)  to gobble up a Snorunt (UB; 37)  or they might throw single Prize Cards at you to force you into attacking prematurely. That is why I like a bigger line so I can chain Froslass (UB; 38)  with Brock's Grit (TM; 135)  to have an army of Water-type attackers. If you don’t have any Fire-type decks in your metagame, you can always use this spot for more consistency cards or another metagame specific tech. If you do add in a heavy line of this tech, I would recommend adding in two Water Energy (TM; null) .


This is a nifty little tech that I thought of to beat Beheyeem (UB; 91) . The thing is, it stops their Beheyeem (UB; 91)  from attacking which means your opponent is forced to use their Tripple Acceleration Energy (UBO; 190)  to attack with  Pidgeotto (TM; 123) . Considering that they don’t have any other options to attack, besides some lists that play a tech Pidgeot (TM; 124) , they will run out of Energy and leave their whole deck vulnerable. If they decide to attack you, they will run out of Energy or if they decide to draw pass, you can use Cynthia (UPR; 119)  / Tate & Liza (CLS; 148)  / Brock's Grit (TM; 135)  to avoid decks out. Trust me, these two cards win you the matchup. Additionally, I have found use for Goomy (FLI; 91)  against other decks in format because there aren’t a lot of ways to accelerate Energy in this format. Sometimes a well planned Goomy (FLI; 91)  in the Active position can buy you a well deserved turn.

Tapu Fini

It is obvious, Tapu Fini (UB; 53)  beats Blacephalon GX (LT; 52) . Quite a few of my friends have asked me why do I play this card when I already have a juicy Froslass (UB; 38)  line, but I have looked deeper into this card. Beyond Blacephalon GX (LT; 52)  being one of the most successful decks in format, you can Knock Out other Ultra Beasts, like Poipole (UB; 102) , that players often forget about. This is relevant in Naganadel GX (UB; 160)  Control decks, Blacephalon GX (LT; 52)  decks, Weavile GX (UB; 132)  decks, and Quagsire (DM; 26)  decks. You also just straight up beat Blacephalon GX (LT; 52)  (you can also Brock's Grit (TM; 135)  back the Tapu Fini (UB; 53) ).


With Pikachu & Zekrom GX (TM; 33)  being a popular deck in format, this card seems like a great choice to include in the deck. I wouldn’t play it without Mew (UBO; 76)  because they can always use Tag Bolt GX to get around Sledgehammer. Buzzwole (FLI; 77)  is also great against Weavile GX (UB; 132)  based decks because they play bulky Pokémon that have Fighting-type Weakness. I’m not sure if I want one or two copies of this card in my deck to deal with the metagame or zero copies and taking the loss. Right now I am playing a single copy of this card in my deck, but that might change because my last cup was filled with Pikachu & Zekrom GX (TM; 33)  decks. I also might want to add in Beast Energy Prism Star (FLI; 117)  to help do more damage early game with Sledgehammer because it is searchable with Red's Challenge (UBO; 184) . Yeah, I think that might actually work...


With Naganadel GX (UB; 160)  having sniping attacks and Pikachu & Zekrom GX (TM; 33)  running around, Mew (UBO; 76)  is almost a staple card in this deck. It works perfectly to keep  Buzzwole (FLI; 77) ’s Sledgehammer in play and it can avoid some of your lower HP Pokémon from becoming victim to a Dewgong (UBO; 45) . I have sometimes found myself in a position where I can also attack with Mew (UBO; 76)  after lowering an opposing Pokemon’s HP with Spiritomb (UBO; 112)  in combination with Shrine of Punishment (CLS; 143) .


While I didn’t play this card before, I think I might add Jynx (UB; 76)  into my list. It can expedite damage for a Spiritomb (UBO; 112)  or remove Rainbow Energy (CLS; 151)  damage from a Froslass (UB; 38)  so you don’t OHKO yourself against a Reshiram and Charizard GX (UBO; 20) . My biggest issue with this card is that it sacrifices a Bench spot, but I’m going to play around with it this week to see if it is worthwhile to play in the list. Sometimes when I am testing obscure cards, I will flip the card over and make a list of cards that I want in my deck. I will make it whatever card I want when I need it and write that down in a notebook. The card that comes up more often than the others usually makes its way into my list.


This is a card that I might add into my list going forward to help with the Mewtwo & Mew GX (UB; 71)  matchup, but I haven’t been able to use the attack as effectively as I would like. This is a similar problem that I faced when playing Hitmonchan (TM; 74)  / Wobbuffet (PHF; 36) in Expanded, so I don’t know where I stand. Nihilego (LT; 106)  is gonna be a card that confuses each time I consider adding it in, but it might work better for you. I think if I play this card, I would have to play Mew (UBO; 76)  as well, just so that my opponent can’t manipulate around their two Prize Card turn.


Hoopa (UB; 140)  is a great generalized attacker, but it is especially great against Giratina (LT; 97) (so basically any Malamar (FLI; 51)  deck). If I decide to play Hoopa (UB; 140)  in my list, I think it is mandatory to play at least two copies to have a good matchup against Giratina (LT; 97) . If the Malamar (FLI; 51)  players in your area play Spell Tag (LT; 190) , it is also a great option to run Lysandre Labs (FLI; 111)  too. This will mean that their Giratina (LT; 97)  will two shot your Hoopa (UB; 140) , you will OHKO them, and the game should be pretty easy for you to win.


This card is always a card that I consider in most decks that are tech based because it is difficult to get back your resources at times. Oranguru (UPR; 114)  is also strong against some control decks because it is difficult for your opponent to deck you out. I am not particularly sure if it fits in this deck, due to how fast you can attack, but it is always an option.

Pidgeotto / Pidgey

This line of Pidgeotto (TM; 123)  / Pidgey (TM; 121)  has great synergy with Professor Elm's Lecture (LT; 188)  because you can search out the entire line. This little boost of consistency works wonders with Jirachi (TM; 99) ’s Stellar Wish and can help you get around Reset Stamp (UB; 206)  too. I am a huge fan of making decks lists consistent and this turns Professor Elm's Lecture (LT; 188) into a pseudo-draw card so it kinda works. If you don’t want to go through the motions to get an extra card each turn, Zebstrika (LT; 82)  might be a better option for you. Also, a hot tip... if you run two or more Stage One Pokemon in your deck, Ditto Prism Star (LT; 154)  is a must have staple.

Zebstrika / Blitzle

This line is similar to the Pidgeotto (TM; 123)  line above, but Zebstrika (LT; 82)  has more draw power (even if it is more destructive). You can play the 60 HP Blitzle (TM; 44) , add an extra Pokemon Communication (TM; 152)  into your deck, and use it to search out Zebstrika (LT; 82) . Another lesser thought about play that might help out in the Pikachu & Zekrom GX (TM; 33)  matchup is to attack with Zebstrika (LT; 82) . They might have a Thunder Mountain Prism Star (LT; 191)  out which means you can attack for one less Energy and you can even OHKO a Zapdos (TM; 40) . I don’t know, I like the extra consistency and I feel like it is a personal preference between this line and other consistency cards.

Ditto Prism Star

Like I said, Ditto Prism Star (LT; 154)  is a great card if you play more than one Stage One line. An example of this would be playing Froslass (UB; 38)  and Pidgeotto (TM; 123)  or maybe even teching in an Aerodactyl GX (UB; 106) . This card is also searchable with Professor Elm's Lecture (LT; 188) so keep that in mind! Your opponent might decide to Knock Out the Ditto Prism Star (LT; 154)  because it is a mystery to what it could Evolve into (use this to your advantage when necessary).

Aerodactyl-GX / Unidentified Fossil

While writing this article, I did a bit of research, and I think I am going to add Aerodactyl GX (UB; 106)  I to my list for Spiritomb (UBO; 112) . It might be because I just lost to Pikachu & Zekrom GX (TM; 33)  in the finals of my Cup or it might just be a great metagame call. It basically can OHKO most Pokemon with a Fighting-type Weakness for a single Energy and it would allow you to gain use of your GX attack (something that my Cup finalist list didn’t have access to). If I were to play Aerodactyl GX (UB; 106)  in my list, I would consider adding in Unidentified Fossil (UB; 210)  to have the chance to grab it off Jirachi (TM; 99) . Now there might not be space for that depending on the tech cards that you have in your list, but you can still always Evolve it from a Ditto Prism Star (LT; 154) . It just seems like this card, in combination with Buzzwole (FLI; 77)  and Mew (UBO; 76) , would significantly improve your Pikachu & Zekrom GX (TM; 33)  matchup (and Weavile GX (UB; 132)  based decks too)!

Pheromosa & Buzzwole-GX

I was talking with my friend Daniel Altavilla and he told me that I should be running a copy of Pheromosa & Buzzwole GX (UBO; 1)  in my list to help draw extra Prize Cards. This is a similar to the approach that NAIC Top Eight finisher Hunter Butler took with his list and I could see it working. My angle for not playing it right now is that there are a bunch of Fire-type decks running around and I don’t wanna give up three free Prize Cards. If I were to play this card, I would consider running Beast Energy Prism Star (FLI; 117)  to help boost the damage for Beast Game GX. If your area doesn’t have many Fire-type decks in it, it could be a great asset to the deck to help draw extra Prize Cards.


Beyond Latios GX (UB; 78)  having free Retreat, you can use Clear Vision GX to stop your opponent from using their GX attack. I mostly want this card to help improve the Mewtwo & Mew GX (UB; 71)  matchup, so they can’t copy Espeon & Deoxys GX (UB; 72)  and OHKO my whole Bench ( Mew (UBO; 76) doesn’t stop Damage Counters... YIKES). It’s a weird trade off because the Mewtwo & Mew GX (UB; 71)  player will likely respond with a way to OHKO Latios GX (UB; 78)  so the tech might never work out. It will require some more testing, but I recommend that you try it if you are struggling in that matchup.


This might seem like a meme because I am known as the Blacephalon GX (LT; 52)  guy, but this idea is really just meant to use Burst GX. Similar to how Spiritomb (UBO; 112)  decks in the past have run Kartana GX (CIN; 70) , sometimes you just need to draw an extra Prize Card. I guess you could use Bursting Burn or Mind Blown, but my whole idea is based around using Burst GX for your last Prize Card.

Power Plant

While this card might help out the Mewtwo & Mew GX (UB; 71)  matchup, that deck does play many ways to get around Power Plant (UBO; 183) . If the metagame shifts towards playing less counter Stadiums, this might be a cool choice.

Cyrus Prism Star

As I am editing this article, this is a card that I have thought of. Cyrus Prism Star (UPR; 120)  could be cool, with a Froslass (UB; 38)  / Snorunt (UB; 37)  / Jirachi (TM; 99)  in the Active, to wipe out your opponent's board. I don't know which matchup I would like to use it in, maybe Naganadel GX (UB; 160)  based decks, but it is a thought in the back of my mind.

Shrine of Punishment

I almost put this card as a staple inclusion in the skeleton list because our format is so GX based. The only reason why Shrine of Punishment (CLS; 143)  is listed as a tech is because your area might not have as many GX decks as mine or it might not have any at all. I highly doubt it, but this card is great to bump other Stadium Cards and to do chip damage in between turns.

Lysandre Labs

As I discussed in the tech section that went over Hoopa (UB; 140) , Lysandre Labs (FLI; 111)  can be a great card to get around Spell Tag (LT; 190)  (and it also stops the use of Escape Board (UPR; 122)  too)! The biggest caution that I have with this card is that you stop your own copies of Escape Board (UPR; 122)  and Hustle Belt (CLS; 134)  which cannot be annoying. This wouldn’t be the first use of a contradiction in a deck list (like the Pikachu & Zekrom GX (TM; 33)  deck that won the Melbourne SPE playing Power Plant (UBO; 183) ). That being said, Marshadow (UBO; 81)  might be a cool addition to the deck to get around the situation of you needing to use your Pokémon Tool cards or you can just deal with it. My current list runs a 2/2 split of Lysandre Labs (FLI; 111)  / Shrine of Punishment (CLS; 143) which means I can always bump my Stadium if needed. I can also get around this because I run two copies of Tate & Liza (CLS; 148)  and two copies of Switch (CLS; 147) .

Black Market Prism Star

This is a card that most players consider a staple, but I am not too sure. It doesn’t necessarily stick for the entirety of games with players like Henry Brand popularizing Marshadow (UBO; 81)  and the format being dictated by decks that play many Stadium Cards. It is super nifty when Black Market Prism Star (TM; 134)  works, but I think it is more metagame reliant. In my area there are too many ways to get around this card, but your area might have less ways to get around it.

Adventure Bag

Adventure Bag (LT; 167)  is always a card that I consider when I am running two or more different Pokemon Tool cards - especially in a deck that runs Jirachi (TM; 99) . The thing holding me back here is that it feels like a win more card and this slot can be used for other matchup defining techs. If you find that you are struggling to get out your copies of Hustle Belt (CLS; 134)  and Escape Board (UPR; 122) , this might be the card for you.


My opponent in the Top Eight of my Cup played Grimsley (UB; 199)  against me and was able to take an extra Knock Out from out of nowhere. I could see this being a great tech if Spiritomb (UBO; 112)  is popular in your area or as a way to get extra damage on your opponent’s Pokemon (and from building damage up with Shrine of Punishment (CLS; 143) ). It is a card that I don’t know if I want to use for my Supporter as the turn, for the same reason I am unsure if I want to include Nanu (TM; 150)  as a potential tech. It is one of those things where I am worried about consistency, but tiny tech cards can often game breaking. While I am personally not planning on playing this card anytime soon, it might work wonders for you.

Custom Catcher

Custom Catcher (LT; 171)  is one of those cards that I recommend in the deck and I wish I played it in my League Cup list. I don’t know if I will have room in my list based on the techs that I want to run in the list, but the card is definitely always on my mind. If I did add in Custom Catcher (LT; 171) , I would also consider adding in Bill's Analysis (TM; 133)  to help grab them (when you grab two copies of Custom Catcher (LT; 171)  it is so satisfying! The idea of having a half consistency card and a half pseudo- Lysandre (ANO; 78) is always appealing - Knock Out the Pokemon that you want to Knock Out. The only argument that I have against this card is that your opponent will usually misplay against Spiritomb (UBO; 112)  (as a deck) because they might have never played against it. This will often mean that they will leave vital Pokemon in the Active position and you technically won’t need to bring them up. With recovery cards at an all time low, as I look at a copy of Brock's Grit (TM; 135) , they will have to attack with Pokemon they don’t want to eventually...

While I think that I did a pretty extensive job at covering most potential tech cards, it is possible that I missed some along the way. Remember that nine / ten Energy is ideal and you likely want to have at least five Basic Energy (between Darkness Energy (TM; null) , Water Energy (TM; null) , and Fighting Energy (TM; null) ). The biggest thing about the deck is finding what is right for you, your metagame, and making sure that it sets up too. If you are having issues with a certain matchup, up your amount of techs for that particular matchup (as you can see with my 3/3 Froslass (UB; 38)  line and Brock's Grit (TM; 135) ).

Metagame Matchups

As much as I want to give exact percentages or a hard opinion on any matchup, it all depends on the techs that you decided to add into the list. It also depends on if you are actually able to set up what you are trying to do too. Like for a real life example, I prized my Mew (UBO; 76)  and Buzzwole (FLI; 77)  in my first game of the finals of the Cup against Pikachu & Zekrom GX (TM; 33) . That was followed up with me struggling to get out Mew (UBO; 76)  in the second game which meant that my opponent was able to play around Buzzwole (FLI; 77) ’s Sledgehammer. In hindsight I made a few silly misplays, but there was nothing that I could have done to win the series. Anyways, I’ll briefly explain the following matchups and what you can do to help improve your chances at winning the game.

Ability ReshiZard

This matchup should be favorable if you are able to get out Froslass (UB; 38)  and it is better if you play a thicker Froslass (UB; 38)  line. If they know what they are doing, they will use Ninetales (TM; 16)  to bring up your Froslass (UB; 38)  / Snorunt (UB; 37)  / Ditto Prism Star (LT; 154)  and they will attack with all of their single Prize Card attackers instead of using Reshiram and Charizard GX (UBO; 20) . If you play Custom Catcher (LT; 171)  you can often catch them off guard by bringing up one of their GX Pokemon and Knocking it Out with one of your Pokemon. Another key thing is to be careful with OHKOing your own Froslass (UB; 38)  due to a Rainbow Energy (CLS; 151)  which can offset the Prize trade. Jynx (UB; 76)  can help get around that if you decide to play it, otherwise try and use Red's Challenge (UBO; 184)  to search out a Water Energy (TM; null) .

Green’s ReshiZard

This matchup is similar to the Ability Reshiram and Charizard GX (UBO; 20)  matchup, but it should be much more favorable for you because they have less single Prize Card attackers to deal with. Try and get a Spiritomb (UBO; 112)  ready to Knock Out a Volcanion (UBO; 34)  and keep an army of Froslass (UB; 38)  in the back for their Reshiram and Charizard GX (UBO; 20) . This is another matchup where Aerodactyl GX (UB; 106)  can shine, if you play it, because they might go all in on a Double Blaze GX (if they aren’t sure what you are playing).


Blacephalon GX (LT; 52)  / Naganadel (LT; 108) l is one of my favorite decks in the format because it is quick, speedy, and fun to play. That deck also trembles in fear when they sit across a Tapu Fini (UB; 53) , let alone a deck that runs Brock's Grit (TM; 135)  to get it back. It gets even better considering Spiritomb (UBO; 112)  can usually OHKO a Blacephalon GX (LT; 52)  and Froslass (UB; 38)  is also a solid tech against this deck. As long as you set up, you should have a pretty easy ride in this game.


Between Giratina (LT; 97)  having Weakness to Darkness-type Pokemon and the potential techs of Hoopa (UB; 140)  / Lysandre Labs (FLI; 111) , this matchup should be relatively easy. Malamar (FLI; 51)  is also an inconsistent deck at its core which should allow you to set up whichever Pokemon you need to succeed in the matchup. You might want to Bench a Mew (UBO; 76)  if you know your opponent runs Espurr (UBO; 79) . Also, Espeon & Deoxys GX (UB; 72)  can hurt you so be careful if you know your opponent runs that.


This was a matchup that started to gain popularity in my area and I really wanted to have a favorable matchup against it. Goomy (FLI; 91)  single handedly wins this matchup because it stops Beheyeem (UB; 91)  from attacking and forces them to attack with Pidgeotto (TM; 123)  (or Pidgeot (TM; 124)  if they play it) which will cause them to run out of Tripple Acceleration Energy (UBO; 190) . If they decide to sit up Active with Goomy (FLI; 91)  to try and deck you out, do the same thing right back at them. I don’t think they play more copies of shuffling cards ( Cynthia (UPR; 119) , Tate & Liza (CLS; 148) , and Brock's Grit (TM; 135) ) which should help you prevent decking out before your opponent does. Usually when I drop double Goomy (FLI; 91) , my opponents will snap concede when they realize that they don’t have a win condition anymore.


Even though I just lost to a Pikachu & Zekrom GX (TM; 33)  deck in the finals of my League Cup, I don’t think the matchup is as bad as it seemed going into that finals. My new found tech card of Aerodactyl GX (UB; 106)  should be enough to OHKO one of their Tag Team GX Pokemon and I am sure I can weasel out a few more Prize Cards with my other tech Pokemon. If you play Buzzwole (FLI; 77)  and Mew (UBO; 76) , I would try to go for the Sledgehammer turn and take out their Pokemon that way. You can also try to build up a heavily damaged Spiritomb (UBO; 112)  with a Hustle Belt (CLS; 134) , but you do need to watch out for their Mew (UBO; 76)  because of Psypower.

Welder MewMew

I don’t want to sound like an expert on this matchup because it has gone both ways for me, but I feel like this is a poor matchup. If your opponent goes for a quick Espeon & Deoxys GX (UB; 72) , they can add 200 damage to your field, Knock Out many Pokemon in the process, and leave you in a position where you likely loose. Considering Mew (UBO; 76)  doesn’t block Damage Counters, was he only way that I know how to get around this is to use Latios GX (UB; 78) , a card that an opposing Mewtwo & Mew GX (UB; 71)  can just respond with an OHKO. Nihilego (LT; 106)  might be a cute way to OHKO a Mewtwo & Mew GX (UB; 71) , but as I explained above, it doesn’t necessarily work as expected every game. That being said, I am willing to take a loss to a deck, even though this deck just won Worlds, I am sure it won’t be overly saturated as much as other decks in the format. If I come up with a better plan against this deck, I will release an update article.

Control Decks

With Shedinja (LT; 95) , Pidgeotto (TM; 123) , Poipole (UB; 102) , Bronzong (TM; 101) , and other decks being played to some extent, these decks obviously exist. There isn’t necessarily a strong strategy against any of these decks except out speeding them with single Prize Card attackers or them taking losses to you because they are focused on other important decks in the metagame. I know that Goomy (FLI; 91)  can slow down their attacks, if you decide to run it, which could help give you some traction. Beyond that, Spiritomb (UBO; 112)  should be able to Knock Out most Pokemon featured in ‘control’ decks and they shouldn’t be able to follow up too often. As control decks become more defined or if some decks emerge better than others, I will flesh out this section in a future article. It should be noted that most control decks aren’t viable in best of one, due to time constraints, and are only a talking point in best of three.

Let’s Get It!

Well that’s a wrap for today. I will be writing more articles heading into my first Regionals of the new season, Atlantic City, to help all of you succeed at that event. We have big plans here at 60Cards and I hope you can absorb as much information from some upcoming exciting news. As for me, I finished registering and booking flights for every major event in North America (and Latin American Internationals) all the way up until San Diego! I’m excited to play Pokémon, prove to myself that I am one of the best players in the game, and see all of my friends who play this game. After going 3-1-1 at Worlds Day Two to 3-3-1, it took me a couple of days to come down from the level of disappointment that I felt. While I can’t be certain that I will have a fulfilling finish at Worlds this year, or any tournament for that season, i will use my hope as a fuel to push myself as far ahead as I can. I have already earned 105CP and I don’t plan on stopping soon. Anyways, as I continue on my Pokemon adventure, feel free to follow me on all of my social media.

Facebook: Zach Lesage
Twitch: zlesagepokemon
Twitter: zlesagepokemon
Youtube: Rare Candy TCG

I also have open slots for coaching so if you are interested, please reach out to me on Twitter or Facebook.

Zach Lesage

[+29] okko


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