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Zach Lesage

The Deck List Drop: Worlds

Zach shares six of his top plays heading into Worlds!

07/26/2019 by Zach Lesage

Busy, Busy, Busy!

What’s up 60 Cards readers? It’s your article writing machine, Zach Lesage, and I am here to give you an article that you WANT to read. Actually hold up, scratch that, an article that you NEED to read. For those of you who don’t know, I have been testing the Unified Minds format for upwards of 500 hours and that has lead to a cornucopia of refined lists.

The goal of this article is to give you all of the juicy lists, none of the filler, and give you a solid reason to subscribe to the site. Sounds good? I hope so. Let’s get it!

If you are not well versed in Unified Minds, you can look at the official set list on PokeBeach here  or the list of translations on Limitless here. We will have the Unified Minds set put into our deck list editor once the set releases, but please enjoy this article. 

PikaRom Deck

Often referred to as the front-runner of this format, Pikachu & Zekrom GX (TM; 33)  is one of the few decks that truly didn’t lose anything in our rotation. Yeah, each deck did lose Marshadow (SLG; 45) , Tapu Lele GX (GRI; 60) , Nest Ball (SUM; 123) , and Ultra Ball (SLG; 68) , but how did they replace them? Most decks are trying to fit in Cherish Ball from Unified Minds or come up with some weird engine that revolves around Pokemon Communication (TM; 152) , but Pikachu & Zekrom GX (TM; 33)  still keeps it’s valuable tools!

The deck now works off of efficient cards such as Electromagnetic Radar (UBO; 230)  and Dedenne GX (UBO; 57)  to help it get setup. The following list is a the same one that I posted on my personal Twitter, zlesagepokemon, after I made the finals of a Worlds format event. The deck worked incredibly well and it even includes some lesser used cards. I have tested this deck the most and it is also one of my absolute top picks heading into Worlds. Give the following list a whirl and see for yourself!

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Pokémon - 12

2x Raichu & Alolan Raichu-GX UMI

2x  Pikachu & Zekrom GX (TM; 33)

2x  Dedenne GX (UBO; 57)

2x Zeraora GX (LT; 201)

2x  Zapdos (TM; 40)

1x  Dawn Wings Necrozma GX (UPR; 63)

1x  Tapu Koko Prism Star (TM; 51)

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Trainers - 37

1x  Thunder Mountain Prism Star (LT; 191)

4x  Cynthia (UPR; 119)

4x  Lillie (UPR; 125)

3x  Volkner (UPR; 135)

4x  Electromagnetic Radar (UBO; 230)

4x  Custom Catcher (LT; 171)

4x  Electropower (LT; 232)

4x  Acro Bike (CLS; 123)

3x  Energy Switch (CLS; 129)

2x  Pokemon Communication (TM; 152)

1x Stadium Nav UMI

1x Reset Stamp UMI

1x Cherish Ball UMI

1x Tag Switch UMI

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Energy - 11

11x  Lightning Energy (TM; null)

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Total - 60

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The Dawn Wings Necrozma GX (UPR; 63)  is the spicy tech that has saved my butt in mirror. Not only does it get around Raichu & Alolan Raichu-GX’s annoying Paralysis, but it can allow you to use Tandem Shock yourself. With my list of Dark Toolbox gaining popularity in the metagame, I can also see this as a way to get around Darkrai Prism Star (UPR; 77) . Blacephalon GX (LT; 52) ’s Bursting Burn is also relevant cough cough. With all of that and the added benefit of being useful for Zapdos (TM; 40) , the card is a must have inclusion heading into Worlds. I might play around by adding in Choice Helmet (LT; 169) , but that is next up on my testing list.

DarkBox Deck

I wrote about this deck in my last article, which you can view here, and I have made some significant changes. I decided that Naganadel (LT; 108)  is better than Sharpedo because I like the way the deck flows better. Well, that doesn’t nearly explain it as well as I should. It’s like whenever you were forced to discard an Energy with Dedenne GX (UBO; 57)  or your Pokémon got Knocked Out, it felt like those Energy were going into the Lost Zone. With Naganadel (LT; 108) , it took something negative and turned it into a positive thing overall. With that change, I had to add in a few different cards, cut some corners, and I ended up with this fabulous list below!

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Pokémon - 18

3x  Naganadel (LT; 108)

3x  Poipole (FLI; 55)

2x Weavile-GX UMI

2x  Sneasel (UPR; 73)

2x Umbreon & Darkrai-GX UMI

2x  Dedenne GX (UBO; 57)

1x Mega Sableye & Tyranitar-GX UMI

1x  Darkrai Prism Star (UPR; 77)

1x  Ditto Prism Star (LT; 154)

1x  Hoopa GX (TM; 96)

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Trainers - 31

3x  Viridian Forest (TM; 156)

4x  Cynthia (UPR; 119)

4x  Lillie (UPR; 125)

2x  Tate & Liza (CLS; 148)

4x  Super Scoop Up (CLS; 146)

4x  Custom Catcher (LT; 171)

4x Cherish Ball UMI

3x  Pokemon Communication (TM; 152)

3x  Mysterious Treasure (FLI; 113)

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Energy - 11

11x  Darkness Energy (TM; null)

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Total - 60

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The biggest thing that I have been asked is why don’t I play Night City anymore and why don’t I play Black Market Prism Star (TM; 134) . Well, with a focus on Naganadel (LT; 108) , I can now Retreat an Umbreon & Darkrai-GX to the Bench for virtually free thanks to Charging Up. It isn’t the same as Night City, but how many Energy do I need in play? I can only use my GX attack once per game and after that Mega Sableye & Tyranitar-GX’s Greedy Crush is my most expensive attack. This plan hasn’t failed me yet and I urge you to make the switch to the above list. Black Market Prism Star (TM; 134)  was sorta counter intuitive because it felt like I wanted my opponent to Knock Out my Pokemon which is quite the contrary. The goal of this deck is to finesse your Energy around the board, use Super Scoop Up (CLS; 146) , or even hard Retreat to keep your opponent from getting KOs. Why would I want my opponent to draw one less Prize Card when I don’t want them to draw any! Ya hear? Beyond that, Stadium counts are usually up in most decks in this format so it would almost always get bumped in my testing. The only other ‘spicy’ card in this list is Hoopa GX (TM; 96) , but it is almost exclusively a game finisher. The goal is to beat up Pokémon with Umbreon & Darkrai-GX and snipe for that game clinching moment with Devilish Hands GX. I have won at least ten games with that combo and I think you can too. With all for He sniping potential in this deck, I am torn if I want to keep Custom Catcher (LT; 171)  in the deck or not, but it is sticking in it for now. You might want to experiment by cutting them for Acro Bike (CLS; 123) , but I am worried that switch of cards will burn you by discarding a Darkrai Prism Star (UPR; 77)  or Weavile-GX at an inopportune time. 

Ultra Malamar Deck

A lot of people are sleeping on this deck and I would go even further to say that I hear snores from them too. Ultra Necrozma GX (FLI; 95)  is one of the most versatile Pokémon in the format because it can go from being an aggressive Tag Team slayer to an end all spread win condition. This deck plays out both ways and includes a Jynx (TM; 68)  to get around weird mirror scenarios. The goal is to either take two easy KOs on Tag Team Pokemon or to recycle Giratina (LT; 97)  a few times to put yourself in Sky Scorching Light GX mode. With all of these nifty tricks, I haven’t found the need for putting Custom Catcher (LT; 171)  in the deck, as I prefer using Spell Tag (LT; 190)  to promote the spread aspect of the deck. The deck is simple, yet complex, but I’m sure it will allow you to checkmate many opponents along the way. Check it out!

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Pokémon - 18

4x  Malamar (FLI; 51)

4x  Inkay (FLI; 50)

2x  Ultra Necrozma GX (FLI; 95)

2x  Giratina (LT; 97)

2x  Jirachi (TM; 99)

1x Espeon & Deoxys-GX UMI

1x  Ditto Prism Star (LT; 154)

1x  Dedenne GX (UBO; 57)

1x  Jynx (TM; 68)

-

Trainers - 32

2x  Viridian Forest (TM; 156)

4x  Cynthia (UPR; 119)

4x  Lillie (UPR; 125)

4x  Pokemon Communication (TM; 152)

4x  Mysterious Treasure (FLI; 113)

4x  Acro Bike (CLS; 123)

4x  Spell Tag (LT; 190)

3x  Switch (CLS; 147)

2x  Escape Board (UPR; 122)

1x Reset Stamp UMI

-

Energy - 10

7x  Psychic Energy (TM; null)

2x  Metal Energy (TM; null)

1x  Beast Energy Prism Star (FLI; 117)

-

Total - 60

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This list is as basic as it can get beyond the inclusion of Jynx (TM; 68)  and Espeon & Deoxys-GX. Jynx (TM; 68)  is used for a mirror match when both players are trying to pull off the win with Sky Scorching Light GX, but neither player can attack or else the opponent can use that attack first. That situation has lead into many stalemates that result in weird deck out win conditions, but not with Jynx (TM; 68) . You can reliably spread around Prize Cards and force your opponent to lose the game. If they decide to KO the Jynx (TM; 68) , you can use Sky Scorching Light GX to win the game. The Espeon & Deoxys-GX is an idea that my brother had because the GX attack is insanely busted. You can use it early game to Knock Out two low HP basic Pokemon (sometimes you need the help from Giratina (LT; 97) ’s Distortion Door) or use it late game to sweep your remaining Prize Cards. It is incredibly versatile and I swear by the card.

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TinaChomp Malamar Deck 

This is the Malamar (FLI; 51)  variant that everyone and their neighbour is testing which means that it has to be good right? Yup! It totally is. This deck has a strong single Prize Card attacker in the form of Giratina (LT; 97) , a huge Tag Team attacker in the form of Garchomp & Giratina-GX, and it has plenty of room for tech cards. Here is the base list that I have been testing with (read as my most current iteration), but I wouldn’t be surprised if I changed a few cards around in the next few days…

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Pokemon - 17

4x  Malamar (FLI; 51)

4x  Inkay (FLI; 50)

2x Garchomp & Giratina-GX UMI

2x  Giratina (LT; 97)

2x  Jirachi (TM; 99)

1x  Ditto Prism Star (LT; 154)

1x  Sigilyph GX (LT; 98)

1x  Dedenne GX (UBO; 57)

-

Trainers - 34

3x  Viridian Forest (TM; 156)

4x  Cynthia (UPR; 119)

4x  Lillie (UPR; 125)

4x  Pokemon Communication (TM; 152)

4x  Mysterious Treasure (FLI; 113)

4x  Custom Catcher (LT; 171)

4x  Acro Bike (CLS; 123)

3x  Switch (CLS; 147)

2x  Escape Board (UPR; 122)

2x Reset Stamp UMI

-

Energy - 9

7x  Psychic Energy (TM; null)

2x  Fighting Energy (TM; null)

-

Total - 60

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The strategy is simple: Use Giratina (LT; 97)  as a recyclable attacker, use Distortion Door a bunch, and plan out huge KOs with Garchomp & Giratina-GX! If you need to take care of a singleton huge threat, use GG End GX. I put Sigilyph GX (LT; 98)  in this deck to deal with Pikachu & Zekrom GX (TM; 33)  because they hit it for Weakness, but I am contemplating taking that to the next level. I might decide to put in an Aerodactyl-GX or Marshadow & Machanp GX (UBO; 199)  to hit hard against Pikachu & Zekrom GX (TM; 33) , but that is still up in the air. On one hand Sigilyph GX (LT; 98)  is a great against players who don’t expect it, but I have personally been able to play around it with Zapdos (TM; 40) . I don’t know if my mentality is flawed due to my expectations from players as I approach Day Two of Worlds or if the tech isn’t worth the spot. I will only find out through more extensive testing, but feel free to experiment as much as you like. I will say that if I do decide on Aerodactyl-GX, I would contemplate adding in a copy of Unidentified Fossil to snag off a Jirachi (TM; 99) . That would free up the use of Ditto Prism Star (LT; 154)  and make for a well rounded list. 

Green’s ReshiZard Deck 

I’ll be honest, I never really liked Reshiram and Charizard GX (UBO; 20)  in the past, but I have taken a certain liking to it heading into Worlds. I guess its because the format has slowed down in some ways with the rotation of Marshadow (SLG; 45)  and Choice Band (GRI; 121)  which means that a Green's Exploration (UBO; 175)  build based on healing cards can thrive. On one hand Reset Stamp can ruin my setup, but how bad can it ruin my hand on turn one, two, or three? Like most of my lists run only one or two copies of Reset Stamp so how many can other decks run? It is a balanced card and I don’t expect many players to be running three or four copies. With that theory as the basis of this deck, Reshiram and Charizard GX (UBO; 20)  is left with a bounty of options. Check out my list.

-

Pokemon - 7

4x  Volcanion (UBO; 34)

3x  Reshiram and Charizard GX (UBO; 20)

-

Trainers - 42

2x  Power Plant (UBO; 183)

1x  Heat Factory Prism Star (LT; 178)

4x  Welder (UBO; 189)

4x  Green's Exploration (UBO; 175)

2x  Lt. Surge's Strategy (UBO; 178)

4x  Custom Catcher (LT; 171)

4x  Pokégear 3.0 (UBO; 182)

4x  Mixed Herbs (LT; 184)

4x Great Potion UMI

3x  Fire Crystal (UBO; 173)

2x  Choice Helmet (LT; 169)

2x Reset Stamp UMI

2x Cherish Ball UMI

2x  Fiery Flint (DM; 60)

2x  Switch (CLS; 147)

-

Energy - 11

11x  Fire Energy (TM; null)

-

Total - 60 

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The deck is super simple to play, but that doesn’t mean that it is a bad deck by any means. The strategy involves using Volcanion (UBO; 34)  and Welder (UBO; 189)  to power up a Reshiram and Charizard GX (UBO; 20)  quickly to attack. You use Mixed Herbs (LT; 184) , Choice Helmet (LT; 169) , and Great Potion to stop your opponent from taking Knock Outs. If you fall behind, you can used Lt. Surge's Strategy (UBO; 178) , Green's Exploration (UBO; 175) , and Welder (UBO; 189)  to make a comeback. The biggest issue that this deck has is hitting a brick wall mid game if you aren’t able to get an OHKO or if you run out of Basic Pokemon. That scenario doesn’t happen often, but it is enough to keep this from being my first choice for Worlds. There is something magical about this deck though, it just seems really good!

Blacephalon Deck 

My child, my baby, my BLOWNS! This deck has easily allowed me to coast through this past season to a top five placement in North America and has solidified me as one of the best players in the modern era. I keep on saying it and I’ll say it again, Blacephalon GX (LT; 52)  is never a bad pick. Looking at the metagame, this deck takes almost all neutral matchups to the rest of the field and can always steal games through the use of Beast Ring (FLI; 102)  and the occasional Bursting Burn flip that goes your way. I have written about this deck to death so just peep the list below!

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Pokemon - 16

4x  Blacephalon GX (LT; 52)

3x  Naganadel (LT; 108)

3x  Poipole (FLI; 55)

1x  Persian GX (UBO; 149)

1x  Meowth (UBO; 147)

1x  Ninetales (TM; 16)

1x  Vulpix (TM; 15)

1x  Ditto Prism Star (LT; 154)

1x  Dedenne GX (UBO; 57)

-

Trainers - 28

3x  Ultra Space (FLI; 115)

1x  Heat Factory Prism Star (LT; 178)

4x  Cynthia (UPR; 119)

4x  Lillie (UPR; 125)

3x  Welder (UBO; 189)

4x  Mysterious Treasure (FLI; 113)

4x  Beast Ring (FLI; 102)

2x  Pokemon Communication (TM; 152)

2x Cherish Ball UMI

1x Reset Stamp UMI

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Energy - 16

15x  Fire Energy (TM; null)

1x  Beast Energy Prism Star (FLI; 117)

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Total - 60 

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Between the excessive search potential of your Pokemon with Ultra Space (FLI; 115) , Mysterious Treasure (FLI; 113) , Cherish Ball, and Pokemon Communication (TM; 152) , I would argue that this deck didn’t lose much from rotation at all. Dedenne GX (UBO; 57)  was an easy inclusion to help ease the stress of losing Marshadow (SLG; 45)  and Ninetales (TM; 16)  relieves the loss of Guzma (BUS; 115) . The deck is as strong as ever and the supposed anti- Blacephalon GX (LT; 52) tech of Tapu Fini isn’t seeing much play at all. If you are looking to do well in this new format, this deck is always a great play in my books.

Almost Worlds!

That’s it for today 60Cards readers! I hope you enjoyed this article because I feel it is the single strongest resource heading into the World Championships. By the way, if you are considering playing at Worlds or the DC Open, I would recommend registering sooner than later. As for me, I have been playing in League Cups and League Challenges to earn CP for the 2020 season and I am planning on maintaining my status as a pro player with another T16 run next season! I hope to see many of you readers at the events that I attend so if you see me at an event, feel free to say hi! If you wanna know more about what I am up to lately, feel free to follow me on my Social Media from the links below:

Twitch: zlesagepokemon

Twitter: zlesagepokemon

Facebook: Zach Lesage

Youtube: Rare Candy

I also have open slots for coaching so if you are interested, please reach out to me on Twitter or Facebook.

Thanks,

Zach Lesage

[+33] okko


 

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