Experts' corner

Zach Lesage

Oddball Decks and Where to Find Them: Dallas

Check out some WACKY decks that you might end up seeing in Dallas.

01/16/2019 by Zach Lesage

Getting Weird

What’s up 60 Cards readers? It’s Zach here, ready to help you during the week of Dallas Regionals. While the rest of the writing staff are writing about the most popular decks in the Expanded format, I wanted to go over some of the more freaky decks that you might run into.

In this article today, I will go over some wacky decks, explain some of their strengths, and guide you through the lesser talked about world of Expanded Pokemon TCG. 

There is some significant ground to cover here so let’s get to it.

Magikarp & Wailord-GX Control Deck

Word up! This deck, which I recently featured in my Dead Draw Gaming video here, is absolutely crazy. I don’t think this deck is going to pick up too much traction, basically because you have the choice of buying a playset of Tropical Beach 11 (BW; 28)  or paying rent for a few months, but some people do have more money than they can handle. The deck focuses on abusing the massive 300 HP of Magikarp & Wailord GX (BW; 166)  and using disruption cards to take away all of your opponent’s resources in play. If they play Energy, use Enhanced Hammer (GRI; 124) , Faba (LT; 173) , Team Flare Grunt (XY; 129) , or Plumeria (BUS; 120) . If they don’t play Energy, use Team Skull Grunt (SUM; 133) . If they are just chillin’ doing nothin’, use Team Rocket's Handiwork (FCO; 112) . If they attack you, you can heal with AZ (PHF; 91) , Acerola (BUS; 112) , or Max Potion (GRI; 128) . Your typical turn involves healing (if you are damaged), using a disruption card of some sort, and using Tropical Beach 11 (BW; 28)  to draw some more cards. The deck features Shuckle GX (LT; 195)  to block Pokemon who don’t use a lot of Energy to attack, such as Zoroark GX (SLG; 53)  and you can always use Xurkitree GX (UPR; 142)  to force your opponent into another Prize card. Oranguru is great at grabbing back resources, Girafarig (LT; 94)  is great at getting your opponent’s important resources into the Lost Zone, and Robo Substitute (PHF; 102)  is used to give yourself another turn. The deck is filled with tricks so peep at this list:

There are some sneaky plays that you can do, such as attaching a Rainbow Energy (CLS; 151)  to a Magikarp & Wailord GX (BW; 166)  to Acerola it into another Pokemon or even using Counter Catcher (CIN; 91)  to stick a Pokemon to the Active position.

The deck can continuously “loop” all of your important Supporter / Stadium resources over and over again with Lusamine (CIN; 96)  by using the Lusamine (CIN; 96)  “loop”. If you always grab back a Lusamine (CIN; 96)  + (insert one card here) with your Lusamine (CIN; 96) , you can always have resources to use. You won’t be able to use them that same turn, but you can disrupt your opponent every second turn. With Magikarp & Wailord GX (BW; 166)  having almost too much HP, you can survive much longer than any other Pokémon in the game. Give this deck a whirl in Dallas to have a fun time while your opponent sighs the whole time.

Archie’s Ace in the Hole / Magikarp & Wailord-GX 

Word up to the homie Blastoise (BC; 31) , a card that was winning back in 2013, still has the juice to take names in 2018! The deck focuses on whittling your hand to a lone Archie's Ace in the Hole (PRC; 124)  (or VS Seeker (PHF; 109) ) to get a Blastoise (BC; 31)  in play as soon as possible. After that feat is over, you load up Water Energy (GEN; 77)  on your assorted Pokemon to quickly demolish any opposing Pokémon in your path! There are plenty of options to get cards out of your hand that lie within this deck, such as Order Pad (UPR; 131)  and Ultra Ball (SLG; 68) , so make sure that you play them wisely. If you ever need to adjust the amount of cards that you want to discard out of your hand, you can use Exeggcute (PF; 4)  to change the pace of what you should be discarding. When you are playtesting with this deck, remember to think your plays out carefully to allow yourself to get out Blastoise (BC; 31)  as soon as possible. This deck continues to innovate by adding in there new Magikarp & Wailord GX (BW; 166) , a card with a whopping 300 HP! Beyond the HP, you can ACTUALLY use its GX attack to spread 100 damage to your opponent’s Bench. This is a great way to pick up a few cheap Prize Cards by Knocking Out a few of your opponent’s Pokémon with a lower amount of HP. Additionally, you can use Magikarp & Wailord GX (BW; 166) ’s Super Splash attack with a Choice Band (GRI; 121)  to Knock Out the popular Zoroark GX (SLG; 53) . Let’s take a quick look at this list.

With all of the consistency that comes from within this deck and the large amount of HP that comes from Magikarp & Wailord GX (BW; 166) , this deck seems like a strong contender for Dallas. A cool play that I have seen come up a few times on PTCGO is using Towering Splash GX and following that up by attempting a Knock Out with Articuno (ROS; 17) .

With the extra 100 damage on weaker Pokémon, such as Shaymin EX (ROS; 77) , you can easily get the Knock Out with Articuno (ROS; 17)  to draw an extra Prize Card. Give this deck a try and have a whale of a time in Dallas.

Lost March

You might be asking yourself, “What is Zach thinking by bringing up Lost March ( Natu (LT; 87) / Jumpluff (LT; 14) ) in the Expanded format?!?!” And you have my friend James White to blame. White has been piloting this deck in Expanded for a while and he has quickly sold me on the deck by showing me it’s strength. The goal of this deck is to boost the damage of the Lost March attack by sending Pokémon to the Lost Zone by using Skiploom (LT; 13) ’s Floral Path to the Sky, Trumbeak (LT; 165) ’s Mountain Peak, and Lost Blender (LT; 181) . You want to observe the maximum amount of HP on their Pokemon and aim to send that many Pokemon to the Lost Zone. With all of the consistency available in this deck, like two copies of Marshadow (SLG; 45) , you should be able to be screaming Lost March for Knock Out turn after turn. The biggest additions to this deck in Expanded are Klefki (STS; 80) , Ditto, and Pokémon Communication (BLW; 99)  to add more consistency to the deck. You can use Ditto (BC; 108)  and Klefki (STS; 80)  to get more Pokémon into the Lost Zone when you use Skiploom (LT; 13) 's Floral Path to the Sky Ability and Pokémon Communication (BLW; 99)  is great at getting Jumpluff (LT; 14) back into your deck. Beyond other Expanded staple cards, like VS Seeker (PHF; 109) , the deck is relatively unchanged from its Standard variant and remains a strong contender. Let’s check this cool list out.

As you can see, this deck draw’s heavily from Charlie Lockyer’s list from his Top 8 performance at Roanoke and is truly a purist version of the deck. There are a few off-the-wall inclusions, such as Lillie (UPR; 125) , but the main goal is to make the deck work at its best.

A cool play in this deck is to use Level Ball (ANO; 76)  to search out a Jirachi EX (PLB; 60)  to grab whatever Supporter card you need. If you don’t need Jirachi EX (PLB; 60)  when you are playing, you can always send it to the Lost Zone by using Lost Blender. Whichever way you decide to play this deck, you will be Lost Marchin’ all the way to victory in Dallas.

Almost Dallas!

Well, thats a wrap 60 Cards readers! I hope that you have enjoyed this article today by looking through some oddball decks that you might see in Dallas and I hope to see plenty of you readers at the event. I will be attending the event with my wonderful girlfriend, Michele, and we are on our way tomorrow! First we will be driving from Ontario - Michigan, flying out of Detroit, and we will be in Dallas first thing Friday morning. Hopefully I can earn some more Championship Points in hopes to earn a stipend to the 2019 European International Championships in Berlin. I guess we will see how the weekend goes!

If you are interested in seeing what’s going on in my world, feel free to check out the following links.

Twitter: zlesage_pokemon

Coaching: Message me on Facebook

Youtube: Team DDG


All the best,


[+25] okko


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