Experts' corner

Zach Lesage

Oddball Decks and Where to Find Them: Dallas

Check out some WACKY decks that you might end up seeing in Dallas.

01/16/2019 by Zach Lesage

Getting Weird

What’s up 60 Cards readers? It’s Zach here, ready to help you during the week of Dallas Regionals. While the rest of the writing staff are writing about the most popular decks in the Expanded format, I wanted to go over some of the more freaky decks that you might run into.

In this article today, I will go over some wacky decks, explain some of their strengths, and guide you through the lesser talked about world of Expanded Pokemon TCG. 

There is some significant ground to cover here so let’s get to it.

Magikarp & Wailord-GX Control Deck

Word up! This deck, which I recently featured in my Dead Draw Gaming video here, is absolutely crazy. I don’t think this deck is going to pick up too much traction, basically because you have the choice of buying a playset of Tropical Beach 11 (BW; 28)  or paying rent for a few months, but some people do have more money than they can handle. The deck focuses on abusing the massive 300 HP of Magikarp & Wailord GX (BW; 166)  and using disruption cards to take away all of your opponent’s resources in play. If they play Energy, use Enhanced Hammer (GRI; 124) , Faba (LT; 173) , Team Flare Grunt (XY; 129) , or Plumeria (BUS; 120) . If they don’t play Energy, use Team Skull Grunt (SUM; 133) . If they are just chillin’ doing nothin’, use Team Rocket's Handiwork (FCO; 112) . If they attack you, you can heal with AZ (PHF; 91) , Acerola (BUS; 112) , or Max Potion (GRI; 128) . Your typical turn involves healing (if you are damaged), using a disruption card of some sort, and using Tropical Beach 11 (BW; 28)  to draw some more cards. The deck features Shuckle GX (LT; 195)  to block Pokemon who don’t use a lot of Energy to attack, such as Zoroark GX (SLG; 53)  and you can always use Xurkitree GX (UPR; 142)  to force your opponent into another Prize card. Oranguru is great at grabbing back resources, Girafarig (LT; 94)  is great at getting your opponent’s important resources into the Lost Zone, and Robo Substitute (PHF; 102)  is used to give yourself another turn. The deck is filled with tricks so peep at this list:

There are some sneaky plays that you can do, such as attaching a Rainbow Energy (CLS; 151)  to a Magikarp & Wailord GX (BW; 166)  to Acerola it into another Pokemon or even using Counter Catcher (CIN; 91)  to stick a Pokemon to the Active position.

The deck can continuously “loop” all of your important Supporter / Stadium resources over and over again with Lusamine (CIN; 96)  by using the Lusamine (CIN; 96)  “loop”. If you always grab back a Lusamine (CIN; 96)  + (insert one card here) with your Lusamine (CIN; 96) , you can always have resources to use. You won’t be able to use them that same turn, but you can disrupt your opponent every second turn. With Magikarp & Wailord GX (BW; 166)  having almost too much HP, you can survive much longer than any other Pokémon in the game. Give this deck a whirl in Dallas to have a fun time while your opponent sighs the whole time.

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