Experts' corner

Aaron Tarbell

Evolving to the Ultra Prism Meta Game - 3 Eevee Conquering Collinsville

Today, Aaron dissects the potential meta game for Collinsville Regionals, and he provides three strong plays that all incorporate Eevee's powerful Energy Evolution.

02/15/2018 by Aaron Tarbell

The first large tournament after a new set is playable is always exciting. Almost every time a set drops, the meta game for the next large tournament explodes with wild decks. The new cards give advantages to old concepts, while creating entirely new decks that have variable effectiveness, and there are always players that grasp on to the end of the last format, hoping that established decks will pull them through the barrage of original concepts. Due to there being a lack of almost any official tournament results with Ultra Prism before Collinsville, the format is stacked in favor of dedicated competitors that have had time to test or extensively theorize potential unfamiliar card combinations rather than the edge going solely to adept, in-game players that are prepared for formats that have been played out historically. Original deck ideas do have an edge on decks that have not been updated with the new cards, but, at the same time, it is important to realize that established concepts maintain a good amount of strength when new set drops do not introduce enough different, strong cards to the card pool. In order to problem of what to play for Collinsville Regionals, we first take a quick look at the cards that have the greatest ability to make a lasting impact on the meta, and then follow up with three strong potential answers for this new meta. With Collinsville Regionals being just around the corner, and this year’s strongest performing players having been preoccupied with Oceania Intercontinentals, it is officially crunch time for learning how Ultra Prism will shake up the format.

The Tools

By now there has most definitely been a few articles dedicated to what to buy and what has potential out of this new set. Given this, we will try to make the overview of these cards relatively brief while talking about their advantages, disadvantages, and potential counters for these cards in this format.

Leafeon-GX - this card is insane. It has the potential to heal upwards of 150 damage and consistently heal 100 damage from a Leafeon-GX based deck. It’s typing is very good. It has weakness on pesky Pokémon it otherwise could not deal with such as Greninja and Lycanroc-GX.  It has a GX attack that is geared towards abusing strong Stage 1 abilities.  Decidueye lines, or maybe even Venusaur, could abuse this ability due to coupling with typing and energy/damage fixing, but Zoroark-GX and other Leafeon-GX gain a direct and early benefit from being evolved into immediately by turn one Grand Bloom-GX. Of course, the negatives on this card are a glaring weakness to fire with Volcanion probably being a strong play, its primary attack is lackluster, and can obviously struggle against stage two decks with high HP, and it has the negatives of being a lower HP GX Pokémon. While it does have 200 HP, this can come up very short when paired against fire, Gardevoir-GX, Garchomp, Lycanroc-GX’s GX attack, and Dusk Mane Necrozma, especially when the card's major upside is being able to recover a ton of damage quickly.

Grass Araquanid- Why is this card mentioned, you might say? Is there not a water version that is the exact same card, you might indeed inquire? Well yes, but now we have Leafeon-GX, can Grand Bloom-GX this thing into play in a single turn, and do not need to run water energy.  Unfortunately, Tapu Lele-GX exists, but if the deck also has an efficient way to deal with a Tapu Lele GX, it gives Leafeon a solid chance to beat Volcanion decks.

Empoleon - this cards is the old one except it has more HP, a stronger attack but with a higher attack cost, and an energy in format that allows the Pokémon to be recycled after they are knocked out. Unfortunately, as this card is inherently less consistent than its predecessor due to losing diving draw. That could be the finishing blow on this card’s potential. This card has all of the negatives of being a Stage 2. It can be overwhelmed before the Stage 2s can be put into play; it has to rely on using a three-card combo and waiting a turn to play attackers, and it struggles against Espeon EX’s Miraculous Shine attack both taking away its threats and dealing damage through Po Town’s effect. It also has to play with an attack that requires two energy attachments, and even though this attack is pretty solid, the attack’s damage can be controlled through both Parallel City limiting the decks bench space and the opponent playing few Pokémon. Although it has all of these negatives, the deck has potential to run through a lot of the decks that rely on GX Pokémon as attackers such as Dusk Mane Necrozma-GX/Magnezone, Tapu Bulu-GX, and Glaceon-GX, and the deck has seen some public hype recently.

Glaceon-GX - this card is my personal favorite Pokémon in the set. It has an insane ability. Turn one ability lock, or really any lock-type mechanic, is insane. Unfortunately it does not lock out the scary Stage 2 Pokémon’s abilities such as Magnezone’s and Vikvolt’s acceleration, but it does allow you to prevent your opponent’s Tapu Lele’s Wonder Tag before they get a turn, which turns off an insane six-plus outs to supporters. Also unfortunately, it has a tough time dealing with a single Tapu Lele-GX loaded up with a Double Colorless Energy and a Choice Band let alone other single energy attackers such as Buzzwole and Zoroark. Even with this cards insane ability, typing, and solid attacks, including an easily loaded up Night Spear-esque, the format looks as if this card is almost unplayable. Many of the top players have openly written off this Pokémon as being underwhelming and are not considering it for St. Louis, but there is a beautiful combination that can fix a majority of its bad match ups that I will include at the climax of this article, so get hype.

Luxray, Luxio, and Shinx - This evolutionary line is another that I feel is getting overlooked pretty hard as of right now. This line is cool, because every card in the set is strong. Shinx is able to recover from going second from its ability that effectively lets the player go first by evolving into the key card in this line. Luxio has Quaking Punch that can be used for a single colorless energy! Luxray has an ability that is couples well with Quaking Punch by mitigating the damage received from opponent’s attacks by a crazy good 30. The Luxray also has an attack that can be loaded up to snipe anything on the opponent’s board for a whopping and undervalued 150 damage if the Luxray player is willing to give up item lock for a turn. Couple this with free retreat and an energy cost that does not mind losing energy from Max Potion, and this line would be very strong in almost every format before the release of Shining Legends and Crimson Invasion. Unfortunately, it can be inconsistent due to it being a Stage 2, and it has huge hurdles in the forms of Buzzwole and Zoroark. Buzzwole having type advantage on this line is just unfair and the deck is completely incapable of dealing with it. The deck could make up for just this weakness with high counts of Latios from Shining Legends or even a Garbodor line, that is counterproductive but worth it to counter its only loss, but even after fumbling to find an answer to Buzzwole, Zoroark-GX is also incredibly hard to deal with. In prior formats, and especially in formats where Seismitoad-EX was strong, there were better items that were heavily played in decks to create consistency. Now, this annoyingly high HP Pokémon with an attack that can consistently knock out Luxray in two attacks exists that can turn every card in someone’s hand into, not an Acro Bike, but a Pot of Greed. If these two did not exist in format, this deck would have a pretty good time, but until there are better answers to this, it would be better to just stock up on your playsets until better days roll around.

Giritina Prism and Lunala Prism - these cards are the accelerants that Lunala GX always needed to be good, but Zoroark will likely snuff out any dark weak Pokémon this weekend.

Dawn Wing Necrozma-GX- This is important! This card is Keldeo with a bad attack and a weakness to dark, but it’s typing is deceitfully good due to being allowed to keep its ability under Wobbuffet’s ability lock. I do not foresee this card being too ridiculously good this weekend, but I’m mentioning it since it allows for a sick combo in Kiawe decks. While it can be hard to hit on the first turn, Kiawe decks have always had a problem with turns they need to Kiawe again, and they had a little trouble switching Ho-oh to the bench and back into the active to get strong attacks off. This Necrozma solves this. It allows the Ho-oh/Turtonator the ability to switch in and out from the active position consistently, and on turns where the player needs to Kiawe again, it allows the fire player to leave a Wobbuffet in the active which slows down the opponent and decreases the odds of getting the newly Kiawe fueled Pokémon getting knocked out before it gets a turn to attack. Zoroark and Buzzwole have a hard time dealing with things that can knock them out and they cannot easily return KO or choose what they want to attack, Glaceon does not have a type advantage on Ho-oh, and Fire has a type advantage over Leafeon and Metal Pokémon. This version of fire will have a much better place in the meta than straight Volcanion decks and should not be looked over. It struggles against Stage 2 attacker decks, but a baby Volcanion can deal with Dugtrio, and Wobbuffet’s ability lock makes this version have a stronger match up against Zoroark Gardevoir than Kiawe decks have historically had. Its Espeon Garbodor matchup is not great like always, but if the fire deck can stream Field Blowers and keep energy in play, it has a stronger chance against Espeon Garbodor than Volcanion does.


Lucario/Garchomp - this deck has all of the disadvantages of Empoleon, except it has an extra ability to curve consistency. Its attack can be controlled due to not being able to deal exorbitant amounts of damage after a Guzma, it is a Stage 2 attacker deck, and it requires multiple energy attachments. Where Empoleon has counter energy to load up strong attacks in a single turn, the Garchomp deck has the ability to run the Fighting Garchomp to accelerate to the dragon version. Unfortunately, the Garchomp also cannot abuse water typing, and the fighting typing does not couple with as well for consistency. Realistically, this is not a powerful deck in this format. It gets much better in expanded with Dragon Call Gabite and Maxie’s being able to cheat Garchomp and Lucario into play. The deck should be on people’s radar as something to be scared of, since these Stage 2, non-GX attacker decks have strong matchups in the meta that some of the other favorite decks do not. Lucario/Garchomp and Empoleon both have strong match-ups against Ho-oh, which is kind of hard to come by right now, and they are competitive against Stage 2 acceleration/large energy attacking basic-GX Pokémon decks. They struggle with devolve and being overwhelmed by Buzzwole and Zoroark, but the latter two are manageable when they miss a beat or these Stage 2 attacker decks run hot.

Sneasel/Weavile - Sneaky Smash is a good attack if you go second, because it can help mitigate the disadvantage of going second. Weavile has a huge advantage on ability-heavy formats, and it is a very solid card to include against Zoroark-GX. There are also two other strong Weavile in format that can do weirdly good things such as snipe everything with an ability for 60 and pick up tools off of your own Pokémon. I do not expect to play against it, but I would be scared of it with a Zoroark deck. I also do not know what decks will manage to splash in these Weavile, but they are definitely worth keeping on the radar.

Metal stuff - Metal was heavily pushed in this set. Dugtrio with Starmie/Ribombee wants to be good, but I do not think it has enough HP. Magnezone will likely win St. Louis, since strong Blastoise mechanics have historically won whenever they have been in format. Dusk Mane Necrozma-GX has been Wishiwashi in how much hype it has received. It is obviously a strong concept and it appears to have incredible matchups against the best decks from the Australian Intercontinentals. Unfortunately, it can struggle against Tapu Bulu, ability lock, and fire, but these decks are not currently super popular. It is definitely a deck with a bounty going into St. Louis that a lot of the field is going to line up in droves to beat, but its set up might just be strong enough to win the tournament.

Tapu Lele - this card makes spread decks very strong. Many players are currently scared to run spread decks even with this card in format though, because there are several strong basics that they feel their opponent’s limit their bench to. Most of the decks that can do this are restricted to Buzzwole, Drampa, and Ho-oh. For scenarios such as these, spread decks can easily splash in a Latios from Shining Legends or a 1-2 of Drampa to provide enough pressure to force people to play down basics to keep up.

Dialga-GX - this is the last card I am going to mention. This card is very solid in Metal. It can win games when the deck just was not going to, and it can steal turns away after time is called. The GX attack is the best thing the card has going for it, but in a Stage 2 accelerant deck, its Overclock attack can be very beneficial, similar to how Tropical Beach used to be in Blastoise.

The Game

Now that we have an idea of what new cards there are in this game, it is time to take a an educated guess on what I (you) will play against in the first nine rounds of the tournament.


It is incredibly hard not to mention this deck for this upcoming tournament. It had insane amounts of success last format, and it does not really lose anything going into this format. I’ve mentioned a lot of concepts that the deck can struggle against, but the deck has great early game aggression that can give it an edge over Stage 2-reliant decks, great typing to combat Zoroark, and secondary attacks that can close out games on by turns five or six. The deck can fall short if it misses its Max Elixir though, and Mew-EX is the new popular tech for it, but the deck had a lot of success at Australia even with most players having Mew-EX in their deck. I firmly expect 2-3 of my matches to be against Buzzwole Lycanroc this weekend.


This deck also had some success last weekend. The deck is very similar to Buzzwole Lycanroc in its early aggression, but this version accounts for a more heavy ability based format and opts to trade some consistency for the potential to prevent ability-reliant decks from getting too much value out of their abilities. I expect this to be played slightly less but in similar numbers to the Buzzwole/Lycanroc, and therefore, I lump it in with the expected two or three games I expect to play against Buzzwole.


This boy has 60 HP, and he is ready. There has not been a deck concept I have seen more lists of than this this week, and people are reaching for this to be good. I have seen both Ribombee and Starmie paired with this, and this card is a non GX that can hit for infiniteish damage! Unfortunately it has 60 HP, and I think there will only be a few players that regretfully play this deck. We will probably play against one on Day 1, and we might get hype to see this deck in Day 2, if people forget to knock out the Starmie.


This deck is the new hype train of the format. Many people have openly denounced it, but there is no way this deck does not show up in large amounts. The ability is sick, and you have a ton of solid match ups. It has an insane GX attack that can net you an extra turn with Dialga, and it has a solid matchup against a lot of Zoroark decks that will be played this weekend. It punishes people hard for not taking into account this deck and its counterpart, Tapu Bulu/Vikavolt. This has a larger potential to be played that Tapu Bulu/Vikavolt due to having an easier Gardevoir match up and potentially an easier Garbodor match up due to Solgaleo Prism Star being able to accelerate energy from the discard without abilities. I expect to play against this deck one or two times Day 1.

Tapu Bulu/Vikavolt

This deck has gained some hype from its former place in the format. Not much has changed for it, so it will likely not bring in all of the players itching to play a new archetype like Magnezone will, but this meta will likely net some strong match ups for it. I expect to play against zero or one of this deck Day 1, but potentially more Day 2 if I progress.

Glaceon-GX with something

Glaceon has too good of an ability not to see play, and it will likely have several spots at the top tables and a plethora of spots at the bottom. The ability is very good, but due to the difficulty the card tends to have against some of the meta game, good builds that account for correctly for what they play against will have success, while other versions that pull poor match ups will struggle to make points. I expect to play between zero to two Day 1 and maybe see one in Day 2.


This deck is mean and the right list has the ability to have massive success this weekend. Leafeon’s GX attack makes 1-1 lines of cards like Barbaracle/Araquanid/Dodrio very powerful. This deck can be played a plethora of ways and will likely not be represented as well as it probably should be. I expect to play against zero to one of this deck Day 1.

Mill decks

This is a comprehensive category for all Wobb, Walls, Shock Lock, and Sylveon decks. I think mill is not nearly as good as it will be represented, but it does have some potential in the current format and saw some success last format. People might be scared of the new Oranguru, but back in 2015, we saw a ton of players bring Wailord into a meta with scared players running Bunnelby, which is a much harder counter to mill decks. I think the sheer number of viable options for mill decks will coerce people that know how the game works but are not optimistic for this weekend’s results to play the deck hoping to be that one guy who cut regionals with Shock Lock. I firmly expect to play against one or two of this deck.

Stage 2, non GX attackers

This is where Empoleon and Garchomp/Lucario falls. These decks are entirely new and the concepts of fun and strong Stage 2 attackers are enticing for casual and competitive players alike. Also, these Pokémon are fan favorites that have had similar, fun, and successful decks in the past, so many people, including myself if I am being honest, are itching to revive Fluffychomp and Empoleon. These decks also compete strongly in the meta game, so I am expecting to play against about one of each throughout Day 1.

Fire decks

Fire is a solid type to have right now with Metal being strong, but the main fire deck of the last two years seems to fall short against the heaviest hitters in the format. With this being said, Volcanion always has a devote following, and I believe Ho-oh/Wobbuffet has the potential to compete with and stomp a good amount of decks in the meta. I expect to play against at least one Volcanion and hopefully Ho-oh Wobbuffet will show up, since it is one of my favorites to win the tournament.


This is the hype train right now. People have access to a beautiful new supporter through Cynthia, and the love for this fan favorite but inconsistent deck runs deep. The idea is that if you set up, you win the game, and with a little added consistency, people should rightfully be scared of hitting this match up. While I do not think the meta will overwhelmingly counter the stumbling frogs, I do think plenty will show up. I expect to play against one or two of these decks Day 1 and only a few lucky frogs to make Day 2.

Spread decks with Ultra Prism Tapu Lele

This is a decent concept Tapu Koko, Latios, Necrozma-GX, and Fairy Tapu Lele paired with a Pokemon that can decently force your opponent to play down cards to keep up is a very strong concept. I do not expect many to show up, but I thoroughly expect one to be running rampant at the top tables for most of the tournament.

Espeon Garbodor

This deck also seems primed for this meta but struggles with its own inconsistencies. Espeon obviously has a fine time dealing with Buzzwole, and ability lock and devolve strategies seem like they can thrash a large percentage of the field without even relying on Trashalanche. Espeon Garbodor has also had a history of not wanting to discard its resources, so while Cynthia is one of the only cards to come out of the set that benefits Espeon Garb, this coupled with a decrease in play of Golisopod and Zoroark decks can lead to Espeon finally nabbing a regional win after a few months of almost being a dead deck.


Gardevoir has been strong since its release date, and though there are a dozen decks that can compete with it currently, it will definitely see a large amount of play. I feel like Super Boost Energy Prism was the card this deck needed in a lot of ways. It provides a way to just flat out win games. There is something to be said about if you already have three Stage 2 Pokémon in play you were likely going to win anyways and you are likely to discard the Super Ultra Massive Quadruple Rainbow Prism energy on the way, but the card is too cool not to play in the Octillery version. Being able to have access to Gallade in a Zoroark-filled format is nice as well, even if a lot of people are attempting to squeeze Mew EX into their Zoroark deck. I will likely play against one of these decks at Collinsville Regionals.



This deck just won Australian Intercontinentals, and the deck itself is very good. A general rule of thumb for meta gaming tournaments is that, when something wins, it sees play at the next tournament. With this tournament having an extra set in its card pool, I am excited to see just how well this statement stands up. Personally, I think Ultra Prism makes Gardevoir/Octillery a little better, but I expect to play against this version one to three times Day 1 due to it having won the most recent large tournament.


This deck is probably the most consistent a deck can be in Standard. It has access to an ability that can pull things active, as well as use upwards of four Pot of Greed every turn with any card you arbitrarily decide is better as a Pot of Greed. It was the best deck last format, and I feel it is still a force to respect. While I think it is still great, a lot of its matchups just are not as good as they need to be, so I do not think it will see the play it deserves. I expect to play against zero or one of this deck this Saturday.


The champ of the London Intercontinentals might have a hard time this weekend. The deck tends to struggle with things that can OHKO its Pokémon, and that’s the direction I feel this meta is moving towards. The fighting decks can take out Zoroark; Gardevoir now has Super Mega Boost Energy to pick up easy OHKOs if it sets up; Zoroark Lycanroc can take easy OHKOs on it; Metal has Necrozma; Bulu has Bulu; Ho-oh can turn off Zoroark while Ho-oh sets up; Mill decks can prey on its low energy counts; Glaceon can turn off the draw engine; and Leafeon can out heal the deck without relying on Acerola. While it would not be as abysmal of a play as I just made it sound, and it does boast great match ups against Greninja and Garbodor decks, it likely will not see much play after Gardevoir/Zoroark’s success having Zoroark players gravitate towards it instead. I expect to play against zero or one on Saturday.


This is Cloverfield, Passimian, Counter Box, Marshadow Box, Fossils, Silvally decks and whatever else there possibly could be. This is where I will put my decks I have not thought about or the decks that I believe or feel a majority of players believe are not real. I do not expect to play against any of these decks, but I included this category to be thorough, and because there is no way I listed every deck that will make T32 this weekend.

Aaron’s Awesome Answers to Collinsville Regionals

I feel like the last time I wrote, I shortchanged some of the subscribers on lists, but this was mostly due to Expanded being somewhat stale in my eyes. Well, don’t you worry! Today I have three awesome decks to come straight out of my spice rack, all of which I am heavily considering playing this weekend!

Glaceon/Barbaracle- The Cumin

Alright, so if you did not get the impression that I am scared of Tapu Lele-GX with a Double Colorless Energy on it earlier in the article you should now. There is no other version of Glaceon-GX that I feel can effectively trade with that, other than one that runs Garbodor and Drampa and basically should not even being playing Glaceon in the first place. Barbaracle is also BUSTED. Not only was Glaceon scared of Double Colorless Energy, but it was scared of Strong Energy as well. Now if Barbaracle’s ability is active, Glaceon does not worry about Tapu Lele, Buzzwole, Lycanroc, or Zoroark. Now all Glaceon has to focus on is getting ability lock early, and being able to trade with decks that are not cheating energy costs with special energy attachments, while Glaceon-GX still gets to feel the warm embrace if a fresh Double Colorless Energy out of the oven.

What you should be thinking:

1. What if they just bump your stadium or Field Blower? Well, we have not one, but two Enhanced Hammer to remove that thing and then access to infinite stadia to continually play down Po Towns. This tends to be effective enough when coupled with turning off the best draw engine in the game.

2. If you are scared of Lele, why are you not scared of a single Gardevoir? The deck has a nice devolve engine and can manage against Gardevoir by using Miraculous Shine to put Gardevoir that were evolved through Rare Candy into the hand. Then, Glaceon is able to have a pleasant time sniping the Kirlia when they are nice and damaged.

3. If you are not scared of Gardevoir, Buzzwole, or Zoroark, why are you not automatically playing this deck? Great question! I am scared of Bulu and Magnezone with this deck. These are probably impossible to win consistently due to the answer to them being to overwhelm the opponent, which is not a good option for Glaceon in the current meta. It can also struggle with Espeon Garbodor due to not having Barbaracle in this match up from denouncing the need for Field Blower, and devolve has historically been ineffective against Garbodor decks. Greninja can be iffy, and it is very bad if they ever get out Starmie, but Po Town and Polar Spear are actually relatively strong attacks against them, and if they try to spread out their damage, Lana will put in work against them. Ho-oh can also be a problem if Glaceon misses a step, But Tapu Koko is pretty strong against them.

4. How can I make this deck better? With double Lusamine, running a 2-1 split of stadiums is always cool. We could put in a parallel to slow down Zoroark even more or get rid of our own damaged Pokémon, but then we run the risk of missing Po Town early, when it is necessary. We could try out a single Splash Energy, but this can be scary against Drampa and does not trigger our energy evolution. We could play a Professor Kukui, Delinquent, or Plumeria. Double Lusamine does mean infinite supporters if we are allowed time to Lusamine chain. Fortunately, in some matchups are allowed this time if we get a full lock going. Plumeria is solid to mitigate the single energy attachments that can be worrisome, Professor Kukui can help clean up knockouts where we could not manage them before, and Delinquent is just another way to abuse having infinite stadia, and though it hurts us against Special Energy-reliant decks, it puts Rare Candy decks down to a hand of zero and removes pesky cards like Guzma and Field Blower against Zoroark decks.

Leafeon/Lurantis/Turtonator/Pheramosa- The Chili Pepper

Here, we keep the heat going and do not stop for water. Leafeon is an awesome pokemon for Lurantis when going second. It increases consistency, activates Hala, so we can indeed Hala at yo boi, starting from turn two, and it has an ability that can heal our attackers reliably if they are not OHKOd. The three major pit falls of Leafeon are its uselessness if you go first, a GX attack that is absolute garbage when everything is already evolved, and its inability to attack effectively for a single energy. Pheramosa-GX and Turtonator-GX are here to save the day. Have a bad turn one if you go first, why don’t you attack, potentially donk, but at least start applying pressure. Pheramosa has you covered. I love a good donk, and Pheramosa donks Froakie, Rockruff, and Remoraid! Think that’s solid. Well it also has an attack that consistently two shots for two basic grass energy when Lurantis promo is in play while confusing the opponent's Pokémon! They just got hit by a Pheramosa for 110-130 damage; they don’t know what to do. And even if Pheramosa does not donk, it has a GX attack that is late-game efficient and wins games. But we also play Double Colorless Energy for a useless Pokémon that we do not like attacking with. That’s right, but we also play Turtonator. When Turtonator goes off with Lurantis Promos in play, its damage stacks while doing damage when it gets attacked. This helps out against:

1. Grass Pokémon

2. Metal Pokémon

3. Anything running Max Potion or Acerola

4. Gardy with its ridiculously high HP

Match-up wise, I feel like the deck is liable to make a deep run in Collinsville. Turtonator fixes Metal pretty well. It can accelerate energy from the discard against mill decks. It has an auto win against Greninja. It has a strong matchup with anything that plays Lycanroc. It can heal against Zoroark, Buzzwole, and spread decks while applying pressure. It has solid damage against Espeon Garb and can heal if it ever gets abilities. Turtonator knocks out a Dugtrio that attacks it in one hit. Gardy and Bulu can be rough, but you have options that keep you in the game for both. Ho-oh/Wobb is definitely a hard matchup, but I do not expect to play against many of these.


Espeon Garbodor- Plain old table salt that no one actually needs or enjoys but is still on the spice rack, because you have to consider playing it since everything relies abilities or is weak to Psychic, and you want to beat everything.

What a boring note to end on. There are all of these insane new decks that are competitive and strong, and then there’s this one that I have never enjoyed that just preys on all of the ability-reliant cards. Not to mention this deck is inconsistent when put side by side with many of the other decks. In a format with a Stage 1 line that provides up to four Pot of Greeds every turn, I am upset to admit the strength this deck has by just being able to turn off other’s consistency while relying on the old school, one supporter per turn, draw a max of seven cards or chose what you attack gimmick. But this spice is a necessity on the rack. In small amounts, salt brings out the flavor of a dish while reducing the bitterness. Much like this, Garbodor exists to keep decks that entirely ability- or item-reliant in check and forces decks to have a response to it to be successful, rather than cutting all Field Blowers or running weird Rotom decks. A small amount of salt is what is suggested though. Whenever a dish becomes too salty, the flavor is destroyed. If too many players go in with Espeon Garbodor expecting to prey on the abilities reliant decks, the deck is very straight forward, and a deck such as Golisopod that consistently prey on Garbodor will be successful even with all of the poor match ups for Golisopod floating around. To be blunt, this deck played in the right amount will win the tournament. If select few players show up and only get paired against Bulus that are lowering Field Blower counts, or Volcanion, or Buzzwole decks, the players have an easy road towards making cut. The matchups are pretty straightforward.

Why were we scared to play Espeon Garbdor last format, but this format its shaping up to having a strong place in the meta? The deck really does not like to play against Zoroark. Last meta, Zoroark was dominant. Its rule was only kind of mitigated from Buzzwole. Gardy and Fire decks also had some success, but Garbodor really does not even enjoy playing against Gardy. Whenever a new set drops, the meta tends to open up much more than at the end of the former format from people just trying to fit new cards in. Garbodor tends to be a deck that many lists need to be refined to beat. They either need to be refined to not rely on abilities to an excessive degree, or they need large amounts of Field Blowers over other strong consistency cards, and when new decks come out, Field Blower is one of the first things to go when Garbodor has underperformed. Early last format, we also saw Tord win London with a deck that ran a ridiculous four Field Blower and Acerola chain, which just obviously whaps Garbodor just a little too hard for it to deal with. Now that the meta has finally started to wane off of that, it might just be Garbodor’s time to get back in there, and punish decks for not preparing for it like they used to.

That’s it for me and this article. As of now, I am highly considering playing Espeon Garbodor or Wobbuffet Ho-oh going into Collinsville, unless someone convinces me otherwise. I do think Glaceon and Leafeon are exceptional plays though and would not be surprised if they upset the tournament. Please do not write off these beautiful Eeveelutions. Thanks for reading!

[+16] okko


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