Experts' corner

Jose Marrero

'Perfecting Perfection' - Mewtwo & Mew-GX/Giratina & Garchomp-GX/Malamar for the Worlds Format

Jose examines Mewtwo & Mew-GX combined with Garchomp & Giratina-GX in conjunction with Malamar.

07/19/2019 by Jose Marrero



What's going on, 60cards readers?! I'm back again with another article — this time I'll be looking at Mewtwo & Mew-GX/Garchomp & Giratina-GX paired with Malamar post rotation. I think this deck will be a very strong contender come Worlds and is why I decided it should be my first post-rotation deck to discuss as it's also one of my top choices going into Worlds. Having a Day 2 Worlds invite is nice since I get to see what makes it through Day 1. However, testing is still important because everyone will be trying to come up with something spicy that can hopefully get them a strong finish at Worlds. Hopefully, with this article, you will also be a believer in this deck as it'll surely see play because it's quite powerful thanks to Mewtwo & Mew-GX.

With that said, here is the list I've been testing and working on so far.

Mewtwo & Mew-GX/Giratina & Garchomp-GX/Malamar

2 Mewtwo & Mew-GX (new set)
2 Giratina & Garchomp-GX (new set)
4-4  Malamar (FLI; 51)
Giratina (LT; 97)
Dedenne GX (UBO; 57)
1 Dragonite-GX (new set)
Dawn Wings Necrozma GX (UPR; 63)
1 Naganadel-GX (new set)
1 Latios-GX (new set)
Jirachi (TM; 99)

20 Pokemon

30 T/S/S

4 Lillie
4 Cynthia
4 Mysterious Treasure
3 Acro Bike
3 Pokemon Communication
Custom Catcher (LT; 171)
4 Switch
2 Escape Board
3 Viridian Forest

7 Psychic
3 Fighting

10 Energy

One of the best cards to come out of Unified Minds which has a whopping 270 hit points. This card is similar to  Marshadow GX (BUS; 80) except Mewtwo & Mew-GX can copy GX and EX Pokémon in your discard or on your bench. This means it can copy not only Basic Pokémon GX and EX's but also Evolution ones. I'll go into what Pokémon GX and EX's Mewtwo & Mew-GX can copy effectively as I go on but first let's talk about Mewtwo & Mew-GX itself and it's GX attack, Miraculous Duo GX. This attack does a solid 200 damage and can heal all of your Pokémon should Mewtwo & Mew-GX have an extra energy attached to it. The deck plays 2 copies because it's basically the deck's main attacker in most matchups because you can transition into different attacks as you go giving the deck a number of attacking options. You want to play a 4-4  Malamar (FLI; 51) line to max out on consistency in getting multiple Inkay out turn 1 because Malamar (FLI; 51) is how you will accelerate your energy onto your attackers.

Another great Tag Team Pokémon from Unified Minds. Mewtwo & Mew-GX can copy any attacks from this card. Linear Attack can do 40 damage to any of your opponent's Pokémon which is clutch for KOing a  Ditto Prism Star (LT; 154) on the first turn of the game. Linear Attack can also be used to help set up KO's with Calamitous Slash. This attack does a solid 160 base damage and an additional 80 damage if the active Pokémon already has damage on it. You can see how Linear Attack combos well with Calamitous Slash having the potential to take down basically any relevant Pokémon. It's GX attack GG End GX is actually a great GX attack because it lets you discard any 1 of your opponent's  Pokémon and all cards attached to it. This attack is especially great against a Pokémon your opponent is trying to power up with a bunch of energy or threatening a KO on you. The list plays 2 copies because you can either discard it to have Mewtwo & Mew-GX copy its attacks from the discard or you can simply bench Garchomp & Giratina-GX and attack with it. Most times you rather discard the Pokémon Mewtwo & Mew-GX would otherwise copy because it'll give you more attacking options next turn if you want to use a different attack.

Giratina (LT; 97)

The deck does also play 1 copy of Giratina so you can use its ability to activate the buff damage for Calamitous Slash. At the same time, Giratina is the decks non GX attacker.

Dedenne GX (UBO; 195)

This card will help with dead hands while at the same time assist in getting energy and Pokémon in the discard easier.

Dragonite-GX – Dragon – HP250
Stage 2 – Evolves from Dragonair

[W][L][C] Dragon Claw: 130 damage.

[C][C][C][C][C] Sky Judgement: 270 damage. Discard 3 Energy from this Pokemon.

[C] Mach Delivery: Draw cards from your deck until you have 10 cards in your hand. You may discard as many cards from your hand as you like before drawing. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 2

This card is specifically meant to stay in the discard because it is a stage 2 Pokémon and the deck does not play its previous forms. This is because Mewtwo & Mew-GX can copy it's Sky Judgement attack for a staggering 270 damage which is enough to take down most relevant Pokémon most specifically other Tag Team Pokémon. The attacks cost says you have to discard 3 energy which is fine because  Malamar (FLI; 51) can accelerate energy back onto Mewtwo & Mew-GX with a simple  Switch (PRC; 163) if need be. You can also copy its GX attack, Mach Delivery GX but that likely won't be needed. You want to save your GX attack for other ones most of the time unless you are in desperate need of draw to stay in the game.

Dawn Wings Necrozma GX (UPR; 63)

I added this card for other Mewtwo & Mew-GX decks because you can use Moon's Eclipse GX to one-hit KO an opposing Mewtwo & Mew-GX while being invincible next turn. Guzma is out of the format meaning the opponent will likely have to rely on Custom Catcher to get around the GX attack. Not only that but its ability Invasion combined with an Escape Board can be nice for going in and out of attackers and status conditions. Not to mention, Moon's Eclipse GX can one-hit KO Blacephalon-GX which is nice.

Naganadel-GX – Dragon – HP210
Stage 1 (Ultra Beast) – Evolves from Poipole

Ability: Ultra Conversion
Once during your turn (before your attack), you may discard an Ultra Beast card from your hand. Then, draw 3 cards.

[P][C][C][C] Venom Shoot: Discard 2 Energy from this Pokemon. This attack does 170 damage to 1 of your opponent’s Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

[L] Injection GX: Choose 1 card from your opponent’s discard pile, show it to your opponent, and put it face-down as 1 of your opponent’s Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1

This card is strictly in the deck for Mewtwo & Mew-GX to copy its Venom Shoot attack. It does 170 damage to any 1 of your opponent's Pokémon. This attack is quite nice as it can take down a  Dedenne GX (UBO; 57) sitting on the bench for 2 easy prizes. Venom Shoot can also finish off a Pokémon should the opponent retreat. Having  Guzma (BUS; 143) gone from the format makes snipe attacks stronger especially one that can dish out 170 damage. The only downside is that you have to discard 2 energy but that's fine like I said the deck plays Malamar anyway to refuel your attackers.

Latios-GX – Psychic – HP170
Basic Pokemon

Ability: Power Bind
If you have 4 or less Pokemon in play, this Pokemon can’t attack.

[P][C][C] Tag Purge: 120 damage. During your opponent’s next turn, this Pokemon can’t be damaged by attacks from Tag Team Pokemon.

[P] Clear Vision GX: Until the end of the game, your opponent can’t use a GX attack. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 0

To prevent benching issues, you rather have Latios-GX in the discard so that Mewtwo & Mew-GX can copy its attacks. Latios-GX is a great card against Tag Team Pokémon. It's attack, Tag Purge does 120 damage and next turn it can't be damaged by Tag Team Pokémon. A phenomenal attack against Reshiram and Charizard GX (UBO; 20) , Pikachu & Zekrom GX (TM; 33) , or other Mewtwo & Mew-GX based decks. Tag Purge doing 120 is actually quite relevant too because it's just enough to one-hit KO  Volcanion (UBO; 34) and  Zapdos (TM; 40) both of which get around Tag Purge. If the opponent goes into  Zeraora GX (LT; 201) you can then use Mewtwo & Mew-GX's GX attack. Miraculous Duo GX to KO  Zeraora GX (LT; 201) and heal to full at the same time. Let's not forget about Clear Vision GX. I think this GX attack is very interesting, to say the least. You are basically giving up your GX attack for your opponent's. An even trade, however shutting off the opponent's GX attack at the right time can cripple them. For example against  Reshiram and Charizard GX (UBO; 20) shutting off their Double Blaze GX can be game-changing because it's what can get past the effect of Tag Purge aside from Volcanion or Arcanine (UBO; 22)

Jirachi (TM; 99)

These will make the deck more consistent in finding what you need whether its a Switch or Mysterious Treasure.

4 Lillie (UPR; 151) /4  Cynthia (UPR; 148)

I felt the deck only needed these supporters to keep it running smooth and I'll stick to that. You have Dedenne-GX as back up if you do end up dead drawing.

Mysterious Treasure (FLI; 145)

This card can basically get any Pokémon in the deck aside from Dedenne-GX and Jirachi. Not only that but it can help get Pokémon or energy in the discard easier.

Acro Bike (CLS; 178)

These will give the deck a little more consistency while at the same time assisting in discarding energy and Pokémon easier.

Pokemon Communication (TM; 196)

Another card that can help get Inkay out faster or any Pokémon in general.

Custom Catcher (LT; 231)  

I went with 3 of these because a lot of games you really only get to use 2 of them successfully. If you open with them then they are almost wasted. By having 3 you can still get a combo off or use one for the draw just in case. The deck can do heavy snipe damage with Naganadel-GX so not having access to Custom Catcher isn't the worst.

4 Switch (PRC; 163) /2  Escape Board (UPR; 122)

I recommend these 6 cards in any given Malamar build going forward. Both Switch and Escape Board can get around status effects and make it easier to go in and out of attackers.

Viridian Forest (TM; 156)

I think 3 Viridian Forest is the play because it acts as three things in the deck. First, it can search out your Basic Energies. Secondly, it can help discard your Psychic Energy so you can abuse Malamar. Thirdly, you can also discard any Pokémon GX or EX so that Mewtwo & Mew-GX can have them ready in the discard to copy their attacks.

Psychic Energy (SUM; 162) /3  Fighting Energy (GRI; 169)

I felt 7 Psychic and 3 Fighting Energy was plenty enough to get attacks going. Three Fighting Energy you just need to make sure to use them wisely is all. Worst case you still have Dragonite-GX to take one hit KO's which doesn't need Fighting Energy anyway.

Other card options

Marshadow & Machamp-GX

Great card against PikaRom and DarkBox as they have a weakness to Fighting types. It's first attack, Revenge can take out a PikaRom. If you set up Linear Attack against Dark Tag Team attackers then Revenge finishes them off. Then you can transition into its 2nd attack, Hundred-Blows Impact which does a solid 160 damage but with x2 weakness that's more than enough to take out another Dark Tag Team attacker.

Espeon & Deoxys-GX

Not that much a fan of this card as I think it's weak aside from its GX attack which isn't even that great. Though it does help set up KO's with Calamitous Slash.

Gengar & Mimikyu-GX

This card usually comes out of nowhere when the opponent doesn't expect it. Shutting off your opponent's Trainers for a turn can be crucial for setting up a big one-hit KO.


I thought about adding a 1-1 line in the deck just to have the attacking option to one-hit KO a PikaRom. However, it's GX attack is what intrigues me the most because for a single Fighting Energy it can one-hit KO a PikaRom with ease and take down a 6 energy ReshiZard or anything with a handful of energy attached to them. Its ability is also useful against Basic attackers which can come in handy.


Shutting off weakness on Mewtwo & Mew-GX can come in handy especially against heavy Giratina Spell Tag decks or any attacker that would otherwise have the potential to one-hit KO Mewtwo & Mew-GX because of its Psychic weakness.

Mew UNB 76

Great against PikaRom to deny it's Tag Bolt GX on sniping the bench. However, if it gets to that point you should be able to either already one-hit KO it or if not then discard it with GG End GX.

Mimikyu GRI 58

Copying an attack that would otherwise take multiple prize cards for the prize of 1 is very good. However, I'm not a fan of Mimikyu and space is tight as is.

Erika's Hospitality/Sightseer/Hapu

Other supporter draw options, though I still think Lillie and Cynthia is the way to go. However, both Sightseer and Hapu can help get Psychic Energy and Pokémon in the discard easier.

Spell Tag

These can help set up KO's with Calamitous Slash, however, I don't think they are needed to pull off one-hit KO's.

Reset Stamp

Putting the opponent's hand size down fewer can come in handy, however, I just don't like seeing Reset Stamp early on as I feel it's a dead card. Plus the deck doesn't have a way to automatically find it when needed most unless you find it off Jirachi or play more than 1 copy which also seems bad.

Cherish Ball

Great ball card that can search out GX Pokémon. However, in this build, I don't see it being too needed since the deck already has plenty of draw and search cards.

Closing Thoughts

That will conclude this article on Mewtwo & Mew-GX/Garchomp & Giratina-GX/Malamar. It's my top choice going into Worlds at the moment as I said. I think it has solid matchups all-around given at how many different attacking options the deck has. I'll be interesting to see who and what ends up winning Worlds this year. If you see me at Worlds don't be shy and stop by and say hi.

If you want to help support my team, be sure to check out Team ARG's Pokémon page on Facebook: "Team ARG Pokémon-TCG." There you can keep up to date with all the players on the team. Also, don't forget to check out to pick up some awesome dice and GX markers. They also have Ability Markers for sale so be sure to pick some up if you haven't already.

If you are interested in taking coaching lessons from me then feel free to either PM me on Facebook or on Twitter. My Twitter handle is below if you want to follow me for when I post lists and other exciting news or if you want to reach me that way.

If you have any questions, then please feel free to leave me a comment below or message me on Facebook. I'll be sure to get to them as soon as possible.

As always, if you enjoyed reading this article, then please consider giving it a thumbs up. If you want to see a specific type of article or topic next time, don't hesitate to give me ideas below, and I'll consider them. As always, keep an eye out for more articles to come. Until next time!

-Twitter @Jose_MarreroTCG

[+19] okko


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