10/05/2017 by Jose Marrero
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Table of contents
Hello, 60cards readers! This time around I'll be discussing two strong plays for the upcoming Daytona Regional Championships this weekend, which many of you know will be in the Expanded format. With the conclusion of Hartford Regionals last weekend, which was Standard gives little to no time for players to transition over to Expanded as Daytona is right around the corner. The first of two decks I'll be analyzing is Brad Curcio's League Cup winning Necrozma-GX/Garbodor list, which is a couple cards shy of his (Top 32) and Azul's (Top 64) Fort Wayne list. Brad's list I feel is a great starting point for the deck in general, which is why I'll be discussing his list. I know many top players have Necrozma-GX/Garbodor on their radar and for good reason, which I'll go more in-depth soon enough. There was a recent Special Event in Bilbao Spain, which was played in the Expanded format and actually two Necrozma-GX/Garbodor decks were in Top 16 with one making it into the Top 8. This should prove to you that the deck in question is very much playable and can net you a comfortable finish if you pilot it correctly.
Next, I'll follow up with my own personal list on Seismitoad-EX/Golisopod-GX, which is pretty similar to that of the list both Enrique Avila (Top 32) and Cody Walinski (Top 16) used at Fort Wayne Regionals. I did, however, make a couple of my own changes so shout out to Enrique and Cody on providing the initial list. I've always been a fan of Seismitoad-EX. Ever since it's release about three years ago I've been playing Seismitoad-EX in a number of decks, for example, paired with Giratina-EX, Yanmega, Crobat, and now with Golisopod-GX. Item lock, I personally feel is extremely powerful in the current meta, which is why it's my top choice going into Daytona Regionals this weekend. Make sure you check out the list I'll be presenting because it has some crafty spice going for it. Most players that do end up playing Golisopod-GX will likely pair it with Garbodor. This is because the Garbodor variant has had a lot more success than the variant with Seismitoad-EX. This could just mean that players much rather have a stronger backup attacker or simply that players haven't realized how valuable Seismitoad-EX in conjunction with Golisopod-GX is. Seismitoad-EX gives you an improved Night March matchup, which will surely see a resurgence in play after Michael Pramawat's Fort Wayne Regional win with the deck.
With that said, let's take a closer look at Brad Curcio's Necrozma-GX/Garbodor list.
- 4x Trubbish
- 2x Garbodor
- 1x Garbodor
- 3x Tapu Lele GX
- 1x Necrozma GX
- 1x Drampa GX
- 1x Turtonator GX
- 1x Oricorio
- 3x Professor Sycamore
- 3x N-supporter
- 1x Acerola
- 1x Colress
- 1x Brigette
- 1x Teammates
- 1x Guzma
- 1x Lysandre
- 1x Ghetsis
- 4x VS Seeker
- 4x Ultra Ball
- 3x Muscle Band
- 1x Choice Band
- 3x Float Stone
- 2x Rescue Stretcher
- 1x Field Blower
- 1x Computer Search
- 3x Dimension Valley
- 7x Psychic Energy
- 4x Double Colorless Energy
Like I said, the list above is Brad Curcio's so a huge shout out to him for providing the initial list. First, let's go over the general concept of the deck, then I'll talk about most of the cards one by one so you know why each card may have been included. You may be asking well why is the deck called Necrozma-GX/Garbodor when the deck only plays one Necrozma-GX? Well, that is a great question. This is because the deck thrives on Black Ray GX to be effective in which you then attack with Garbodor to finish things off with Trashalanche. Shutting off Black Ray GX makes the deck a lot weaker. I can see a second inclusion of Necrozma-GX in case it's prized because like I said it's a big part of the deck's success. However, if prized then Garbodor on top of the other attackers, which I'll get into should hold their own until you fish Necrozma-GX out of the prizes. You can set up your game plan either which way. Whether it's going aggro Garbodor first then transitioning to Necrozma-GX, or vice versa. It all really depends on what deck you're facing up against on which approach is best to go with first. Now that you know what the general concept of this deck does, let's now take a closer look at the Pokémon and why they were potentially included starting with Trubbish. As you can see, Brad opted to play all four copies of the Tool Drop Trubbish. What this means, if your a newer player is that the Trubbish above once was it's own deck as the main attacker. However, now the deck has Garbodor but at the same time, Trubbish can be used as an attacker as well. This is because of its attack Tool Drop, which does 20 damage for each Tool attached to all Pokémon on the field including your own. The main reason this attack, and deck is so powerful is that of Dimension Valley, which makes this deck a force to be reckoned with.
Dimension Valley makes Trubbish attack for a single Psychic Energy as well as Tapu Lele-GX. More importantly, Dimension Valley makes Necrozma-GX's Black Ray GX attack only need a single Double Colorless Energy to use. An attack that does 100 damage to each of your opponent's Pokémon EX and GX for just a Double Colorless Energy will put tons of pressure on your opponent. Now, moving onto Garbodor you can see Brad decided to play three copies with two of them being Trashalanche, and the other being Garbotoxin. Trashalanche is very powerful in both Standard and Expanded, which is why you see a number of decks playing them. In Expanded, Trashalanche is more effective because there is a wider range of cards that are items that a lot of decks play. Some of these items are Ace Specs, Dark Patch, and even Battle Compressor. As for Garbotoxin in Expanded, there are plenty of decks that get shut down if you shut off their abilities, which is another reason why this deck is probably in a lot of the top players top three choices. The deck plays so many one of supporters. Because of this, at least three Tapu Lele-GX is ideal especially since you want to stay as consistent as possible without clogging the deck with nonsense. Talking about Necrozma-GX some more you can see it has an ability called Light's End, which prevents all damage done to Necrozma-GX by Colorless Pokémon, namely M Rayquaza-EX, and Drampa-GX. This ability can assist you with stalling for a couple turns so that you have enough time to set up other attackers.
Necrozma-GX's first attack, Prismatic Wave doesn't do too much damage. Usually right after you use Black Ray GX you want to get Necrozma-GX out of harm's way as soon as possible. This is because it's vulnerable to other Psychic-types namely Garbodor. I noticed from seeing both of Brad's lists that he kept Drampa-GX in the deck. Drampa-GX's versatility means you can include it in any given deck as long as it plays Double Colorless Energy. Righteous Edge can aid in discarding opposing Double Colorless Energy or even Rainbow Energy. Berserk, on the other hand, can take one hit KO's on Pokémon EX or GX with at least 170-180 hit points assuming Drampa-GX has either a Muscle Band or Choice Band attached to it. As for Big Wheel GX, you may not ever use it unless in dire need. Otherwise, Black Ray GX is the ideal GX attack so make sure to use your GX attack wisely. Now, Turtonator-GX is a new inclusion in Brad's list since Fort Wayne. This is particularly due to the deck's toughness against Golisopod-GX. Turtonator-GX having 190 hit points puts the Golisopod-GX player in a troublesome situation because they can't one hit KO Turtonator-GX. Shell Trap can deal 20-100 damage per turn while threatening 80 more damage if you hit into Shell Trap. Other than the use of Shell Trap, Turtonator-GX in this deck isn't that useful. Now, the last Pokémon inclusion is none other than Oricorio, which can take advantage of Dimension Valley since it's a Psychic type. It's attack, Supernatural Dance is mainly to help fight against Night March decks. Oricorio can be used multiple times if you recover it after it's KOed which it will likely be on the following turn, but that's okay if you're taking multiple KO's at a time. That's it as far as the Pokémon in Brad's list goes. As you can see every Pokémon I discussed have their own merits and have their place in the deck for good reasons.
Hopefully, I was able to provide enough detail on Brad's Pokémon counts and inclusions. Moving onto the supporters now and right off the bat, we can see Brad played three Professor Sycamore/Juniper as well as three N. It's odd seeing three and not four copies of Professor Sycamore/Juniper in this type of deck, however VS Seeker you can use in Expanded so you can get away with it. Garbotoxin shutting off abilities is crucial to a part of the deck's success so with a late game N in conjunction with Garbotoxin you can make it an even higher chance of your opponent bricking for a turn or two, which can ultimately lead to stolen games. Acerola if not AZ I feel should be in most if not all decks in Expanded. I would definitely recommend playing one or the other. Turtonator-GX, Drampa-GX, and even Necrozma-GX can benefit from Acerola, which can be clutch for saving them while still dishing out damage at the same time. By doing so, this game plan will surely make it more difficult for your opponent to take prizes in the long run. I'm sure many players couldn't wait to use Colress again in Expanded. Netting more than six cards, which N wouldn't have done otherwise is always a pleasant feeling. Colress can potentially ditto Big Wheel GX in a sense because they both can net you ten cards depending on the circumstances. There may be times where you may open with Colress and unfortunately would have an undersized bench. However, a lot of times Colress will net you just as much as N will or in a lot of cases even more. A turn one Brigette is ideal for this deck to pop off. By playing at least three copies of Tapu Lele-GX you shouldn't struggle to achieve this. You want to make sure you have enough Trubbish on the board to give you options later on.
Brigette can also catch hold of all the GX Pokémon as well as Oricorio. Teammates in this deck can do wonders too as it lets you grasp any two cards from your deck if one of your Pokémon were KOed last turn. Brad, as you can see, went with a 1-1 split of Guzma and Lysandre, which makes complete sense in a deck like this because there may be times where your active attacker may not be taken down thus making Lysandre more viable at the time than Guzma. Brad's list only plays three Float Stone so you may not be able to afford to Guzma at times if your opponent plays multiple Field Blowers. Now, Ghetsis is a stealthy addition to this deck because normally when a player sees Ghetsis in a deck It's in a deck that can item lock. However, this deck doesn't have any item lock going for it, but then again Ghetsis can be crucial against decks such as Turbo Darkrai-EX and even Blastoise no matter if you play item lock cards or not. Even if Ghetsis buys you one turn, it may be just enough to turn the game into your favor. You never know when a clutch Ghetsis will catch your opponent off guard knowing you don't play item lock cards. Eliminating your opponent's mid to late game VS Seekers can be game-changing. Brad's Tools of choice to add damage modifiers are three copies of Muscle Band and one copy of Choice Band. It may seem odd playing more Muscle Band over Choice Band, however in Expanded, it's necessary because a lot of decks in Expanded aren't EX or GX heavy and if they are they have other attackers as well.
Not to mention, Trubbish can attack the first turn, which makes it a superior attacker going second. The auto 20 damage that Muscle Band provides no matter what Pokémon you're attacking makes Muscle Band more flexible. Muscle Band essentially adds 40 damage alone, which is why it's the preferred bonus damage Tool for the deck. Brad still played one Choice Band in case the extra 10 damage warrants itself. As for Float Stone, they are mainly to abuse Garbotoxin, but at the same time if needed, to retreat Turtonator-GX because of its hefty retreat cost. I like the two Rescue Stretcher over any Super Rod because you're mainly attacking for one energy at a time anyway so you shouldn't have trouble finding or running dry on energy. It's important to use Rescue Stretcher's first effect to get immediate threats on board. Brad only played a single copy of Field Blower, which may contradict the deck, however you have to remember that Trubbish thrives on Tools being on the board to dish out damage so you want Tools in play as long as possible. Unless you know for a fact that Trashalanche will do more damage. Computer Search is Brad's Ace Spec of choice, which is a no-brainer especially since it can search out Dimension Valley and even energy cards. The energy count at seven Psychic and four Double Colorless seems pretty normal, so let's move onto other card options you can run in this deck.
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