08/29/2017 by Caleb Gedemer
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Hey everyone, it’s been a minute since we met last. I did not fare well at Worlds this year, heading home with an abysmal 2-2-2 record, so I did not qualify for the second day of competition. At the Anaheim Open, however, I went 6-0-2 in swiss but immediately lost in the Top 12 cut the next day. I’m already sitting at 80 Championship Points and am well on my way to my sixth consecutive qualification to the World Championships!
The next big tournament on my plate is a Regional Championship in Fort Wayne, IN. This tournament will be conducted in the Expanded format, so that’s the format I’ve been testing the most lately, and with that, the one that I’m the most knowledgeable about going forward.
The format generally is wide open, but there’s a gap of two sets that have been released since the last major Expanded tournament, so there is a lot that’s unknown and untested.
Today, I’ll cover a deck that has some carryover from the Standard format and is fresh off a finalist placing at the World Championships! Golisopod-GX/Garbodor is the deck, and it gets some great tools from the Expanded format. Let’s get started, shall we?
Table of contents
Golisopod-GX can do a lot of damage on its own, since First Impression is such an incredible attack. Doing 120 damage turn after turn with minimal effort is enough to get an opponent concerned, but also it is going to force them into some awkward situations concerning Items. Garbodor with Trashalanche can really feed off that, which makes it a great partner with Golisopod-GX. The two of them in conjunction make a very Energy-efficient basis, which can pack a serious punch for minimal effort.
Ability lock is a force to be reckoned with in the Expanded format, so Garbotoxin will be influential. Golisopod-GX has type advantage over a popular Pokemon, Seismitoad-EX, which is an amazing built-in bonus. As a non-EX/GX Pokemon, Garbodor can trade with many of the popular decks in Expanded, such as Night March. Golisopod-GX is generally very hard to take a one-hit knockout on in the early game, so that can be your go-to option to start.
Along with Tapu Koko, you can set up knockouts on other popular Pokemon in the format, like Darkrai-EX and Yveltal-EX. The best part about the concept is the fact that Blend Energy ties it all together, as it counts as both Grass and Psychic type, fitting the attack requirements for both Garbodor and Golisopod-GX. The two attackers in conjunction form a true powerhouse.
Golisopod-GX / Garbodor
- 4x Wimpod
- 3x Golisopod GX
- 1x Tapu Koko
- 2x Tapu Lele GX
- 4x Trubbish
- 1x Garbodor
- 3x Garbodor
- 1x Field Blower
- 1x Heavy Ball
- 2x Rescue Stretcher
- 1x Scoop Up Cyclone
- 4x Ultra Ball
- 4x VS Seeker
- 2x Acerola
- 1x Brigette
- 2x Guzma
- 1x Hex Maniac
- 3x N
- 3x Professor Sycamore
- 1x Teammates
- 1x Choice Band
- 4x Float Stone
- 1x Muscle Band
- 4x Blend Energy GRPD
- 3x Double Colorless Energy
- 3x Grass Energy
4 Wimpod BUS
This is your best starter in the deck, and it also just so happens to be the pre-Evolution of your main attacker. For both of those reasons, it makes the most sense to play four copies of the card.
3 Golisopod-GX BUS
You’re never going to need four Golisopod-GX in a game, since you won’t have the opportunity to give your opponent eight Prizes. At most, you may only let two get knocked out in a single game. With Acerola and Scoop Up Cyclone, however, that may never even happen since you’ll be healing frequently, anyways. Everything taken into consideration, three is a good count, and four would be unnecessary.
1 Tapu Koko PR
Flying Flip is a great attack in matchups where you want to set up easier Knockouts. While First Impression is a splendid attack, 120 damage can fall short of numbers you want to hit a lot of the time. After a Flying Flip or two, though, you can be taking knockouts with First Impression, as long as you have a Choice Band, on Pokemon-EX/GX, in many cases. Having one is just fine, since you won’t use it every game. At worst, it’s a great Pokemon to promote after using a Guzma, because of its free retreat.
2 Tapu Lele-GX GRI
As is the case in many decks, two Tapu Lele-GX is just enough to make things consistent enough to operate in this deck. I wouldn’t play more than two copies, since they eat up valuable Bench space that is generally better served as a spot for a Garbodor or Golisopod-GX line.
4 Trubbish NVI
Pretty much every deck that includes Garbodor as an attacker should be playing four Trubbish. This deck is no different. The Trubbish from Noble Victories is the best one to play, since if you’re in a jam, you can use Garbage Collection to put an important card from your discard pile on the top of your deck. The Trubbish from BREAKpoint could possibly be slightly better, but I’ll have to do more testing to determine how many instances of when either card is more useful than the other.
1 Garbodor LTR
Garbotoxin is a powerful effect, and having the option to use it in a deck playing Trubbish is something you don’t want to pass up on. While some lists opt to play two copies of the card, I like having more outs to the Trashalanche Garbodor, since its attack is so amazing. I like the Legendary Treasures Garbodor more than the newer BREAKpoint one since if your opponent were to copy its attack with something like Zoroark’s Foul Play, the effect on you would be less impactful. While that probably will never happen, the attack cost is also easier to fulfill, but again, that likely won't matter.
3 Garbodor BUS
Trashalanche is a great attack in almost every matchup, so having more outs to it is important. I like three of these, as I already stated and have yet to see reason to change.
1 Field Blower
While Golisopod-GX might be your main attacker in this deck, don’t forget that Trashalanche still exists. Having a medium to fuel it by scraping some of your opponent’s Items always is nice, and that’s why I like to play a Field Blower. Startling Megaphone could also be better in Garbodor decks in Expanded, since it can clear more Tools at once, but that remains to be seen so far. After more games, I might have a better answer to that question. I like the fact that Field Blower can remove a Stadium card, since things like Parallel City can be very annoying to deal with.
1 Heavy Ball
Many of the cards in this deck can be fetched with Heavy Ball: Garbodor, Golisopod-GX, and Wimpod. Since it has so many uses, it makes for a great inclusion in this deck. While it’s solid, it’s one of the more luxurious cards in this list, and something that I’ve considered removing for something else.
2 Rescue Stretcher
Having more than just three Garbodor is very useful in many matchups, that’s why I have included two Rescue Stretcher. Decks like Night March will put you in a situation where you’re trading attackers, and you’re going to want to have as many Garbodor as possible to keep up with the heat that your opponent will be bringing. Two copies of this card might be one too many, and that’s something I’ve been considering switching up.
1 Scoop Up Cyclone
I am almost certain this is the best Ace Spec for this deck to play. You can pick up a Golisopod-GX all at once, no questions asked, which is absolutely amazing. This deck already plays Acerola, as you’ll see in a bit, so the scoop up effect is definitely powerful. It also serves as a way to fuel First Impression, which can be incredible. Computer Search would be the next Ace Spec I’d consider, but Scoop Up Cyclone has seemed better overall in testing.
4 Ultra Ball
Here we have a no-brainer!
4 VS Seeker
Three VS Seeker is fine in my cases, but since this deck wants to use Acerola and Guzma frequently (which I get to soon), having more outs to those Supporter cards is very important, so four VS Seeker is the baseline for this deck.
Having a way to switch around your Golisopod-GX to fuel First Impression is ridiculously important, and healing them is almost equally important. Most attacks won’t be able to finish the 210 HP Golisopod-GX, and that said, you’ll get a lot of use out of multiple copies of Acerola.
Brigette is the first major building block for this deck. Your first turn play will almost always be playing a Brigette. Sometimes you’ll have Brigette in hand immediately, other times you might have to play an Ultra Ball to get a Tapu Lele-GX and then use Wonder Tag, or many you’ll just have the Tapu Lele-GX in your hand right away! One of these is all you’ll need, since you won’t use it much after your first or second turn as the game progresses. Having two could be nice for Prizing issues, but I see that as a luxury, personally.
Guzma, like Acerola, is a way for you to switch your Golispod-GX from the Bench to the Active position. Not only that, but it’s a great card in general to take down important Pokemon in the Prize race. Having two instead of Lysandre instantly makes sense in this deck, since you have the First Impression requirement to fulfill a lot of the time. Additionally, you’re working with a lot of higher Retreat Pokemon, so having a way to switch is awesome. You’ll see more about it soon, but with four Float Stone, playing two Guzma makes more sense than using Lysandre, or some kind of split between the two.
1 Hex Maniac
I like Hex Maniac as a way to get a Tool card on a Garbodor against a Trevenant BREAK deck. Even if your opponent activates Forest’s Curse, you can then get a Tool down and activate Garbotoxin. Additionally, in situations where you can’t quite get Garbotoxin online, Hex Maniac is a sweet option to prevent your opponent from using Abilities in the matchups that it matters in. One is all you’ll need, since there are better Supporters to play a lot of the time.
Using N frequently can get your opponent to play more Item cards, so N is always good in decks that use Garbodor with Trashalanche. Instead of three, I’ve considered a Colress, or even a fourth Professor Sycamore. This count is flexible, since N isn’t as powerful of a card in the Expanded format, where a lot of decks are able to thin themselves out quickly to mitigate the power of dropping a hand size to smaller numbers.
3 Professor Sycamore
Hard draw is a must in any deck, and I’ve found this number to operate well. As I just mentioned, a fourth Professor Sycamore could have some use, so that’s something to think about when testing this deck.
Teammates is very good in this deck when you’re paired against something like Night March, since you’re going to be going back and forth exchanging attackers. Sometimes you only need one card, like say, an Energy, and Teammates can get you just that. One is fine, since you won’t really use it until your opponent starts taking Knockouts.
1 Choice Band
I have one of these, and one Muscle Band (which I cover right below), as damage modifiers. You won’t always want to have one of these down, since Float Stone can be better a lot of the time, so one of each has been working fine for me. You can pick and choose which is better, depending on the situation.
4 Float Stone
Four of these is a must in this deck, since it’s a great card to play on a Golispod-GX so you can Retreat it to the Bench for a different one, and then use First Impression for big damage. Additionally, it’s nice to have higher odds to draw one early so you can activate Garbodor’s Garbotoxin. Having the option to Retreat for nothing is amazing in any situation, so when you’re wanting to move your Pokemon around, look no further.
1 Muscle Band
Here’s the other damage modifier in this deck, and I like one of them for when you’re attacking non-EX/GX Pokemon. Everything bit of damage counts, so this is a nice card to have a lot of the time.
4 Blend Energy GRPD
Here’s why these two cards make so much sense together. This Energy card can count as both Grass and Psychic types, so you can play it to cover the attack costs of both Garbodor and Golispod-GX. Having four is obvious, since it is the Energy card with the most utility in this deck.
3 Double Colorless Energy
Double Colorless Energy is still good to have in this deck, but it’s not something you need all the time like in a different Garbodor deck. Once in awhile you’ll want it to use Tapu Lele’s Energy Drive, or even Golispod’s Armor Press or Crossing Cut GX. Most of the time you’ll be attaching a Blend Energy or Grass Energy, so a lower count of three of this card is just fine. I haven’t been wanting more in my testing.
3 Grass Energy
Golisopod-GX is the attacker you start off with, so having Grass Energy to open the game is nice. I have considered Rainbow Energy in its place, or even a Psychic Energy split with Grass Energy, but for now, I have the straight up Grass typing. I haven’t found the need for more than three so far, so that’s where I’m at right now.
Fire or Darkness Attacker
Right now I haven’t had any luck finding one that fits in the deck, but with Blend Energy GRPD providing the necessary Energy for one of these attackers to work in this deck, it’s worth browsing the card pool to see if there’s anything out there that would make sense.
This draw Supporter can get you a ton of cards, and it should always be a consideration for every Expanded format deck. I think taking out an N could be a potential place to start looking for a cut.
Instead of running Grass Energy, you could switch over to Rainbow Energy. While the 10 damage placement is basically meaningless, it would provide you with another way to fuel both Garbodor’s and Golispod’s attacks for a single Energy card that works universally. The only problem I can see with that change is the impact it would have when facing a Giratina-EX deck. Chaos Wheel would render your Energy pool completely useless, as you wouldn't be able to attach any of them to any of your Pokemon, which would put you in a real bind.
- 2 Very Favorable
- 7 Favorable
- 3 Slightly Favorable
- 5 Even
- 3 Slightly Unfavorable
- 2 Unfavorable
Accelgor / Wobbuffet | Very Favorable
I don’t expect Accelgor decks to be hanging around in the Expanded format much longer, but nonetheless, they do deserve a mention on this matchup section of this article. Guzma is the death sentence for the archetype, as it allows any old player to have a way to get out of the debilitating Paralysis Special Condition. The entire idea of any Accelgor deck is built around Paralysis being incredibly strong, but as mentioned, Guzma puts a real wrench in that.
To make things worse, Guzma can also switch an opponent’s Pokemon, so you’ll be free to pick off Accelgor before they can even attack. That concept, again, is very bad for Accelgor players, since the whole strategy of the deck is to use Deck and Cover and then promote a walling Pokemon that can take a hit or two while you continue your barrage of Paralysis-inflicting attacks.
To make this matchup a near-autowin, you could include a copy of Virizion-EX, but with the inclusion of Acerola and Guzma, that would be very redundant. Garbodor is also a formidable attacker in this matchup in the late game, since Accelgor decks require a lot of Items to set up, like Level Ball. Overall, this matchup is going to be a blowout against Accelgor variants.
Aerodactyl / Talonflame | Favorable
I don’t really know how this archetype ever came to be, since I don’t think it’s very good. It’s very gimmicky, and loses outright to Item lock decks. Either way, assuming it’s running well, you’re going to have a very favorable matchup against it. Not only will your opponent be unable to take a one-hit Knockout on a Golisopod-GX, your opponent’s deck burns Items like no other, so Garbodor will be an absolute beast in the late-game.
Aerodactyl is a weaker attacker, as is Gallade. While your opponent will also be using non-EX/GX Pokemon, you’ll be able to have the advantage since you can chain Acerola on a Golisopod-GX to repeatedly heal and avoid Knockouts.
To finish things off, like I said, Garbodor can be very powerful and you can simply trade one for one Prizes with your opponent until you win the game. Talonflame is the only real annoying component of your opponent’s deck, since you cannot one-shot it with First Impression. Either way, the only way I could really see you losing this matchup is if you get off to a slow start and allow your opponent to take a few Prizes before you thoroughly set up.
Archie’s Blastoise | Favorable
This deck is pretty much forgotten in the Expanded format, but if it were to make an unheralded resurgence, it would be in a world of hurt from Golisopod-GX. Most of the deck’s main attackers all have a Weakness to Grass, so things will be very rough when trying to get a win. Not only that, but Garbotoxin creates some serious problems, and Trashalanche can be doing insane amounts of damage in the late game, since any deck utilizing the Archie’s or Maxie’s engine is bound to but spitting out oodles of Items.
A loaded up Keldeo-EX can also be taken down with ease by a Tapu Lele-GX, as your opponent will need a total of eight Water Energy on a Keldeo-EX to take a one-hit Knockout on a Golisopod-GX, without any damage modifiers of any kind. In return, you can just use Energy Drive for the minimal attack cost for a one-hit Knockout, in case you’re in any sort of bind searching for other attackers.
I am tempted to even put a “Very Favorable” tag on this matchup, since there’s so many things that are going right for you against a Blastoise deck, but I’ll hold back since your opponent’s deck is very fast and could blow you out of the water if you had slow enough of a start and were unable to get anything going.
Carbink BREAK / Zygarde-EX | Favorable
In this matchup, again, you’ll be at a huge advantage because of your opponent’s convenient Weakness to Grass. While most versions of the deck play Focus Sash, you can remove it with Field Blower, and go to town. Additionally, they usually play a lot of Items, so in the late game Garbodor will be very powerful.
I don’t expect this deck to be very popular anymore, as it just seems generally underpowered against the rest of the field in general. Even if Focus Sashes do stick, you can pick up your Golisopod-GX after taking a big hit to heal and then start from scratch when attacking.
Your opponent’s deck doesn’t pack many ways to deal one-hit Knockouts, as it’s more of a scrappy deck that builds up damage as it goes, all the while using disruption techniques to bring things closer on paper. Overall, you shouldn't be losing this one too often.
Darkrai-EX / Dragons | Slightly Favorable
This deck is flying a bit under the radar these days, as it’s a bit overshadowed by it’s big brother, Turbo Darkrai-EX. The Dragons of the format still are solid attackers, especially Giratina-EX. Against this deck, Giratina-EX can be bothersome. You should be able to get at least one Special Energy down before Chaos Wheel hits, assuming your opponent goes that route. From there, though, you’ll still have three Basic Grass Energy, which is part of the reason they’re still good (as opposed to playing three Rainbow Energy), to attack with under Chaos Wheel lock.
Golisopod-GX should be your opening attacker, and your opponent more than likely won’t be able to take a Knockout on it for a while. In the late game, Garbodor probably will be doing enough damage to take one-hit Knockouts, unless deck lists drastically change or your opponent plays very conservatively.
Darkrai-EX can take one-hit Knockouts after a few turns, which can be scary. Try to attack with Golisopod-GX as early as possible, so you can avoid the big Knockouts that are sure to come. Get as much use out of Golisopod-GX as quick as possible, so you don’t give your opponent two Prize attackers in the late game. Also, remember that Crossing Cut GX with a Choice Band is enough to take a one-hit Knockout on a Darkrai-EX, provided it doesn’t have a Fighting Fury Belt attached. Even if it does, though, you can simply play a Field Blower to remove it, and then take your big Knockout. This matchup is generally close, but you are favored overall.
Eelektrik / Raikou | Favorable
Garbodor with Garbotoxin is the reason this matchup is favorable. Eelektrik decks rely on Dynamotor, and without it, the Prize trade will be very much in your favor. Additionally, with Garbodor, you can stop Raikou’s Shining Body Ability, and because of that, First Impression will be able to deal one-hit Knockouts, provided your opponent doesn’t also have a Fighting Fury Belt on his or her Raikou.
Garbodor can do a lot of damage in the late game, too, with Trashalanche, since Eelektrik decks burn a lot of Items with Battle Compressor, Level Ball, and such, in the early game. Raikou can deal big damage, but for the most part, it’s a deck that relies on two-hit Knockouts. That said, you can use Acerola lots and lots to heal Golisopod-GX, and get ahead on Prizes since you’ll be attacking more than your opponent.
As long as you can get First Impression going, and Garbotoxin online, this matchup will be a breeze. Trashalanche in the late game will be amazing, too. Don’t forget that Acerola is going to get your Golisopod-GX attacking for much longer, too!
Greninja BREAK | Very Favorable
Greninja BREAK decks have been getting some hype since their archnemesis cards of Archeops and Forest of Giant Plants have been banned in the Expanded format. Both of those cards created degenerate combinations that rendered the Greninja deck inferior to most of the format. Now without those two major problems, the frogs are able to get set up and get to work. All of this said, however, Golisopod-GX is one of the best Grass Pokemon out there that remains standing. As a Stage 1, it can be set up quite easily. Greninja’s Grass Weakness has been the bane of its existence in many ways, and in this matchup it’s no different. First Impression will do serious work on the poor froggies.
Garbodor with Garbotoxin can make things even worse, and it is a reality that this matchup seems as bad as it is on paper as it really is in practice. Greninja can make things interesting if it can take down Garbotoxin and establish multiple BREAK in play, but that’s a hard task when Golisopod-GX can put on so much pressure as quickly as it can.
Between the inherent Grass Weakness that Greninja bares, and the Ability-locking power of Garbotoxin, this matchup is very easy for Golisopod-GX, and Greninja will have an uphill battle trying to win every time.
M Gardevoir-EX | Even
M Gardevoir-GX plays Max Potion in the Expanded format, so you and your opponent will have very similar strategies. If you can get Garbotoxin online, you’ll have an easier time winning since that will kill of most of your opponent’s draw engine. Aside from that, your opponent’s damage can be offset with your own Acerola, and it will become a battle of who can heal the most damage. In the late game, Trashalanche can do a lot of damage, so be on the lookout for that.
M Manectric-EX | Even
This matchup also is very similar to that of M Gardevoir-GX. Your opponent will either be playing Acerola themselves, or Max Potion, and it’ll be a strange exchange of attacks. Since you’ll both be healing off your opponent’s attacks, in the late game, depending on how many Items your opponent has used, you may be able to do some big damage with Garbodor.
M Rayquaza-EX | Slightly Favorable
M Rayquaza-EX is a notoriously fast deck, and with that, come a lot of Item cards. Trashalanche will be huge in this matchup, since Golisopod-GX isn’t as strong of an attack, since with a Sky Field down and seven Pokemon, a M Rayquaza-EX can take a one-hit Knockout on it with Emerald Break. Using Golisopod-GX early can still be a solid strategy, as you could pick off some Shaymin-EX to get ahead on Prizes. Once your opponent plays enough Items, then you can swamp him or her with Trashalanche.
Night March | Even
Golisopod-GX will be very difficult for your opponent to knock out in the early game, because of that, you should go straight for First Impression as your attack of choice. Armor Press is also solid, as it can make knockouts even harder for your opponent to come by. Trashalanche will trade well with Night March, and you can hope that your opponent plays down some Pokemon-EX/GX so you can get ahead on Prizes yourself.
Primal Groudon-EX | Favorable
Primal Groudon-EX has a glaring Weakness to Grass Pokemon, so again, like in many of your matchups, you should be favored since you can do so much damage so quickly. Focus Sash can be bothersome, but the pressure you put on immediately can be overwhelming. If you go first and get the turn two Guzma knockout on the Groudon-EX that your opponent is powering up, the game might be over right there, since you’ll be able to replicate that play every turn after if your opponent tries to set up yet another Primal Groudon-EX.
Rainbow Road | Even
Xerneas can take lots of one-hit knockouts on your Golisopod-GX with ease, but at the same time, if you can get Garbotoxin online, First Impression will still be your attack of choice. It will be quite difficult for your opponent to take a one-hit knockout with their Abilities locked down, so that will be your go-to play. As with any matchup, Garbodor will be your best attacker in the late game, and coupled with some clutch N plays, you might be able to secure a victory in this incredibly close matchup.
Sableye / Garbodor | Slightly Unfavorable
This matchup is very strange. Your opponent will be under a lot of pressure constantly, but he or she will also be able to remove your Energy cards with all of their disruption cards. If you can use Field Blower to remove your opponent’s Life Dew from Sableye, you can get some crucial Prizes that you’ll need to win. In this matchup, I would recommend Benching as few Pokemon as possible, quite possibly just two Wimpod, and perhaps a single Trubbish once your opponent starts playing lots of Items. If you do that, then there will be fewer Pokemon that can get trapped in the Active, and you should have a better shot at winning the game.
Seismitoad-EX / Crobat | Favorable
This matchup is a lot better than the one below, as Seismitoad-EX is your opponent’s main attacker. Golisopod-GX with Acerola is amazing in this matchup, since you can offset your opponent’s damage that he or she is able to muster, and also prey on the Grass Weakness typing that Seismitoad-EX bears. As long as the Item lock doesn’t get the best of you, you should win this matchup handily.
Seismitoad EX / Giratina-EX | Slightly Unfavorable
I can’t say with resolute certainty that this matchup is what I say it is, because it’s been strange in my testing. Giratina-EX and the slew of disruption cards that your opponent will be playing are very challenging obstacles to overcome. At the same time, though, if your opponent uses Seismitoad-EX to attack with, you can immediately punish it with Golisopod-GX and Acerola loops. It can depend a lot on how your opponent chooses to approach the matchup, and and as always, if you can use Trashalanche effectively in the late game, you might be able to squeak out a win.
Tool Drop / Garbodor | Even
There are a lot of combinations for Garbodor in the Expanded format, but this is the one receiving the most hype, so that’s what I will cover for you today. Trubbish from Plasma Freeze comes with a nifty attack, Tool Drop, which is a formidable attacking force on its own. Since you can Evolve right into Garbodor after a bit of attacking, the deck makes a lot of sense, as doing lots of damage with a non-EX/GX Pokemon is sure to draw a lot of Items from your opponent.
In this matchup, you want to lead with Golisopod-GX to make it as difficult as possible for your opponent to take one-hit Knockouts. After a bit of attacking and using Acerola to pick up your Golispod-GX to heal, you can then go in with Garbodor to trade Prizes. A full HP Golisopod-GX is going to be extremely difficult for your opponent to take a one-hit Knockout on, and that said, you’ll be able to get ahead on Prizes.
If you play N in the late game, you can likely prevent a Tool Drop knockout, which will force your opponent to attack with Garbodor. Since the Tool Drop version of the deck is built less like a traditional Garbodor deck, you can find openings to win the Garbodor war, and the game. Since you’re both going to be battling with non-EX/GX Pokemon, it will be hard to have an edge immediately, though, so this matchup is quite evenly matched.
Trevenant BREAK | Slightly Unfavorable
This matchup is difficult unless you can establish Garbodor with Garbotoxin. You can do that by playing a Guzma to bring up something on your opponent’s field that isn’t Trevenant with Forest’s Curse. If you can do that, then you’ll be free to use Items, and you shouldn’t have difficulty winning. Items are very nice to have access to since then you can chain Acerola and heal Pokemon that have been damaged by your opponent’s Trevenant’s attacks. Garbodor can be useful in the late game, too, since many times Trevenant decks play lots of Items, especially the Crushing Hammer versions.
Turbo Darkrai-EX | Slightly Favorable
In the early game, you should be able to stream Golisopod-GX with Acerola, no problem. Later in the game, your opponent probably will have played enough damage for you to be doing serious damage with Trashalanche. Much like in the Dragons version of Darkrai-EX, there are a lot of things that carryover, like the usefulness of Crossing Cut GX with a Choice Band. Since this version doesn’t play Giratina-EX, you’ll be able to keep attacking throughout the game, and should stand a better chance at claiming the win.
Vespiquen / Flareon | Unfavorable
Flareon is the main reason this matchup is unfavorable for you. Golisopod-GX gets smoked by a Flareon, because of the Fire Weakness. You can try to trade Prizes by using Garbodor’s Trashalanche, but your opponent is simply going to have more attacks available to them that you have, and because of that, you’re going to lose more often than not.
Volcanion-EX | Unfavorable
Again, like in the Vespiquen / Flareon matchup, Volcanion’s Fire type is just going to be too much for you to handle. There’s really no way around it, and because of that, the Prize trade will not be in your favor. With Blacksmith and Kiawe available to your opponent, he or she won’t have to play as many Items to keep the game in his or her corner. You won’t be winning this matchup very often.
Yveltal-EX | Favorable
Finally we have Yveltal-EX decks, which have taken a massive remodeling since the ban of Archeops. I personally think Hypnotoxic Laser belongs in the deck, since Darkrai-GX is a great inclusion in the build, and you can take advantage of its Dead End GX attack, which can take down anything for a Knockout as long as that Pokemon is affected by a Special Condition.
Most of your opponent’s Pokemon won’t be able to take one-hit Knockouts, and that being said, you’ll be free to execute the usual Golisopod-GX strategy which is to continually use Acerola to pick it up after an attack from your opponent, heal, and then attack again.
Garbodor’s Trashalanche can do big damage in the late game, especially since your opponent is built to be playing many Item cards like Battle Compressor, Dark Patch, Ultra Ball, and VS Seeker. You should win this matchup more often than not!
I’m really excited for the season to pick up into full swing! I hope to go to just about every tournament I can, and try for a Top 16 leaderboard finish. I really like this Golisopod-GX/Garbodor deck, and I hope you try it. It’s got a lot of great matchups, and as long as you can avoid Fire types, you probably will have a good day! The deck is definitely one of my top picks for the upcoming Regional Championship in Fort Wayne, IN.
Test out the deck, and see how it goes! It’s been working wonders for me. I’ll see you next time.
If you’re competing in an event soon, good luck to you!
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