Experts' corner

Gabriel Semedo

The Complete Guide to Fates Collide – Part 2

This article ends the Complete Guide to Fates Collide which was divided into two parts. This second part analyzes the rest of the collection, with many good ideas and new decks.

06/27/2016 by Gabriel Semedo

Hey, Trainers!

This article will be the second part for the Complete Guide to Fates Collide. I really advise you to read part one if you didn’t! When I did part one of the guide, I didn’t know that Steam Siege would be legal for Worlds. Also, there weren’t any Nationals where Fates Collide was legal. Now we have two major problems with this article: the first is that this guide comes at a very good time for the ones that have already played at their Nationals and are getting ready for Worlds, though this article comes sort of late for the ones that will play at Nationals with Fates Collide, for which I am immensely sorry. The second problem is that we now have another collection to analyze to an even deeper degree than Fates Collides, which is Steam Siege. To get this thing sorted out I am already taking a deep look into the Steam Siege collection and soon will make new articles that talk extensively about it. Maybe a Complete Guide to Steam Siege? Not sure yet, but I’ll let you know in my upcoming articles. Now that you know what’s been going on for me, let’s start the Complete Guide to Fates Collide Part II.


It’s not too effective at what it’s supposed to do, which is discarding cards from your opponent’s deck. In general, you will need to dedicate a lot of room for Weezing to become advantageous and that probably won’t be worth it. You will need cards like Dimension Valley, Trick Coin, Ultra Ball, and Evosoda to keep a Stage 1 Pokémon able to attack consecutively to try to discard 4 cards from your opponent’s deck. And let’s be honest, it is not something too consistent to keep running in a deck.

If I want to know if Weezing can be a good archetype, I compare it with the holy grail of mill decks – Durant NVI. Durant was the only mill deck that was consistently successful. When I compare Durant to Weezing I can clearly see a huge gap between both decks. Weezing still needs a lot to get in Durant’s level.

SCORE: 2/10


In my opinion this is the strongest card in the collection besides N. You can simply copy attacks from your own Basic Pokémon for one fewer Colorless Energy (assuming Dimension Valley is in play) which is absolutely incredible. Mew is also so versatile (no pun intended) that you can throw it in pretty much any deck and can easily be a tech against Psychic-Weak Pokémon. Of course it can’t be that broken, so it was given 50 HP that can be easily Knocked Out, but it still a non-EX Pokémon and will give away only one Prize card.

As I said, Mew can be thrown in pretty much any deck, but for now it’s been getting for success in Eeveelution decks and Night March, but it’s only a matter of time until we have more possibilities for Mew.

SCORE: 10/10


You probably thought “wow, I can revive Joltik and knock it out all at once!” The idea sounds really good but in practice it is not worth it to get out a Stage 1 Pokémon just for the sake of Knocking Out a Joltik. After Target Whistle gets rotated out it can see some play, but for now it looks good in your binder.

SCORE 1/10


Marowak, why didn’t you get released in 2015? Seriously, this card would be amazing if we still had tons of Seismitoad/Slurpuff or Seismitoad/Shaymin in the format. Marowak still looks good now and there will be a time where it can come and save you from some sort of lock like Seismitoad, Giratina, or anything else that might come up. But for now there are some locks that are not effects of attacks and still can cause some problems, which are Trevenant and Vileplume. If you decide to run Marowak in a deck that already has some Fighting Energy I would also play Marowak BREAK, a card that I personally like a lot.

SCORE: 7/10


As I said in my previous article, I don’t think it is worth bringing Kabutops onto the board through its Fossil or Omastar, but through Maxie’s Hidden Ball Trick you can bring Kabutops directly into play, which is much simpler. Its attack hits for 50 damage and heals the same amount of damage you inflicted, all of that for only a DCE. At first it doesn’t seem as much, but Kabutops is a Fighting Pokémon and Fighting Pokémon have so much support in the current format. Stuff like Regirock-EX, Fighting Stadium, Strong Energy, Muscle Band are a few power ups for increasing damage. If in a given moment in the game you are able to hit for 90 and heal 90 it doesn’t seem so bad. We still have the option to Maxie’s HBT into Gallade, meaning that Kabutops would be a second plan thing. It would only be more viable if I find some good use for Kabutops and honestly I haven’t found it yet.

SCORE: 5/10

Regirock-EX, Zygarde-EX, Carbink BREAK

I put all three together since it’s hard to talk about each one individually.

Regirock-EX: This is the kind of card that opens up some possibilities to cards that usually don’t see much play. We’ve had a similar experience before with Machamp FFI that also increases damage dealt by Fighting Pokémon, though Machamp is a Stage 2 and requires much more setup to be successful, even if you go with the Maxie’s Hidden Ball Trick route. Now with Regirock-EX, all you need is a Hoopa-EX, Heavy Ball, and Korrina and you have all your needed setup. Regirock-EX also saves you so much room that you can team it up with Stage 2 Pokémon like Gallade and Garchomp.

Pokémon that can partner up with Regirock-EX: Zygarde-EX, Lucario-EX, Groudon-EX, Primal Groudon-EX, Medicham, Landorus, Hawlucha, Dugtrio, Mienshao, Hippowdon, Garchomp, Regirock, Sudowoodo, Gliscor, Gallade.

SCORE: 9/10

Zygarde-EX: This card pleases me a lot. Its first attack is strong, fast and can knock out stuff that Lucario-EX usually can’t, for example, Froakie. The second attack pleases me even more, since the healing part of the attack can be useful in numerous spots, like against Trevenant BREAK. The third attack pleases me the least and I don’t think it’s too good. If you are able to attach three energies onto Zygarde-EX you’ll be aiming for All Cells Burns, the “fourth” Zygarde-EX’s attack that comes through the Pokémon Tool called Power Memory. Zygarde-EX is also slightly better than Lucario-EX’s on the weakness, since Grass types are not being played too much, as for Psychic Pokémon there are a few that are heavily played, like Pumpkaboo, Mew and Trevenant.

SCORE: 8/10

Carbink BREAK: I don’t recall on the last few years a Pokémon that can accelerate Fighting Energy as well as Carbink BREAK. Before Carbink BREAK, we had Landorus that has a similar attack but only attaches 1 Basic Energy. Carbink BREAK attaches too Energy and they can be special Energy as well. As for right now I see it teaming up well with Primal Groudon-EX, Regirock, Hippowdon (where I can attach DCE and Strong Energy), and last but not least Regirock-EX and Zygarde-EX (especially if you focus on All Cells Burn). In the future where Steam Siege is legal I see Carbink BREAK being an awesome partner for M Steelix-EX, being able to attach both Metal and Fighting Energy. 

SCORE: 8/10 

This version focuses in getting the pressure on from the beginning of the game. That is something that fighting deck can do with the support they have – early game pressure. It is possible that you can get a 100+ damage on turn one with not much effort. In the current metagame I like this play style because all decks are dependent on their turn 1, which means this turn is really valuable for the outcome of the whole match. All the current decks have something big to deliver in the first few turns: Trevenant, Vileplume and Seismitoad need that Item Lock on as soon as they can; Greninja need that Water Duplicates on Turn 2; Night March need that big damage on turn 1. If you can’t get a good turn 1 as these decks above you are likely to be in disadvantage and lose a few turns into the game. Some of the cards in the list are not too standard but make a lot of sense in the current metagame. 

Hoopa-EX: It’s not a much needed card but I like it a lot in deck that run Max Elixir. As I said in my Water Box article, you can get 4 cards out of your deck with a single Ultra Ball, which later will make the deck thinned out with more chances of hitting the energy off Max Elixir. 

The 1-1 Carbink BREAK line: It’s a thin line but Carbink won’t be the focus of the deck. Our aim is to get a lot of pressure early on that can make us win the game a bit later. Carbink BREAK might come as needed in a scenario, and we can’t get it back if needed with Super Rod. Though I don’t like to use Carbink BREAK too much because it feels like I’m losing one turn of real damage to power up something on my bench. That’s why I like to focus on Max Elixir to get my energy acceleration. And now we have a lot of non-EX decks, which means I don’t have to use All Cells Burn a lot, most of the time once per game. That means I will hardly ever use Carbink BREAK. 

Magnetic Storm: I believe this card is more adequate than Fighting Stadium in the current metagame. I say this because the deck I fear the most are Night March, Trevenant and Greninja. Against Night March and Trevenant, Magnetic Storm will help you a lot to knock out Trevenant and Pumpkaboo, denying their resistance to Fighting. Against Greninja it doesn’t really matter. It can be good against some popular EX Pokémon in the format such as Shaymin-EX, Yveltal-EX and Rayquaza-EX where I can deny their resistance to Fighting. Thanks to Regirock-EX, this deck won’t need the damage from Fighting Stadium as much as it did before to knock out an EX Pokémon in two hits. Even if I get the extra damage from Fighting Stadium I will still be knocking out an EX Pokémon in two hits. If I really want to knock out Pokémon in one hit I can always use All Cells Burns to guarantee the damage.

This is a much slower and conservative list where it tries to have as much resources as possible and also have a strong bench filled with Regirock-EX and attackers. Most of the time we will have three Regirock-EX on bench, which means I can have 1 Shaymin-EX at most on the bench. In this list though I chose not to run any since I only run 2 Ultra Ball and I’d rather have a bench consisted of 3 Regirock-EX, Carbink BREAK, Zygarde-EX or Lucario-EX. I also run 3 VS Seeker in this list because I already run a fair amount of consistency supporters like Korrina, N, and Professor Sycamore. I only run three “techy” supporters which are Lysandre, Cassius and Olympia, which means three VS Seeker is a good count for the list.

I’d like to highlight two cards from this list:

Cassius: Since I don’t run Hoopa-EX nor Shaymin-EX, AZ doesn’t look as good in the list as if I did run any of those. AZ can be good to get Regirock-EX out of the active spot and since I run 4 copies of Regirock I can get it from the deck with ease. Cassius allows me to get back my Pokémon and everything attached to it into the deck that can later be used. Even though I know I can AZ and get energies back with Carbink BREAK I’d rather not use it.

Olympia: Another card that can save my resources in-game and gets my Pokémon out of the active spot. It can be key to retreat an attacker that has energies attached to it.


Final Thoughts about ZRC

I believe this deck has good Pokémon with good synergy and after the rotation it will get much more value, but right now the deck doesn’t seem adequate for the current metagame where there are tons of non-EX Pokémon that can hit for a lot.

SCORE: 8/10



Its first attack looks very interesting and can be good under Item Lock. The damage is very low and most of the time won’t be effective, which means you’ll use this attack solely for its effect that can be useful to set up. I personally still wouldn’t use Umbreon-EX for its first attack. Its second attack though looks much better since it can potentially get yourself four prizes with one attack. In practice, unless you’re facing a Mega Gengar-EX and your Umbreon have Muscle Band attached and you play down a Giovanni’s Scheme, you’ll probably knock out a Mega Pokémon in two hits, which makes its attack very situational (only works against Mega Pokémon) and will be rarely used.

SCORE: 6/10



Its ability sort of makes sense with Darkrai-EX but clearly its use with success is too low. The cost/benefit of its attack is even worse. As soon as it came out I had a few expeculations it could be good but now I can say it won’t see play competitively. Though, if you’re a big Tyranitar fan I can help you out with a fun list for it.



Tyranitar is way too heavy to get into play from the beginning of a match, so early game will be revolved around Baby Yveltal to accelerate energy onto Lavitar and Pupitar. During mid-game we will start to attack with Tyranitar with the help of Milotic (Energy Grace) to get energies onto your first Tyranitar. From this point on, you will build multiple Tyranitar until the end of the game. When your opponent has 2 prizes left you can pretty much accelerate enrgy onto a fresh Tyranitar without the help of Yveltal or Milotic. You play 18 supporters and 2 Pal Pad so you can hit as hard as you can with Tyranitar and maybe get that 250 damage with it.

SCORE: 4/10



Mandibuzz has a decent attack though a bit situational but still playable and can get itself into any deck since it only needs a colorless energy to attack. What amazes me the most is that it can knock out Trevenant in one hit and Shaymin-EX in two hits. Mandibuzz can perform well with Crobat (that cannot cope well against Trevenant, by the way) and this combination can be great to knock out Shaymin-EX. I also see Mandibuzz BREAK getting a space in the deck as well. 

SCORE: 6/10 



A great card that is making its name during this year’s Nationals around the world because its ability can block Greninja’s Shadow Stiching and Trevenant BREAK’s Silent Fear. It’s worth the space since you can allow the other Bronzong (Metal Links) to work against Greninja for example. In some matches though, Bronzong FCO will be useless but it’s worth the room for it.

SCORE: 7/10


Bronzong BREAK

Bronzong BREAK’s attack is way too strong and sure deserves its space in a Bronzong deck even though it’s not very consistent process to bring it into play. If you are able to pull one attack against Night March  can be key to win the game since you can knock out multiple Night Marchers all at once (it’d be even better if you can do that along with N or Delinquent to limit their hand size).

SCORE 8/10



Genesect-EX is definitely the best Metal type attacker. The fact that you can control the damage based on the energies you discard is simply awesome. There are times you want to hit for 100 and that will do the job and there are times you want to hit for a bit more and that is also pretty easy to do. For example, if you want to knock out Froakie and Frogadier the 100 damage will do. If you want to knock out Greninja, you need to discard an energy from Genesect-EX and have a Fighting Fury Belt attached. If your next target is a Greninja BREAK, you need to get energies back onto Genesect-EX and then discard them. That can be easily done in a Metal deck. The ranges of damage that Genesect can reach is what makes it special. About its ability, it’s pretty versatile especially to exchange between Fighting Fury Belt and Float Stone to change between attackers. The main downside of Genesect-EX is its dependency to Bronzong PHF. Without Bronzong , Genesect wouldn’t see play.

SCORE: 9/10


This is a list that plays all the Metal cards listed above. This is Simone Zuchelli’s decklist that we got second at Italian Nationals.


Besides being a very well-built decklist, a like the use of 3 Max Eixir in the list. This cards fixes the flaws of a Metal deck which is the lack of Bronzong to get things going with Metal Links. Theoretically you can get Genesect-EX up by turn 1, but the point of Max Elixir is to guarantee Genesect-EX to attack by turn 2 without the need of multiple Bronzong on the bench by turn 2. During the game, the spare Max Elixir can accelerate more energy onto the field since you can’t always count on Bronzong to attach energies as you would like. Genesect-EX and Aegislash-EX can hit harder each energy they have got attached, which means attaching extra energies with Max Elixir is not a bad thing to do. To get the deck running, the list plays three copies of Shaymin-EX and 2 Skyfield, which means you can bring a lot of set up to the table by turn 1. The deck’s biggest weaknesses are Night March and Trevenant. Even though the deck has answers to both decks I don’t feel like the matchups are even balanced for both cases. Against Night March you have Aegislash-EX and Bronzong BREAK but since Metal decks have a lot of EX Pokémon Night March can take advantage of the fact since it can easily one-hit knock out EX Pokémon, especially when they play a lot of Shaymin-EX. Against Trevenant the biggest problem is getting out your set up under Item lock. Metal decks can easily bring a lot of set up on their turn 1 but in case they can’t do it or Trevenant starts and gets outs Forest Curse on-line the matchup can go badly from the beginning.

SCORE: 8,5/10



Its first attack could be valuable if I could consistently put and heal damage on Altaria from turn 1. Unfortunately, the only combination I see is Team Magma Secret Base with some sort of healing like Potion or Jynx. If I could make this work we’d be talking about a 90 damage on turn 1.

SCORE: 3/10


M Altaria-EX

I simply don’t think this is a strong Mega Pokémon. Its damage dealt and attack effect are quite weak for a Mega Pokémon and the room a Mega Pokémon takes in a deck to be used consistently is quite big.

SCORE: 4/10



I like its ability and reminds me a bit of Regirock AOR, an attack that can be good against something that is weak to Fairy Pokémon like Giratina-EX and it is easily put in other decks since it only requires a single Fairy Energy. What I dislike about Diance-EX is its 150 HP which is obviously way too low. If we ever get a Dragon type deck as tier 1 deck I can see Diance-EX being played as a tech.

SCORE: 3/10



In the current format I only see it combined with Magnezone BKT or M Manectric-EX. But still, I don’t see it shinning in the current format.

SCORE: 5/10



Snorlax is good if you put it together with Hypno and Bronzong. I don’t see it as a competitive deck but nonetheless is a fun and different idea.



Lugia and Lugia BREAK


For sure Lugia is the one Pokémon you will always want in your binder and at any moment it can become a good option for a deck. Though I must confess that in the current format I don’t like it a lot since its attack is only effective on EX Pokémon, and as I’ve been saying the EX Pokémon are not dominant and share space in the metagame with the non-EX Pokémon decks. But as soon as the format gets heavily EX Pokémon based again, Lugia will consequently be really important

SCORE: 8/10



Lugia BREAK can hit for 150 which is enough to knock out Pokémon that the regular Lugia only hits for 60. Though, to get this attack we need 4 colorless energies, which means we need some sort of energy acceleration such as Bronzong PHF or Magnezone BKT.

SCORE: 8/10



SCORE: 7/10



It’s not too impressive, its attack Do the Wave can be good if you have a full bench. Audino’s Mega Evolution though…

SCORE: 4/10


M Audino-EX

I absolutely love this card. I still don’t know how M Audino-EX decks haven’t appeared in the current format. Seriously. We’re talking about a Mega Pokémon that has 220 HP and hits for 110 and 50 on the bench. Doesn’t it seem really strong? M Audino can easily Lysandre a Shaymin-EX and knock it out along with a Joltik on the bench to grab three prizes. The best of all is that it will probably be able to get Nigh March’d for most of the time 210 and not get knocked out. Even though M Audino needs three energies it can easily get powered up by Double Colorless Energy plus Mega Turbo. You can also put a 1-1 Altaria line to get rid of Audino’s weakness although I don’t see fighting type being a threat. Now, what is the best partner for M Audino? My answer is: any type of Pokémon. You can build it with Fairy Energies, Fairy Garden and Fairy Drop. Or even with Manaphy-EX and water energies. It also works.

For now I’m not really sure on what is M Audino’s best partner, but I do know it is a very versatile Mega Pokémon with a great HP and great attack that can be easily powered up. I see tons of potential to explored on M Audino-EX.

SCORE: 9/10



The deck itself has not many secrets, I just combined M Audino-EX with a mechanic that focuses on Fairy Pokémon. Sylveon-EX or Xerneas-EX are clearly counters for Giratina-EX that is a threat for M Audino-EX. M Audino can easily retreat thanks to Fairy Garden, making the matchups against Trevenant  and Vileplume go much smoother. Even though I’d like to play a few copies of Fairy Drop in the list, I went instead with Muscle Band, Assault Vest and Tool Retriever to empower M Audino’s potential.

SCORE: 8/10


Bent Spoon

For the same reason Bronzong FCO is important in Metal decks, Bent Spoon can be a key tech against Greninja’s Shadow Stiching and Trevenant’s Silent Fear. I like Bent Spoon a lot I hope to see it getting used a bit more. It’s questionable using 2 copies of Bent Spoon or maybe swapping for a 1-1 Bronzong FCO line in decks that suffer a lot from effects of attacks. 

SCORE: 7/10 

Chaos Tower 

In different times this card would be awesome, but currently I doesn’t see much play. Clearly when special conditions start to see play again this card will see much more play. 

SCORE: 4/10 


Devolution Spray 

The use of this card is pretty limited, focusing more on Pokémon that has abilities and its effects are only triggered when the evolution happens. There are a few cards in the format that can abuse this sort of play. The ability that draws my attention the most is definitely Alakazam-EX’s ability for this sort of play. 

SCORE: 7/10 


Energy Pouch 

The best example right now for this card would be in a Magnezone/Raikou deck that lets you attach as many energies from your hand as you like. Still, I’m not too sure if I would play it. Maybe I’d rather use Fisherman and attach a different tool onto my Raikou, probably a Fighting Fury Belt. But it all depends on your strategy, if we think about Fisherman we’re limiting Raikou’s damage to 130, but if we put Energy Pouch in consideration for a Raikou knocked out with four energies attached and Fisherman, we’re now talking about a Raikou with 8 energies attached that sums up to 210 damage. And now if we attach Energy Pouch to the Raikou with 8 energies we will get the same amount of energies back once it gets knocked out. The downside is that tools can easily be discarded via Xerosic and Startling Megaphone and both cards are present in most of the decks in the current format. Maybe this card will take more time to be useful. 

SCORE: 4/10 


Energy Reset

I like this card because I like the versatility it can bring to the game and the possibilities it might open. First of all we have to pay attention to the fact that you can get back any energy attached to your Pokémon to your hand, including special energies. We can make some sick plays with it, for example, attack with Carbink BREAK and put two DCE in a Fighting Pokémon, then on the following turn use Energy Reset to put both DCE back in hand or simply put them back in hand to Max Potion with no drawbacks and re-attach the energies how you like. Even though I don’t think the card won’t see much play I still have faith it can be combined with something to become an overpowered strategy. 

SCORE: 5/10


Fairy Drop

It is basically a Potion that heals 50 damage if you have Fairy Energy attached. In the current format the decks you need healing the most are Item lock decks such as Trevenant and Seismitoad-EX with Hammers, which are decks that hit for low damages but can win due its Item Lock. Hence, Fairy Drop becomes a disposable card. We have some other example of Fairy Drop being awesome, like against M Manectric where you play down 1 Fairy Drop you make M Manectric knock out Xerneas-EX in 3 hits. Overall, I don’t see this cards being impactful in the current format because we have decks that can hit hard and fast, such as Night March, Water Toolbox, Vespiquen, Greninja (can hit for 180 in a single turn) 

SCORE: 7/10


Fossil Excavation Kit and Fossils

This is the regular way to bring fossils into the game though it’s not too easy to be successful even if you dedicate lots of room for it. To make it more effective, you need to thin out your deck to the point where you can get the effect. The advantage of bringing Fossil Pokemon into play this way is only worth to bring Aerodactyl into play, because all you need is hit the Old Chamber and Aerodactyl and you’re good. Now for Omastar BREAK, we need to hit Helix Fossil, then evolve into omastar and then evolve into Omastar BREAK, which is quite adventurous. In a nutshell, to bring Aerodactyl into play we need at least 10 slots in the deck (4 Aerodactyl, 4 Old Chamber, 2 Excavation Kit). I don’t think it’s worth the space because against Item lock these cards cannot be used. 

SCORE: 5/10 (for the Aerodactyl mechanic) 

SCORE: 2//10 (for the Omastar and Kabutops mechanic) 


Lass’ Special

It’s clear this Supporter is way worse than N and Sycamore, but to see its real strength we need to compare it with a similar supporter like Tierno. Tierno’s advantage is that you can draw three cards without the need of shuffling or discarding your hand. This effect works well in decks that need loads of cards their hand such as that Metagross that hits +10 for each card in their hand. Lass’ Special gives you the chance to add 8 cards to your hand (Skyfield and opponent’s full bench), but also can add no cards (opponent with no benched Pokémon). Overall, this card will get you 3 to 4 cards during the game but in the early game it will get you 0 to 1 cards most of the time. If you’re looking for a card that gives you more cards in hand, then you should go for the most consistent route that is Tierno. 

SCORE: 1/10


Mega Catcher

It really drew my attention the first time I saw this card. I always tend to look at new cards with extreme optimism, but as soon as it faded from my mind I realized how bad it was. Mega Catcher will only work against obvious Mega Pokémon decks, that represent a a thin margin of a tourney. If I play 10 rounds, I will face a Mega Pokémon deck like 3 times. Mega Catcher being already situational, means I won’t ever play more than 2 copies in a deck. Also, you probably will need Korrina or Skyla to search for Mega Catcher which is basically playing Lysandre. Most of the current decks don’t play Mega Pokémon as bench sitters, besides M Alazakam-EX. As for other Mega decks, as soon as they get their M Manectric-EX or M Rayquaza-EX going they are probably going to the active spot to dish out damage, which makes Mega Catcher useless again. Usually when you bring something up to knock out is something weaker than the actual Mega, like Shaymin-EX or Aromatisse (for M Gardevoir-EX decks). Currently I don’t see Mega Catcher being put in a deck. Maybe it will see play when 80% of decks run Megas 

SCORE: 1/10



It has finally come back! If you play in North America you probably didn’t miss N as much since Expanded format is a big thing over there, but in Brazil we had 97% of our format in Standard, having a couple of Cities and League Challenges as Expanded format. Well, not much to say about N besides it is a really strong card that can draw almost as much cards as Professor Sycamore. Cards like Ace Trainer, Judge, Shauna and Birch will be less used now. Ace Trainer and Judge I still see some play for them for a few strategies and game scenarios, but overall N can be as good if no better than all the cards I talked about above. 

SCORE: 10/10


Random Receiver

Another card that got reprinted, but it’s far from being as good as N. When it first came out in 2012 it was heavily used to get supporters in hand when you didn’t have any. It was a cool way to fade Smeargle’s Portrait that let you look at your opponent’s hand and use a Supporter you find there and use its effect. The last time Random Receiver was relevant was back in the beginning of 2015 when Ross Cawthon created his Exeggcutor/Genesect-EX deck. The only supporter you played there was Professor Sycamore, which makes Random Receiver a perfect fit for the deck. But it was a very specific case, and nowadays VS Seeker stole Random Receiver’s place in the metagame. Especially with Battle Compressor, where you can discard what you want and then use VS Seeker to use the suitable Supporter for the turn. I’d use Random Receiver in a deck that runs solely Professor Sycamore and N, but overall I prefer the VS Seeker route. 

SCORE: 4/10


Team Rocket’s Handiwork

This card is totally focused in a Mill deck – decks that try to win by decking their opponent out. I really like the effect of this card despite the need of flipping a coin, though it’s cheering to discard four cards of your opponent’s deck with a Supporter. It has synergy with Durant NVI and Houndoom-EX that can also discard cards from your opponent’s deck via attack. It does help these sort of decks and sure will be present in any list of this kind. 

SCORE: 7/10


The End of Complete Guide of Fates Collide

Writing this guide from scratch sure was a lot of work, but definitely worth it. It is always good learning to analyze all cards from a collection and try to see a further value on what each card really has to offer. The same concept goes for the deck lists, at first they don’t seem to be competitive at all, but then you tweak it here and there and maybe you can come up with a great idea. Using this concept is how I created my Water Toolbox deck and now it is widely used in the Pokémon TCG competitive scene! The deck was born from this exercise I just did with Fates Collides, but at the time it was Breakpoint the newest collection. It first came out as a Palkia-EX and Manaphy-EX deck until it turned into the Water Toolbox deck that you all know. I really hope you all enjoyed and read with attention. If you can, try to look at the Fates Collide set and see if you can come up with something that can be used in the competitive scene. 

That’s all folks!

[+3] okko


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