Experts' corner

Gabriel Semedo

Waterbox Jr. in Standard

In this article Gabriel talks about your new creation, the Waterbox Jr! Check it out!

10/30/2018 by Gabriel Semedo


Hello everyone! I'm back here at 60cards with a new Standard format deck for you guys. This time I come to talk about the Waterbox Jr., which basically is a totally water-type deck, but with a variety of Pokémon, almost all of them non-GX Pokémon, so we added the "Jr." in the name of the deck. We are talking about another deck that involves Shrine of Punishment, but I believe that Waterbox Jr. has much more versatility to face down all the decks of the format, besides being an unknown deck and having the surprise factor in your favor. We know that Buzz/Garb is the most popular non-GX Pokémon deck in the metagame and enjoys a lot of Shrine of Punishment (CLS; 143) , has a great match against Zoroark GX (SLG; 53) , but has a bad game against Malamar (FLI; 51) / Psychic, considered by many new Best Deck In Format (BDIF). Waterbox Jr. has a good matchup against Malamar and is able to defeat Zoroark GX (SLG; 53) , thanks to a totally unusual Pokémon on the deck that I will discuss later in this article.


Waterbox Jr.

We are almost at the format transition with the arrival of Lost Thunder, and I think Waterbox Jr. has the potential to be a great deck in this new era. In addition, we can further enhance the list with the arrival of baby White Kyurem. Let's take a look at the deck:


Card Explanation


3 Lapras DRM 21


Lapras (DM; 21) is our initial attacker in the deck. With just one energy its "Aqua Bullet" attack hits 20 on the active Pokémon and 20 on a Pokémon on the bench. It's not a strong attack, especially if we compare it to  Buzzwole GX (CIN; 57) "Jet Punch" or  Tapu Koko (BW; 31) "Flying Flip", but it's a viable attack in the early turns and helps to finish some knockouts later in the game. Its second attack "Hydro Pump" is not very good, but it can also be useful, especially with Quagsire (DM; 26) to accumulate energies. The 120 HP does not help much in the math of the game, since the most popular Pokémon of the format like  Deoxys (CLS; 67) and  Zoroark GX (SLG; 53) can hit for 120, but it is still a high HP. 


1 Corsola DRM 27


Corsola (DM; 27)  is a very fun Pokémon to use and brings to the deck an interesting feature, which is to knock out a Pokémon from your opponent's bench without having to use Guzma (BUS; 115) for it. With the help of Quagsire (DM; 26) it is possible to accumulate as much energy as possible on the Corsola (DM; 27) and KO a high HP Pokémon in the opponent's bench. Its "Bubble Shoot" attack is stronger than it looks, thanks to the Wishful Baton (BUS; 128) and  Aqua Patch (GRI; 119) being able to accumulate energies in the field. To get a sense, I've already hit for 180 damage with Corsola (DM; 27) !

Undoubtedly it's a Pokémon that brings a surprise effect and a unique feature to the deck, but honestly it's a situational card. When the Corsola (DM; 27) runs it's wonderful, but there are only a few games that I really needed it to win it. With the arrival of the new White Kyurem from the Lost Thunder collection, Corsola (DM; 27) will probably be one of the cards that will come out of my list. 


1 Shining Volcanion SLG 27


Shining Volcanion (SLG; 27)  is a Pokémon to help the spread strategy of the deck, and its "Dual Pump" attack has a different spread damage that helps in some situations, mainly to knock out Malamar (FLI; 51) . While  Lapras (DM; 21) begins to hit with low 20 attacks over and over,  Shining Volcanion (SLG; 27) comes in the middle of the game to increase those values to 50 on any two opponent's Pokémon. If two Malamar (FLI; 51) have 40 damage, either for damage from Lapras (DM; 21) or Volcanion Prism Star (FLI; 31)Shining Volcanion (SLG; 27) completes the service by putting an additional 50 damage on them. In other situations this attack may be even more interesting, such as knocking out two Exeggcute (CIN; 4) on the opponent's bench! I like  Shining Volcanion (SLG; 27) and I do not give it up, I think it's important to help with some matchups, but I do not see it being so important to use two copies of it. 


1 Volcanion Prism Star FLI 31


Dude, this card is wonderful! I like everything about it, I think, including the art. The 160 HP is sensational, meaning it is hardly ever knocked out in one hit. To get a sense,  Zoroark GX (SLG; 53) cannot one-shot it even though  Zoroark GX (SLG; 53) hits 120 + 10 from  Devoured Field (CIN; 93) + 20 from Professor Kukui (SUM; 128) . Its Ability "Jet Geyser" allows you to discard water energies to be used on Professor Kukui (SUM; 128) and for the opponent to be forced to exchange the opponent's active Pokémon with some other Pokémon from their bench, where in some cases the opponent does not have good options to promote. I like to use the  Volcanion Prism Star (FLI; 31) ability when my opponent uses Dawn Wings Necrozma GX (UPR; 63) GX attack, because I can take the  Dawn Wings Necrozma GX (UPR; 63) from the active position and get rid of the effect of its GX attack. Now let's talk about the main thing, the "Sauna Blast" attack, which is basically the "Flying Flip of the Tapu Koko (BW; 31) " but with the huge difference of hitting for 100 damage to the active Pokémon. Finally, its lightning weakness has been great for the current metagame, since we have few lightning-type Pokémon.

When  Volcanion Prism Star (FLI; 31) comes into play, things start to improve. It is an extremely strong card and makes a total difference in the match, so be careful when putting down Volcanion Prism Star (FLI; 31) . Avoid leaving it on the table for no reason, as this way your opponent will not get a chance to knock out your most valuable Pokémon, which is capable of being a game changer.


1-1 Gyarados GX CIN 18


I decided to put in a line of 1-1  Gyarados GX (CIN; 18) simply because besides being very good, you can energize a Pokémon that needs 5 energies.  Gyarados GX (CIN; 18) is a Stage 1 Pokémon with 240 HP and has an attack called "Draconic Disaster" that deals up to 200 damage and manages to knock out Pokémon GX such as  Zoroark GX (SLG; 53) in one hit with the help of the Shrine of Punishment (CLS; 143) . It has never been popular because there is not a deck in the format that manages to power it up, but in this deck we did it.

First I will talk about the Magikarp (CIN; 17) . Magikarp has always been an insignificant Pokémon that only serves to evolve to Gyarados. Here it is no different, but this  Magikarp (CIN; 17) can stay in our bench quietly because it will not be knocked out, even though it only has 30 HP. I say this because its Ability "Submerge" prevents damage done to it while it is on the bench and this prevents Buzzwole GX (CIN; 57) , Tapu Koko (BW; 31)Shining Arceus (SLG; 57) and other Pokémon who hit on the bench from knocking it out. If  Magikarp (CIN; 17) cannot be knocked out on the bench, then the opponent needs to use Guzma (BUS; 115) to knock it out and I do not think the opponent will use Guzma (BUS; 115) just to knock out a  Magikarp (CIN; 17) that does not pose much danger, especially when you have a Volcanion Prism Star (FLI; 31) a your active Pokémon hitting for 100 damage and 20 damage across the opponent's bench. That's why I say that you can quietly bench Magikarp (CIN; 17) on the field, as it will hardly be knocked out by the opponent. The only Pokémon that would ruin us while playing Guzma (BUS; 115) to knock out  Magikarp (CIN; 17) would be Tapu Koko (BW; 31) , since it will knock out Magikarp (CIN; 17) due to weakness and will still hit 20 on the rest of the bench.

There is a right time to evolve Magikarp (CIN; 17) into  Gyarados GX (CIN; 18) on this deck. The right moment to evolve is when you are sure that you will attack with  Gyarados GX (CIN; 18) in the same turn. Gyarados GX (CIN; 18) "Draconic Disaster" attack beats 100 damage, but if it has a stadium in play, it hits another 100 damage, totaling 200, then you have to discard the stadium. If you evolve and hit  Gyarados GX (CIN; 18) in the same turn, it means your  Gyarados GX (CIN; 18) will be at 240HP without damage and at the end of your attack, you will discard the Shrine of Punishment (CLS; 143) , preventing  Gyarados GX (CIN; 18) from taking damage from the stadium. Looks like a perfect GX Pokémon for a  Shrine of Punishment (CLS; 143) deck, right? You have full control over the  Shrine of Punishment (CLS; 143) as you evolve  Gyarados GX (CIN; 18) only when you want and discard the stadium in its own attack.

I quite like the 1-1  Gyarados GX (CIN; 18) to use in matchup against Zoroark GX (SLG; 53) . When  Gyarados GX (CIN; 18) comes to the game, we are probably able to knock out two opponent's Pokémon GX while the Zoroark GX (SLG; 53) deck cannot hit 240 in the same turn.

The "Dread Storm GX" attack is a GX attack that with only one water energy can remove one energy from each opponent's Pokémon. As incredible as it seems, this GX attack has helped me a few times. 


2-2 Quagsire


When I was reading the Dragon Majesty collection and I saw Quagsire (DM; 26) , I had to read the card about three times to be sure. its Ability "Wash Out" is very good and no one was talking about it, so I decided to test Quagsire (DM; 26) and realized I was not wrong, it really has great Ability. It allows you to easily energize Pokémon with high energy costs, mainly with the help of  Aqua Patch (GRI; 119) and Wishful Baton (BUS; 128) . Thanks to its ability this deck has become feasible to be built. Even a  Gyarados GX (CIN; 18) can be used because of Quagsire (DM; 26) ; its "Hydro Pump" attack is also not the worst, it hits 60 plus 20 for each water energy attached to it. With 8 energies on it, it can hit 220 damage and knock out anything from the current metagame. 


1 Oranguru SUM


Oranguru (SUM; 113) is very important to the deck, so important that I think of using two copies of it. We did not use  Tapu Lele GX (GRI; 60) and we used a few drawing Supporters, but we have a fast deck that uses many cards from the hand, making  Oranguru (SUM; 113) Ability "Instruct" very good, drawing one to three more cards per turn. Its Psychic attack is viable and useful, but I avoid using this attack because in most cases I do not want my  Oranguru (SUM; 113) to be knocked out, as this would result in the loss of its Ability to draw cards. 


4 Cynthia


Cynthia is the best Supporter of the game for drawing cards, and in this deck would be no different, so four copies is a must. 


4 Lillie


Lillie (UPR; 125)  is the second best Supporter to draw cards and the best Supporter to draw cards in the first round. Four copies is also key here. 


1 Copycat


Copycat (CLS; 127) is a box of surprises in this format, and we never know how many cards we will draw from it. It can be a lot of cards and may be just a couple of cards. I prefer to bet on Copycat (CLS; 127) thinking about the matchup against Zoroark GX (SLG; 53) , because the chance to draw a good amount of cards is high. 


4 Guzma


Guzma (BUS; 115) is a strong card and still has the effect of taking our Pokémon from the active position. Whenever I can use four copies of this card I will use, especially in a deck that we do not have  Tapu Lele GX (GRI; 60) to find Guzma (BUS; 115) on the spot we need. 


4 Ultra Ball


We already know all the qualities of Ultra Ball (DE; 102) , but I like the effect of discarding the cards from the hand, as we can throw energies out for the  Aqua Patch (GRI; 119) and reduce the hand to draw cards with Oranguru (SUM; 113)


4 Nest Ball


It’s a perfect fit for the deck. Four copies are needed for sure! 


3 Switch Raft

Switch Raft (DM; 77)  is basically an improved Switch (BC; 135) to Water Pokémon, it switches a Water Pokémon from active to bench and heals 30 damage from it. The only Pokémon that is not water-type in the deck Oranguru (SUM; 113) , so I decided to put the Switch Raft (DM; 77) , since healing 30 damage can be useful at times, especially against Spread-style decks that place low damage counters across the field.


1 Rescue Stretcher


We use only one copy of several Pokémon, so it's important to use the  Rescue Stretcher (GRI; 130) if we need two copies of the same Pokémon in some matchup. 


4 Aqua Patch


Aqua Patch (GRI; 119)  is what allows us to bring a good amount of energy to our field to use the Pokémon that need a lot of energization like  Volcanion Prism Star (FLI; 31) and Shining Arceus (SLG; 57) . Without the  Aqua Patch (GRI; 119) it would not be possible to use these Pokémon so quickly and efficiently. 


3 Wishful Baton


This is a card that makes a deck that is already good much better.  Wishful Baton (BUS; 128) takes advantage of a format with little  Field Blower (GRI; 125) to preserve the energies we put on the field to energize other attackers. It's thanks to this card that we can do incredible things that need a lot of energy, like attacking  Gyarados GX (CIN; 18) or crashing 180 damage to the bench with Corsola (DM; 27)


4 Shrine of Punishment


This stadium is so popular for no reasonable reason. The card is actually very strong and severely punishes Pokémon GX. Now the format has adapted more and more to the power of this stadium and decks focused on non-GX Pokémon have become increasingly popular, but we cannot stop using  Shrine of Punishment (CLS; 143) if our goal is to win against decks quite present in the metagame as VikaRay and Zoroark GX (SLG; 53)


11 Water Energy


I feel like this is a good count. 




VikaRay: Favorable (70/30)


The damage done by Waterbox Jr. from the beginning of the game with the  Shrine of Punishment (CLS; 143) is a lot of pressure on the VikaRay deck, especially when Volcanion Prism Star comes into play, forcing the opponent to use Vikvolt to knock it out, since Shining Lugia and Dhelmise cannot get a One Hit Knockout (OHKO). The opponent will avoid benching Rayquaza-GX and Tapu Lele-GX, but it is very difficult for them to achieve this, since the deck uses four copies of Rayquaza-GX and Rayquaza is the main attacker of the deck. 


Malamar: Slightly Favorable (60/40)


Lapras, Shining Lugia and Volcanion Prism are the main Pokémon of the matchup and they all hit the opponent's bench. This long-term damage begin to damage the Malamar deck and Shining Volcanion can knock out two Malamar at the same time if they already have 40 damage on them. Volcanion Prism Star is only knocked out by Lunala Prism Star or Necrozma-GX. Lunala Prism Star needs four energies and Waterbox Jr. targets the spread and knockout of multiple Inkay, so it is not easy to power up Lunala. Necrozma-GX is a GX Pokémon and will be punished severely by the Shrine of Punishment, so the opponent will avoid benching it. Gyarados-GX can be an interesting option for the end of the game, as its attack and its HP allows you to knock anything out and be knocked out only by the Necrozma-GX attack. 


Zoroark GX / Lycanroc GX: Slightly Unfavorable (40/60)


The matchup is balanced but it will be necessary to use Gyarados-GX. Without Gyarados-GX I think the match is unfavorable. Non-GX Pokémon and Shrine of Punishment are a very annoying combo and whenever your opponent drops Pokemon GX and does not take away the Shrine of Punishment, the match will be difficult. Currently the Zoroark-GX decks are well prepared to face the popularly known "Shrine decks", but they are not prepared to deal with a 240HP Pokémon with an attack that will practically knock out the Zoroark-GX in one hit, whereas the Zoroark-GX will probably have some Shrine of Punishment damage or some damage spread of Lapras and Volcanion Prism Star. Gyarados-GX has the power to make an unfavorable matchup come out to our favor, but we only use a 1-1 line and the Zoroark-GX deck is always very aggressive and consistent. If Waterbox Jr. fails, the Zoroark-GX deck will not forgive us. 


BuzzGarb Shrine: Favorable (70/30)


The most popular "Shrine deck" of the format has serious problems against Waterbox Jr. The Spread damage of our deck and Volcanion Prism Star move the matchup in our favor. You can get two prizes at the same time with WaterBox Jr., so it will be possible to avoid Baby Buzzwole's Sledgehammer attack if we get 4 prizes. Garbodor and Weavile are the main threats, so it's best to focus our efforts to knock out these Pokémon. There is a move I like to make in this matchup, which is to Guzma a Magcargo and knock it out with Shining Volcanion and hit for 50 more on the bench. 

Sylveon-GX: Even (50/50)

Sylveon-GX is a great deck but it gets stronger by taking advantage of the opponent's mistakes. Waterbox Jr. has the ability to beat Sylveon-GX, using 11 Water Energies, Aqua Patch and Swift Raft to retreat, but if we put down too many heavy-retreat Pokémon and waste precious resources, defeat is certain. The best attacker for this match is Volcanion Prism Star, as it knocks out Sylveon-GX in two hits and has 160 HP, so he will not be knocked out by the "Fairy Wind" attack plus Professor Kukui's 20 damage. It is a game that requires training to avoid silly mistakes that compromise victory, but it is a possible match to win if you play correctly.


Waterbox Jr. with Lost Thunder

As I said before, the Waterbox Jr. deck has a lot to gain from the arrival of the new baby White Kyurem, a Pokémon which is very strong and has a very high damage attack. To fit this Pokémon into the deck, we need to make some changes, since its attack requires a fire energy to reach 160 damage with only three energies.



3 Lapras DRM 21

1 Shining Volcanion SLG 27

1 Volcanion Prism Star FLI 31

2 White Kyurem LTH

2 Wooper DRM 25

2 Quagsire DRM 26

1 Oranguru SUM 113


4 Cynthia

4 Lillie

4 Guzma


4 Ultra Ball

4 Nest Ball

3 Switch Raft

1 Rescue Stretcher

4 Aqua Patch

3 Wishful Baton

1 Choice Band

3 Shrine of Punishment


9  Water Energy

4 Unity Energy GWF


Changes made with Lost Thunder were:

-1 Corsola
-1 Magikarp
-1 Gyarados GX
-1 CopyCat

-1 Shrine of Punishment
-2 Water Energy


+2 White Kyurem Baby
+4 Unit Energy GRW

+1 Choice Band

Corsola, as I said before, is a situational Pokémon, but has its value and can bring a unique feature. To fit the White Kyurem in the deck, we needed space and now the list got tight, so we had to get Corsola out of the deck.

Gyarados-GX also had to leave the deck to give space to White Kyurem. Both Pokémon perform the same function, which is to hit for high damage. White Kyurem is a basic Pokémon, not a GX one, and deals 160 damage with only three energies, while Gyarados-GX is a GX Stage 1 Pokémon that hits for 200 with 5 energies. We lost a Pokémon of 240HP, but I believe that in the end the deck gains much more with the White Kyurem, since it is much easier to use.

I decided to take the Copycat out and risk a little while playing with only 8 Supporter to draw cards. I also decided to take out a copy of Shrine of Punishment to put in a Choice Band. White Kyurem with Choice band gets 190 damage. I am exchanging a card dedicated to counter Pokémon GX for another card to counter Pokémon GX.

Finally, I took out two water energies and with the four spaces that I got, I put in 4 Unit Energy GRW. This energy is needed for the White Kyurem to hit 160 and it can be moved by Quagsire.


Final Thoughts

In my opinion, the water type has two of the best non-GX attackers of the format, Volcanion Prism Star and the new White Kyurem from Lost Thunder. We also have a mechanic that allows us to energize them with the help of Quagsire, Aqua Patch and Wishful Baton. In the current metagame, the deck does very well, but it has some consistency problems if the opponent gives very strong pressure or has the Field Blower in the right moment to remove your Wishful Baton. With the arrival of Lost Thunder, I see the strongest and most competitive deck yet to beat the new decks of the format, such as Blacephalon-GX and Lost March. A lot of new stuff will appear with Lost Thunder and it's hard to predict the metagame, but I see no reason why Waterbox Jr. shouldn't be a decent deck and able to compete against the best decks of the format.

That’s all for today guys! Thanks for reading and I'll see you next time!


[+20] okko


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