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Gabriel Semedo

Brazilian Gardy for Brazil

I'm back again to bring a deck that I feel like it's quite good to the Latin America International Championship (LAIC).

04/10/2018 by Gabriel Semedo

Hey there 60cards readers! I'm back again to bring a deck that I feel like it's quite good to the Latin America International Championship (LAIC). Some of you know that I won São Paulo Regionals a while back using a rather different version of the usual Gardevoir GX deck, which was later known as "Gardy Milk". I usually say that this version of a Gardevoir GX deck is so different from the other ones that it makes it hard for comparison. And it really is different. The gameplay turns out completely from the other versions and it takes a while to understand how powerful the deck is. That at least was the case for me. I used to play for fun with it on Pokémon Trading Card Game Online and then I realized it was actually a good and competitive idea. Right after I won Regionals and my list was made public, something occured and it had occured before in some other ocasions -- the community did not seem to take the deck seriously. Some weeks after this, Tord Reklev won Oceania International Championship (OIC) with Zoroark GX / Gardevoir GX and it took away the little hype Gardy Milk had. Since then, the most popular and successful version of the deck it "ZoroGardy", leaving "Brokenvoir", "Gardy Milk" and "Sylveon GX / Gardevoir GX" out of the competitive format. My goal with this article is to show that there is no better or worse. I want to show the most adequate version of Gardevoir GX to be used atLAIC. And for me, the best version is Gardy Milk and I'll talk about why in the upcoming parts of the article.

Before I jump onto the Gardy Milk itself, I'd like to take a moment to briefly talk about other Gardevoir GX decks out there. Obviously each and every one of them has its merits and flaws but I would to say why I would not run any other version of the deck. I also would like to clarify that each Gardevoir list has its own peculiarities, being always complex and different from each other. That being said, Gardevoir GX takes tons of skill and playtesting to be played at a high level.



Brokenvoir - would not play at LAIC

I've always found the deck inconsistent and I do not think the deck fits into the current metagame. It must be understood that Brokenvoir was created in a metagame totally different from what we have right now. When the deck was created, the most important game to worry about was the Gardevoir GX mirror, and Brokenvoir was far superior in this matchup. Brokenvoir uses a high number of Max Potion, between 3 and 4 copies, to keep the Gardevoir GX alive and that makes it "immortal", counting that you can still return those 3 ~ 4 copies to the deck with the Gardevoir GX attack. The problem is that every time you use Max Potion, you lose energy and this prevents Gardevoir GX from hitting for high damage to knock out a Golisopod GX or Lucario GX, for example. Viewing from my sprectrum, Gardevoir GX has to hit for big damage and get knockouts, otherwise it is difficult to compete. The two copies of Gallade are interesting on the deck, since Zoroark GX is extremely popular. The problem is the deck is inconsistent to the point where it is not possible to bring the Gallade to the board in the correct and necessary way to beat Zoroark GX decks. Also, I see the deck dependency on the Rare Candy + Stage 2 combo as soon as possible and the deck fails to achieve this consistently. When you cannot get the combo, the game delays and the current decks are very fast and can consistently knock out anything active or on the bench without major problems. Buzzwole GX / Lycanroc GX can knock out Ralts and Kirlia on the bench consecutively in the first rounds. If the Brokenvoir deck can't keep up the flow, the deck loses before you put down the first Gardevoir GX in play. The same goes for Zoropod, who can use 6 Guzma if necessary. Finally, I think the deck uses a lot of items and the Trashalanche Garbodor becomes dangerous, with the Espeon GX / Garbodor back in the format. If you play correctly and use Gardevoir GX's GX attack to remove items from the discard pile, you can win, but it's still not easy.

Zoroark GX / Gardevoir GX - the deck is awesome but I would not play it at LAIC

Although it is a much better choice than Brokenvoir, I would not use it in LAIC either. I think the deck is amazing, the consistency that the Zoroark GX brings is very good and the deck manages to extract Gallade's power as no other version of Gardevoir GX does. It's very easy to bring Gallade or Gardevoir GX into play via Mallow, and also Gallade's Ability is perfect with Zoroark GX and it makes very easy to find Double Colorless Energy and Guzma with the insane card-drawing power that Zoroark GX has. The deck is strong against any other version of Zoroark GX thanks to Gallade, it is the version of Zoroark GX that has more chance to win against VikaBulu thanks to Gardevoir GX's 230 HP and is the version of Gardevoir GX that has more chances to win BuzzRoc thanks to Mew EX. Other than that, it's a standard Zoroark GX deck, with Puzzle of Time, Enhanced Hammer, Parallel City, Max Potion, plenty of card-drawing, and easy access to everything your deck needs. In addition the deck has features to beat "Mill decks" like Quad Sylveon GX or Hoopa SHL decks. For all these reasons, the choice of this deck for the LAIC would already be justified, but the current metagame changes worries me a lot, so much to the point that I do not want to use this deck. The Lucario GX already became popular in the metagame soon after it was released and proved to be a great Zoroark GX hunter. I do not think Mew EX is a timely response to beat Lucario GX and the Gardevoir GX would need a 5 energies + Choice Band to knock out a Lucario GX that has no damage counters on it. Another reason is the greater attention that Buzzroc players have given to Mew EX, using cards like Mew FCO, Mewtwo EVO and Oricorio to counter Mew EX. 

Old School Gardevoir GX - would not play at LAIC but it has been looking great lately

I really like a version of Gardevoir GX with Sylveon GX, not a lot of healing cards and a lot of energy to get that big damage output. With the arrival of Cynthia and other format changes, I see that players are using less and less Supporter "N" in decks. The default now are 3 copies, but there are people using only 2 copies or even just ONE copy of the card in a deck. That's one of the factors that explains the success of Quad Sylveon GX recently. Using the Magic Ribbon attack without your opponent shuffling your resources back in the deck is truly great to the Sylveon GX player. In addition, I like to see a lethal Gardevoir GX that manages to reach 200 plus damage output. It is undeniable that the healing cards are sort of missing in the deck, and cards like Max Potion and Acerola are super welcome in most of decks. In the classic version I give priority to Acerola, because I can get the energies back to hand and attach them again thanks to Gardevoir GX's ability. It is not simple to use Acerola in Gardevoir GX, you need a good board state for Acerola to help you instead of harming you.


Gardy Milk - would play in LAIC, but it is a risky choice

When I decided to play Gardy Milk at Regionals I knew all the things that could had happened with my deck choice. I knew that Buzzroc was a difficult matchup, that Zoroark Lycanroc has an absurd power to destroy my Ralts and Kirlia on the bench and that Zoropod is a balanced match. However, as I was training with the deck, I realized that I was getting better and that the deck was much more complex than it seemed to be. It is a difficult deck and requires a lot of training. Each error can be fatal and gradually I was adapting the list to the metagame and learning to use the deck more and more. During the 17 rounds of the regional, I felt I was still learning how to use the deck. I thought I had a bad matchup against Zoroark GX / Lycanroc due to the results in my training, but in the end I faced ZoroLycan 6 times, where I won 4 and tied 2. Well, that means no losses. With the current metagame changes, I believe that "Gardy Milk" is again an interesting option for LAIC. It is a version that can play well against Lucario GX, Quad Sylveon GX and Espeon / Garbodor, for example. I thought Buzzwole / Lycanroc was also a horrible matchup, but in practice it's a lot more playable than I thought and my results showed it too.

2 Diancie

I've always liked the effect of Diancie since Espeon EX and Po Town was hyped in the format. At that time Sylveon GX was more used, but the Diancie always seemed better. The Sylveon GX was nullified by "N" and Po Town plus Espeon EX greatly disrupted Gardevoir GX's previous stages, especially when it was evolved by Rare Candy. Diancie has an attack called "Sparkling Wish" that accelerates the evolution process, can't be canceled by "N" and the evolution itself comes with an attack that searches if from the deck, which makes Po Town have no effect. Times have changed but I still had Diancie in my head. In the current format I like the Diancie because it speeds up the evolution process in an exact way, that is, the effect of the Diancie is guaranteed. If I have a Ralts on the board, it's going to turn into Kirlia. If I have a Kirlia, it'll turn into Gardevoir GX. Sylveon GX or Alolan Vulpix does not give me this guaranteed thing, and most likely I will get N'd and simply get new cards that would not bring resources to my game and if this happens in the current format means a huge loss. Diancie's second attack called "Diamond Storm" is also useful. When Espeon EX / Po Town was bigger in the metagame, this attack was widely used to clean up Po Town damage, and now in the current format this attack is very useful to get rid of Buzzwole GX's damage. Diancie is one of the few extra things I use on this deck. I decided to use two copies because it is essential for my setup, without it this deck does not exist. I can't risk it being prized. Another reason is that with two copies I increase my chance to start with it. I do not play many basic Pokémon, so the chance to start with Diancie is about 20%. There is also a situation that is a bit rare, when my opponent manages to knock out Diance very fast without me having the chance to use it, making me obligated to use the second copy.

Why no Rare Candy

Diancie surprised me so much that slowly I was removing the Rare Candy from the deck. I started using 3 copies but ended up using this count too little. So I reduced it to two copies and even liked the count, but even then I felt I did not need them most of the time. So I downgraded it for a single copy because I felt the need in some rare moments to build a Gardevoir GX as fast as possible, but I could not find that one Rare Candy when I needed it, so I decided to play without Rare Candy. I liked the feeling and was able to adapt quickly. I do not miss it at all. 

4-4-4 Gardevoir GX (No Gallade)

Without Rare Candy in the deck, I decided to maximize the Gardevoir GX line and enjoyed it a lot. That way the deck is totally synergistic with Diancie and Evosoda. In addition, the deck gets leaner without the Rare Candy that could very much be stuck in your hand, so the deck ended up getting more consistent by reducing useless cards in the deck. I ended up using almost all the cards of the evolutionary line of the Gardevoir GX. In a Brokenvoir style deck, we have 4 Ralts, 3 Kirlia, 3 Gardevoir GX, 2 Gallade and 4 Rare Candy. Usually 6 cards will not be totally used in the deck and you don't have many options to get rid of them other than Professor Sycamore and Ultra Ball. Since I do not use Rare Candy and depend entirely on the evolutionary line to get Gardevoir GX into play, I can't get Gardevoir out really fast if I cannot get a good setup in the first few rounds.

Why no Gallade

This is a choice in which I was criticized and it really was a very difficult decision for me. I know Gallade is good and I know the value it has in the metagame. Gallade is one of the best cards in the game to counter Zoroark GX and is one of the strongest non-GX / EX Pokémon in the game. Don't get me wrong, I really wish it worked well in this deck. But in practice I was not using Gallade the way I wanted to. That's because the structure of my deck is quite different from a regular Gardevoir GX deck. My deck aims to get two Gardevoir GX's on board and keep them alive long enough that I can get those 6 prizes with them. Getting down 3 Gardevoir GX on board happens, but it is not always that simple. With that in mind, I could not keep myself for too long in a match if my two evolutions were a Gardevoir GX and a Gallade. Gallade has an incredible HP for a non-GX and it's not easy to be knocked out in 1 hit, but some decks nowadays have the resources to get this one-hit knockout. If it gets knocked out, I'll only have one Gardevoir GX as last resort. That's why I cut Gallade off the deck. As strong as it is, the strategy of my deck does not allow another Stage 2 on the board other than the Gardevoir GX. If I want to put Gallade back on the deck, I'd need to find space for at least two Rare Candy to be able to get one more Stage 2 out in the game.

1 Miltank

Miltank was the reason the whole deck came up. I was very unsatisfied with Brokenvoir's performance and did not admit the use of Max Potion to heal the Gardevoir / Gallade. Losing energy and letting the Gardevoir GX hit for mediocre damage was not the right path in my head. That was when Miltank came to mind. Being able to heal all damage without having to waste energy is all Gardevoir GX wants. But for this it is necessary to have Miltank active every time I need to heal and this is impossible on a deck that does not have retreating cards. So I decided to take out all the Max Potion to put in Miltank + 3 switch. The result was surprising. It was surprising because the strategy went well and it was surprising because the retreating cards were doing well for the deck. I was able to get Diancie on T1 very often because of being able to Switch and managed to preserve energies on Gardevoir GX for the same reason. Miltank and the Gardevoir GX have a huge synergy, since the Gardevoir GX Ability also counts as a 90 cure, since energy comes from the hand as well. In one round Miltank is capable of healing 270 ... 360 damage because of Miltank and the Gardevoir GX's ability. In my deck Miltank becomes my main attacker against Hoopa decks since I do not use Gallade. Obviously Gallade would leave me in a more comfortable situation, but I can usually win without problems against Hoopa / Woobufet decks or even those aggressive Hoopa SHL decks that can attack. Some asked me if I should not run the second copy of Miltank, but in most games I felt it was overkill. Miltank will come into play after I get out my Gardevoir GX. Until then I can get some prizes and get Miltank out of the prizes if it's there. It is also possible for me to win games without needing Miltank, relying solely on the high damage that multiple Gardevoir GX on the board can offer.

1 Oranguru

Oranguru is very good for my version of Gardevoir GX. What I like most about the Gardy Milk is the ability the deck has in getting the most out of a hand since most cards I play in the deck willnot get clogged up in my hand. The deck has no excesses and everything flows beautifully. For these reasons, Oranguru in this deck ends up drawing a lot of cards.Octillery would be stronger but I do not like to use the 1-1 Octillery line and take the frequent risk of not being able to bring that inconsistent line to the board. I wouldn't use 2-2 Octillery as I do not want to have leftovers in my hand disrupting the entire game. A copy of Oranguru is the most economical and efficient way to draw cards and I love it. I can use Ultra Ball, Nest Ball or Brigette and that's it, problem solved. If Oranguru gets prized, I carry on until I can get it out the prizes. After all it's just a card, and it will be important at the end of the game to get rid of the "N" for 1. Oranguru is a pretty decent attacker, especially against Hoopa SHL decks. Since I do not use Gallade, it becomes even more important for this non-GX / EX attacker function.

2 Tapu Lele GX

My deck needs bench space for the deck to work. Diancie, Miltank, Oranguru and the Gardevoir GX is the most I can bring to the table. Thinking about it, I decided to use as little Tapu Lele GX as possible so it will not get too much bench space problem, but I managed to have a minimally consistent number so I could do one in the first round of the game to find Brigette or Lillie and another to use in times of emergency or get Guzma at the end of the game. I always make sure to return Tapu Lele GX to the deck when using Super Rod or the GX attack of the Gardevoir GX. Even with just two copies, there are games that use the Tapu Lele GX effect 3 times. Usually my opponents already throw away my Tapu Lele GX with Parallel City, but if my opponent does not do that, I end up using my Parallel City for this. I hate having Tapu Lele GX on the bench or a Diancie messing me up after it's done her job, it really annoys me. After I setup, I do not want to offer easy prizes like a Tapu Lele GX on the bench.


4 Professor Sycamore

Professor Sycamore in this deck is very strong and I do not give up the 4 copies even now with Cynthia in the format. Professor Sycamore is the strongest card I have to get a Gardevoir GX with lots of energy and that's the main strength of my deck. The same goes for using Miltank. Using Professor Sycamore gives me real chances of getting a Switch and some energy to run the Miltank + Big Gardevoir GX combo. I also like Professor Sycamore to try to find my Counter Catcher.

2 N

I only use N by the moment I get my setup going and my opponent got some prizes by knocking out Ralts and Kirlia. That way I get my setup and also get my big things going in game. It's a normal deck process, quite reminiscent of Greninja's deck at this point. At the end of the game I want to draw Professor Sycamore to find energies and at the beginning of the game I prefer to use Cynthia most of the time and avoid giving a new full hand to my opponent.

2 Cynthia

It is a consistent supporter. Allows you draw a good amount of cards without discarding anything.

1 Lillie

Lillie's effect on T1 helps a lot and sometimes it is better than using Brigette on the first turn. In the middle of the game is a reasonable Supporter and at the end of the game is a Supporter much better than "N" at least. Lillie lets you keep a card in your hand and add new cards in the same hand. At some point I can save the Switch or some energy and add new cards hoping to draw what I need to heal my damage with the active Miltank, energize my Gardevoir GX and bring it to the active position again with Switch.

1 Brigette

That's the card I want to use most of the time early in the game. It is so important that it is normal to see decks with 2 copies or more. I decided to use a copy and accept that it might get prized a few times because I do not want to draw Brigette during the game. Brigette is a wonderful card but if not used in the first turns, it becomes completely useless. On a Stage 2 deck where there are several slots devoted to evolution and consistency, what I want the most is to keep my deck from having useless cards that detract from my consistency. I can see the benefit in playing with just one Brigette and having a cleaner deck for the whole game. Even when Brigette gets prized, the deck has all the conditions to get a solid setup with just drawing Supporters like Lillie or Professor Sycamore.

2 Guzma

The strategy of this version of Gardevoir GX is different. My focus during the beginning and middle of the game is to stay alive and get my setup in the best possible way. After I get my setup, I start attacking. I do not want to be drawing Guzma at the beginning of the game because I know I will not be able to use it. In the first few turns I just want to use draw Supporters to speed up my setup. It's normal for me to discard Guzma early in the game on Professor Sycamore or Ultra Ball if necessary because I know I'm going to need Guzma just at the end of the game when I use the GX Gardevoir GX attack to get Guzma back on the deck . That's why I use only two copies.


4 Ultra Ball

Just some regular thing here.

1 Nest Ball

Nest Ball got in the deck nicely. Since I only use one Brigette, I cannot count 100% that it will always be in my deck, so I play Nest Ball to help with my setup even when I can't use Brigette. Another reason Nest Ball is in the deck is because there is the correct time to play Diancie, Oranguru and Miltank on the board and Nest Ball helps me take control of that time. Diancie needs to get into play as soon as possible to get the setup going, this is quite clear. A Miltank is needed only when I get my setup, that is, when I get two Gardevoir GX in the game. If I put down Miltank early on the bench, it will disrupt my setup and limit my bench. Oranguru would be played down in moments of emergency at the beginning of the game, but when I'm not in an emergency, I like to put it down after I get my setup, but of course, Oranguru is really necessary when I get many prizes and get N'd to 3/2/1 cards.

1 Evosoda

It works perfectly well, I got to test two copies, but in some cases the Evosoda is left in the hand and cannot get rid of it. Thinking about it I tested a Timer Ball on the deck and I ended up enjoying it even more, because if I did not need it, I could use the Timer Ball effect only to discard or take out the Gardevoir GX evolutions left over from the deck. The problem is that the Timer Ball is a card that depends on coinflip to work.

1 Choice Band

I'd love to use two copies, but I do not have space. When I started building the deck, I decided I would not use Choice Band until I realized that the Choice Band is a required card on the deck. In addition to achieve higher damages, at various times I came across situations in which I could not put many energies onto Gardevoir GX. Tapu Lele GX, Sudowoodo, Clefairy and the Gardevoir GX itself are some examples which can punish a Gardevoir GX with lots of energy. The Choice Band is a way to increase damage and get knockouts without having to put many energies.

2 Float Stone / 2 Switch

Float Stone is too good bring Diancie in the active position as soon as possible. I can have my opening hand with Float Stone, attach it onto my active Pokémon, use Professor Sycamore, and if can get Diancie, I can get it to active spot. Switch forces me to have Diancie on the board. I like Float Stone to use Guzma, so I can promote Miltank with Float Stone on, heal my Gardevoir GX and retreat back to the Gardevoir GX, all clean and energized now. Sometimes I like to attach Float Stone onto a Gardevoir GX, because whenever it takes any damage, I can retreat for free and promote Miltank to heal it. In other cases it is good not to attach the Float Stone and pay the retreat cost, so Gardevoir GX does not get a lot of energies on and the deck has resources to reuse energy from the discard pile.

Switch is more important in the deck, because the Switch does not count as retreating. The biggest problemby using Float Stone is that it does not help me to retreat twice in the same turn. Switch allows me to do that. With Switch I can retreat to Gardevoir GX by paying the retreat cost, promote Miltank to active, attach energies and promote Gardevoir GX back to the active position. In many cases I retreat to Gardevoir, promote Miltank, cure all damage on Gardevoir GX thanks to Miltank's Ability, and use Professor Sycamore to try to draw the Switch off it. If I do not draw it, it's almost no problem, because I have the active Miltank, which is a non-EX Pokémon and offers only a prize and I have a Gardevoir GX clean and energized on the bench. Usually the opponent would play Guzma to target Gardevoir clean and energized, but if he does that, I repeat the process, retreat to Gardevoir GX, promote Miltank and try to draw Switch or Guzma to get the knockout. When the opponent realizes he has fallen into the "Miltank lock" and will not have much to do, he will be forced to knock out Miltank to have any chance of surviving the match.


1 Professor's Letter

I love this card. It is incredibly good with Gardevoir GX. When it comes in hand it allows you to search for 2 basic energies of the deck and thanks Gardevoir GX's ability, immediately attach them onto your Pokémon in play. It is a card that allows you to filter the deck, increase damage quickly and you can still get rid of it when you do not need energy. I love returning my Professor's Letter to the deck when I use Gardevoir GX's GX attack. 

1 Energy Retrieval

It does the same function as Professor's Letter, but of course, recovering the energies from the discard and offering a fast, strong and instantaneous energizing method. I say instantaneously because it is possible to make a comparison between Energy Retrieval and Super Rod.In many lists of Gardevoir two copies of Super Rod are used.In my list I decided to use only a Super Rod to use Energy Retrieval. Super Rod can get back energies and Pokémon into the deck, and Energy Retrieval only returns energy, but there's a huge difference between getting them back into the deck and into your hand. Getting them back into the hand is way more powerful.


1 Super Rod

As I said earlier, the purpose of my deck is to bring at least two Gardevoir GX into play. With a 4-4-4 Gardevoir GX line I already have a pretty consistent number to make it happen. Throughout my setup, my opponent will try to mess me up in every possible way, knocking out as much of Ralts and Kirlia as he can. Super Rod will be instrumental in getting back to the deck some knocked out Ralts and Kirlia, in addition to being able to return energies, which is always good. With just one Super Rod I feel comfortable to get out two Gardevoir GX into the game, but I confess that I miss a Rescue Stretcher in the deck as well as Super Rod. Rescue Stretcher could help me instantly get back any Pokémon, including Miltank or Oranguru.

1 Counter Catcher

Counter Catcher was the third Guzma on my deck, until I realized that I would like to use Guzma but I could not because I needed to use draw Supporters instead to get my setup. Guzma is very synergistic in the deck because it has the effect of "Lysandre" and "Switch" to bring Miltank active at the same time, but since it was not being able to use, it did not make sense to keep three copies of Guzma,even though in theory it seems good. The Gardy Milk setup reminds the setup of a Greninja deck, which also does not use Rare Candy but has a energy acceleration. Because it is a slow setup (however consistent and guaranteed) compared to the evolution with Rare Candy, it is normal losing the game in the beginning. When I realized that I always started losing games, I thought Counter Catcher might be perfect for the deck. And it really looked good on the deck. Counter Catcher works well at various times and its unique effect surprises opponents and allows for strong moves, such as the Counter Catcher + N. combination. But Counter Catcher does not always work, there are times where I want to use it but I'm not losing the game and there are times when I do not want to knock anything on the opponent's bench. Gardevoir GX has the power to knock out anything so I do not always have to knock out something on my opponent's bench, in many cases my main threat is the opponent's active Pokémon.

1 Parallel City

I felt the need to use Parallel City to discard Pokémon from my own bench. In many games I always had a Tapu Lele GX and a Diancie taking up bench space and offering the opponent's chance to get easy prizes. The deck has a bit of a problem with bench space. There is no room for Diancie + 3 Ralts + 1 or 2 Tapu Lele GX + Oranguru + Miltank. It is necessary to know when to bench certain things on its given time and discard the Pokémon at the correct time. Diancie and Tapu Lele GX are needed Pokémon at the beginning of the game, but in the middle of a game they become useless. Miltank and Oranguru are required Pokémon after you get Gardevoir GX in play, which means Diancie and Tapu Lele GX have to make room for Miltank and Oranguru. Space on the bench is a very variable situation, you cannot know the Pokémon that you will get, the Pokémon that you will have access to or not, you do not know which Pokémon your opponent will knock out and with Parallel City so popular in the format, it is possible that the opponent uses Parallel City against you and end up helping you. Anyway, Parallel City is not always going to be necessary to clean some bench space, but Parallel City has two distinct effects and almost never will be a useless card on the deck. Removing the Tapu Lele GX from my bench is very important in some games because Milk Gardy loses prizes to make the ideal setup and has to avoid to the maximum to let the opponent get important prizes at the end of the game. Nowadays the Tapu Lele GX has been an easy target. Lucario GX can very eassily hit 170 damage, with a Strong Energy + Choice Band for example.

8 Fairy Energy / 4 Double Colorless Energy

There is not much to talk about, I found the right amount of energy to make Gardevoir GX get the high damage I need. It does not feel difficult to knock out Pokémon that theoretically are difficult to be knocked out by a Gardevoir GX, like Golisopod GX and Lucario GX.

Conclusion

Milk Gardy is a deck that has won a regional of almost 400 players with a score of 12 wins, 1 loss and 4 draws. The metagame has not changed much, ZoroPod, ZoroLycan, Buzzroc and Vikabulu are still at the top in the world. The latest news of the format are Lucario GX and its variants, the return of Espeon GX / Garbodor, Attacking Hoopa decks and the return of Sylveon GX in the format. Against all this news, Milk Gardy can play very well. The deck has already proved that it is good, metagamewise it is good for it and no one says anything about the deck. Could Milk Gardy surprise you again?

[+26] okko


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