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Josh Marking

Week 2 Favorite Decks

If you are looking for my top 3 favorite decks for Week 2 then this is the article you are looking for

02/16/2016 by Josh Marking

 

Regionals are finally upon us and I am really excited! If you are looking for my top 3 favorite decks for Week 2 then this is the article you are looking for. I am not great with introductions so let’s hop straight into the article.   

 

3. Vespiquen/Vileplume

 

This deck didn’t have a showing at all during Week 1 of Regionals but I still think it’s one of the best decks out there.  A lot of decks crumble if you get the turn 1 Vileplume lock making it where half of their deck is unusable. This can be countered though by Hex Maniac, Wobbuffet, or Archeops. If your opponent plays any of these things you are going to be in trouble and have a hard time. Here is Andrew’s article where he talks about the deck and why it is such a great contender for Regionals. In his article you can see the original list. This is the same list I used to get 1st and 2nd place at two different cities as well!

I do think the original list is amazing but it has some problems with some decks. Instead of covering why the deck is amazing I will talk about the downsides of the deck. The first deck is going to be Seismitoad-EX/Giratina-EX. If your opponent gets out a turn-two Giratina-EX that can Knock Out your only DCE attacker then you lose the game. One way to counter this is to add psychic Energy in the deck and splash 1 Shuppet in the deck.  Shuppet has the attack Bleh which can discard any special Energy cards in play. This saw some success at Regionals in the fall time with the Tool drop deck. The other solution to this problem is to play a Stardust Jirachi. Jirachi can discard a special Energy on the attacking Pokémon and it can’t be hurt next turn.  The only problem with this is the Giratina-EX has to be in the attacking spot and if it’s not you have to sit and wait.  This will give your opponent a turn to attack with Giratina-EX and Knock Out your attacking Pokémon.  The good thing about these two techs is that Mew-EX can copy these attacks making it harder for Giratina-EX to knock you out your Mew because Mew has 120 HP. But, if your opponent gets a turn one Muscle Band then the Giratina-EX can Knock Out the Mew-EX. The better tech card seems like Shuppet with Bleh because you can affect Pokémon on the bench.

The other problem is Garbodor. If your opponent gets down a turn one Trubbish with a Float Stone you will be in trouble because you currently have no way to get the Tool off the Trubbish. Your opponent will eventually evolve that Trubbish into Garbodor shutting down your Vileplume putting you in a terrible situation. The best way to get around this situation is to play Chatot! Chatot has the attack Misinformation which discards all Tools on your opponent’s side of the field. If you can pull this combo off with a turn one Vileplume then you can beat those Garbodor decks putting it your favor. The good thing about both of these tech cards is you can discard them turn one if your opponent is not using them to help fuel the Vespiquen tech. Here is the list I have been playing on PTCGO.

 

Another two things two worry about is Jirachi and a Supporter combo. If your opponent plays their own Jirachi to discard your Energy you will be in trouble because you have no Lysandre in the decks to get around this guy. Luckily they can’t search out Jirachi with Level Ball or Ultra Ball because of the Item lock.  Also, you can also pray that your opponent can’t hit Energy because if they don’t get Energy they can’t attack of course. Jirachi is just a bad thing overall for the deck. The other thing is Xerosic/Lysandre. If your opponent can somehow pull of this combo to bring up your Vileplume you will most likely deck out. This combo is hard to pull off but with Jirachi-EX these combo can be pulled off. These two situations have no counter really you just have to hope that your opponent does not do these things.

The last thing to say about the deck is the deck has to beat itself. Sometimes the deck gets in weird situations making it where no matter what happens you are going to lose the game. This is one of the downsides of the deck but it can’t be helped. Luckily Regionals is a best 2 out of 3 and you can get by on this rare occurrence. The deck is fast enough to win 2 games after losing game one which I know some people will argue with me and say it’s slow. Turn one is usually the longest turn but, after you get down the Vileplume all you should be doing is maybe playing Juniper/Sycamore and Bee Revenge. The turns after turn one is extremely fast and your opponent is limited to doing stuff because they are Item locked.

I still think Vileplume/Vespiquen is one of the strongest decks in the format even though it has all these downsides. The downsides of the deck are why it’s my Number 3 spot instead of number 1. It will be interesting to see if this will make a showing Week 2 or not. If you want to watch some games with Vileplume/Vespiquen I will leave a couple of videos down below. The list I used is Andrew’s list but it is still something to watch to get a grasp on the deck.

2. Yveltal/Archeops

Yveltal-EX has been a force to be reckoned with since it came out. During cities we saw it dominate both formats in Standard and Expanded. In Expanded it gained two new partners which make it even more amazing! These cards are Dark Patch and Archeops. Before we talk about these two cards lets’ look at the current deck I have been testing out. 

 

From the list you can see the obvious combo of battle compressor dark Energy away and using Dark Patch to accelerate the Energy back onto your bench Darkness Pokémon.  Dark Patch defined the metagame forever when it came out in Dark Explorer making Darkrai/Mewtwo one of the strongest decks and it continues onto this day.  Energy acceleration is such a crucial part in this day of Pokémon and that’s why this card is great. You can also see how you can power up your Darkness Pokémon in the first turn and make Yveltal-EX do huge numbers turn one with DCE, Muscle Band, Lasers, and of course Dark Patch.  You can also use Darkrai-EX on the first turn to start hitting bench Pokémon for 30 damage making it where you take 3-4 Prize cards in a turn which is why I love Darkness decks so much.

Archeops is a great inclusion in the deck! This Pokémon gives you the potential to make it where your opponent’s Pokémon cannot evolve from their hand. This by itself can shut down Vespiquen, Mega Decks, Crobat decks, Raichu decks, and any other evolution decks. Your opponent can get around this method by using Wobbuffet, Hex Maniac, Evosoda, Wally, and Archie/Maxie to get their evolution Pokémon out. If your opponent does these methods that means they had to cut Resources in their deck to pull these combos off.  Hex Manic is starting to see more plays in decks but if your opponent uses this they have wasted their Supporter Card for the turn to just evolve.

My list also plays a Gallade in the deck. Since you have to use Maxie’s to get out Archeops you should run the Gallade in the deck. If you are playing against a deck that doesn’t use Evolution cards then you can get out a Gallade instead. Unlike Archeops, Gallade has an amazing attack that can take easy Knock Outs and it helps your consistency out because you have the Premonition Ability. This Ability lets you organize the top 5 cards of your deck to draw into the cards you need.

This deck also has a 50-50 matchup or a positive matchup in the whole game. To the best of my knowledge it doesn’t have a direct counter that would make this a bad choice. If you are looking for the safest play for Regionals then choose this deck! Even though I say these things about the deck it is not my number 1 choice! There is one deck that I love a lot more and it even has the potential to take down this deck.

1. Seismitoad/Crobat

Was this a surprise to anyone? The deck I used to win two Cities back-to-back has to be number one. If you missed my article about this deck and my Cities run then click here. This deck has evolved from my last article and I think it has a better potential to win Regionals. Here is my new list that I am highly considering for Reigonals!

The first thing I want to talk about is the Yveltal/Archeops matchup which is the deck I just talked about. If the Yveltal player goes first and gets the turn one Archeops you will have a bad time. Luckily your opponent can’t use Item cards when you quaking punch and sometimes that by itself is enough for you to win you the game. The deck also plays 2 copies of Silent Lab which can shut down Darkrai-EX’s Dark Cloak Ability and Keldeo-EX’s Rush In Ability which can destroy the deck even with Archeops out. If you go first then it’ll depend if you can Ghetsis them turn one to give them a bad hand. The deck does play Jirachi-EX to search for that Ghetsis turn one. If you can pull this off and give them a band enough hand to not get out the Archeops turn one you are solid. The greatest thing is when they whiff the turn one Archeops and you can Quaking punch then they have a very low chance of getting their Archeops out swinging the matchup in your favor because you can use your bat damage now.

Now that we covered the big matchup you can see why the deck is great. Quaking punch is one of the strongest attacks in the game because your opponent has no way to get rid of the effect. With Vileplume your opponent has options to disrupt the Plume but you can’t do that to a Seismitoad-EX.  Item locking can shut down 30-40% of the deck making it unplayable. This by itself is why Seismitoad is amazing. Include this strategy with Crobat/Golbat, Muscle Bands, and Hypnotoxic Lasers to do the perfect damage numbers is my favorite part.

The deck also plays a bunch of flip cards that if you flip heads you can swing the matchup in your favor. If you can flip heads on a Hypnotoxic Laser and your opponent flips tails they have a hard time hitting you during their turn. Since you shut down switching Item cards your opponent has to play AZ, Cassius, or Pokémon Center Lady. Luckily you do have Silent Lab to cover the Basic Pokémon abilities that could get rid of the Sleep. The deck also plays a Super Scoop Up which if you flip heads you can pick up a damaged Toad with everything attached to it and it basically negated everything your opponent did the turn before.

If Regionals were tomorrow this is the deck I would be playing. This deck has great matchups across the board and its only autoloss is Mega Sceptile which we haven’t seen play yet because of all the Flareon decks running around. If you haven’t tested this deck and you are heading to Regionals make sure to test this deck out! It will see play everywhere at the tournament 

Hopefully you have enjoyed this article about my top 3 favorite decks for Regionals. If you are heading to Collinsville Regionals and see me make sure to say hi! I hope everyone does great this weekend and it will be interesting to see if any new decks pop this weekend. If you need more help with Regionals make sure to check out my Regionals Question and Answer video! The video currently listed is for Week 1 but Week 2 will come out on Friday. Make sure to check out the new video to see everything going on with Week 2. Thanks for taking the time to read this and have a great day! 

[+3] okko


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