Experts' corner

Daniel Altavilla

Not Another Shiftry Article: A Top 16 Worlds Report and Plays for Next Season

Daniel goes over his 2015 World Championship experience...

09/03/2015 by Daniel Altavilla

Daniel goes over his 2015 World Championship experience and shares his ideas for both 2015-2016 formats.

Worlds Tournament Report

Hey there, everybody! Last time we spoke, I shared some of my ideas for XY-On. Now that Worlds has passed, Ancient Origins has been released in English, and we have had some time to think, many more new ideas are developing. I'm going to speak about the decks that I feel are going to be the best for Autumn Regionals and City Championships, but for now, I'd like to share my Worlds experience!
This year at Worlds, your boy ended up at 13th Place, with a record of 5-2. Here's the deck I played:

The idea of this deck is that M Manectric-EX, Seismitoad-EX, and Primal Groudon-EX were the three biggest decks expected at Worlds. This deck answers all three of those matchups consistenly, while having favorable matchups against M Rayquaza, Primal Kyogre, and Wailord. I indeed did have the favorable matchups that I expected, and I ended up going 9-0 in two days before suffering a loss. Yes, my list suffered versus Donphan, Landorus/Crobat, Night March, and Blastoise, but I dodged those, as they were less expected and all easily countered by some of the better decks seen at Worlds.

The biggest issue I had at the tournament was the few bad matchups that slipped through the cracks and hit the top tables. Heck, if my Round 1 opponent on Day 2 didn't drop after Round 4, I may have avoided playing down against Night March, and I may have faced an easy matchup and continued into the Top 8! All in all, I loved this play and I wouldn't change a single card. Now this is the actual coverage of how this deck performed in the 2015 World Championships. To save you guys all that reading, I'll just lay out my matches Day 1 and I'll talk about Day 2.

In Day 1, my matches were:
Round 1: Benjamin Sauk (Seismitoad/Manectric/Crobat) [WW] 1-0
Round 2: Hayden Cameron-Jacobus (Manectric/Leafeon/Garbodor) [WLW] 2-0
Round 3: Nicolo Castogli (Night March) [WW] 3-0
Round 4: Oscar Knowles (Primal Groudon/Wobbuffet) [WLW] 4-0
Round 5: Kenny Britton (Primal Groudon) [WW] 5-0 (You can watch this game online.)

Day 2, with the same sixty cards, I went 4-2. Here's how those games went:

Round 1: Masataka Hirano (Manectric/Yanmega/Seismitoad)
Against Hirano, I played the matchup like it was a straight M Manectric-EX mirror match, meaning I tried to hold my Max Potions until late game, I set up two M Manectrics and one basic Manectric to use Assault Laser (so that after Rough Seas, the opposing M Manectric-EX is still in Turbo Bolt KO range) and I kept my Lysandres readily available. One thing I had that my opponent did not was Genesect-EX, G Booster, and Deoxys-EX. These cards meant that my deck had the upper hand against Hirano's build. [WW] 1-0

Round 2: Clifton Goh (Metal Rayquaza)
Clifton drew absolutely horribly in the first game and my Turbo Bolt took care of his M Rayquaza-EX quickly, and set up a second Manectric-EX on the bench, ready to return a KO against a second Rayquaza.  Game 2, I drew one Genesect-EX, six Energy, and my topdeck was a Rough Seas.  Game 3, Clifton proceeded to draw poorly after an N on my side. I set up three M Manectric and Lysandre'd his Rayquaza two turns in a row. [WLW] 2-0

Round 3: Stefan Tabaco (Primal Groudon)
This matchup is one of the easier ones for my deck. M Manectric-EX can Turbo Bolt a Wobbuffet for the KO while setting up Genesect-EX to OHKO P Groudon-EX. Stefan almost won the first game with his two Bunnelby, but he misplayed and I ended up taking that game, and then the set. [WW] 3-0

Round 4: Jason Martinez (Seismitoad/Manectric/Crobat)
This matchup isn't the easiest with poor draws, which is exactly what happened in Games 2 and 3. Game 1 was as simple as setting up and being an unstoppable force. Game 2, unable able to find a M Manectric-EX the entire game, I hit Jason's Zubat with Overrun for cheap Prizes. At the end of the game, I needed three more Prizes and I didn't have Energy or Pokémon set up to obtain those Prizes. Game 3 looked an awful lot like Game 2, but in the end, Jason N's me to two and I topdeck G Booster for game. He had the win in hand, so that shows you how lucky I had to be in this matchup, even with Genesect-EX and all of my healing cards. [WLW] 4-0

Round 5: Martin Janouš (Night March)
Martin is an incredible player and had an incredible list. Night March is an autoloss for M Manectric, as they can OHKO your Manectric before you Turbo Bolt, but sometimes you can get around the deck if the player makes mistakes. Martin made sure to get ten Night Marchers in his discard pile on his first turn, and didn't give me a chance to catch my breath.  Game 2, Martin drew poorly, and I KO'd his lone Joltik on turn two.  Game 3, Martin exploded yet again, and gave me my first loss of the 2015 World Championships. I wouldn't have wanted it any other way, as he had an incredible list and he played Night March in a way I've never seen it played before! [LWL] 4-1

Round 6: Jacob Van Wagner (Archie's Blastoise)
Jacob 2-0'd me in maybe ten minutes flat. Manectric has no response to fast decks that can KO a Manectric-EX before it can Turbo Bolt, and Jacob did just that. [LL] 4-2

(After the last round, Jacob mentioned to me that he didn't mind ID'ing to 5-1-1, as he was cool with a Top 16. I guess winning Worlds was a better deal, though!)

R7: Frank Diaz (Raichu/Leafeon/Crobat)
Game 1, Frank played a Town Map and revealed that two Golbat and his Sacred Ash were Prized. This affected how I played my game, as I held my Stadiums, instead of discarding them away with Sycamore, and waiting to force him to discard three Pokémon after I knocked out his Sky Field. At the end of the game, Frank had a play where he could have won with two Crobat drops, but it turns out he ran one Crobat at Worlds, which was the only reason I won.  Game 2, M Manectric-EX did what it was supposed to do against Raichu and was very difficult to OHKO. Also, I think Frank drew poorly. This second game ended fairly quickly. [WW] 5-2

At 5-2, I wasn't expecting a Top 8, but I was hoping for Top 16. After getting Top 16 last year, I was pretty upset that I was so close, just to whiff again, but I wouldn't have it any other way. I ran a deck with a list that differed greatly from other versions of Manectric/Genesect and I played the deck in a way that I'm very proud of myself for. But enough about 2015, let's get into the 2016 Play! Pokémon season, and what decks are going to be good calls in Expanded and Standard.


In Expanded, there are absolutely no guidelines you have to follow when building a deck. You can run anything and throw in anything else and that deck could potentially be unstoppable. There are some weird ideas I've been throwing onto the table, such as Primal Groudon-EX/Vileplume and Archeops/Ho-Oh-EX/Big Basics. But along with those ideas—what I'll be speaking of today—are some simple decks that are already proven to be great plays. With a little bit of AOR and a little bit of BLW-NXD, we can make them even better than before! So for Expanded, I'll share my take on an updated Metal list that can hold its own against some of the lock decks we'll expect in Expanded, and a Flareon/Vespiquen list that has enough options to feel safe versus the limitless format.

Metal was pretty dominant throughout the 2014-2015 season, and it never really disappeared from the format. It actually was paired with Rayquaza-EX and then Klinklang PLS and made even stronger, which just goes to show how splashable Metal is into almost anything. But instead of splashing Metal into a deck, I decided on limiting the amount of Items the deck uses to a bare minimum without comprimising the consistency which the deck needs to perform at it's best. The counts are sort of one-ofs and two-ofs, so I'll go into that: 

1 Bronzor PHF/2 Bronzor NXD

The 70 HP Bronzor is a safer Bronzor than the 50 HP one because of the high amount of Landorus-EX/Crobat that has been seen in Expanded. With 70 HP, instead of just a Hammerhead and a turn-two Sneaky Bite to KO your Bronzor, your opponent now needs a Hammerhead and two turn-two Sneaky Bites. It's also able to be grabbed with Heavy Ball for free. I left one of the 50 HP Bronzor because of its Retreat Cost of one, which is better for any matchup where you're not afraid of Bench damage. 

1 Dialga-EX/2 Aegislash-EX

One Dialga-EX is only to stop Giratina-EX with Chrono Wind and for the 170 HP Pokémon-EX that have been prevalent in Expanded, such as Yveltal-EX and Genesect-EX.  Two Aegislash-EX is a safe number because the card isn't necessarily your best attacker in Metal, but your best shield. Any Pokémon using Special Energy can't touch Aegislash, so having more than one is an obvious choice. We'll see what Hex Maniac does to it, though!

2 Seismitoad-EX

Quaking Punch is an attack that sort of evens out the playing field. Metal is one of the slower decks, and with Quaking Punch, any deck you face can be almost as slow as Metal. Seismitoad-EX also helps with the Night March matchup and the Vespiquen/Flareon matchups, and can assure you the win against Forretress Donk. Another great thing about Seismitoad-EX is that it can singlehandedly pull out the win against Donphan and other Water-Weak, Item-dependent decks, especially when paired with AZ.

2 Heatran PHF/1 Registeel AOR

Heatran is a non-EX attacker that can hit for 150 damage with a Muscle Band. This means you're OHKO'ing many of the Stage 2 Pokémon that have and will see play in Expanded. Heatran can be the star of this deck at times!  Registeel is a one-of I've chosen due to its Forbidden Iron Hammer attack. It's essentially Cobalion-EX, but a non-EX that can take off Basic Energy. Registeel is partly to mess with M Manectric-EX, and partly to take off two or more of Seismitoad-EX's Double Colorless Energy, while giving up only one Prize.

1 Cobalion-EX

Cobalion-EX can be taken out for Registeel AOR if you feel it's not working as well as it should, and it can also be removed if Seismitoad-EX doesn't see much play. But it also helps to slow down Primal Groudon-EX and decks that rely on Special Energy early on, such as Plasma or Aromatisse decks. Cobalion can also hit through Pyroar's Intimidating Mane Ability.

1 Keldeo-EX

Rush In and Retreat! Don't let yourself lose the game because your Bronzong can't Retreat! Keldeo can also act as an attacker against Donphan, because with a Muscle Band it can hit for 140 damage.

2 Shaymin-EX

Shaymin-EX is one of your main forms of non-Trainer draw and is vital in drawing into your resources. It can also Sky Return to KO Joltik, and then be replaced by an Aegislash-EX to wall against Night March.

1 Hoopa-EX

Hoopa-EX is a given in this deck, as it is a non-Trainer way to grab your Pokémon-EX. Taking up a Bench space also isn't too big of a deal with two AZ in the list.

1 Bouffalant DRX 

Bouffalant deals 140 damage to Pokémon-EX with Muscle Band attached. This can be vital when dealing with those pesky Megas and Primals, and almost all of your Pokémon can set up a 2HKO with Bouffalant.

2 AZ

AZ is a way to "heal" your Metal Pokémon without having to rely on Max Potion. Against Vileplume, if you aren't OHKO'd, you can AZ and be safe for another turn. This card is also necessary due to the high Pokémon count; you may want to AZ up a Registeel late game in favor of Dialga-EX, or something like that.

1 Hex Maniac

Tread carefully with this card in Metal. You want to play this at the absolute end of your turn, on the first turn of the game, or whenever else it'll be vital. One thing to keep in mind is that this card will shut off Bouffalant's Bouffer Ability and Aegislash-EX's Mighty Shield.

2 Heavy Ball /1 Ultra Ball

Two Heavy Ball is mostly because you have many resources you want to hold in hand. These counts could switch to one Heavy and two Ultra as seen fit in order to lower hand size turn one for Tropical Beach.

2 Tropical Beach

Tropical Beach is your bread and butter draw. If you can get a turn-one Beach for at least three cards, you're in a good position for setting up one or two Bronzong quickly. Tropical Beach being in play can also make your opponent pass to draw over attacking early, which can come in handy.

Other Options for This Deck:

1-2 Registeel-EX

Triple Laser for 30 damage on three different Pokémon sets up Heatran, Bouffalant, and Dialga-EX for KOs. I omitted Registeel-EX because he slows down the deck considerably.

2 Sky Field

With twenty Pokémon in the deck, it's pretty nice having those three extra Bench spaces. Sky Field is more of a comfort card than a necessity though.

Fewer Pokémon overall for thicker lines

The Pokemon lines are sort of all over the place, so you can make lines thicker as you see fit. These are just what I personally like having.

Metal is one of those decks where you have some great options for each game. You can go heavy non-EX and take out your opponent's non-EX deck, you can go Aegislash-EX to wall your opponent all game, you can go Dialga-EX and get quick and painful KOs, or you can play the long game and Quaking Punch your opponent to oblivion. Whichever direction you take with this deck, you should pretty much have an answer to everything big in Expanded, and you shouldn't have to worry too much about losing to some random secret deck.

Taking a different approach with a similar large slew of options is our next list—one that will probably take Regionals by storm:

This deck is one hype deck for Expanded Regionals. Flareon was already an awesome card to play in Expanded, but with Vespiquen having free Retreat, access to Lightning and Water typing, and being a Grass type that can OHKO Seismitoad-EX with ease, the idea of Flareon and its hit-or-miss nature is now more appealing. Now to explain the counts, as this deck at first glance has some odd ones.

4-4 Vespiquen AOR

Four Vespiquen is because the card is naturally a better version of Flareon PLF. It has all of the attractive features that Flareon did not. It also can be accelerated through Forest of Giant Plants. 

3-2/1/1  Eevee-Flareon/Jolteon/Vaporeon

This line is a beautiful one. The one Vaporeon is for the Landorus/Crobat matchup, the Jolteon for Yveltal-EX and for Rayquaza-EX, and 2 Flareon PLF for are Metal/Grass matchups.  This not only means six Pokémon with the Vengeance/Bee Revenge attack, but four different possible typings for a bunch of coverage. There are few decks that can compete with this one as far as type coverage and fast, heavy hitting.

3 Unown AOR

Unown is a versatile card in this deck due to Farewell Letter. Often Flareon decks were a couple cards off of the win, and with Farewell Letter, you have the option to discard Unown, drawing a card, and allowing yourself an extra 10 damage for Vengeance/Bee Revenge. You can alternatively just Battle Compressor away these Unown in order to get some extra damage if you need it.

1 Ditto BCR/ 1 Audino BCR

Ditto is a card that can easily become Combee to turn into Vespiquen in one turn, Eevee, to become an Eeveelution, or even just Unown to Farewell Letter away two Pokémon at once. This card is a decent one-of and one that isn't 100% necessary for any matchup, but that is very nice to have in certain situations. Audino BCR is necessary because of Hypnotoxic Laser flips. If you flip tails, you're in a sticky situation, so Audino can be your panacea.

2 Baltoy AOR

This line is to give you a decent chance of opening with it against Forretress in at least one of three different games, allowing you to shut down the pesky donk deck. Also, if you have two of these out (if you go first against Forretress), then you can prevent even Latios-EX's Fast Raid from winning the game, and you more than likely have the win set up at this point.

2 Shaymin-EX, 1 Jirachi-Ex

Two Shaymin-EX is a solid count in this deck to not take up too much space and to still be accessible when you need it. One Jirachi-EX is for those games where you just can't find a Supporter. These cards are staples in any deck built like Flareon, and omitting them is a poor choice.

1 Exeggcute PLF

This card is in the deck so that you can still be donked by Hypnotoxic Laser. Not really; it's so you can discard fewer cards with Ultra Ball and Computer Search when going through your deck, in order to save having to discard a crucial Double Colorless Energy or something like that.

1 Hex Maniac

Hex Maniac is solid in this deck for going first against Forretress decks to shut off Thorn Tempest and allow you a turn to attack, and if you can spam it turn after turn, it helps even more! It's also great to shut off Bronzong for a turn versus Metal Rayquaza so they can't return-KO you after you KO a Rayquaza. Also, first turn against Night March or the mirror match to shut off Set Up, or even to shut off Aegislash's Mighty Shield Ability and take two Prize cards.

1 Super Rod

Super Rod over Sacred Ash is only for when you need to maybe get back a Basic Energy card or two. Having the option over not having the option is always the better deal.

1 Forest of Giant Plants

This card is a one-of because if you can get it, cool! You explode, you get a first turn Bee Revenge, and you have a great lead. If not, cool! You can either use it late game, or you may not even need it. It's still a great tool to use. Imagine donking Seismitoad-EX after countless LaserBank/Exeggcute donks against you!

1/1/1  Fire/Water/Lightning Energy

These are interchangeable. If you want two Lightning because you're afraid of Yveltal-EX or M Rayquaza, then go ahead and try that. If you want two Fire and a Blacksmith to set up a Flareon with ease, try it. This count is the one I like based on testing. 

Other Options for This Deck:

1 Espeon DEX

Espeon's Solar Revelation Ability is great in stopping any Accelgor DEX decks you may find in Expanded. As long as you have Energy attached, you don't have to worry about any effects of attacks done to your Pokémon.

1 Ace Trainer

Ace Trainer is a great card in this deck, but I feel you're always up on the Prize trade. N is my choice, but it's all up to preference.

1 Town Map

To feel safer about your Prize cards. If you're like me and you always Prize multiple Double Colorless Energy, this card could come in handy. 

That's what I've come up with as far as Expanded goes, but I think my two choices for Standard XY-On are far more interesting decks, and definitely fun to play, as well as innovative.


Standard format, XY-on, is one that is very unlike our last format. With horrid Supporter draw outside of Professor Sycamore, this format is looking to be as slow as late 2011. Forest of Giant Plants will potentially speed up our meta, but with Stage 1 decks and Vileplume decks, our format is very close to being a slower one that is based solely on whether you have an answer to each of the matchups you're paired against. The 2014-2015 Play! Pokemon season was also sort of like this, a very "If I don't run into X, Y, or Z, I should win the tourney" format. This being considered in my deckbuilding, I'll share two decks that I feel don't have horrible matchups across the board, and in fact have more fair matchups than not with one or two autolosses each. The first of these two decks is my personal favorite for Standard, a deck I've coined "Manectrice".

Manectrice has a favorable matchup against any deck with only EX attackers, such as Turbo Mega Rayquaza, Primal Groudon-EX, and even other M Manectric-EX decks. The use of Rough Seas to heal, the multiple attackers, the heavily Item-based draw without full reliance on Items, and the ability to set up a Regice to use Resistance Blizzard by turn two with one Water and one Double Colorless makes this deck a solid contender, even with the loss of Computer Search and Max Potion. This list was built off of my 2015 Worlds deck, so I'll go over the cards that aren't in the other list:

2 Regice AOR

Regice AOR has essentially the same attack that Hippowdon PRC has, just with a name more fitting of an Ice-type Pokemon. The difference, and the reason Regice is so much better in this deck, is the ability to abuse Rough Seas, the fact Regice is a Basic, and the obvious synergy with Articuno ROS. Though Regice doesn't have a plethora of damage output modifiers (e.g. Strong Energy, Fighting Stadium, Machamp FFI) like Hippowdon does, it deals 70 base damage, meaning one Muscle Band will help Regice 2HKO any Pokemon with 180 HP or less.  Although the Standard format is even less reliant on Pokémon-EX with all of it's Stage 1 support, Regice is still an incredible attacker and the bread and butter of this build.

1 Articuno ROS

Articuno is something I couldn't omit from this list due to the reality that Flareon will be in many decks, and that Night March still exists. Articuno turns a seven-Prize game back into a six-Prize game, and the ability to put your opponent's Seismitoad-EX to Sleep with one Water Energy and potentially break a Quaking Punch lock is a great resource.

2 Birch/1 Shauna

This is the count I prefer, and it just replaces the three N slots.

1 Ace Trainer

Due to the ability to draw poorly or to just fall behind, Ace Trainer is a card that shouldn't be overlooked. You never know how helpful it can be, and as a one-of, you'll seldom see it when you don't need it, or you can Battle Compressor it into your discard if you feel you won't need it during a game.

1 Target Whistle

My good friend John Silvestro showed me this card in his M Manectric/Garbodor deck and explained that sometimes you just need to KO a Shaymin-EX twice in order to pull out a win. I agree wholeheartedly, and I also feel that being able to Target Whistle something with low HP and then Articuno it for two Prizes can be very rewarding. Without having an ACE SPEC slot, this card can fit comfortably.

1 Enhanced Hammer

Enhanced Hammer is extremely situational. I run it for when I'm facing Vespiquen, Medicham, or Night March. If you can OHKO your opponent's Active attacker, and Enhanced Hammer a Special Energy off of their Benched attacker, your opponent is put into a position where they must now draw into yet another Energy in order to attack. And if you happen to remove Vespiquen or Night March's last Double Colorless off of the field, they're handicapped immensely.

2 Double Colorless Energy

This card is mostly for getting Regice attacking in two turns without a Turbo Bolt. It can be used to counter Head Ringer, and also to Sky Return your Shaymin-EX if you're a Lysandre away from losing the game.

Other Options for This Deck

A second Shaymin-EX

To max out consistency and to have a Shaymin-EX to fall back on, in case your first is Prized or if you start with it.

Another Articuno ROS, one less Regice AOR

If beating Night March is more of a priority than beating EX-based decks, you can try this out instead. It might also be better to drop a DCE for another Water if you run it this way.

Kyurem-EX AOR

To OHKO multiple Joltik with Glaciate, and to set up OHKOs for Turbo Bolt.

I'm definitely a M Manectric-EX fanboy, but can you blame me? With such versatility and consistency, you just can't go wrong with the card. I explained earlier that you have many favorable matchups, and only a couple autolosses. These autolosses are Fighting Stage 1s (Medicham, Dugtrio, Hippowdon) and Night March. Not that you can't pull these matchups out, but it's near-impossible to do so. As far as your other matchups with this deck go, they're 50/50 or higher. With our meta being undefined right now, it's tough to say how long M Manectric-EX will remain a solid play, but for now it's still a great call.

Now that we've talked about a slower Standard idea, let's get into one that is crippling and speedy, and even more so in this format than it was last format: Turbo Rayquaza.

This is one of the most fun decks I've tested for Standard. I first saw this idea when I sat next to Mark Garcia at Worlds and he was piloting it. I was completely awe-inspired by the notion of setting up a turn-one M Rayquaza more consistently than Bronzong could, and the fact you don't have to rely on Keldeo-EX and Float Stone, so you can be safe from a late-game Lysandre play where you're unable to Retreat and you deck out.

This deck has its shortcomings, such as the inability to attack with a non-EX and the fact you must Turboblaze to the basic Rayquaza-EX BEFORE you Mega Evolve, which isn't always attainable. Besides these issues, I predict this deck will be a strong contender in Standard, maybe even more so than Metal Rayquaza was last format. Now for the seemingly weird counts:

3 Dragon-type Rayquaza-EX

This is obviously so that you can Turboblaze onto a Dragon Rayquaza and then get a first-turn Emerald Break. Also, with this Rayquaza-EX, you can abuse Hydreigon-EX's Dragon Road Ability.

2 Hydreigon-EX

Dragon Road. 'Nuff said.

4 Shaymin-EX

I felt that four Shaymin-EX is a fair count now that Jirachi-EX is out of the format. Also, they're easier to find with Hoopa-EX's Scoundrel Ring.

2 Full Art Hoopa-EX

Scoundrel Ring is the only reason this is in the deck...and maybe because it's an absolutely gorgeous full-art...but seriously, with Scoundrel Ring, you can easily grab your Hydreigon-EX, a Rayquaza-EX, and a Shaymin-EX, a 1-1 M Rayquaza-EX line and a Shaymin-EX, two Shaymin-EX and another Hoopa-EX, three Shaymin-Ex...

2 Reshiram ROS

Reshiram is the Bronzong of this deck. With Reshiram, you can Turboblaze and set up a turn-one Emerald Break, where Bronzong could not. It can also act as a seventh Prize, and with so much HP, you can wall with it in case you're drawing poorly.

1-1 Altaria ROS

This card is to protect your Rayquaza-EX from being KO'd by Joltik or any of those pesky Stage 1 decks that run Jolteon. Omitting Altaria isn't very wise, and if I could fit a 2-2 line, I would in a heartbeat.

1 Bunnelby PRC

This little guy makes sure you still have Double Colorless Energy to finish the game out. He's a safe card for when you have to Professor Sycamore away a bunch of resources, as well. But Burrow is just as good as Rototiller, and can also win you games!

1 Hex Maniac

Hex Maniac is to prevent yourself from losing to a single Aegislash-EX. Also, if you have a Prized Altaria or it's been KO'd, you can Hex Maniac so that Jolteon doesn't work for a turn. Like I said earlier, this card is versatile!

1 Pokémon Fan Club

This card is to grab your Reshiram and a Hoopa-EX, which turns into five Pokémon from only two. Pretty solid deal if you ask me. Winona could take this card's place, but sometimes you really need a Reshiram and you don't always have an Ultra Ball, or you can't always use it.

1 Mega Turbo

Mega Turbo is sort of redundant with the entire Turboblaze engine, but sometimes it can come in handy as a backup card, a plan B.

2 Switch/1 Escape Rope

Three Switch cards doesn't really help the case that Dragon Road is the new Rush In, but I feel safe with these, especially Escape Rope, for the Hippowdon/Regice matchup.

1 Energy Retrieval

This is for when you really need a Fire Energy late game and you're out of them, or for first turn, if you have this card and Battle Compressor, but no Fire Energy in hand. This could easily also be a Professor's Letter, but I prefer this card.

1 Battle Compressor

For the aforementioned, and for discarding Supporters if you need one but you only have this and VS Seeker, etc. Also for thinning out your deck.

5 Fire Energy

Five Fire is still being debated. I could see four Fire and a fourth Sky Field, but in testing, five Fire has been just about the perfect number.

Other Options for This Deck

Double Dragon Energies

To attack with your Dragon types, if you keep having trouble against Regice/Hippowdon.

Another set of 1-1 Altaria

If Weakness to Lightning is your downfall.

A Fire-type, non-EX attacker

This is up to your preference if you want one, but I'd recommend the Omega Barrier Magcargo from PRC, as it can even out the Prize trade against Night March and Vespiquen, as well as OHKO any Pokémon-EX Weak to Fire.

This deck is definitely Turbo in every sense of the word, and it fully utilizes a bunch of Dragon-type Pokémon to bring us an innovative way to hit fast, and hit hard. Its bad matchups consist of decks that are heavily reliant on Energy-removal, turn-one Vileplume decks, and decks that can wall with Aegislash-EX, Hippowdon, Regice, or Beautifly. Besides these decks, which are mostly rare, Rayquaza-EX has 50/50 or better matchups, just like Manectrice does. 

You can choose either of these decks along with a wide selection of decks in the XY-on Standard format, one of our healthiest and biggest formats in years.



With all of these incredible decks in Standard format, and a ridiculously large pool of cards in Expanded format, we're going to have a lot of fun this year in the Pokémon Trading Card Game. Get ready for a format that will be constantly shifting and evolving! Thank you for reading my first PRO article, and as always, please message me on Facebook or leave a comment if you have any feedback or questions. Until next time!

 - Daniel Altavilla

[+5] okko


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