Experts' corner

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Daniel Altavilla

Found my Worlds Deck in Area 51 - New Mew x2

Danny goes over 2 different MewMew variants in the UPR-UNM format.

07/27/2019 by Daniel Altavilla

Hey there 60 Cards readers, it has been a short break not only with me posting articles but with the actual Competitive scene as well, with a long month separating us between Worlds and now. This break has been pretty good for allowing us Stipend chasers a well-deserved rest after the incredibly long year, and is raising morale before worlds as people are constantly grinding games of post-rotation to see what decks can become top tier archetypes and which engines are the most consistent. I know I have been non-stop grinding games both solitaire and normal just to figure out the intricacies of engines, the new interactions cards will have in our meta and just fully dissecting this new meta. It has been pretty difficult to fully cover the expansive card pool, which seems small with the rotation, but with these 200-card sets we are facing one of the biggest card pools after a rotation ever.

This means we now have to test even more combos, even more engines, different Supporter counts, basic Energy or Specials, Beast Rings or Welders…so many different ways to play so many different decks right now that it is going to be a wide-open World Championship with plenty of different archetypes. People are quickly clinging to Pikachu & Zekrom as it has the best engine and the best Ball Search options in the game right now. Along with a card like Volkner, Pikachu is going to be your best pal yet again as you burn through your entire deck and deal heavy damage, with the new Alolan Raichu & Raichu GX helping with Damage Output. Other popular decks are going to be the Greens variant of Charizard, which translates so well from last format into this format, Blacephalon/Naganadel which is also pretty well brought over to this meta, and then Dark Box which is a huge deck right now that nobody is respecting well enough.
 My personal favorite out of all of these is probably Dark Box, just because I like to have the option to go ham with Umbreon & Darkrai or to just get the deck out with Mega Tyranitar-GX. Something cool about the deck is that no matter which way you build it, most of it is going to remain the same so you aren’t changing too much out to try out different versions of the deck.
 But I’m not here to talk about Pikachu, Charizard or Dark Box, today I’ll be discussing a version of Mew & Mewtwo-GX Box that I think is the best way to beat a LOT of decks in the current Standard format and will need to be heavily respected in everyone’s testing and going into Worlds. I also want to go into a different version of Mewtwo that tries out a different engine, and is a bit more aggressive overall.

 

The reason Mewtwo is so worth talking about is the benefit of being able to have a Pokemon with multiple different Attacks. If Reshiram & Charizard-GX had Flare Strike, Outrage, Double Blaze GX, AND an attack that stopped it from being hit by other GX Pokemon, it would be the clear best card to ever exist. You have it all, heavy damage output in 3 different ramping ways and an invincibility attack. What more could you possibly want out of that? Even though that was a rhetorical question, I have one simple answer: even MORE attacks.

Why do we Care About Mewtwo?

Mewtwo is going to be a versatile Pokemon with a weakness that isn’t very popular outside of the Malamar matchup, and sometimes no Weakness at all. This is going to mean we can run two different versions of Mewtwo:
a Mewtwo deck that uses a ton of Invincibility attacks to survive long enough to finish off your opponent’s Pokemon
a Mewtwo deck that uses a lot of different pressuring attacks, to give yourself multiple aggressive options on a single attacker.

                                  

These two decks will function completely different from one another, with Mewtwo/Invincibility wanting to last as long as you need to, while the other deck is closer to ReshiZard as far as aggression but allows itself more options than what ReshiZard has, just to divide your hypothetical eggs among multiple hypothetical baskets. Awful analogy aside, the decks are so different in Engine and Win Condition yet have one huge thing in common – they both play Welder and Fire support! Fire has received so much support recently that with all of the Colorless energy costs in attacks nowadays we are really going to be filling in gaps with Welder the way Double Colorless Energy did, which is going to open endless possibilities for attacking options. My job has been to sift through all of the attacks that are “pretty good” and just streamline the decks and keep them smooth, as they should be. If you have some ideas that work then all you are going to need to do is smooth those out, and a lot of Mewtwo lists are running 5 different 1-of GX Pokemon which is cute yeah, but not very good for efficiency which is the name of the game.

Silent but Deadly: Mew & Mewtwo-GX/Venemoth-GX

This deck is going to be the first out of the two Mewtwo decks that I cover because it is the one I like the least out of the two, but it is still pretty fun and strong even if it can lose to a lot of different things. I say that because Venomoth only prevents Damage, which means certain Effects of attacks, like GG End, can completely destroy the strategy you were trying to go for, which means the deck simply is going to have some really good Tier 1 matchups with polarizing ones elsewhere. That is fair for a deck, but not the spread I’d want to play this deck at worlds, but this is also one of my earlier drafts and it is definitely very consistent. 

Pokemon - 11
4 - Mewtwo & Mew-GX UMI
2 -  Dedenne GX (UBO; 57)
2 -  Venomoth GX (UBO; 12)
1 -  Pheromosa & Buzzwole GX (UBO; 197)
1 - Dragonite-GX UMI
1 - Jirachi-GX UMI

Trainers - 38
4 -  Lillie (UPR; 125)
4 -  Welder (UBO; 214)
4 -  Janine (UBO; 210)
1 -  Lt. Surge's Strategy (UBO; 178)
1 - Misty's Request UMI
4 -  Pokégear 3.0 (UBO; 233)
4 - Cherish Ball UMI
1 -  Mysterious Treasure (FLI; 113)
1 -  Net Ball (LT; 187)
4 -  Custom Catcher (LT; 231)
3 -  Acro Bike (CLS; 178)
1 -  Fiery Flint (DM; 76)
1 -  Fire Crystal (UBO; 230)
2 -  Viridian Forest (TM; 156)
2 - Giant Furnace UMI
1 -  Heat Factory Prism Star (LT; 178)

Energy - 11
Fire - 8 
Grass - 3 


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