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Marc Lutz

BREAKing up the meta with Marowak!

Marc Lutz talks about an interesting deck that makes use of the new Marowak BREAK!

12/30/2015 by Marc Lutz

Happy holidays, champions! It's Marc Lutz again and this time with another short article about a super-cool deck, even though it's not that popular. I’m talking about a Marowak BREAK deck that also features Lucario-EX and Crobat. The deck hasn't been used by a lot of players, but it has been played by some at the Arena Cup in Berlin last month. Without further ado let's get right into the article!

The preferred starter with this deck is Lucario-EX as this deck has very little card draw. Lucario-EX is really good as it provides a lot of utility in the early game. You can refill your hand on turn two with Corkscrew Smash after putting a bunch of Zubat in play and then go for a turn-three kill on whatever is Active assuming Lucario-EX lives. The main strategy of this deck is to deal some early damage with your Fighting Pokémon Lucario-EX and Hawlucha which make use of Fighting Stadium and Strong Energy to deal even more damage and then pick up cheap Prizes with Golbat and Crobat.



However, since the Lucario-EX and Crobat stuff is nothing new, let's not talk much about that but rather about the newest addition to the deck: Marowak! The regular Marowak isn't even the reason why we play this Evolution line, but it already fits perfectly in the deck. Not only is it a Fighting-type, which makes use of all the Fighting support in the deck, but both of its attacks go really well with the overall theme of the deck. Its first attack, Sharpshooting, is quite simple and actually fits the name of the attack. For one Fighting Energy, you can deal 30 damage to any target opponent Pokémon. It's great to finish off anything they Retreated or you damaged with Golbat and Crobat. It is especially good against Night March as you can snipe Benched Joltik. Its second attack is similar to Donphan’s. For two Energy, Bone Windmill does 60 damage and you get to switch Marowak with one of your Benched Pokémon if the Defending Pokémon is a Pokémon-EX. It's great to deal some damage and then hide behind either Hawlucha or Crobat, both of which have free Retreat and can take some hits and maybe prepare for a BREAK Evolution later on.


Marowak BREAK comes in with a nice 40 HP boost which gets you out of range from something like Giratina-EX's Chaos Wheel attack. It also provides another attack which is the reason why you play this Evolution line. For two Energy, Bone Revenge does 20 damage and, similar to the old Shaymin-EX, it deals an additional 40 damage for each Prize card your opponent has taken. So if your opponent has taken three Prizes and you have a Strong Energy and a Fighting Stadium in play or a Muscle Band attached, you can deal 180 damage which basically deals with any regular Pokémon-EX in the game. If your opponent has taken four Prizes, you pretty much OHKO anything, even Mega Evolutions. This attack is actually really insane since the regular Marowak also does something and is not completely useless (which is the problem with some of the other BREAK Evolutions). So your strategy with this deck is to pick up a few cheap Prizes in the early and mid-game with your small guys and Lucario-EX and then sweep the end game with Marowak BREAK. As most of the Pokémon in this deck are non-EX it is pretty difficult for your opponent to keep up with the Prize exchange. 


One of the biggest strengths of this deck is its consistency. With four Korrina, you should have a play almost every time. This deck also runs a variety of different Supporters which are super strong thanks to VS Seeker as you can choose the right one for pretty much any given situation. Judge and Ace Trainer both work in two ways: they disrupt your opponent and give you a new hand more or less. Since N is no longer allowed in the Standard format, you have to try other things.

The other one is Giovanni's Scheme, a new Supporter from BREAKthrough which hasn't seen much play at all. It comes with two effects which you can choose from. You can draw up to five cards, which is always nice, but the reason why this card is actually really good is that you can also choose to have your Active Pokémon deal an extra 20 damage this turn. Usually your opponent can calculate an additional 60 damage from Fighting cards and thus you can catch them off-guard sometimes with Giovanni's Scheme which can be huge.

This deck also runs a copy of Magnetic Storm, which is nice against things with Fighting Resistance like Crobat which usually are able to stall relatively well against this type of deck. It's also decent against Night March. You can also play something like Battle Compressor in this deck to get your one-of Supporters into the discard pile for VS Seeker and it can also be searched with Korrina, so that's nice. This deck has some really good matchups in general. It is especially good against Night March since you can easily pick up some Prizes with Golbat and Crobat. It might have some problems dealing with Vespiquen/Flareon decks as they are usually much faster than you and should be able to draw a Prize every turn starting turn two or three.

Other than that, this deck is really solid. You might watch out for some Mega Manectric-EX with Flash Energy, but even that can be countered with Enhanced Hammer. It's just a really solid deck that makes use of the new BREAK mechanic which I like a lot. 


That's it for this week's short article. As always, I hope you liked it. If you have any other questions regarding this deck, feel free to ask them in the comments and I'll gladly answer them. Enjoy your holidays and I will see you soon.

- Marc Lutz

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