User blog

user
Caleb Gedemer

"Nationals and All Its (Night Marching) Glory" — My Experience and More

Read about Caleb Gedemer's United States National Championship experience...

07/16/2016 by Caleb Gedemer

Read about Caleb Gedemer's United States National Championship experience and all that went into it. Then learn about the repercussions of the tournament and Steam Siege also as far as the World Championships go.

INTRODUCTION

Hello everyone, Caleb back again. Today I will be talking about my own National Championship experience with insight on my own games and reviewing the United States National Championship and what was expected versus what actually happened. Although the upcoming World Championships may include a new set, some of the trends we observed from Nationals will still be relevant and good to take into consideration for the big event. Also included will be thoughts about looking ahead to Worlds as well as some considerations from Steam Siege. Enjoy!

MY PREPARATION AND TOURNAMENT

In the weeks leading up to the United States National Championship, I was quite stressed out with the knowing that I had worked so hard to get myself into the Top Sixteen on the leaderboard for the World Championships in August. For anyone that does not know, those that finish the season in that top percentage get to skip Day One of the World Championships as well as get a travel award to the event. Obviously, this is really neat and a huge advantage for any competitor. Entering Nationals with 610 Championship Points I figured I would need a Top One Hundred Twenty-Eight finish to accomplish this goal, this would bounce me up to 650 points. It would turn out I was wrong about this due to the sheer size of the event, but I figured I would have to finish with eighteen match points (a 5-1-3 or 6-3-0 record) to get the job done.

In my Nationals preparation I suffered a huge setback in the form of my entire collection being stolen at a tournament a couple weeks prior to the big event. This theft made me lose interest in testing and I took a break from the game for about a week, which turned out to be quite the big deal in terms of lost time. Up until this point, I had been riding Night March as I had for much of the season.

I played Night March at the Origins Game Fair in the Pokémon tournament that was hosted there. In every match I played my opponent was using a deck that they personally believed should beat Night March and for the most part I would say I agreed with them. I faced a Darkrai-EX/Garbodor/Giratina-EX deck, followed by Vespiquen/Vileplume, then Seismitoad-EX/Max Elixir with a Jolteon-EX and then lastly a Trevenant BREAK deck with heavy Red Card.

After struggling through this tournament and ultimately dropping out, I decided that personally I was sick and tired of Night March and had to find another deck to play. Not only do I now dislike Night March as a deck, but the odds were stacked against it which finally gave me more than enough reason to call it quits on the deck. This being said, I turned my head towards decks that countered Night March and had fairly even matchups around the board elsewhere.

In the final week and a half or so before Nationals, I quickly scrambled to grind out games with every deck I had built. I began to eliminate decks that I disliked, generally based upon consistency issues or the way they fared against the rest of the decks I expected to see. My eye was brought most specifically to Vileplume type decks.

Vileplume had special appeal to me since I could have a way to basically win any match without really maintaining a strong game plan from there. The idea of winning games immediately appealed to me in a format where so much of the eventual gameplay is based upon opening hands and card combos. I tried so many crazy ideas like Vileplume with Mega Pokémon, specifically M Manectric-EX, M Rayquaza-EX and M Sceptile-EX. None of these ideas proved to be all that great because of consistency issues and just not really having enough resources and cards in the deck left to pull out a victory.

Up next were lots and lots of Vileplume decks with Vespiquen in them. I tried Glaceon-EX and Jolteon-EX as partners and even Yveltal-EX. These were all solid in their own regard and I kinda left them on the backburner for further deliberation after I canceled out some more of the zany ideas.

Vileplume featuring big Basic Pokémon seemed cool to me and I tried the same EX Pokémon that I tested with the Vespiquen builds, those being Glaceon-EX, Jolteon-EX and Yveltal-EX. I even tried a combination of all of them in one deck along with Rainbow Energy to unlock an option for each and every matchup. This deck seemed pretty strong but sometimes hands would clump with Energy cards and it would be difficult to really set up in the way I wanted to.

Finally, with just a few days left before the tournament, I did something I never have really done before: I asked a fellow player for a deck. Jay Lesage was gracious enough to provide me with his Top 8 decklist from the Canadian National Championships and I felt confident that I would be able to play it optimally and achieve the record I was shooting for. I like Vespiquen/Vileplume as a deck because when you lose, it is almost always out of your control due to some bad luck or the opponent just getting the things they need at the right time. I liked this “mindset” for getting the eighteen match points I was shooting for and locked in the deck as my choice multiple days prior to the event.

Now that it has been posted publicly, here is the list that I used for the event:

Now let us see how my matches went. I have a very distinct recollection of my matches so I think this will be a unique experience for you readers.

Round 1 versus Articuno/Glaceon-EX/Hoopa-EX/Regice/Seismitoad-EX/Shaymin-EX

Game One (Going First)

I was pretty excited to finally play a new deck and get to work. However, my opening hand threw me for a loop when my only out was a Level Ball for an Unown with the hope and a prayer that I would draw something useful to actually start playing some real Pokémon. Fortunately, I drew a Professor Sycamore and was able to get going.

I ultimately ended up whiffing the draw of a Forest of Giant Plants and was unable to get the Vileplume into play. This almost proved to be deadly for me, because my opponent was able to nail multiple Max Elixirs on the following turn and get a Glaceon-EX ready for some action against my opposing Vespiquens. My opponent finished their turn by promoting up a Hoopa-EX, which was annoying for me since my Vespiquen would have a tough time hitting for 170 damage at this point.

In the back of my mind I knew that my goal would be to fetch Jolteon-EX and hopefully steal the game from there. For the next few turns I played Gloom and then on the following turn after that, Vileplume. In this process I had began getting attacked by Glaceon-EX’s Crystal Ray and Vespiquen was rendered useless. This being said, Shaymin-EX is actually really good in this situation. Sky Return heals of the damage that the Glaceon-EX does, which is not enough to actually take a knockout in of itself. Using Sky Return repeatedly until I drew into the Jolteon-EX with Lightning Energy combo bought me a lot of precious time.

Once Jolteon-EX was online, I ran into a new odd barrage of attacks. My opponent used Articuno’s Chilling Sigh for a turn to try and stick Jolteon-EX Asleep, but I woke up and was able to take a knockout with Vespiquen on the Articuno, removing that potential threat. On the following turn he tried Regice’s Ice Beam but flipped a tails and Vespiquen went back in for more work and another knockout. From here on out with careful management of my remaining Forest of Giant Plants to counter Rough Seas, I was able to stop my opponent from putting me in a deck out scenario and Jolteon-EX and its amazing Flash Ray attack were enough to take the first game, a very long and thought out match indeed.

Game Two (Going Second)

My opponent once again had a very commanding start with a Glaceon-EX equipped with the necessary Energy due to Max Elixir. From here I knew Jolteon-EX could pretty much seal the game again and in addition it was probably smart to have a Vespiquen to deal with the Articuno and Regice threats as they may come. Vileplume was hard to find once again this game due to some Prizes being Forest of Giant Plants, but the ‘plume hit the field eventually and along with Jolteon-EX, the game was pretty much over. We ended up hitting the time limit and there was no way for either of us to even get close to taking all of our Prizes and I was declared the winner based off of the first game victory.

1-0 (1-0-0)

At this point I was feeling very good about my deck choice and play. I noticed tons and tons of good matchups all around me and very few pesky decks like Trevenant. Things were looking really good!

Round 2 versus Shaymin-EX/Trevenant BREAK/Wobbuffet

Game One (Going Second)

This one was pretty simple. My opponent played first and opened up with a Wally and an Energy attachment. My hand was completely and totally unplayable and there was not a scenario I could think of where I could actually win this game, so I conceded the game.

Game Two (Going First)

Playing first, I know I could basically inflict the same damage my opponent did to me in the last game if I could draw what I needed. Unfortunately for me, the next best thing for my opponent happened: they started with Wobbuffet. Bide Barricade renders most of my deck useless as it relies so heavily on Shaymin-EX. I was able to discard a fair amount of Pokémon and almost get a Vileplume into play with using a Professor Sycamore and a couple Unowns, but in the end my hand was unplayable and after two turns my board was cleared by Silent Fear.

0-2 (1-1-0)

At this point I still feel really good because my thought process is that I faced one of my toughest matchups right away, so it should not happen again, right?

Round 3 versus Bunnelby/Jolteon-EX/Shaymin-EX/Unown/Vespiquen/Vileplume

Game One (Going Second)

A mulligan from my opponent revealed this was going to be a mirror match. Clearly, whoever goes first is probably going to win. My opponent was able to get the Vileplume out turn one as well as a couple Vespiquen. This pretty much ensured him the win. However, I made this game competitive due to the fact that I opened up with a Professor Sycamore. Upon using this Sycamore, I drew into a really bizarre hand that allowed me to get a Vileplume into play myself. This really was not good, but it allowed me to get more Pokémon in the discard once my opponent knocked it out. In addition, they actually did not have enough firepower to even take a knockout with Vespiquen.

As the game progressed, I would toss up things to take a hit. I eventually took a few knockouts by using Jolteon-EX’s Swift followed by a Sky Return and some other mediocre attacks. What it boiled down to is I had two ways to win, either draw my Bunnelby and go for decking them out or knock out their last Vespiquen. I ultimately missed on both of those opportunities but managed to make the game at least feel competitive even though from the opening turn I thought I would be dominated.

Game Two (Going First)

This game was nearly identical to my opponent’s own first turn in the previous game, but they really did not have anything to muster out any type of a fight. I just took a couple back to back knockouts with Vespiquen after locking them down with Vileplume on my first turn. They quickly conceded to save some time.

Game Three (Going Second)

I still was not feeling good about this one since my opponent was playing first again. I knew I would likely lose from them getting a Vileplume out quickly again. That is exactly what happened, but once again I managed to somehow make this competitive by using Supporters to draw into Vespiquen lines and getting those into play. I was able to take two knockouts on Vespiquens and put my opponent’s back up against the wall where they needed to find a third Vespiquen to attack with or the game would be over. This unfortunately for me did indeed happen and I took my second loss in a row.

1-2 (1-2-0)

Well at this point to make the second day of play I knew I would need to win out. All hope was not lost though, because I still believed I would have a chance at Top 128 regardless. Still, my aim was to win out.

Round 4 versus Aegislash-EX/Hoopa-EX/M Rayquaza-EX/Shaymin-EX

Game One (Going First)

I felt incredibly confident after seeing a handful of Items revealed by my opponent from a mulligan and with the plus that I was playing first. My start is incredibly strong and I end my turn with eight Pokémon in the discard such that Vespiquen does 100 with Bee Revenge. I also get Vileplume out so everything is looking good. It gets even better when my opponent plays a Professor Sycamore in disgust and proceeds to pass and say “go ahead and donk me”. I actually cannot, so I settle for a solid bop of 100 on a Shaymin-EX, their only Pokémon. They play another Sycamore and get a few more Basic Pokémon down, but at this point it is too late and I just run over their field and they concede.

Game Two (Going Second)

Now that I am going second I consider actually forgoing Vileplume in this one, but decide against it since my opponent’s start is relatively weak. They end up draw-passing for a few turns in a row while I set up a strong field and resort to using Bunnelby’s Rototiller to replenish my deck with some things I would have rather not discarded. My opponent in this time had promoted an Aegislash-EX and I am stuck until I can get some Basic Energy down to use Bee Revenge for a knockout. My opponent finally takes a knockout with the Slash Blast attack on a Bunnelby and from there I get Vespiquen rolling for a knockout on the Aegi-EX and then after that Vespiquen gets return-knocked out I am able to use another Vespiquen and Sycamore away some Pokémon to take a huge knockout on a M Rayquaza-EX. The game is over at this point and they give me the win and the series.

2-0 (2-2-0)

Now that I have really seen my deck in action I am feeling a lot better about having to win out. I definitely think I can at least get the six wins I desire as a consolation prize.

Round 5 versus Joltik/Pumpkaboo/Lampent/Mew/Shaymin-EX

Game One (Going First)

I have the best ideal start getting both Vileplume and a Jolteon-EX with an Energy in play on the first turn, going first. My opponent kind of blankly stares at the board and really cannot do much of anything. They randomly promote knockout fodder as I get the second Energy I need for Jolteon-EX and roll tide on their Basic attacker deck.

Game Two (Going Second)

This time they have the crazy start and get eight Night March Pokémon in the discard, enough to knockout a Jolteon-EX in one hit. They also smartly discard a Lysandre with a Battle Compressor with the hopes that they will draw a VS Seeker at some point in their turn to bring that Lysandre back to their hand and then play it, choosing Jolteon-EX, on the next turn and knocking it out. Unfortunately for them, they are unable to find the VS Seeker and on my turn when I drop Vileplume and the Jolteon-EX again, the game is pretty much over. I sacrifice a Shaymin-EX and then Jolteon-EX starts attacking and there is nothing they can realistically do. I was unable to get the Float Stone on Vileplume in this game, but with the Lysandre in the discard pile of my opponent, I am not exactly worried about any potential repercussions. The game is quickly over with me on top, riding Jolteon-EX all the way.

2-0 (3-2-0)

Round 6 versus Joltik/Pumpkaboo/Lampent/Mew/Shaymin-EX

Game One (Going Second)

When we flipped over our Basic Pokémon to start the game I saw Night Marchers again and got excited. That coupled with the fact that my opponent had a relatively weak start and did not even get more than one Night March Pokémon in the discard indication this should be a pretty simple win.

Jolteon-EX and Vileplume hit the board turn one again for me and this game was over pretty quickly.

Game Two (Going Second)

This game was a bit more tricky since my opponent had a stronger start. I noticed that they played Gallade, but were unable to get it into play with help from Maxie’s Hidden Ball Trick. I had never really tested my deck against a Gallade, but after some quick induction and I realized that that would have been pretty bad for me. Anyways, I again got Vileplume down, but this time without the Float Stone so I was at risk of the Lysandre play. I also Prized my AZ in this game.

My opponent never found the Lysandre so Jolteon-EX again made quick use of their deck. After the match, my opponent revealed a Lysandre in the Prizes so they played two in total. That could have been disastrous for me if they had been able to draw into one.

2-0 (4-2-0)

Starting to get on a roll and feeling excellent about my deck choice and play. Three more wins and we are all good!

Round 7 versus Greninja BREAK/Jirachi

Game One (Going First)

When we flipped over our cards I became a little nervous because I knew that Greninja BREAK can be tough if they can muster any form of a setup. Greninja BREAK as a deck is not exactly Item-reliant, but their first opening turns in using either Dive Ball, Evosoda, Level Ball or Ultra Ball tend to be crucial, so Vileplume is still super good against the deck.

My turn one was quite weak and I missed the Vileplume. On my opponent’s turn they used some search cards to find those pesky Jirachis that throw my deck for a loop. I had played a Lightning Energy on my Active Combee on my first turn in preparation of this and found another Lightning in my second turn to start attacking. The Prize trade in this match is odd because Greninja BREAK can still catch up but it is quite difficult. By turn two I have taken a Prize to their none. They cannot find a Frogadier to use Water Duplicates with and still could not find one off of an N.

The game progressed in a weird way where my opponent would generally play a draw Supporter and miss the Frogadier and then I would take a knockout. Eventually, however, they were able to use Water Duplicates and the game got close and tricky. At this point I had three Prizes left and would need to play smart to not get overwhelmed. In going down to two Prizes after knocking out the Frogadier that used Water Duplicates, I was down to two Prizes. My opponent was able to find a Greninja with Water Shuriken as well as the one that that deck primarily attacks with. He got the one, two combo of Water Shuriken for 30 on a Vespiquen and then a Moonlight Slash for 80 and the knockout.

I now have only one Vespiquen left and I will have to make it count. I take the knockout on the Active attacking Greninja and hope for the best. One way my opponent can basically “win” is by getting a BREAK into play and using both Giant Water Shuriken and Water Shuriken for 90 overall and a knockout on the Vespiquen. I got scared when they played a BREAK down, but they ultimately could not find two Water Energy, just one. This gave me the win in game one by taking my final Prize.

Game Two (Going Second)

This was really ugly, I had a relatively dead opening hand and they got the Water Duplicates off quickly and I got swamped. I conceded to save time knowing I would be taking the loss in that individual game.

Game Three (Going First)

I am still pretty confident about this one if I can get the Vileplume into play and I want to truly prioritize that in this game after missing it in the first one of this series. I go through the motions and have a strong setup until the point where I am left with an Ultra Ball to either game a Shaymin-EX to keep digging or a Vileplume. My opponent opened with two Jirachi and that is it, no Froakie. So getting Vileplume down seemed extremely powerful since I can stop them from playing Item search effects. But, I at this point also do not even have enough Pokémon discarded to take a measly knockout on a Jirachi. This makes me wonder about the Stardust implications on the Double Colorless if I so choose to attack (I already have a Double Colorless on a Vespiquen that I have in play).

It is in my best interest to keep digging, so I get the Shaymin-EX and draw four. I have really good odds to draw an Ultra Ball or something of the like to keep going but I draw a weird hand full of Pokémon and Energy and have to pass. This lets them play Dive Ball and Level Ball and get the Froakies they so desperately need. They did not play a Supporter card so I am uncertain of the true strength of their hand.

I take a knockout on a Jirachi with Vespiquen and am curious to see what happens next. Ace Trainer gets played, that is why my opponent held their hand, clever.

From here, I struggle to draw what I need and eventually the Greninjas get built up, with help from Water Duplicates of course. They get some BREAKs into play and the game is pretty much looking on the downturn. I get down to one Prize and actually have the last Double Colorless I need to win in hand, but my opponent plays a crucially timed N and puts me down to one card. I do not get what I need and they finish the comeback taking the rest of their remaining Prizes.

1-2 (4-3-0)

Welp, there goes the hope of making the second day. I can still get the points I need, however (or so I thought). I will still have to win the remaining two rounds, though.

Round 8 versus Greninja BREAK/Jirachi

Game One (Going First)

Before the match begins I have a feeling what they are playing due to seeing some of their friends using the same deck in earlier rounds. I go first and once again miss the turn one Vileplume but know that I still have a chance.

They get the Water Duplicates off and I do not have the fortune of getting a Vespiquen equipped with two Basic Energy in this one. That being said, I am at the mercy of Jirachi for most of the game and that is quite the nuisance. With some smart Sky Return plays by myself, I avoid the threat and leave myself with enough firepower to last the game out and take all of my Prizes.

My opponent ends up Prizing the Fisherman in the deck and after they run out of Energies in a drawn out grindy game one, they concede.

Game Two (Going Second)

They have a really poor start but get a Bursting Balloon on a Froakie turn one which makes me opt to just Sky Return instead of taking a knockout with Vespiquen. I do get the turn one ‘plume in this one and that shuts my opponent down quite a bit. This win is a bit more of a landslide as they cannot do very much and have to pass and even use Bubble a few times. I win by a significant margin as only one or two Greninjas actually find their way onto the playing field.

2-0 (5-3-0)

Well, this is it, time to hopefully make Top 128. I am actually really nervous, which is uncommon for me, going into this round. I try to take my mind off it and relax.

Round 9 versus Darkrai-EX/Garbodor/Giratina-EX/Hoopa-EX/Shaymin-EX

Game One (Going First)

I am nearly shaking, I am that nervous but that only makes me focus harder as I nail the turn one Vileplume playing first and get an amazing start off. I aim to get Jolteon-EX going as I see a Darkrai-EX staring at me. My opponent simply draws and passes so I see the green light for the Jolt’ to go in.

After attacking with Flash Ray a few times they concede and choose to play first.

Game Two (Going Second)

A turn one Hoopa-EX using Scoundrel Ring reveals that they are using Hydreigon-EX as a means to deal with Jolteon-EX. This seems kinda annoying on paper but turns out to not be the biggest deal in the world after all when all is said and done.

They opt to go all in with Giratina-EX and I know that I will likely only be able to play one Double Colorless Energy, at least for a while, so I need to pick a good place for it on my turn. I go off as per usual and get the Vileplume down as well as a Jolteon-EX with a Double Colorless. The previous game revealed that my opponent does play a Xerosic so I need to be weary of that as well.

This game was pretty intricate for me as I had to switch between Jolteon-EX and Vespiquen a few times. As I started to use Flash Ray, I built a Vespiquen in the back with Basic Energy. I end up sacrificing my Vileplume to my opponent and they take the bait and take the knockout. I had a number planned to use Bee Revenge for and the three extra Pokémon in the discard and once again having access to Items would be all I need to win, essentially. I play a Battle Compressor to increase my total and Bee Revenge for enough to knock out a Giratina-EX that had been wreaking havok.

I know now this is just going to be a Prize race and with the opponent so heavily invested in that Giratina-EX that I just knocked out, their board is relatively weak. They are unable to do anything, so I get another turn and another EX knockout. I know have two Prizes left and an extremely small deck. They get a Giratina-EX going and I am pretty sure I have a way to win, I just need to figure out the best way to do it. I have a Vespiquen on the Bench with a Double Colorless that I was able to attach earlier and I am about to get another attachment for the turn, but it will have to be one of my Basic Lightning Energy.

I use Set Up with a Shaymin-EX to put myself down to two cards and play an Ultra Ball to discard some useless cards and guarantee that I will draw the second Lightning Energy in my deck next turn as I already have the first of the two Basic Energy that I need down in play.

My opponent decides to play a Xerosic, but with the way that I thinned my deck I cannot miss and I draw the next Basic Energy and attach it to the Vespiquen and use Bee Revenge for the knockout and the game.

2-0 (6-3-0)

I am pretty excited to have finished the way I set out to, but finally realize with the sheer number of players at the event that I could still miss out on the top portion that I sought out to place in. In the end, I bubbled out of the top and did not receive any Championship Points. Reassuring to note, however, is the fact that even if I had not bubbled, I would have put myself to 650 points and would have finished seventeenth in North America by a single Championship Point, bubbling in an even more horrifying fashion.

In the end I am satisfied with my performance as my losses were unavoidable and I played to the best of my ability. I feel that I made the best deck choice I could and I have no regrets.

WHAT HAPPENED AT THE TOURNAMENT

Well, that is enough about me, though, what actually happened that matters at the United States National Championships?

  • Darkrai-EX with Giratina-EX was not as popular as most expected but had success in small numbers
  • Giratina-EX/Seismitoad-EX reemerged as a top contender and even made it to the finals of the big event
  • Greninja BREAK decks were fairly obsolete and did well but in small numbers
  • M Manectric-EX decks did not do very well, although a couple made the second day of play
  • M Rayquaza-EX was pretty hyped up going into the tournament but was clearly beaten down by all the Night March decks
  • Metal decks were completely obsolete and did not make much of a showing at all
  • Night March remained strong and even won the tournament although many decks teched against it or were even built to beat it
  • Seismitoad-EX with Max Elixir and other Water Pokémon techs was everywhere, the deck is very consistent and matches up with most other decks
  • Trevenant BREAK had a big showing with multiple places in the Top Eight of the tournament, most builds opted to play Energy disruption cards to add to the nuisance of Item lock
  • Vileplume decks were not as popular, but a couple did do exceedingly well
  • Yveltal with Zoroark and sometimes Gallade managed to do better than most would have expected, taking a few top spots in the second day of play but not doing much outside of that

STEAM SIEGE

  • Captivating Pokepuff
    • Delinquent or Red Card followed by Captivating Pokepuff can be a killer combo where Shaymin-EXs can be the opponent’s only out to getting back into the game, but when that very Shaymin-EX is forced into play, the Ability is rendered useless
    • Shaymin-EX being so prevalent in the format right now makes this card pretty powerful
    • Zoroark gets a bit of a boost from this card as it can potentially do even more damage by forcing the opponent to lay undesirable Pokémon onto their field

  • Karen
    • Karen has not been confirmed in the set up, but it is reasonable to assume it will be included, that being said, a lot changes
    • My current thoughts on this card are that while it does indeed hinder Night March, but it is not an ends all means to beating the deck
    • Night March is a deck that revolves around Pokémon in the discard and Karen can pull them right back out, of course, Battle Compressors can be recovered and reused with Puzzle of Time and in addition, players will tend to conserve them as much as possible to combat this new threat to the deck
    • Things like M Rayquaza-EX and Raichu decks gain a new way to recycle Pokémon into the deck in high numbers to play into the strategy of loading and reloading the Bench with multiple Pokémon to achieve a high damage output
    • While many people may jump the gun and think that something like M Rayquaza-EX becomes the best deck, this is far from correct as Karen is not even enough to beat Night March in the games that I have played

  • Ninja Boy
    • Giratina-EX with Seismitoad-EX is pretty cool with this card as you can switch out an early Seismitoad-EX that was using Quaking Punch for a Giratina-EX at the right moment in time, this can be deadly for the opponent as they are likely not to see it coming
    • Glaceon-EX with Jolteon-EX could potentially be pretty good with this card as it allows you to switch back and forth depending on the type of threat you are pitted against
    • Night March can even use this card to turn a poor starter of Shaymin-EX into a primed and ready attacker
    • This card is pretty neat and I have yet to find many great combos for it, but it seems to have lots of potential

  • Pokémon Ranger
    • Giratina-EX, Glaceon-EX, Jolteon-EX and Seismitoad-EX, kiss those annoying attack effects goodbye with this card
    • Night March as being a recipient in a losing fashion to many of the aforementioned Pokémon has a lot to gain from this card, getting a crucial Item card drop or Energy drop can be game changing

  • Special Charge
    • From the mere fact that I assumed this card required the user to flip a coin to use its effect shows that it is pretty darn good
    • Jirachi becomes less of a problem for Special Energy reliant decks as those very Energy cards can be replenished in a pinch with minimal effort
    • Shuffling two Special Energy cards from the discard into the deck opens so many possibilities for a lot of decks, including the dreaded Night March

WHAT THIS MEANS FOR WORLDS

  • Assuming Karen is released, many people may immediately think that Night March is next to dead and start exploring other days that formerly lost to Night March (although in reality they likely still do)

  • Personally I believe that this World Championship may be one of the most “imperfect” events ever as far as decklists and play go, most players cannot develop the most optimal list without knowledge of what decks are going to be played and without results from tournaments that has been established as correct

  • The format should become more heavily concentrated to a few decks since new Supporter cards nearly “cycle out” some of the former juggernauts that terrorized the Pokémon Trading Card game now for so long

  • Top players should come to realize that Karen does not solve Night March as a deck and that they should still aim to beat Night March or play it themselves

  • Ultimately, in a world where players come to the same logical conclusions, Night March should remain one of the top decks, or perhaps some other non-EX deck that can attack efficiently but not be hindered by a degenerate effect from an attack or Supporter card

CONCLUSION

I personally am unsure if I will be attending the World Championships this year. I have not begun testing with the new cards and decks as much as I would have liked due to the fact that the Pokémon Trading Card Game Online does not host the new set just yet. In addition, Steam Siege is all but confirmed as far as a setlist goes right now and I do not want to taint my testing with cards that may or may not even be released.

If I am able to come up with something solid that I am confident in for the tournament I will likely go, but until that moment, it will remain up in the air.

That is all for today everyone. Thanks for reading, I hope you enjoyed my article. Good luck at any upcoming tournaments you may take part in. Take care!

- Caleb

[+5] ok


 

Thank you for your time. Please leave us your feedback to help us to improve the articles for you! 

 

 
 

 

_________________________________________________________________

Make sure to follow us on Instagram, Twitter or Facebook to see the latest stories. 

 

Pokémon and its trademarks are ©1995-2018 Nintendo, Creatures, and GAMEFREAK. English card images appearing on this website are the property of The Pokémon Company International, Inc. 60cards is a fan site. Our goal is to promote the Pokemon TCG and help it grow. We are not official in any shape or form, nor affiliated, sponsored, or otherwise endorsed by Nintendo, Creatures, GAMEFREAK, or TPCi.

 

 




user
Kenny Wisdom

Blacephalon: Plan A

05/28/2020 by Kenny Wisdom // Kenny Wisdom makes his triumphant return to writing with his thoughts going into q4. (+21)

user
Mark Dizon

Be Prepared - The night before Q4

05/29/2020 by Mark Dizon // Expect the unexpected in q4 (+21)

user
Alec Geissler

The Goonies - Modern Era

05/29/2020 by Alec Geissler // Alec goes over Galarian Obstagoon, a rogue deck that has a lot of potential in the current basic heavy format while... (+15)

Welcome to our Pokemon Community Portal. Have a look around and enjoy your stay!

up