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Caleb Gedemer

Trading in Expanded — Zoroark-GX Decks for Cali Regionals

Zoroark-GX has found a home in many Standard format decks. Will it do the same in Expanded?

11/21/2017 by Caleb Gedemer

I have been focusing almost all my free time and energy on the Standard format. I am attending San Jose, CA Regionals though, so I have been making a bit of time to test the Expanded format. While the changes to Standard with the new sets Crimson Invasion and Shining Legends may be minimal, Expanded does see a bit of a shakeup. Zoroark-GX in particular is a big new player that is going to see its way into many Expanded decks. The mechanic of discarding a card from your hand with no drawback with Trade boosts the power of many discard-oriented Expanded decks like Darkness decks with Dark Patch, Night March and even Flareon or Vespiquen builds. In addition, it’s a great counter to the newly minted, powerful Garbodor toolbox decks as Riotous Beating can smack for at least 120 for a one-hit Knockout with ease.

Aside from the more obvious pairings, Zoroark-GX can even become a deck of its own with damage modifiers. Sky Field is a legal card to use in the Expanded format, so it’s good to not forget that Riotous Beating can bump all the way up to 200 damage overall if you have a full Bench of Pokemon. This is ridiculous, as Choice Band can further boost that up to 230 damage overall. If damage still is a problem, don’t forget that Crobat exists to help you boost your damage output when you can’t fill your Bench or hit a Choice Band.

Zoroark-GX already has been implemented in many popular Standard format decks, and now it’s time for the same in Expanded. I think the card is going to make a huge impact, a bigger one than most, if not all, of the other cards in the new sets. Many decks will get a solid attacker and a better way to draw extra cards. Anyways, let’s hop to it! The fox needs a home in Expanded, let’s help it get there safe and sound.

Different Breeds of Fox

There may be other iterations of decks with Zoroark-GX, but I think these are the best ones! They either gain a powerful ally that can help offset their weaknesses, or Zoroark-GX fits right in as the deck was already playing the regular Zoroark to begin with.

Flareon / Vespiquen / Zoroark-GX

Trade is a pretty obvious counter-mechanism to Karen in the Expanded format for this deck, since it would previously struggle to get the Pokemon it needs back into the discard pile. A couple seasons back, I contemplated playing a version of Vespiquen with no Flareon and Zoroark instead as a partner. This was before Zoroark-GX even existed, so this combination looks even better than ever. Zoroark has a lot of cool options in Expanded since there’s a Zoroark from Black & White with a nifty Foul Play attack for a Double Colorless Energy. You can copy any attack of your opponent’s Active Pokemon, which is always a strong effect. The only problem for this deck making this all work is space, but it’s possible. Any deck that can benefit from Zoroark-GX should work to make it fit.

Golisopod-GX / Zoroark-GX

This deck has been flitting around in the Expanded format, especially in the hands of our own Aaron Tarbell and Dustin Zimmerman. They have had much success with the deck, so it can definitely hold its own with the rest of the format. Stand In has a lot of synergy with Golisopod-GX, and Trade from Zoroark-GX can speed things up and ensure consistency. As a solid backup attacker, the card can be amazing in a lot of situations, especially against Fire decks, which would otherwise smoke you for Weakness. At least a single copy of Zoroark-GX should be added to decks that are already playing Zoroark, so this pairing is very cohesive.

Night March / Zoroark-GX

After a deadly Karen play from your opponent, you can recover by using Trade. The only problem is the added liability to your Bench, although you will generally be playing Shaymin-EX and Tapu Lele-GX already, so another Pokemon-EX/GX is nothing new. Having multiple Zoroark-GX down, you can get the Night March Pokemon back in the discard pile a whole lot easier. This is the same concept as with Flareon / Vespiquen, and all with Karen in mind. I like Zoroark-GX in this deck as well, because it’s an awesome counter to Trevenant BREAK decks, something that Night March previously struggled with. Its Darkness type can roll through a Trevenant BREAK deck quickly, and score you cheap wins as long as you can find your Double Colorless Energy. Trade is even a way to draw extra cards under Item lock!

Zoroark-GX / Sky Field

Circle Circuit on steroids: Riotous Beating. Along with a built-in means of consistency with Trade, you can realistically take a one-hit Knockout on anything with the help of Crobat and Golbat and their Abilities. Sudowoodo from Guardians Rising is obviously your crux with its Roadblock, but you can maneuver around it with your bat droppings. This deck is absolutely bonkers, and my favorite pairing for Zoroark-GX in the Expanded format. The consistent engine you possess once you’re all set up is unprecedented, and perhaps one of the strongest ever in the game’s history. It’s one of my top picks for the upcoming Expanded format Regionals, and let me tell you, is it ever fun. This is the deck I’ll be focusing on in this piece today!

Zoroark-GX is a great partner for any deck that wants it. There hasn’t been a powerful attacker like it in the game for a while that also doubles as a support Pokemon. Tapu Lele-GX fits this bill too, but it’s attack isn’t nearly as powerful as Riotous Beating can be. The Expanded format already runs on aggressive engines that aim to do as much as possible as quickly as possible, so adding another way of drawing cards to the mix is something that many decks welcome with open arms. Now, enough talk, it’s time for me to break down a super awesome version of Zoroark-GX: Zoroark-GX with Sky Field

List? List? List?

What’s What?

3 Zubat PLS

This is the best Zubat to play in this deck because of its Free Flight Ability. It becomes an ideal starter since you can Retreat away immediately (as long as you don’t attach an Energy to it). Playing three as a base gives you better odds to draw into it quickly so that you can Evolve into Golbat, and beyond to Crobat.

3 Golbat GEN

As the middle Stage of Crobat, it makes sense to play as many Golbat as you have Zubat, three in this case. With three, it gives you a highly likely chance of being able to play at least two down in a game, 40 damage total from your Ability, which can be all you’re looking for.

2 Crobat PHF

The top Stage of Crobat is more difficult to get in play, and as a result, you’re not going to want to play more than two. Most games you’ll only need to use a single Crobat, so playing two to use one is your best move. Adding more of these decreases your consistency as well, as it adds more clunky Pokemon to your already convoluted engine. I’m a big fan of two Crobat!

3 Marshadow SLG

These are the most interestingly unique part of this list. With a Level Ball engine, Let Loose makes for a perfect way to draw extra cards and fill the Bench while you’re at it. Shaymin-EX and its Set Up used to be the primary way for Raichu decks of old to fill the Bench to do big damage with Circle Circuit, and not Marshadow can step in to fill that void since a two Prize Pokemon like Shaymin-EX is far too big of a liability in a format like Expanded with plenty of ways to knock it out.

2 Zorua SLG

This Zorua can attack, and 20 damage can be a big deal sometimes. I run a split of the Zorua because of this because two of each seems best in my eyes.

2 Zorua DEX

This one can Paralyze your opponent’s Active Pokemon on a coin flip, which is a pretty attractive effect in certain situations. Having two of each Zorua gives you the chance to pick the best one for a situation. I like playing as many options as possible to “diversify my portfolio” and give myself different outs in certain situations.

3 Zoroark-GX SLG

Zoroark-GX is the star of this deck, of course, because of its Riotous Beating attack. With a full field of Pokemon out with Sky Field in play, you can do 180 damage up front. With a Choice Band, you’ll hit for 210 against a Pokemon-EX/GX, a massive number that’s easily achieved. Some Pokemon require even more damage to knock out than that, and that’s where your bats come in. Thirty damage from Crobat and 20 damage from Golbat is a big deal. Against a Gardevoir-GX, you’ll not only need a full Sky Field Bench and a Choice Band, but in addition, you’ll need a Crobat and a Golbat drop. That will give you 240 damage overall after applicable reductions, just enough for a Knockout on the 230 HP Gardevoir-GX, pretty sweet!

1 Zoroark BLW

Foul Play is awesome, and is a card you need to be playing in any Expanded deck featuring Zoroark. Foul Play has so many fantastic uses, like taking a one-hit Knockout on Fire Pokemon like Ho-Oh-GX or Turtonator-GX or just using your opponent’s Trashalanche attack on their Garbodor! Such a versatile move can’t be ignored when you have the opportunity to play it.

1 Zoroark BKT

As with Foul Play, Stand In is too strong in my eyes not to be played, either. Mind Jack is also a great attack, and you can surprise your opponent if he or she happens to fill the Bench and then drop a massive Mind Jack attack in response for a one-hit Knockout.

1 Tapu Lele-GX GRI

A single Tapu Lele-GX is all I’ve found the need for in this deck. Its Ability is too much to pass up on, so it’s a no-brainer to play. The option of getting any Supporter you want from the deck is too powerful to pass up on.

1 Shaymin-EX ROS

Even though Marshadow mostly replaces Shaymin-EX in this deck, I still like to play a single copy for turns where you don’t want to refresh your opponent’s hand or you’re just looking to draw more cards! Sky Return is always a solid option when you need to do chip damage, too.

1 Seismitoad-EX FFI

A surprise Quaking Punch is very powerful, as is the effect of the attack after a Karen against a Night March deck. That’s the main reason I include this guy in the deck, and so far in testing it has been extremely strong. A Choice Band on a Seismitoad-EX can make it do 60 damage for just a Double Colorless Energy to any of your opponent’s Pokemon-EX/GX is pretty darn good.

1 Exeggcute PLF

Propagation is a staple in any deck that wants to continually fill its Bench. When your opponent plays down a counter Stadium, you can discard your Exeggcute and then use Propagation to bring it back on your following turn. It also helps when you’re looking to discard cards from your hand with Computer Search or Ultra Ball!

2 Professor Sycamore

This is a low count for what’s normally a four-of Supporter card, but in a deck that doesn’t want to discard many cards, it’s the counter you’re looking for. Remember, most of your draw power comes from Zoroark-GX and Trade anyways, so having extra ways to draw cards is less important. Building a structurally consistent deck list is incredible in a deck like this since you get out your Zoroark-GX then you’ll good to go as far as drawing cards for the rest of the game.

2 Colress

With a full Bench of eight Pokemon when you have a Sky Field out, you’ll be drawing at least eight cards with every Colress. That’s pretty simple to do, and that’s not even counting the Pokemon that your opponent has on his or her Bench. This draw Supporter is insane, and a must in any deck like this that relies on having a huge Bench of Pokemon at all times.

1 N

A single N is customary in the Expanded format, and mainly in this deck in the early game as well as in the late game when you’re looking to disrupt your opponent’s flow and reduce his or her hand size when he or she has taken some Prizes. VS Seeker can always retrieve it, so a lower count is acceptable.

1 Karen

This is the second piece to the Seismitoad-EX and Karen combination against Night March decks. It’s also incredibly useful to retrieve your own Pokemon after you lose some of them from a counter Stadium. Always remember to use Propagation on your Exeggcute before using your Karen so that you have the Exeggcute in your hand to discard once more with something like Trade. The utility of this card both for you, and against your opponent (if he or she is playing Night March) warrants its spot in the deck.

1 Guzma

I usually like to have two gust effects, but one has been fine in my testing. I focus my list more on consistency than anything else, so cards like Guzma take the backseat a little bit when looking to make room for other things.

1 Acerola

This card is great, since many Pokemon cannot take a one-hit Knockout on your Zoroark-GX. Because of that, it gives you the opportunity to pick it back up with Acerola and play it back down. This can help you outlast your opponent and save you from situations where you might otherwise lose the game.

4 VS Seeker

Four VS Seeker is an Expanded format staple. Reuse those Supporters, friends!

4 Ultra Ball

Ultra Ball makes every deck tick, and this one is no different. It’s an instant out to Shaymin-EX, or another way to draw lots of cards, so you’ll find yourself using it quite a bit throughout the game.

4 Level Ball

These are absolutely amazing, and with four, I haven’t found the need to run a card like Brigette. They are your consistency crutch, and help you blaze through your deck in the early game and get things going. I’ve always loved four Level Ball in decks like Raichu in the past, so playing a full set of them is something that just goes hand in hand with this Zoroark-GX build.

3 Choice Band

Four would be nice, but your bat Abilities make up for the lack of a fourth copy. They’re essential to taking many of your Knockouts, so I highly recommend playing as many as you can.

1 Special Charge

As a deck that plays only Double Colorless Energy, you need a Special Charge. It will give you the opportunity to play with six Double Colorless Energy in the event you need more. You should be fine with four in a game, but playing a Special Charge gives you a way to save yourself in the event that you have to discard one or attach it to an unfavorable Pokemon to Retreat it, for instance.

1 Rescue Stretcher

Karen satisfies most of your Pokemon recovery needs, but sometimes you want just a little bit more. Rescue Stretcher fills that void and also gives you the option to put a Pokemon from your discard pile right back into your hand. This can be incredibly useful sometimes when you’re looking for something like just one Zoroark-GX and are in a bind to attack immediately. I recommend playing one of these.

1 Float Stone

Space is tight, and you might not need Float Stone altogether. This spot might be better served as a second Special Charge. I still like having a single Float Stone though, since it gives you a way to use Zoroark and its Stand In and then Retreat back to the Bench with no penalty. Moving a random Pokemon with a Retreat cost to the Bench can be helpful as well.

1 Field Blower

A second Field Blower for Fighting Fury Belt would be nice, but I don’t have the space for it right now. Garbotoxin can be troublesome as well, so having extra outs to that can be convenient. A second copy is one of the cards I’m actively trying to fit.

1 Computer Search

This is the best Ace Spec for this deck. Scoop Up Cycle is probably the second best, although it’s pretty far behind Computer Search in my eyes. Just having the extra consistency boost of having any single card you want accessible to you with this card is too much to pass up on.

4 Sky Field

A full set of Sky Field will ensure that you never skip a beat with your strong damage output. You thrive with extra space to play down more Pokemon, and without a full set of these you might lose in the Stadium war and come up short on important attacks.

4 Double Colorless Energy

These are all the Energy you need in this deck, since Zoroark-GX only takes two Colorless Energy for Riotous Beating and you can even recover them with Special Charge.


Alolan Muk

This probably seems like a weird inclusion at first, but it makes sense when you think about it. It can shut off Sudowoodo and Roadblock, as well as Volcanion-EX and its Steam Up. Both of these Abilities can be pretty problematic for you, so eliminating them as threats is a good idea. I’d like to fit this card, but I think it would be at the expense of the Crobat line, which is something I’m not too keen about doing.


This is a different option in comparison to Karen. If you’re looking to be a little more aggressive, Oricorio is your go-to. I prefer the Karen and Quaking Punch combination, since it’s a little more gaming-ending for your opponent. Oricorio can be played around, whereas the Seismitoad-EX route is practically foolproof.


Roadblock is a very powerful Ability in the Expanded format. There are a few decks that rely on filling the Bench up, so having a way to stop those decks from working can be nice. This deck doesn’t mind Bench-sitters, so having a Sudowoodo on the Bench isn’t a huge deal.

Hex Maniac

Hex Maniac can stop Roadblock for a turn and allow you to fill the Bench, but that’s a bad strategy. More importantly, it can stop Abilities like Steam Up in Fire decks and other integral Abilities to other decks like Eelektrik and its Dynamotor. It’s a card to think about if you’re having troubles with any of those matchups.


I haven’t tried this at all and just thought of it. This card seems super strong in here. You can recover a Sky Field, so it’s basically a “searchable” Sky Field. Having a way to recover Stadiums is something we haven’t really ever had, and I think this card goes well in this deck. I’ll have to try it out now!

Against the Field

Certain decks always seem to include a Sudowoodo, for those decks, I will list the analysis of the matchup with, and without that pesky card.

Darkrai-EX | Slightly Unfavorable (with Sudowoodo); Favorable (without Sudowoodo)

Roadblock is obviously a very harmful Ability for you to find yourself up against, so avoiding it is your best bet. When you do have to bite the bullet and face it though, it’s best to try to target it down right away. You can use Guzma, or even your bat damage to take it down. Crobat has Skill Dive which can snipe something your opponent has down for 30 damage, so after a few bat Ability droppings and a Skill Dive, you might have knocked out the Sudowoodo. This is a matchup where most players seem to play the little tree, so being prepared for it is best. If your opponent doesn’t happen to be playing it, though, you will quite literally run your opponent’s deck over. Pokemon-EX/GX decks in general are no match for back to back to back one-hit Knockouts for two Prizes. Zoroark-GX can, and will, do just that with Riotous Beating.

Eelektrik | Favorable

Dynamotor stands little to no chance against this deck, you simply out speed the deck. While your opponent rushes to get out as many Eelektrik as possible, you’re already going to have multiple Zoroark-GX out, each using Trade to further your setup. After that, you’ll just need a full Bench and maybe a ‘bat or two to take a bunch of one-hit Knockouts and get things going. Raikou is generally the main attacker in Eelektrik decks, but you can easily one-shot it. There has been some hype of Shining Rayquaza in Eelektrik, but it has a hefty Energy-specific attack cost. If Shining Rayquaza began to see play, it might be smart to add a Hex Maniac to your list to be able to stop Eelektrik from using Dynamotor and completely stop your opponent from executing his or her strategy. Shining Rayquaza can take a one-hit Knockout on your Zoroark-GX attackers, so that is something to keep in mind. Either way, though, I think this matchup is favorable. You can even choose to focus on taking down Eelektrik to prevent your opponent from using Dynamotor in that way either.

Garbodor / Buzzwole-GX | Slightly Favorable

I don’t know how popular this deck will become in the Expanded format, or if it will ever really surface, but Buzzwole-GX is a strong partner for Garbodor decks. At any rate, this is one of the more difficult Garbodor decks for you to beat. Buzzwole-GX hits you for Weakness, but that’s not really the end of the world. Even with a Choice Band and a Strong Energy, it’s going to be doing 160 damage to your Zoroark-GX. In response, you can simply take it down in one hit. Weakness isn’t always everything, which is certainly the case in this matchup. You just need to be careful and make sure you can get the big one-hit Knockouts when they’re most needed. The scariest thing is if Buzzwole-GX can power up any of its other attacks, since those can take one-hit Knockouts on you. If everything goes to plan, this matchup should go dashingly!

Garbodor / Dimension Valley | Slightly Favorable

Limiting Items is a task you need to practice with this deck if you want to do well because it’s important against all of these Garbodor decks. The Dimension Valley toolbox version is a little tougher than other ones as well since it has so many options. You want to be careful with your Zoroark-GX and stagger than so that a Necrozma-GX doesn’t land a Black Ray GX on all of them which will hurt you for the rest of the game. Chip damage that your opponent manages to do can be offset by Acerola, too, which is super nice. Mimikyu can copy Riotous Beating, so keep that in mind. If it gets two Energy on itself and your opponent doesn’t replace your Sky Field, the Mimikyu can take down Zoroark-GX in one attack as well. This is obviously unlikely, though, since the double Energy attachment you can see from a mile away and simply take it down with a Guzma or ‘bat damage. Crobat and Golbat can be huge in this matchup since they can take down a Trubbish before it Evolves and make sure that you win in the Prize trade.

Garbodor / Espeon-GX | Favorable

This is the easiest Garbodor deck to beat. Espeon-GX can barely do any significant damage to you with Psychic, and Psybeam is easily offset with Stand In. In addition, Psybeam will barely be doing any damage to you because of your Resistance that attack would be foolish anyways. You can easily take one-hit Knockouts on all of your opponent’s Pokemon, and since they won’t have a way to take one-hit Knockouts of their own, you should cruise to victory.

Garbodor / Golisopod-GX | Favorable

This one is slightly harder than the Espeon-GX matchup. Golisopod-GX is another big Pokemon-EX/GX blob that can easily be taken down with Riotous Beating for a one-hit Knockout. Garbodor against isn’t a big deal if you are cautious with the Items you play. I would love to hit any of these Garbodor decks in an event with this deck.

Gardevoir-GX | Slightly Favorable

Crobat is crucial to winning this matchup. You need it to get past the hump of Gardevoir-GX and its Resistance to Darkness. Essentially, you’re going to need to do 250 damage to take a one-hit Knockout. If you can do that, you’ll be sitting pretty and be able to crush Gardevoir-GX after Gardevoir-GX. The sheer aggression and speed of this deck once it gets going is overwhelming for pretty much every deck as you’ll soon find after playing it a few times. It’s ridiculous to be able to draw upwards to twenty cards in a turn. Your opponent’s Gallade can be problematic, but the pressure you put on is going to make it hard for your opponent to find the time to switch it up and attack with it. I don’t mind facing this matchup at all.

Golisopod-GX | Favorable

This could be the easiest possible matchup you can face. You know exactly what a Golisopod-GX player is going to be doing, and that’s just the same 120 damage each turn. Sometimes it might switch up a bit with an Armor Press or Crossing Cut GX, but that will be it. Your opponent won’t have a way to take one-hit Knockouts, and in response you can just blow up every Golisopod-GX that comes your way and even heal your own Zoroark-GX with Acerola if you so choose. Any Pokemon-EX/GX deck without Sudowoodo is simply free.

Greninja BREAK | Favorable

You’ll be cranking one-hit Knockouts right away in this matchup, and you shouldn’t have a problem preventing the Greninja BREAK from getting on the field. I think it’s feasible to take enough Prizes before your own Zoroark-GX start falling down. Acerola helps out a lot when you’re in Knockout range and then completely heal yourself.

M Rayquaza-EX | Unfavorable (with Sudowoodo); Slightly Favorable (without Sudowoodo)

A Sudowoodo of your own would fix this matchup even if your opponent has one of his or her own. You’re simply a better M Rayquaza-EX deck, since you have built-in draw power and can do as much damage as an Emerald Break with four Bench when you have four Bench and a Choice Band down. Not only do you have the better consistency, but you only take a single Double Colorless Energy to attack! Everything about Zoroark-GX is just superior than M Rayquaza-EX. Hope your opponent isn’t playing a Sudowoodo or play one of your own in this matchup.

Night March | Slightly Favorable

Seismitoad-EX and Karen are going to be your crutches in this matchup. Your Crobat and Golbat drops can supplement the measly 30 damage you do with Quaking Punch and make you a poor man’s Seismitoad-EX / Crobat deck. You can trade evenly with your Zoroark with Mind Jack too, so don’t be afraid to use that. Shaymin-EX and Sky Return is decent too, but I would avoid using Zoroark-GX since it gives up two Prizes and is weak to Marshadow-GX, which most Night March decks play. Most Night March decks just fold to a Karen followed by Quaking Punch, so rest assured about this matchup.

Primal Groudon-EX | Favorable

You might be a little surprised with this matchup, but it’s very easy. You simply use your bat Abilities to damage the Primal Groudon-EX when it finally comes up, and then you just fill your Bench and take a one-hit Knockout on it with Riotous Beating. Your opponent will likely only attack with one or two Primal Groudon-EX, so you only have to do this twice which is no problem. More efficient one-hit Knockouts for you give you the advantage on paper and in practice.

Sableye / Garbodor | Unfavorable

This is your worst matchup. You’re going to want to try to disrupt your opponent as best you can with Marshadow, N, and the like. Your Field Blower needs to be saved for when you can discard a Life Dew, and your Energy are all going to be very crucial. Each Energy needs to be used for a Knockout, hopefully for a Prize card. Be as careful as you can in this matchup and you might just make it through, as hard as that may seem.

Seismitoad-EX / Crobat | Even

This matchup can be difficult because of the Item lock from Quaking Punch, but you need to remember that you’re going to be doing solid damage no matter what. Riotous Beating should be doing at least 120 each time you attack, and that way you can just two-shot each Seismitoad-EX. Energy disruption and healing cards can make that more difficult, so be wary. If you get off to a hot start, sometimes Seismitoad-EX decks just can’t come back; hopefully that will happen for you.

Trevenant BREAK | Slightly Favorable

Your Darkness typing should make this matchup a breeze. As long as you can get a single Zoroark-GX in play, you should be able to sweep through your opponent’s board and crush the Darkness-weak Trevenant. Item lock is mitigated by how many Ability-based draw cards you have, including Zoroark-GX and its Trade.

Turtonator-GX | Even

This is a little challenging, and this is one of the main matchups where Alolan Muk would be good. Shutting off Steam Up would make it so that your opponent couldn’t take one-hit Knockouts, and then you’d just be free to run wild and take your own one-hit Knockouts all over. This matchup is normally a trade without Alolan Muk, a trade that you can win sometimes. It’s usually back and forth in the end, but keep your head up in this one because you have the easier route than your opponent in taking one-hit Knockouts in my opinion.

Vikavolt / Tapu Bulu-GX | Favorable

This will be a trade of attackers if your opponent properly sets up, and if not, you should just run them over. As always, most Pokemon-EX/GX decks are easy to beat since you can one-shot them so easily and not face much pressure in return.

Yveltal-EX | Favorable

This really shouldn’t even be a viable deck in the Expanded format anymore, but it still gets played sometimes. You easily take one-hit Knockouts on basically everything, and it’s super hard for your opponent to do the same in return. This is just like the other Pokemon-EX/GX matchups; you’re going to come out on top.

Other Zoroark-GX Lists

I'm Outta Here!

I am very excited about this deck, and it is my number one pick going into San Jose, California Regionals. Zoroark-GX isn’t only a great deck on its own, but it’s a great addition to many decks. No matter what I end up playing, there’s a decent chance that the deck will have Zoroark-GX in it, because it’s that good! This deck is super fun, and I couldn’t be happier to say that it’s very strong too, so try it out. Good luck at upcoming events! See you next time!


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