Regionals, an LC and a bit of Legacy
It's been a while since I my last article, so here's a catch-up of what's happened since then.
07/26/2016 by Miner751
Hi all! Sorry about not writing anything sooner, but I just haven’t had the time. Originally, I was hoping to post content every 2-3 weeks, with a month being a worse-case scenario, but, alas, life has different plans. Anyway, this article will be a catch-up of the past couple of months.
The first thing I’ll be talking about is my Regionals experience in the final week of the XY-BKP format. I played Durant again, except with some of the changes I had outlined in my previous Durant article, and the results were substantially better.
A few weeks later, I played in a League Challenge with a similar Durant build, but now with N (since Fates Collide was legal). The metagame wasn’t particularly Durant friendly, so my end result wasn’t the greatest.
Finally I’ll show you my unorthodox ZekEels deck for Legacy which, surprisingly, works fairly well (or, at least, in the few games that I have played).
The Victorian (in Australia) Regionals was held on the weekend before my last week of semester for university. I didn’t have any time to prepare for Regionals and it would have been wiser not to have gone since that would have put less strain on me during the week, but I did manage to get the last couple of assessments done in time (albeit with a couple of late nights).
My two deck options were Archie’s Octillery/Night March or Durant. I went with Durant since I had more faith in it and also because I wanted to try out some of the changes I had outlined in a previous article. Also, given my lack of preparation, it would be highly likely that I’d bomb out, so I wanted to play something fun – and there’s few things more satisfying than milling your opponent.
Here’s my list for the event:
Durant - A Controlled Munch v.2
- 3x Bunnelby
- 4x Durant
- 1x Dunsparce
- 1x Jirachi
- 2x Slurpuff
- 2x Swirlix
- 2x Silent Lab
- 1x Ace Trainer
- 2x Lysandre
- 1x Professor Birch's Observations
- 4x Professor Sycamore
- 2x Shauna
- 4x Team Flare Grunt
- 1x Xerosic
- 4x Crushing Hammer
- 1x Enhanced Hammer
- 3x Fighting Fury Belt
- 1x Float Stone
- 4x Level Ball
- 1x Red Card
- 1x Startling Megaphone
- 1x Super Rod
- 2x Trainer's Mail
- 3x VS Seeker
- 3x Rainbow Energy
- 6x Grass Energy
If you want a more detailed explanation of how the deck works, please check out my previous article on Durant here. The basic gist of the deck is to stop the opponent from attacking by discarding their Energies and mill them while they can’t do anything. Discarding their Energies can also force them into burning through their deck in search of Energies, which ultimately just helps me achieve my goal of milling them.
I made a few changes to my previous ‘controlling’ deck. The best one would have to be switching Octillery BKT for Slurpuff PHF. The vast majority of the time, my hand had 4 or more cards in it, so being able to draw (at least) 1 card regardless of my hand size was definitely worth it. A change I didn’t feel was useful was switching an Enhanced Hammer for Red Card. Whilst Red Card is seldom a dead card (unlike Enhanced Hammer), I didn’t feel like its hand disruption actually did me any favours, so I probably would have been better off with the Hammer.
The tournament itself had a bit of a rocky start. Actually, “a bit” is an understatement. The venue that had been booked for the event had forgotten that it was on and so did not roster anyone on for the day. In the end, we headed over to a local games store, Good Games (Melbourne), and had the event there. Despite being significantly smaller than the original venue, GG Melb succeeded in accommodating all of us. Sure it was pretty tight, and a few games had to be played “over the counter” (i.e. on top of the glass cabinets holding the expensive cards), but at least no one had to be turned away.
Onto the games:
Round 1 - Long with Gengar EX/Wobbufett/Bats
Long was very friendly player and quite fun to play against. This was his first tournament.
He played a couple of early Delinquents to get rid of my hand, and had Wobbufett Active so I couldn’t use Slurpuff’s Tasting to draw more cards. Fortunately, he didn’t have a strong offensive presence. Late game, he has Gengar EX use Dark Corridor to KO my damaged Bunnelby. I bring up Durant, attach a Grass Energy and then Scrape Down to mill the last four cards of his deck. Had he have used Night Attack to put 3 damage counters on my 60 damage Slurpuff (and KO it), I would have been stuck with Bunnelby Active. This means that I would not have been able to mill the last 4 cards of his deck and, hence, he would have won on the next turn by taking his final Prize Card (by KOing Bunnelby). I hadn’t use Scrape Down all game, so he probably didn’t know what it did, or maybe he just feared that I would have discarded his Energy(ies).
His doesn't bother to bring Wobbufett into this game – probably because it doesn’t do too much against my deck and it makes a reasonable Lysandre target (I think I may have Lysandred it last game). He spends most of the game attacking with Gengar EX via Dimension Valley and I cannot keep it under control.
Time is called while setting up. There are too many Pokémon in play for either of us to donk the other player.
Round 2 - Ian with M Manectric EX/Lugia EX/Jolteon EX/Garbodor
I’ve played Ian a few times in the past. I think he was slightly relieved that I wasn’t playing Night March this time, but I’m pretty sure he would have preferred I did by the end of the match…
I get a turn 1 startling megaphone discarding a Float Stone on Trubbish and a Spirit Link on Manectric EX. He attaches another Float Stone to Garbodor later (I think I Xerosic it, but then he gives it a Spirit Link a couple of turns later).
I draw deadish for most of the game but get enough Energy discarding to ensure he can't Turbo Bolt (and recycle Energies) with M Manectric EX. I Lysandre a Lugia EX, and later discard its DCE when he attaches and attacks with it (I think he would have been better to retreat it into his M Manectric EX). He scoops after he has no way to get Lugia out of Active and he can't attack with it.
Garbodor doesn't come out this game. Like the first game, I only flip heads on Crushing Hammer and he never uses Turbo Bolt. I spent a good part of the game not attacking since I couldn't draw my Energies, but then he couldn’t do too much either. I eventually mill him (or, I think, he scoops before I mill him).
Round 3 Robbie. Turbo YZG with toad
I choose to go second and he thinks I’m playing NM. I open Durant, and he plays through a lot of cards like Max Elixir and Trainers' Mail. He attacks with Toad for the later part in the game as I discard his Energies. I eventually mill him.
He said he knew how to beat my deck, which I thought meant streaming Yveltal XYs, but he goes with attacking with Toad and Item locking. He also piles a number of Energies on Toad to guarantee an attack (even after TFG). Since I can’t use Hammers/VS Seekers, I don’t have enough Energy discarding to keep him under control. Zoroark and Float Stone is a pain since I can't Lysandre stall. He also scores a few OHKOs with the aid of Giovanni’s Scheme.
I think this game was similar to game 2. It gets to a point where I need an Energy to attach to my Bunnelby and mill the last 2 cards of his deck. He has a couple of Prizes remaining. I play a Sycamore and get no Energies. I play Trainers’ Mail, see two Energies, and take a Level Ball. I play the Level Ball and take a Pokémon. My deck now has 3 Energies and 3 Trainers (one of which is a Super Rod). I use Tasting to draw 1 card, but whiff the Energy. On his turn, Robbie Judges to replenish he deck and wins on the following turn (I get an Energy now, but he has too many cards in deck for me to mill him out).
Round 4 - Ben M with YZG/Toad
A friend of mine (Joseph) had played a couple of other friends (Melvin and Jeremy) early on, now it was my turn to play a friend. He doesn’t think highly of Durant, plus with his usual levels of overconfidence, he says that if I beat him he'll give me his Shaymin's.
I draw badly but after things like him playing a Shaymin EX whilst Silent Lab is down and Swirlix walling Yveltal XY due to Resistance, I start to make a comeback. Unfortunately, it's not enough.
He gets a Gallade BKT out early (turn 1?) but burns through a bit of his deck. Since Gallade is a two Energy attacker with a somewhat hefty Retreat Cost, I can prevent him from attacking easily by discarding his Energies. He plays Shaymin EX whilst Silent Lab is down again. I ‘accidently’ mess with him through his Premonitions and my mill. Sometimes he expects me to mill, but I fail to draw into my Energy, so he draws bad cards. Other times I mill more than he expects, discarding his good cards. I also Ace Trainer to mess with his hand/deck. A number of turns (and a lot of laughter) later I successfully mill him.
Time is called while setting up. He gets a T1 Maxie's Gallade and Premonitions, but shuffles his deck afterwards. We call a judge and he gets a Warning. He thinks he should of deserved more and scooped (he also did it so one of us has a chance at top cut). He also says that he'll keep playing until I'm out of contention for top cut (so as to not hurt my resistance), which he does (thanks Ben :) ).
Technically a draw but he scooped.
Round 5 – Michael with Night March
It only took me 5 rounds, but finally I get to play a Night Marcher.
He Sky Returns for most of this game, giving me ample opportunity to mill him. I’m not sure why he didn’t just go for a KO with Night March (and sacrifice the DCE), but I guess he had a dead hand. I think Silent Lab was out for the good part of the game too. I wasn’t paying too much attention to my mills this game (I was only looking out for DCEs and Puzzle of Times), but apparently I was milling all the cards he needed.
I start with a lone bunnelby. After a Sycamore, I fail to draw into one of my 10 other Basics, or even one of my Level Balls, so I get donked. :(
He prized two DCEs this game. I mill one and discard another off a Night Marcher. He is able to Puzzle of Time to get 2 DCEs back and also gets one (or two?) out of his Prize Cards, however, the damage to his deck has been done and I mill him before he takes all of his Prizes. I think I may have Ace Trainer’ed away the DCE in his hand too.
Round 6 - Cale with Night March/PoT/Milotic PRC
Both games I flip only tails on Crushing Hammer and whenever he needed a little bit of extra damage for a KO, I would always discard an extra Night Marcher for him.
He doesn't know what I'm doing or playing when I open Durant. Whilst he doesn't bench me, I struggle to get a decent board presence or any reliable way to discard his DCEs.
Me milling his NM when he needed them in his Discard Pile hurt me a lot this game. I have a Fighting Fury Belt Bunnelby Active whilst he is hitting for 80. When I Burrow twice, I mill a NM. After he knocks out Bunnelby, I promote a FFB Durant and mill 1 card. It’s a Night Marcher. (Whilst he probably could have discarded some himself, he would have had to burn through his deck). Milotic + AZ helped him a bit his game. I also managed to KO a Joltik (first time for the day).
Round 7 - James W with Vespiplume
He’s a great guy who I was talking to about my deck after my game with Cale since he was interested in mill. Despite our games being short, they were a lot of fun and a nice way to end the day.
I go second and he gets a t1 Vespiquen and Vileplume. I discard two of his DCEs with TFG and Jirachi. and later use Bunnelby to mill him for the rest of the game. Very quick game.
He goes first but starts with a Shaymin EX. He Sky Returns for most of the game whilst I mill him. Slightly longer game, but he can't manage to set up a Vileplume. I get both Slurpuffs out this game.
With a record of 4-2-1, I placed 19 out of 93 Masters. Even if I was the highest of the 4-2-1s, I would have placed 17th at best, so no CP for me. Either way, I was happy with the result.
A few weeks after the Regionals, there was a League Challenge. Once again, I didn’t have time to practice, so I made a few changes to my Durant build and hoped for the best. I switched out the Shuanas, Birch and Ace Trainer for 4 copies of the superior Supporter, N. I also switched Red Card back for Enhanced Hammer since I didn’t believe I would need the hand disruption from Red Card anymore (due to N).
Before the tournament, I played a few games with a couple of friends to pass the time. First up, I battled Sean T and his Greninjas. I wasn’t looking forward to this as Greninja is a horrible matchup for Durant. However, I did manage to win one of the 3 games we played. As it so happens, N’ing your opponent into Energy-less hands is a totally viable strategy. :P
Next up was the young gun, Damian, who was piloting Night March. I beat him in our first game, and we didn’t get to finish the next game since the tournament was about to start.
We had 9 Masters, 1 Senior and 1 Junior. The field wasn’t the greatest for me since there were 2 Greninjas, 2 Genesect EX/Bronzong and a Mega Manectric EX. For the favourable matchups, there was only one Night March.
Genesect EX/Bronzong wasn’t around in my previous Durant article, so I’ll just make a few comments about it. It’s a bad matchup - it plays no Special Energies, can recycle discarded Basic Energies, and all the Float Stones and AZs make Lysandre’ing a Bronzong (or any other Pokémon that can’t attack) Active a bad strategy. Silent Lab is useful since, by shutting down Genesect’s Ability, the opponent cannot return a Float Stone attached to it to their hand and, thus, they “lose access” to a Float Stone which they may need to attach to an Energyless Pokémon which was Lysandred. The basic strategy is to Lysandre something which doesn’t have the Energies to attack or retreat and then hope to mill anything that can get that Pokémon out of the Active spot. Otherwise, prepare to get wrecked by a Genesect EX.
Round 1 – Laura – Genesect EX/Bronzong WLT
Round 2 – Damian – Night March WW
Round 3 – Steven – Genesect EX/Bronzong LWL
Round 4 – Rosario – Yveltal/Toad/Garb WLL
With a record of 1-2-1, I placed 8th/9. Had I managed to win the last round, I would have ended up with 4th. Oh well, always next time :)
For the first time, Australia had the swiss rounds for TCG and VGC Nationals on the same day, which meant that I had to choose one. I ended up choosing to help Judge the VGC Nationals. Playing in TCG Nats would have been more fun, but I figured it’d be more productive to judge VGC – especially since a number of our competitive VGC players have a tendency to do stupid things. The TCG Nationals attracted 160 Masters – which is the most we’ve ever had for a TCG event.
When I noticed that Legacy tournaments on PTCGO were giving out some of the older packs, I decided I would play in a couple of tournaments since older packs are a little hard to come by. A quick scour through what I had revealed that I didn’t have enough multiples of most cards to build a solid legacy deck. I had plenty of Zekroms and Eelektriks (NVI) so I decided to make a ZekEels deck. Here’s the list:
- 1x Zekrom EX
- 4x Zekrom
- 2x Tornadus
- 4x Tynamo
- 4x Eelektrik
- 1x Eelektross
- 2x Colress
- 4x N-supporter
- 1x Dowsing Machine
- 4x Bicycle
- 1x Escape Rope
- 4x Float Stone
- 3x Level Ball
- 4x Ultra Ball
- 1x Super Rod
- 2x Pokemon Catcher
- 4x Professor Juniper
- 2x Double Colorless Energy
- 10x Lightning Energy
Missing cards are 1x Junk Arm and 1x Twins.
Zekrom is the main attacker and is pretty bonkers for a Basic – 130HP and hits for 120 damage! Sure it does hit itself for 40, but that’s a small price to pay. Tornadus is a backup attacker and is there to give us a chance against Fighting decks (e.g. Donphan Prime). Zekrom EX is a hard hitter, but it feels a little lacklustre at times since it is 20-30 damage short of KOing most EXes.
I went with a 4 Eelektriks to maximise my chances of drawing into them. Having this many copies also means that you don’t have to feel too bad about discarding one with Professor Juniper. I prefer the 30HP Tynamo over the 40HP ones because of its Free Retreat. The 30HP is liability against Plasma Kyurem and Landorus EX, but it is otherwise fine. Back in the day, I used to play a one-of Eelektross NVI just so Eelektrik could become a threat in the odd case that it needed to. Plasma Eelektross fits the same role, but is so much better. Being able to drop it out of the blue and wipe an EX out has helped me win pretty much every game I won. Sure you do need 6 Energies on the field to KO an EX, but by the time you need to nuke an EX, you should have enough. Most games I get 2-3 Eelektriks out, so getting Energies on the field is fairly easy (and there’s still the attachment from your hand too).
I didn’t have any Pokémon Collectors or PONTs (Professor Oak’s New Theory), so I stuck with N, Juniper, Colress and Twins. I added 4 Bicycles because 11 Supporters isn’t enough for the slower format, and I didn’t have any worthwhile Supporters to add. Turns out that the Bicycles were quite helpful and I don’t regret adding them.
Dowsing Machine is my Ace Spec of choice simply because I don’t have a Computer Search on PTCGO. It’s not actually too bad and, overall, it’s probably better than Master Ball, Rock Guard and Scoop Up Cyclone which were my other alternatives.
I play 1 Junk Arm because that’s all I have. To be fair, I don’t know if I would put more in now since recovering Items wasn’t too big of a deal for this deck. The Ultra Ball and Level Balls are there to help swarm Eelektriks as soon as possible. Super Rod is for recovery and the Catchers are there since we don’t have Lysandre (who doesn’t require a coin flip). For decks like this one which generally 2HKO EXes, Catcher effects are a must because otherwise the opponent can just retreat their half damaged EX and deny us of our Prize Cards.
The inclusion of 4 Float Stones and an Escape Rope is partially a mistake. I did want some switching cards in case an Eelektrik was Catchered, but 5 is overkill for this. When I built the deck, I thought Zekrom was the Blue Flare Reshiram which discards 2 Fire Energies for 120 damage, so I wanted plenty of ways to switch the Zekroms back to the Bench so they could be Dynamotored to. Oops :P Oh well, at least having so many Float Stones wasn’t actually a burden.
When I was building the deck, I wanted something that could increase my damage output. Muscle Band isn’t legal for Legacy, Silver Bangle doesn’t help with KOing opposing Zekrom/Reshirams which is mainly what I wanted the additional damage for. I was going to use Plus Power, but I didn’t have any online. Thinking about it much later, I realised I could have used Rocky Helmet or Hypnotoxic Laser.
Soon after I used Bolt Strike and saw that Zekrom hits itself instead of discarding Energies, I remembered that Eviolite was so good with it. Not only does Eviolite reduce the opponent’s damage by 20, it reduces your own too! This means that Zekrom hits itself for 20, and your opponent will need to hit it for 130 (before Eviolite’s reduction) to KO it. Basically, in effect, Eviolite cancels out the drawback of Bolt Strike (or, at least, for the first strike anyway).
Despite not having Collectors, PONTs, a playset of Junk Arms and other HGSS era goodies, the deck flows really well. Haha, maybe I’ve just been lucky on PTCGO with my draws. Either way, the Supporter line up with the Bicycles is quite solid, the Balls help a lot with setting up multiple Eelektriks and, for what was meant to be a fun tech, Eelektross has been amazing and is now a legitimate part of the game plan.
That’s all I have for this article, so thanks for reading. :) I’ll try and write something up for Steam Siege, otherwise it’s looking likely that I won’t have time to write anything up for at least the next couple of months.
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