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Marc Costa

New set, new decks

Marc Costa sharing their first deck creations since the release of Sun & Moon, which are Golduck, Lurantis GX/Garbodor, Lurantis GX/Vileplume, Passimian/Mew and WaterBox.

02/19/2017 by Marc Costa

Hello everyone, it’s Marc Costa again writing for 60Cards and today I’ll be covering some new decks that have raised since the Sun & Moon release. It’s interesting how much a new set does affect to the metagame (Sun & Moon) or doesn’t (XY: Evolutions).

I’ve seen tons and tons of reviews about Sun & Moon cards, about Top 10’s, and even myself have done an analysis of the set in Spanish on my own blog, but I’ve just seen good words for some cards and not so many decks with them. So I’m going to share 5 decklists I’ve been testing and improving a little bit those days that can help you as a starting point on testing these new decks. Let’s jump on them!

As you can see, some decks are more competitive than others, but those are decks that I’ve found worth trying out because, at least, they are fun to play and have different mechanics. I want to mention I’m not covering probably the 3 big architypes that have emerged thanks to Sun & Moon, which are Yveltal EX/Tauros GX (the good old Yveltal with a new ingredient), Decidueye variants (still searching the perfect buddy for it, or even going all in with the owls) and Eeveelutions variants (there are tons of combinations: focusing on Umbreon GX, focusing on Espeon GX, hitting for weakness with other Eeveelutions and/or Vespiquen, Umbreon GX paired with Yveltal…), mostly because I haven’t had time to properly test the mentioned decks extensively and there’s people out there who had already covered them far better than I could.


I'm going to do a little comment before the decklist. I've found the Golduck deck to be an ideal deck for players who are trying to be competitive but they don't want to spend huge amounts of cash in Pokémon TCG. The deck itself has an engine that runs smoothly when three Stage 1 are set up, with the inconsistence that this fact carries. The idea is to have an Octillery, a Starmie and multiple Psyduck-Golduck in play, and the hardest part of doing so is setting up as quick as possible and keep flowing and throwing Golduck in play. The decklist is very straightforward, even though I prioritized a quick and consistent set up putting the highest amounts of Dive Balls and Level Balls available sacrificing the Bursting Balloons I was originally running. The crucial part is having a Starmie on play, as we constantly need energies in hand. I don't expect this deck to be a powerhouse in the format because it needs more pieces to run than desired, but at least it's a fun deck to use and might cause some trouble when playing against it.


Lurantis GX/Garbodor

Probably the most competitive decklist I'll be sharing today. The deck's main strategy is clear: deny the opponent's abilities and abuse your Lurantis. I do also think that some other attackers are needed, so that's why I've invested two slots to Lugia EX and Trevenant EX, as they can hit for good numbers with some energies on them. As well, there are some Max Potions to make our Lurantis GX everlasting (or at least for some more turns) as they have good synergy with Lurantis first attack. I'm a Lurantis GX lover, but I must admit it has bad match ups on the field with more decks than desired, mainly decks that can OHKO Lurantis GX (M Rayquaza, Rainbow Road, Volcanion, etc).


Lurantis GX/Vileplume

I played Vespiquen/Vileplume back in 2016, and that was a crazy deck that won or lost in the first two turns of the game while the opponent was just sitting in front of you waiting your deck to stop and don't keep flowing anymore. Lurantis GX/Vileplume has a similar idea, but with a less aggressive strategy as we have a bulky attacker that can hit with three different attacks, giving us more room to face every turn. The only out of common thing I've put in the list is the third Lysandre, as Lurantis GX usually has to 2HKO or even 3HKO the defending Pokémon, and also it's second attack can take easy knockouts on opponent's Shaymin EX. The major problem for the deck is itself: sometimes it just doesn't want to run, and every turn we let the opponent play their Items, our odds of winning go down.



That's the deck I've been testing the most, and it's super fun to play. The strategy is quite simple, but the effectivity is surprisingly good. With so many ways to search our monkeys, the deck usually explodes in the early-game, has an OK mid-game but it absolutely lacks an optimal late-game, as you usually run out of resources if the opponent can keep defeating your Mew and Passimian. I included Oranguru in the list in order to improve a little bit the late-game and overall having a draw bench sitter is a good idea as we almost ensure 3 cards in hand every time. I just want to mention that Acro Bikes were included because you always want a DCE in hand and the deck has to explode in the first turns to put pressure on your opponent's set up. Fun and cheap deck, and from the list, I'll be probably cutting the Pokémon Ranger (Jolteon EX is becoming less and less popular nowadays) for a Professor Kukui, as having a damage modifier is also good and I always prioritize cards that can be used in any match up.



The last deck of today is the resurrected WaterBox, but this time with Lapras GX as our main attacker. I've included a Palkia EX mainly for the early game, Glaceon EX because most of the decks are running evolutions, Articuno because it's a surprising factor as it can give us an extra prize out of nowhere with a Ninja Boy and it's also the only non EX Pokémon of the deck, Tauros GX because it's so easily splashable and it also gains the surprise factor from Ninja Boy, and finally the 2 Manaphy EX because the mobility in this deck is really important because Lapras GX second attack. I invested some slots in switching cards (2 Escape Ropes and an Olympia, as well as two Manaphy EX as mentioned) as the mechanic reminds me of Volcanion EX, where you need to retreat several times per game. Overall a consistent list with some potential, even though I see the deck as a clear Tier 2 or 3.


Closing thoughts

I hope the 5 showcased decks help you understanding the pros and cons of each deck, they aren't the most competitive decks in the format right now, but don't be surprised to face them in tournaments as they have some potential behind them, and who know, maybe some of them finds a good place in the metagame and with some tweaks some of them can become Tier 1 deck. Finally, if you want do discuss about some decklists or you want to understand some decklist decisions I've made, feel free to write me in the mail you'll see below (I can answer Spanish, English and French messages).


Thanks for your attention, best regards from Barcelona!

Marc Costa

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