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Kevin Kobayashi

Florida Regionals Report 2015 with Night March

Check out my Regionals report!

03/10/2015 by Kevin Kobayashi

This year is the first time since I began playing the TCG that i’ve really decided to try for an invite. I recently returned to the game after some difficulty adapting to college life and other life complications. I have never traveled outside of the state for any other event aside from nationals/worlds nor have I played in this many tournaments since my first at this same event 6 years prior. FL was my fourth regional this year. I had lost two win and in’s in the fall and I had a terrible performance last week in St. Louis after some paranoia and bad meta calling. Needless to say, I was convinced that I would perform in my home turf without question. Remembering last year’s regional and the utter disappointment of tying my last round was painful. My competitive spirit had been burning ever since.


As said previously, my preparation for this year’s regional began last year, when I was knocked out of the event a turn shy of top cut during my “win-and-in” round. Since that day, i’ve had this event on my mind. I began testing heavily about 2 weeks prior to the event,. After a couple of games on PTCGO, it was painfully obvious that Night March was one of the strongest plays. I was hoping that players would continue to disregard the deck as I had during the entirety of cities, but I was pretty sure that it would show up in numbers. Aside from Night March, I had tested Medicham, Groudon, Trevenant variants, Seismitoad, and a plethora of other decks. As I continued to watch the metagame evolve throughout the week, it was evident that there was no “obvious” play aside from Landorus/Crobat, which I never really liked in the first place. I knew that the best results would stem from the tightest play.


I have never playtested for a regional more than I did for this one. If I wasn’t playing, I was running calculations and theory in my head. My playtesting group is one of the best, and we continually switched from deck to deck, we eventually settled on Groudon/Focus Sash or Night March. As I tested Groudon, I liked it less and less. I saw the merit behind Omega Barrier, but I couldn’t fathom playing something so slow. It did not interest me much, and I dismissed the deck after a couple games. Night March is very strong because it trades non EX attackers for EX attackers, giving you a very simple, consistent and fast deck that can hit for 200 turn 1 if you draw well enough. It was the perfect day 1 deck. I was prepared to dismantle this event.

Night March isn’t very difficult to build, but a few counts could be changed to make the deck run optimally. Initial debates included Manectric EX, the 4th Mew EX, cutting to 3 Dimensional Valley, playing a tech Virizion EX and grass, which basic energy to run, and if Hard charm was worth the space. As you can see, I decided to play a very streamlined list and wouldn’t change it if I had to play the event once more. The inclusion of teammates gave my deck a very strong matchup vs mirror and gave the deck a reliable way to access Double Colorless energy.

Manectric never pulled its weight. The card was difficult to search in the matchup where you needed it the most (vs Seismitoad). The 4th Mew was heavy on my mind throughout the week, but I decided to stick with 3. I don’t think any more than 3 is necessary. 4 felt excessive, and you don’t really want to start Mew vs some matchups vs decks that I knew would see play (Flareon/mirror). Virizion with grass is decent enough vs Seismitoad, but I didn’t expect to play enough Seismitoad for Virizion to be effective. Hard charm had to be included in the deck if you wanted to do well. The card has been incredibly strong throughout the year and in Night March it gives you the advantage vs Landorus/Crobat, giving Pumpkaboo -40 resistance vs fighting attackers. I knew that Landorus/Crobat would see the most play, and bumped to the 3rd Hard Charm. The inclusion of fighting energy was a gimmick to be used against Landorus. I never attacked with Landorus more than once, but at the end of the day any type of basic energy would have been sufficient.


Round 1 vs Sam B (Emboar/Camerupt)


My opponent’s deck was one that I tested for a small amount of time. I had decided that Camerupt was simply not fast enough to keep up with decks that ran the compressor engine such as Flareon or Night March. I had no issues playing against it with Night March during testing. Typically I would compress 10 Night March Pokemon by turn 2 and attack three times for game. If Delphox ever hit the field it was simply a Lysandre away from the grave. The same goes for Emboar. Camerupt has to sacrifice consistency cards to fit rare candy and pieces of stage 2’s, which means that without Delphox the deck falls apart. It is very difficult for EX decks to keep up with Night March, as the trade will always favor the Night March player.


(2-0)


1-0-0


Round 2 vs Drew G (Night March)


Night March mirror generally works like this. The player going second wins the game as long as they never have to bench Jirachi and only bench 1 Mew EX. Game 1 and 2 were identical, with Drew and I trading Night Marchers until one of us took 6 prizes. Game 3 is a nightmare. I start Mew EX and am forced to search Jirachi to Stellar Guidance. At this point I may as well had scooped my cards, because one Lysandre would end the game. This is exactly what happened. Tough loss but I knew that it didn’t mean much. I held a steady head.


(1-2)


1-1-0


Round 3 vs Eryk G (Camerupt/Manectric)


Similar to round 1, EX decks simply cannot trade with Night March. I can’t remember the details of this game too distinctly, but the game played out as I had assumed it would the second I saw a Manectric flipped over across from my Pumpkaboo. I would discard enough Night March pieces to knockout all of his EX’s. Any pokemon that was attached to would be immediately lysandre’d and dealt with accordingly.


(2-0)


2-1


Round 4 vs Kyogre/Manectric/Rough Seas


I had played against this deck multiple times. Once again, the game is pretty straight forward. I discard enough Night Marchers turn 2 to start dealing heavy damage. I believe I swung for 200 T2 vs his Primal Kyogre EX. Regardless of what happened, as long as I was able to draw cards I knew that I would easily win this matchup. That’s exactly what happened, I 2-0’d my opponent quickly.


(2-0)


3-1


Round 5 vs Yveltal/Manectric


My opponent made a ton of gameplay errors and it was difficult for me to pay attention. His field was a bit messy but he looked like he didn’t get enough sleep. Regardless of these factors, I was able to beat my opponent both games with relative ease. EX’s and non ex’s etc.


(2-0)


4-1


Round 6 vs Landorus/Crobat


This game was by far one of the worst series I have ever played.


Game one: I have to Juniper 4 VS Seeker turn 1. Aside from this, I am able to pull my weight with some very clutch compressors. Hard Charm and Pumpkaboo are good enough for me to win this game without having to worry about the VS Seekers, although with them the game would have been much easier/I would have won in dominant fashion. The last turn of the game, I computer search for game, and my last 2 prized are taunting me with the last card being the one I need to end the game. After the rough turn 1 it was insulting to lose like this. I prized town map and my last energy card. The way I had to play around VS Seeker cost me the game. Crucial cards were discarded etc.


Game two: I open with a dead hand and my opponent explodes.


I have 0 doubts that I would have 2-0’d my opponent if we both had average starts ;/


(0-2)


4-2


Round 7 vs Kyle S (Night March/Archie’s)


These games were very similar to round 2. Kyle won the flip and game 3 I had to bench Jirachi. There wasn’t anything really notable aside from how fun it was to play against a friend while still being serious and competitive.


(1-2)


4-3


I left the table with a heavy heart. I lost to a friend, which made things a bit less painful, but I knew exactly what was coming. The pit in my stomach began to open up, and I began to drown in my thoughts. I couldn’t speak. The fireworks in my eyes faded. My event was over and once again, I failed to perform.


Round 8 vs ???


I decided to stick through the event and continue. I don’t remember much except that I won 2 games without even paying attention. My mind wasn’t right.


(2-0)


5-3


Round 9 vs Grafton R (Flareon)


I decided to hand my friend the win, it was the least I could do. He is very close to an invite and I was unable to top cut. 15 points meant nothing, if I wasn’t winning the event then I didn’t care. Grafton created the deck that won but ran into some rough patches.


SCOOP


5-4 end


Outro:


The year leading up to this event was too long. As a hyper competitive person, it was very difficult for me to process what happened this weekend, especially knowing how pressured I felt to perform. After putting in hundreds of testing games and knowing that I made the correct metagame call, I forgot how to smile. I summed it up to bad luck, but it really was incredibly disappointing. I try to rationalize how better players than I failed to make it to day 2, but I couldn’t seem to make sense of anything. It may sound dramatic, but I was heartbroken. This year has been very long and I have shown much improvement, especially in my deck building, however it still isn’t enough, and my hunger to win has only grown.


As much as I wanted to disappear off the face of the Earth after being a loser this weekend, I am glad that I got to make some new friends and see a bunch of familiar faces. I would write a props and slops but there’s just too many to get through.


I hope you enjoyed this report and the deck list, and I especially hope that it inspires you to write about your weekend as well, regardless of how you performed. Tournament reports are always a great way to get another players perspective on the game and their thought process. It’s a shame that reports aren’t posted like they used to be. Anyone can write one.


See ya at states!

 

Kevin

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