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Matthew Koo

Into the Shadows

A breakdown of my Gengar Deck at the City Championships and its match ups against the current Meta.

01/22/2015 by Matthew Koo

TABLE OF CONTENTS

1.  INTRODUCTION

2.  ANALYZING THE LIST 

3.  MATCHUPS

    a.  Donphan 

    b.  Yveltal EX Garbodor / Yveltal EX M Manectric EX

    c.  Seismitoad EX Slurpuff

    d.  Virizion EX Genesect EX 

    e.  Pyroar Seismitoad EX

     f.  Plasma Lugia EX 

4.  CONCLUSION

 

INTRODUCTION

Hello again!  In Ontario, Canada this year we had the priveledge of having 10 City Championships around the area for players to attend.  Amongst these tournaments, I decided to go with a Gengar EX deck I built.  In this article, I will be sharing and analyzing my list as well as a breakdown of the matchups it has with popular meta decks.  Enjoy!  

 

 

ANALYZING THE LIST

For the first City Championships, I expected a lot of Donphan and Yveltal decks as those were the ones that were performing the best during the recent League Challenges.  For this reason, I decided Gengar EX with its resistance to fighting paired with Manectric EX would be a good choice to counter the meta.  After testing a few matches, I arrived at this list.  

 

POKEMON

Gengar EX

The star and main attacker in the deck, Gengar EX, is used primarily for its second attack, Dark Corridor which not only allows Gengar EX to return to the bench where its safer but also leaves your opponents Active Pokemon poisoned.  With a Muscle Band, a Gengar EX will knock out any 170 HP / 180 HP Pokemon in two attacks. However, the main focus of the deck isn't so much Gengar EX's attack power, but rather how it moves to the bench after its attack.  Its low base attack is made up for by having a supporting cast that will slow down, harass, and ultimately frustrate your opponent into thinking there's actually no way in ever touching your Gengar EX.  So who are the supports?  Let's find out!

 

Trevenant  

Trevenant's ability "Forest's Curse" doesn't allow your opponent from playing any Item cards during their turn as long as Trevenant stays active.  This slows down almost, if not all decks seeing how important Item cards are.  Cards like, Ultraball, Hypnotoxic Laser, Crushing Hammer, VS Seeker, along with any Ace Spec. card all become null as long as Trevenant remains active.  Even cards like Escape Rope, and Pokemon Catcher which would normally send Trevenant back to the bench become insignificant since they too are Item cards.  One of the ways to solve this problem is for your opponent to use the Lysandre Supporter card which will allow them to switch Trevenant with another one of your Pokemon.  However, this isn't so bad for the Gengar player since it uses up your opponents Supporter for the turn.  

One of the downsides is the massive retreat cost for Trevenant.  This problem is fixed, however, with the item card Float Stone, which gives the Pokemon that it is attached to Free Retreat.  Overall, an early switch into a Trevenant can completely shut down an opponents set up, giving Gengar EX more time to squeeze in more attacks.  

 

Wobbuffet   

This card was introduced in the newest Phantom Forces set, and has gained popularity not only in this deck, but also in Donphan.  Wobbuffet is primarily used for its ability, "Bide Barricade" which stops all abilities from activating (both yours and your opponents) as long as it's not a Psychic Pokemon and as long as Wobbuffet is in the active spot.  Its primary use is to shut down popular Pokemon abilities such as Aromatisse's "Fairy Transfer" ability, Bronzong's "Metal Links", Lugia EX's "Overflow" ability, and Genesect EX's "Red Signal" ability.  It also shuts down the ever popular Jirachi EX's "Stellar Guidance" ability potentially stopping your opponent from searching out a much needed Supporter Card for their turn.  

Not only does Wobbuffet act as an excellent Pokemon to switch into, it also has a very decent attack.  With Dimension Valley in play, (negates the cost of all attacks for Psychic Pokemon by one colourless energy) Wobbuffet only needs one Psychic Energy to perform its attack "Psychic Assault."  This attack becomes more powerful the more damage an opponents Pokemon has on it.  What this means is that Wobbuffet can help act as a Secondary Attacker in the deck to help knock out any Pokemon that Gengar EX was unable to knock out with as little as one Psychic Energy!  

 

Sigilyph

The last of the supporting cast is Sigilyph.  This Pokemon acts as a wall against all EXs with its ability "Safeguard" which prevents all effects, as well as damage from opposing EXs.  This is particularly useful against decks that utilize mostly EXs such as Plasma Lugia decks or Fairy Toolbox decks.  Not only that, but Sigilyph has a pretty decent attack, "Psychic" which deals 50 + 10 more for each energy on the defending Pokemon.  Since most of your deck takes two turns to knock out an EX anyway, Sigilyph does its job by putting just enough damage on Pokemon to prepare it for a next turn knock out.  

 

Jirachi EX

The one Jirachi EX is always nice to have, because it allows your ultraballs to act as a chance to retrieve a Supporter card, because by searching for Jirachi EX, one can use its "Stellar Guidance" ability to search your deck for any Supporter.  Be careful though, not to put it out while having a Wobbuffet in play, since it shuts down all non-psychic abilities, including your own!  

 

Manectric EX

Manectric EX is in the deck to help with the Yveltal matchup.  With Gengar EX being weak to Darkness, it's important to have an appropriate counter for arguably one of the most popular Dark Pokemon in format right now.  Manectric EX's "Assault Laser", with two energies is enough to knock out any Yvetal in one shot as long as it has a tool on it.  But what if they don't put a tool onto their Yveltal EXs?  This is where your Head Ringers come in!  Not only do Head Ringers frustrate your opponent, but they also act as a tool to activate Manectric EX's additional damage clause.  By having a Manectric EX with one energy on it, you can be sure an Yveltal EX player will think twice about targeting your Gengar EX's.  

 

TRAINER AND ENERGIES

This is my typical Supporter line for most of my decks.  I like maxing out the 4 N and 4 Professor Sycamore for consistency, with 2 Lysandre and 1 Colress for support.  The main reason why I play only 1 Colress is because I don't want that as my starting Supporter, and with 3 VS Seekers, it's easy for me to reuse Colress later in the game if it's more beneficial than a Professor Sycamore.  If I had more room, I would consider adding in a second Colress (not changing any of my other Supporters) as well as a fourth VS Seeker.  As it is, with Jirachi EX acting as an extra way to get a Supporter, I find this line to be pretty consistent.  

Most of the Trainers are self explanatory, but I do want to touch on the 1 Startling Megaphone.  This is mostly for the Donphan matchup, because if they can attach a Float Stone onto one of the Pokemon they like switching into, it allows them to be able to continually use "Spinning Turn" safely, even if you do get a Trevenant up. By eliminating their Float Stones, it allows you to freely use Trevenant's "Tree Slam" attack, spreading damage onto their benched Donphans, while forcing them to attach to their Active Pokemon to pay for its Retreat Cost each time they decide to use "Spinning Turn."  Lastly, the 1 Switch in the deck acts as a way out of the Special Condition Sleep, since a lot of cards in the current Meta put your Pokemon to sleep (Malamar's Ability "Hyper Hypnosis" and Hypnotoxic Laser are the main ones).  

Lastly, the Energy line.  I only play 2 of the new Mystery Energy, because I already have 3 Float Stones and 1 Switch to help retreat my Pokemon.  Even if I had a Mystery Energy on my Trevenant, I would still need to pay 1 to retreat since Mystery Energy only reduces the Retreat Cost by 2.  I play two Double Colourless Energies to help in case I can't get a Dimension Valley out and the 3 Lightning Energies are there to help my Manectric EX's with using "Assault Laser."  

 

MATCHUPS

I will try my best to do a breakdown of the matchup as well as recall a match with the deck I'm discussing during my City Championship run.  A section will be devoted to the analysis, while another section be a brief report of a match I had during a tournament.  

Donphan

With half your Pokemon being resistant to Fighting, the matchup should be fairly easy right?  Not at all.  If you don't know which Pokemon to focus on setting up, the Donphan player will have an extremely easy time picking off your attackers.  Right off the bat, you should focus on setting up your Trevenants... yes ALL of them (or as many as you can).  By shutting down your opponent from playing any Item cards, you will see that the Donphan player's damage output reduces considerably. Without cards like Muscle Band, Float Stones, and Robo Substitutes, the Donphan player will soon find that he's doing about 20 - 40 damage a turn.  As the Gengar player, you need to have some patience and continue to spread with Trevenant's "Tree Slam" attack, diligently calculating the amount of damage you need to place on a Donphan before you can Lysandre it up and knock it out.  It's also good to note that you won't require Float Stones on your Trevenant's for this matchup since your primary attacker will be Trevenant itself.  It's better to attach a Muscle Band onto it so you can place more damage on the field.  If your opponent does somehow get a lot of tools on before you can set up a Trevenant, remember to actively dig through your deck for that Startling Megaphone.  Once you have it, they'll have to think twice about which Pokemon to send up after a "Spinning Turn" attack since they'll have no way of retreating them the turn after.  

 

Milton City Championships Top 8 Vs. Donphan

In my first list, I didn't have a Startling Megaphone in my list and I almost paid the price. As I was setting up my Trevenants, my opponent was able to secure 2-3 Float Stones on his Zekrom, Sigilyph, and also place down a couple of Robo Substitutes. By the time I had my Trevenant's up, he was still able to freely "Spinning Turn" into his free retreaters and there wasn't a thing I could do about it. I was still able to slow him down by using a couple of Enhanced Hammers on his Strong Energies and Double Colourless Energies (I realized it was much more important to fit in a Startling Megaphone than the Enhanced Hammers after this match).  In the end, it came down to whoever could draw the Lysandre first to secure the win.  Luckily it was me.  

Game 2 I had 2 Trevenant's prized, and the game just fell apart.  Gengar EX still takes a lot of damage from a Donphan with a Silver Bangle on it, Strong Energy attached, and a Fighting Stadium in play.  With nothing to switch into, my Gengar EX's eventually got Lysandre up and knocked out using Donphan's "Wreck" attack.  

Game 3, I got a quick start with my Trevenants and took control of the game early. He decided to place his Double Colourless on his Zekrom and use "Outrage" hoping he could net a kill on one of my Trevenants. I Enhanced Hammered the Double Colourless away and he was trapped up there for the next 2 turns, allowing me to spread damage on his Donphans.  I eventually knocked out all his Donphans, and he proceeded to scoop.  

 

Yveltal EX Garbordor / Yveltal EX M Manectric EX

      

Yveltal EX can become real scary real fast, so it's important to start setting up a game plan early.  As the Gengar player, you NEED to get the Manectric EX out on your bench early.  If you don't threaten a return knock out, the Yveltal player will go straight for your Gengar without any worry in mind.  At some point, you might even consider only playing with one Gengar as you don't want to give up too many one shot prizes.  Another important point in this matchup is the Hypnotoxic Laser. Not only does it potentially puts you to sleep for a whole turn, but the poison hurts a lot!  This is where the switch can come in handy.  This should also tell you that you shouldn't rush with Manectric EX hoping that it'll score you easy knock outs. The Head Ringers help slow down your opponents in this case, but the matchup is still not very favourable.  With the Trevenant's being weak to Darkness as well, it's hard to justify setting them up only to have them being knocked out in one hit by an Yveltal EX or in two hits by a regular Yveltal.  You do, however, still have your Sigilyphs who can be a very good candidate to switch into.  With it being a Psychic Pokemon, it can also be used to help eliminate Garbordors so that your ability "Safeguard" doesn't shut off.  

The Yveltal EX with Mega Manectric EX is an even harder matchup, because now they have two attackers.  It also becomes a problem, because we have no real method of handling a 210 HP Mega Manectric EX that's using "Turbo Bolt" to charge up other attackers on the bench.  If the Gengar player can get the Head Ringers on early onto the Manectric EXs and Yveltal EXs, then there will be hope.  Regardless, the Gengar player faces an uphill battle in this matchup from the very beginning.  

 

Milton City Championships Top 2

I was going into the matchup convinced that I needed to take control early and dig out my Lysandres so that I can use them to knock out as many Yveltal EXs as I could.  I was fairly successful in doing this, getting a quick knock out on an Yveltal EX and then a regular Yveltal, but I realized I was also taking heavy damage from poison.  Also, this deck ran a high count of regular Yveltals, so instead of taking two prizes, I'm only taking one most of the time.  They aren't light hitters either, because with a Muscle Band attached, "Oblivion Wing" hits for a whopping 50 for one energy while allowing them to grab a Darkness Energy from their discard and charge up a bench Pokemon.  After taking a quick three prizes, I lost steam and ran out of attackers.  I conceded to game 2.    

I got an early Head Ringer on an Yveltal EX, and even got a turn 2 "Assault Laser" onto an Yveltal EX for the knock out.  Everytime I was poisoned, I would switch out or even attach a float stone to preserve my energies.  Even then, he made a huge comeback and it came down to two prizes for the each of us.  Fortunately for me, I was able to use "Overun" with Manectric EX enough times to place enough damage on a Jirachi EX to set up for a "Night Attack" from my Gengar EX to take it.  

Time was called at the end of Game 2, so our third game was a Sudden Death match.  Of course, I lose the coin flip even though I started with Manectric EX with the perfect 6 card hand.  He, of course, also has the perfect 6 card hand for going first.  He gets out a Virbank City Gym, combined with a Hypnotoxic Laser and uses N to bring us both down to 1 card in hand (Since it was Sudden Death, both of us played with 1 prize instead of the usual 6 prizes).  I couldn't draw out of it, and proceeded to lose via poison.  Overall, this matchup isn't very favourable, but it is winnable.

 

Seismitoad EX Slurpuff

    

THIS.  IS.  HORRIBLE.  After the third Cities in Ontario, this deck became widely popular and almost impossible to tech against without losing to the other Meta decks.  The deck revolves around Seismitoad EX's "Quaking Punch" and Slurpuff's "Tasting" ability to lock down opponents.  "Quaking Punch" stops your opponent from using Item cards next turn (Hey! That's like Trevenant's ability, except once Seismitoad EX attacks, there's no way to turn off the effects during your turn).  Slurpuff's "Tasting" ability lets the player draw a card once during their turn or two cards if Slurff is active while using "Tasting".  With a swarm of Slurpuffs and a couple of Seismitoad EX's prepared to use "Quaking Punch" every turn, the game slowly becomes dreadful and uneventful (yes even for the Seismatoad player).  With the many disabling cards (Head Ringer, Crushing Hammer, Enhanced Hammer, and Hypnotoxic Laser), the Seismitoad EX player will slowly clear your board of energies, while watching you slowly take enough poison damage to be knocked out.  As a Gengar player, you have two options.  The first is to get a quick Gengar EX powered up (two energies with Dimension Valley in play) and start attacking the Seismitoad EX's with "Dark Corridor" switching ideally into a Wobbuffet.  Wobbuffet will shut down "Tasting" slowing your opponent down, and the combination of "Dark Corridor" from Gengar EX and "Psychic Assault" from Wobbuffet, a Seismitoad EX will be knocked out in two turns.  However, at any point during this elaborate plan of yours, you stay asleep because of a Hypnotoxic Laser, or if the Seismitoad EX player hits heads on a number of Crushing Hammers, all your energies as well as your attack for turn will be taken away.  The other option is to stack up a Sigilyph and start attacking their Seismitoad EX's and hoping your opponent flips tails on their Crushing Hammers.  Overall the matchup is winnable, but definitely not a joy to play against.  If you miss a turn of energy attachment or attacking, it could mean the end of the match for you.  That is how much control the Seismitoad EX lock has on opponents.     

 

Toronto City Championships Top 8

I thought if I could get my Sigilyph up that I would have a fighting chance against the deck.  I even had the opportunity to attach a Muscle Band onto my Sigilyph before my opponent could use Seismitoad EX's "Quaking Punch".  No matter how many energies I managed to get on my Sigilyph, they were quickly dealt by Crushing Hammers, Enhanced Hammers, and even Plasma Grunt and Xerosic Supporter cards.  Well what if they miss all their Crushing Hammer flips, do you win then?  The answer is unfortunately a big NO.  The Slurpuff engine allows the player to draw so many cards that eventually there'll be nothing left in the deck to draw. For this reason, they play the Supporter card "Lysandre's Trump Card" which allows them to shuffle everything in their discard pile back into their deck (except Lysandre's Trump Card which stays in your discard pile).  The catch is though, that you also have to shuffle everything back into your discard pile back into your deck. The cycle of energy removal continued until my opponent took all six of his prizes. 

Game 2, I opted to switch attackers to Gengar EX and Wobbuffet.  Luckily for me, my opponent couldn't get any Supporter cards and was stuck passing their turns.  I managed to take my six prizes in no time.  

Game 3 saw my opponent getting everything he needed for a turn 2 "Quaking Punch" and locking me down.  However, with Gengar EX's "Dark Corridor" and Wobbfuet's "Psychic Assault" (and some lucky Crushing Hammer dodges) I was able to take control of the board.  During one of our last turns, I needed only a Dimension Valley to win the game.  I used Professor Sycamore for a brand new seven cards and missed it.  With five energies on board, I wasn't worried though.  I could always win next turn right?  Wrong.  I saw all five of my energies disappear next turn from Crushing Hammers and Xerosic plays.  With no energies left, I saw my opponent make an unbelievable six prize card comeback to my two for the win.

 

Virizion EX Genesect EX

     

This matchup isn't bad at all, especially if you win the coin flip.  Seeing that Virizion needs two energies before it can attack, it grants you at least one free turn (two if you go first) to power up an attack and get set up.  Furthermore, with Wobbuffet active, you're safe from Genesect EX's ability "Red Signal" that would otherwise put your attackers in danger.  It's good to note that even though Wobbuffet shuts down both Virizion EX's and Genesect EX's abilities, the poison from Gengar EX's "Dark Corridor" attack doesn't trigger due to Virzion EX's "Verdant Wind" even if you switch into Wobbuffet.  However, one "Dark Corridor" with a Muscle Band attached (80 damage) plus a Psychic Assault next turn (90 damage) will still knock out Virizion EX or Genesect EX in two turns.  Even a Muscle Band on a Sigilyph will put a lot of pressure on the deck since they play very little non-ex Pokemon.  Also, with little to no counter stadiums in Virizion EX Genesect EX decks, it allows your Dimension Valley to permanantly stay in play, keeping your attacks to a minimal cost.  Overall, a very winnable matchup for Gengar.  

 

Hamiton City Championships Top 4

Game 1 I won the coin flip and had an amazing start of Gengar EX and Wobbuffet. I got a Dimension Valley out and I was ready to put a lot of pressure next turn.  She started with a Mr. Mime and couldn't get much going.  I had enough energies on my side of the board to charge up 1 Gengar EX, one Sigilyph and two Wobbuffet.  With so many attackers at my disposal, I took the game fairly easily.  

Game 2 was a different story.  She got a turn 2 Emerald Slash, allowing her to place a lot of energy on her board before I even got one attack off.  I was forced to use Jirachi EX to search for a Supporter and it cost me the game at the end.  She was able to knock out all my Wobbuffets, allowing her to use Genesect EX's "Red Signal" ability to bring up my Jirachi EX and knock it out with "Emerald Slash" from a Muscle Banded Virizion Ex (the Jirachi had 20 damage on it from a "Megalo Cannon" attack the previous turn).

Game 3 I was able to set up fairly well, and spread 80 damage on three of her EXs with "Dark Corridor" and with no healing in her deck, she knew she had only one good attack from each of them before they were knocked out by either my Wobbuffet or my Sigilyph.   

 

Pyroar Seismitoad EX

   

At first, this might seem like an unfavourable matchup, but it actually isn't too bad. Your opponent's ideal start is a Seismitoad EX using "Quaking Punch" until they get a chance to set up their Pyroars.  Once Pyroar is up, they can freely attack you without you retaliating back right?  Not quite.  If you can set up an early Trevenant, with a Float Stone before they can "Quaking Punch", you're in an even better spot (but this isn't necessary to win the matchup).  Gengar EX and Wobbuffet using their combo of "Dark Corridor" and "Psychic Assault" will make short work of the Seismitoad EXs.  But how do we handle the Pyroar?  Since Pyroar's ability "Intimidating Mane" only prevents damage from basics, Gengar EX's "Dark Corridor" will still poison them since it's an effect of an attack.  On top of that, Gengar EX's "Night Attack" will also go through the ability and allow you to place 3 damage counters on their Pyroar. This might seem tedious at first, but as soon as a Pyroar has 40 damage on it, one "Psychic Assault" from Wobbuffet will knock it out.  This works out, because Wobbfuet's ability "Bide Barricade" shuts down Pyroar's ability, allowing it to attack it.  If all else fails, you still have Trevenant's that can "Tree Slam" Pyroars.  Although it takes two turns to knock out one Pyroar, it also takes them two turns to knock out one Trevenant (since the Pyroars aren't allowed to play Muscle Band due to Trevenant's ability).  Overall, the matchup is quite favourable for Gengar players.  

Vaughn City Championships Swiss Round 2

This was a Pyroar variant that played Mega Manectric EX instead of Seismitoad EX. I had the early Head Ringer onto his Manectric EX, preventing him from attaching a Spirit Link onto his Mega Manectric EX.  I thought I had full control until he played a Xerosic to remove the Head Ringer, attach a Spirit Link AND Mega evolve on the same turn for a huge Turbo Bolt onto my Wobbuffet.  Even then, I was still able to knock out the Mega Manectric EX with my Gengar EX and regain some control.  When the Pyroar's came out though, I had trouble getting enough damage on them and not enough Pokemon to switch into, I eventually had 90 damage on 2 of my EXs.  My only chance to win the game left when a damaged Mega Manectric EX was healed by a Pokemon Center Lady so I could no longer use Wobbuffet's "Psychic Assault" for the right amount of damage.  It was an extremely close game, but it just goes to show how one Pokemon or tech Supporter can change a matchup completely.     

 

Plasma Lugia EX

     

One of the more popular and successful decks in my area is the Speed Plasma Lugia EX deck which focuses on powering a Lugia EX and using it knock out two EX Pokemon for six prizes.  Wait, don't EX's only give up two prizes and not three though?  Well, with Lugia EX's "Overflow" ability, it allows all of Lugia EX's knock outs to count for one more extra prize card.  This comboed with Deoxys EX and Muscle Band allows Lugia to hit the magic numbers of 170 and 180 to knock out most EX Pokemon.  This deck is extremely fast and can cause problems if you're not careful.  The Gengar player has to quickly set up a Trevenant and stop the Lugia player from using Item cards (which is 90% of their deck).  Even then, a carefully executed Lysandre by the Lugia player can mean the end for a Gengar EX.  This is why it helps to have Manectric EX powered up as soon as possible. Lugia EX's weakness is lightning which allows Manectric EX to hit it for double the damage.  This matchup can swing either way, but remember, having a Wobbuffet active and having it knocked out by a Lugia EX only nets the Lugia player one prize due to Wobbuffet's ability.  Overall, the matchup comes down to who can set up the fastest and who can draw the Lysandre at the right moments.  

Milton City Championships Top 4

During this cities, I played two Silver Mirror Item cards and two Enhanced Hammer Item cards.  These cards greatly turn the Plasma Lugia EX matchup for me, because the Lugia EX deck plays a lot of Special Energy cards and the Silver Mirror Item card is specifically designed to stop Plasma Pokemon.  On top of that, with a Silver Mirror attached to a single Trevenant (you would have no other Benched Pokemon), there would be no way for your opponent to discard that Silver Mirror, making it invulnerable for the whole matchup!  Game 1, I did just that.  I set up two phantumps and passed my turn.  He used Thundurus EX's "Raiden Knuckle" attack with a Muscle Band and Deoxys to knock my Phantump out.  I was able to evolve into Trevenant and place a Silver Mirror onto it.  He eventually conceded the match.  

Game 2 went a little differently.  He drew really bad and resorted to just passing while his Deoxys was stuck active.  I got a quick Manectric EX with two energies on it and managed to use Lysandre on his Lugia EX.  Once there, I placed a Head Ringer on it and used "Assault Laser" for the clean knock out.  From there it just went downhill as he wasn't able to recover.  The matchup becomes increasingly difficult without the Silver Mirror and Enhanced Hammer cards, but those cards are incredibly other matchups.  It comes down to how popular you think Plasma Pokemon are in your area before deciding to put these cards in your deck.  

 

CONCLUSION 

To conclude, I would like to just voice how much fun I had with this deck.  Being able to have an answer for almost every card in the Meta as well as having a decent chance to win every game is always a nice feeling.  Is it the best deck in format?  I don't think so.  I believe that this deck uses a lot of finesse in tricking your opponents into a false sense of security, but it is by no means a Powerhouse deck like most decks in the Meta.  What I mean by this, is that most decks in the Meta have Pokemon that have no limit to their damage or a damage output that is so high that it won't matter which Pokemon it attacks, it's going to be a knockout (Yveltal EX's "Evil Ball", and Genesect EX with a G-Booster Ace Spec attached). Gengar EX will always cap out at an even 80 damage at most with a Muscle Band while poisoning them.  However, the supporting cast around Gengar is what makes it such a strong deck.  It has the ability to scrap up extra damage (Wobbuffet's "Psychic Assault" attack), lock down your opponents (Trevenant's "Forest's Curse" ability) or prevent any damage from opposing EX Pokemon (Sigilyph's "Safeguard" ability).  By having so many disruptors in your deck, Gengar EX is able to safely move in and out without necessarily being the main target.  I would definitely consider what your Meta area looks like, and decide if Gengar EX is the right play for you!      

I would also like to leave with you my other variant of Gengar that utilized Mewtwo EX to put early pressure and spread damage.  Mewtwo EX could also use its "Psydrive" attack for two Psychic Energy as long as Dimension Valley is in play.  I encourage all of you to try both versions out and see the pros and cons of both versions and see which one fits your style the best.  Thanks again for reading!  

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