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Chase Moloney

Spring Cleaning: Preparing for the Regionals Metagame

How do you approach events in a format like this?Well, there’s a couple ways to go.

05/18/2015 by Chase Moloney

Hello 60cards readers! Being that this is my first article, I believe an introduction is in order. My name is Chase Moloney, and I’m 17, from British Columbia, Canada, a high school senior, and most importantly someone who takes this children’s card game we love far too seriously. I’ve been playing for about five years now, and in that time I’ve managed to acquire fairly decent resume of accomplishments, the most significant ones being winning the 2012 world championships in the senior division, then upon aging up into masters placing in the top 16 and top 8 at worlds 2013 and 2014, respectively. I’ve been pretty active this season while trying to stay in the top 16 in North America, and have over 600 championship points before those awarded from this past worlds.

All this I say not to boast, but to give you all a fair bit of confidence that I know what it takes to compete with the best, as well as a solid grasp on the current format we find ourselves in. Enough about me though! The primary focus of this article is going to be on the regionals left in the primal clash format as it's what I've actually tested and been successful in, but there's plenty of information as well as general principles that I'm sure you'll find useful regardless of when your next event is.  I’m going to start off with an overall analysis of the format we find ourselves in, then showcase the lists I played at the two states as an example of preparing for the decks in your area. After that I’ll go over some plays I feel are particularly well positioned for the regionals meatagame in standard, then expanded. Finally to conclude I’ll give my initial thoughts on our newest set, legal for the third weekend of regionals, Roaring Skies. Let’s get started!

Handling the Diversity

This is one of the most diverse formats in a very long time. A huge amount of decks are capable of winning right now, and a lot of decks will beat half the field convincingly but then fold to the other half. So how do you approach events in a format like this one to give yourself a good shot at success without relying on just getting lucky and facing the right decks? Well, there’s a couple ways to go.

One is to go with something that’s fairly even versus the format, going for a lot of matchups that are close to 50-50 and has few or no autolosses. The intent is that your list and / or ability to play are a bit better than average, and that will carry you to a record good enough to make top cut. While all my worlds success has been with decks that fit this model, and I think this is a really solid way to go for city championships, I don’t think this is the way to go right now. Regionals are significantly more competitive than city championships, and decks are quite refined at this point, so no matter how good you are, more often than not using an even deck is going to give you an even record. So what other option is there?

Metagaming. The art of looking at the wider scope of what decks and techs people in the region you’ll be playing in have tended towards and are tending towards, and then exploiting it. How exactly do you exploit it? Well, you try to predict what will and won’t show up, and then find a deck that does well against what will. Allow me to explain with examples from the two state championships I attended this year.

The first weekend of state championships I played at the BC provincial championships. I knew that my metagame would include a lot of seismetoad, yveltal, and landorus crobat decks. Based on that, and the fact that I expected almost no one to play virizion genesect due to the flareon hype, I settled on a seismitoad crobat deck because despite it’s autoloss to virizion genesect, I knew it had a favourable matchup againt yveltal , flareon, and landorus crobat decks, while going even against other toad variants. My gamble payed off, and I ended up coming 4th, losing to TJ’s Kyogre deck that won the whole event. My friend Trevore was also in top 4 with the same 60. Here’s the list I played.


Seismitoad - 50 / 50 or beter depending on the build - These are generally even to favorable, and usually come down to your opening vs theirs. The xerosic’s are quite useful here, as are the bats if you’re able to draw enough of them under your opponent’s lock. Be sure to look out for a situation where you can take your last two prizes with grenade hammer.

Yveltal – 65/35 –Your higher toad count, free retreaters for faster quaking punches, and all your damage adders swing this matchup quite a bit. If they don’t quaking punch you you’re free to use all items, and your super scoop ups and hypnotoxic lasers will be especially problematic for them. But if they do quaking punch, they’re often doing it after you and you’ll eventually win this war thanks to xerosics and bats. Watch out for yveltals with enough energy to one shot your toad, and try to plan your bad math in advance such that you make quick work of it while locking them such that it isn’t a problem

Exeggutor - 40 / 60 depending on the build- This matchup is actually pretty tough because of how easily all your draw is locked. Outside just laser bank donking an egg, it’s possible to win this just with an early toad dce that rolls from there. However, if at any point they have a team flare grunt or xerosic for your dce and you can’t quaking punch the game can quickly go downhill for you.

Virizion Genesect – 20 / 80- Basically an autoloss, your only hope of winning is if they deaddraw pretty bad for a while. Adding the charizard ex that does 60 for CCC could potentially swing this matchup by going for an early sweep if you’re set on playing toad bats in a metagame full of virizion genesect.

Night March / Flareon / Landorus Crobat – 75 / 25- These are all near autowins. Quaking punch, the damage from bats on top of lasers and bands, your ability to play all your items, and weakness in the case of flareon and landorus make all 3 of these very easy matchups. Provided you hit a few supporters these should go in your favour.

The following weekend I played at the Washington state championships. For this event I expected an increase in Virizion Genesect in response to the Kygore win, a decrease in landorus crobat, and yveltal and seismitoad to still be big. Based on this, our testing group started throwing around the idea of running a mega manectric / keldeo / black kyurem deck. We figured yveltal, virgen, and seismitoad would all be very positive matchups, and took the risk that we wouldn’t face many other things. Here’s the list we settled on:


Seismitoad – 70 / 30 – Almost all of these are quite favourable due to your ability to keep energy on the board, as well as 4 rough seas to bump virbank and heal. The only real card toad can run to have a good shot at winning this one is ninetales. If Seismitoad can get ninetales into play and lock a virbank city gym or a silent lab into play this matchup quickly switches into their favour, enough that I’d even lysandre up the nintales over attacking their toads directly, as the long term benefits of rough seas are so worth it.

Yveltal - 75 / 25 – Your manectrics to take hits, hit for weakness, and accelerate energy. Your keldeos and rough seas mitigate the effects of hypnotoxic laser. And your black kyurems finish off whatever manectric can’t. It’s no wonder this matchup is so favourable, just get enough energy going and it’ll be a breeze

Virizion Gensect – 70 / 30 – Once again, you’ve got a really favourable matchup due to manectric’s ability to hit hard and black kyurem’s raw power. Spiritomb is what really seals this, forcing them to KO it before they can g-booster. Try to get it down ASAP. Also, a really strong play is to turbo bolt for 110 onto either a genesect or virizion, place two energy onto a black kyurem ex, then knock out what you just hit with black kyurem’s first attack slash. Your opponent will be left starting down a fully loaded black kyurem ready to black ballista next turn, hopefully with no way to knock it out thanks to spiritomb.

Exeggutor – 50 / 50 – This is a really interesting matchup that can go either way. If you’re able to get mega manectric going with rough seas and keldeo to negate lasers, manectric will easily take the game. However, if you don’t get much going before they supporter lock you and they start removing your energies things can quickly go downhill. I’ve found this one to basically come down to who goes first, so cross your fingers and win that flip trainer!

Night march- 25 / 75- The speed and ability to one shot is honestly too much for manectric to keep up with. Your only really good chances of winning are hoping that they prize night marchers, or killing their last one if they ever discard all the rest. Trump card wouldn’t even really be worth adding as you’d habe to find it pretty soon for it to matter.

Flareon – 50 /50- That slight difference in speed and power is enough to make it a lot better a matchup than night march is. Try your best to trade two flareon ko’s for each manectric ko they take, and force them to take a 7th prize with Kyurem. Also be mindful of leafeon, especially with your grass weak keldeos.

Donphan / Primal Groudon / Landorus Crobat /Anything fighting –quite unfavourable – The weakness is tough to overcome, and while it is possible it’s more likely than not that you lose these ones. Winning these often comes down to smart placements of energies, as well as by buying turns with something active just to wall some hits

Thanks to this deck I ended up making top 8, upon which I lost very close series to Paul Johnston’s bronzong deck, which ended up winning the whole event. The metagame as a whole was as we expected, and I definitely stand behind playing the deck. While I do often enter tournaments with completely untested lists like this and end up doing well, I don’t necessarily recommend it. They usually stem from a lack of time due to being busy with life or only thinking up some spooky deck idea a couple days before. So though I do generally recommend playing the best metagame call, not all players are experienced enough to play a deck optimally without testing, so I recommend you take into account your own ability to play. Newer players often will do better with an average deck for the metagame they can play well than a perfect meta call that they make a fair bit of misplays with.

So what decks are poised to take advantage of popular decks right now? Well, it fully depends on what regional you’re competing in. Now, I could have compiled a list of what’s winning on the other side of the continent and attempt to figure out a metagame I’ve never played in, but unfortunately wins and top cuts don’t tell the full story. What made cut doesn’t necessarily determine what was popular overall, or how that region will respond.

For example at the Oregon state championships, which I unfortunately was unable to attend, the finals was a virizion genesect mirror match. Hearing that might lead me to conclude that virizion genesect was a popular choice, and seismitoad wouldn’t be a strong play for Washington regionals. This wasn't wrong,but it also doesnt factor in what I found out was popular overall from friends. Because of this I knew that local players were running manectric, landorus crobat, and bronzong despite that they aren't too popular in most parts of North America. Additionally, we found out a lot of good players were planning on running exeggutor but either couldn't get the cards they needed or got cold feet last minute, so this time around I predicted more people to go with it after seeing it's success at the last weekend of states. 

Based on all this I decided at 2 am the day of the event that a modified version of the manectric / black kyurem deck that ran empoleon and acrobikes would be the best call 

I ended up going 7-0-1 in swiss with this list, IDing with Mia Violet in the last round. The metagame was as I expected, with eggs and virizion genesect, and manectric being big as well as a little bit of everything. The only thing really underepresented were seismetoad decks. The deck ran really well, consistently getting me whatever I needed thanks to battle compressor and acrobikes thinning the deck out really well. 


Seismetoad - 60 / 40 - You're a bit worse vs seismetoad than the supporter heavy build if you get slow start due to your higher item count and only 3 rough seas, but still favourable. Also if you archie's an empoleon into play before they quaking punch you it's almost impossible to lose.

Yveltal - 75 / 25 - Again the weakness and rough seas are too much to overcome for them. I won a game againt this without even attacking with mega manectric, winning with just the basic and empoleon!

Virizion Genesect - 70/ 30 - The empoleon and acro bikes mean you getting that spiritomb and quick turbo bolt happens even more often, and from there you easily win the trade 

Exeggutor - 65 / 35 - This matchup is significantly better thanks to your item draw, as well as that if you get up and empoleon at any point you'll win, the draw two per turn is too much for them to keep up with. 

So with us heading into the last weekend of regionals in this format I thought I'd look a wide variety of decks that could be strong depending on what you expect to show up. 

This deck is very strong against everything but seismitoad decks, and can even outspeed decks that do play seismitoad like yveltal variants. Hitting for a knockout on ex’s turn 1-2 is insane, and with all the item draw you have a pretty strong game vs exeggutor decks. I went with water energies as the other as it allows you to grenade hammer vs seismitoads for two energy with a dimension valley, as well as attack command against any deck that puts down an empoleon, but feel free to swap those out, or cut one energy for an attack (i.e. add in 3 grass and a virizion ex). I kind of want to fit a trump card into here, but I’m not sure if it’s useful enough.


Seismitoad – 25 / 75 –By far your toughest matchup in the format. If they quaking punch you before you get enough night marchers in the discard the game is basically over, as well if the ever trump card and keep up the lock you’re probably done. It’s only not a complete loss because your speed means you can win in as few as 3 turns, and the fact that you can make some tricky plays with mew’s versatile. Yveltal – unfavourable to even – While their seismitoads might lead you to think this is also a lost cause, it’s not as bad as you might think. With lists often only running two seismitoad and not that many switch cards, it’s very possible to get two or more turns before you’re locked. If they run garbodor you’ll likely still lose, but if they don’t and you get an optimal start you can just sweep them in 3-4 turns.

Exeggutor - 45 / 55 –Despite your speed and item draw, I’d still say this matchup is slightly unfavourable. Their ability to lock your junipers, while hitting you with lasers and hammers puts the matchup slightly in their favour, especially if they can trump card effectively. Don’t just mindlessly discard night marchers in this matchup, just get 5 in the discard, and hold your other compressors in case they trump. Also keep in mind that mew ex can copy blockade, sometimes it’s disruptive enough to be worth using against them.

Virizion Genesect – 75 / 25 – The fact that you’re often knocking out ex’s on the first or second turn is too much for virizion genesect to deal with as they need those turns to get momentum going. The only real way for you to lose is a couple turns of early dead draw, and that’s only if they play trump card. I’ve been told by a couple friends that have tried it that the version that plays crobats puts up a bit more of a fight, but I’m confident it’s still something you’d want to face.

This list might look pretty different from a lot of eggs lists you’ve seen, and I’ll try to explain the intent of all the counts. Thanks to the grunts and xerosic you have a favourable matchup against seismitoad decks besides the ones that play both item draw cards and garbodor. I removed genesect and plasma energies in favour of a second virizions and more grass energies to block lasers in mirror and toad matchups, and I have the one lysandre for those situations where you want a gust effect. The one water energy is to attack with empoleon. Exeggutor is still quite a deck to be reckoned with, and if there isn’t much virizion genesect in your area I’d seriously consider playing it.


Seismitoad – 70 / 30*- In general toad variants are pretty positive matchups, unless of course you face the aforementioned seismitoad / garbodor / item draw decks , which is basically an autoloss. You’re gonna wanna lock them quickly, then remove their dce. Repeat this until they miss a quaking punch, then laser them and set up as much as you want.

Yveltal -70 / 30- The lock is simply too strong against yveltal. Your ability to removal and laser them is incredibly potent. Baring a really poor start or them donking you, this should end up a win for you. If they attempt to deal with the energy removal through baby yveltal simply remove the energy attached to baby yveltal until they don’t have another one to attach to it. If they try to lock you with toad just deal with it the way you would a pure seismitoad deck.

Virizion Genesect – 40 / 60- A notably tough deck to be paired against due to it’s acceleration as well as verdant wind’s ability to block laser. You win this one by using hammers and team flare grunts and hoping they don’t grab more energy under the lock. While it is an uphill battle, a scenario where they don’t draw the pieces they need happens more often then you might think.
Everything else – Aside from the manectric deck I mentioned, everything else I’ve tried eggs against has been fairly easy to beat. The deck seems really strong in the metagame, and the first two weekends of regionals might just be it’s time to shine before shaymin ex is legal and gives this deck a world of trouble.

Seismitoad is perhaps the defining card of the metagame, and no deck embodies it’s control and diversity in builds quite like toadpuff. This list is one that I’ve teched to have a positive virzion genesect matchup, as well as a strong mirror matchup. There’s plenty of other ways to go, such as item draw to deal with exeggutor decks, but this is one that’s fairly solid for flipping what would otherwise be your worst matchup.

Seismitoad variants – generally favourable –While seismitoad mirrors have a lot of luck to them, I’d argue that the two grunts plus the xerosic, the two ringers, and the built in draw of slurpluff give you the best shot of any toad variant in the mirror besides maybe crawdunt. Whatever you do, just make sure you keep quacking punching, whoever stops first almost always loses.

Yveltal – 50 / 50 – This is a close matchup, often coming down to openings and flips. There isn’t much to it besides thinking ahead, and planning your turns in such a way that your opponent is left locked without good options to deal with your board. Watch out for a surprise pokemon center lady.

Virizion genesect -60 / 40 – Thanks to the hammers, grunts, ringers, and of course the victini virizion genesect is actually favorable. Either go for a toad lock while buiding victini, or go for the turn two victini in this matchup. It’s situational, but pretty much all comes down to their energy.

Exeggutor – 40 / 60 – This basically comes down to how many team flare grunts and xerosics they play, but the most important thing is to get a quick item lock and maintain it. They generally don’t run to many supporter, and rely on vs seekers, ultra balls, and compressors to set up with, and that set up can easily fall through if you lock them . Definitely hold a second dce if you have it, as it being removed is how you lose. Don’t be afraid to discard supporters intead of things like lasers and crushing hammers if you think there’s a good chance they’ll blockade the following turn.

This deck just doesn’t seem to die. With positive matchups against control decks like eggs and toad, as well as pure consisentcy, it’s not surprising that the green deck’s made a bit of resurgence. I went with certain tech items like enhanced hammer and energy switches, but those could easily be other techs like head ringers or lasers. There’s really a lot of ways to go with the deck. If you expect donphan and or manectric tech a deoxys

Seismitoad – generally favourable – It depends on what techs they’re playing, but baring victini ex you should be beating toad a lot more than you lose to it. If you can weather early crushing hammers and get an emerald slash off, you should have enough momentum to win. If the toad you’re facing doesn’t play hammers, you’ve basically already won.



The expanded metagame is actually not too far off from standard in my opinion, but the main cards to remember can be played are dark patch, musharna, archeops, accelgor, level ball, and prism energy to name a few. If you’re competing at a larger regional that gets additional swiss for the top 32, I’d try to play the safest deck possible unless you’ve got a really good read on the metagame.

Preparing for the expanded side of regionals is quite a bit different considering that you select your deck for it only after the first days events have concluded. This isn’t terribly relevant if you’re playing at a larger regionals that cuts to top 32, because you’ll be playing in a swiss format with 31 other people you might be paired against. But if you’re playing at a smaller regional that cuts straight to top 8 like the two I’ve already played at this year, it’s a whole different game. There’s a lot of factors to weigh, such a who your opponent is, what they played in swiss, what your opponent would expect you to run, what might you face in top four, does a top 4 grab your invite or is nothing short of the win worthwhile, etc. It’s a tricky situation to read, but I managed to come out on top and take first place through it in it this past weekend.

So, what sort of deck is best for each? For a top 32, I’d go with something as safe as possible. That’d probably be an yveltal or a seismitoad deck. Both of those can be designed to be consistent with well rounded matchups, which is about as good as it gets when most people in top 32 don’t even know what they’ll end up playing yet after day 1 standings go up. 

Going into top cut at Seattle regionals, I was pretty set on Yveltal Archeops. I had a list that was beating Toad consisently, went 50-50 with Virizion Genesect, and had the archeops option to shut town most other decks. Everything went as I'd hoped, with me beating a flareon, seismetoad, and landorus crobat deck in top 8, 4, and finals respectively.

Earlier in the format I'd been testing straight yveltal for expanded due to it's consistency and options, I still think it's a solid play so I thought I'd include my analysis of it. 

All the strength of why this deck is strong plus dark patch, the reason it was so strong a year ago. And this list is about as well rounded as it gets, with spiritomb for virgen and 3 virbank to bump trevenant accelgor’s silent labs. If you feel like flareon or night march will be popular go ahead and add a trump card, but I felt like your matchup against both is alright without it. There’s definitely room to change it up a bit, for example a couple bicycle could be pretty strong, but this is a really solid, safe starting point.


Seismitoad variants – 55 / 45 – I’ve found these to be slightly favourable due to keldeo + darkrai, yveltal to trade, your own toad to lock them back while you set up, and baby yveltal to soften them and charge attackers. Still, their lock can definitely win out. This is a matchup that I actually feel has a decent amount of important decisions to make, like what to attack them with, and when breaking your item lock on them is worth it. Make sure to keep these things in mind, and don’t just “check out” and go into autopilot mode here.

Virizion Genesect – 50 / 50 – Spiritomb really is the mvp here, keeping the power of g booster in check. Take full advantage of darkrai’s strength as an attacker here, especially if they play dedenne. 2hkoing ex’s while setting up knock outs on genesects for your yveltals is incredibly good. Also, since your lasers will be dead in this matchup, feel free to burn them for no effect if you’re expecting to be N’d and don’t want to redraw them.

Trevenant Accelgor – 60 / 40 – I’ve always felt like accelgor decks were too inconsistent to be good, and while many people would contest that my testing still finds that. The lock deck can still prevail, but with your quick attacks, keldeo, toad lock, and two lysandre I feel like you have the edge.

The Winning list

Later however, I ended up finding a deck that held arguably as much consistency and power, while having an out to just lock a sizable portion of the metagame out. Behold, Yveltal Archeops


This deck is consisent, has a lot of in game options, no autolosses, and a lot of favourable matchups. The archeops can win you an evolution deck matchup on it's own, and the battle compressors are just great overall to discard darks early for patches, find a supporter t1 to vs seeker, or just thin your deck of dead cards. I'd expect to see this deck be fairly popular next weekend, especially at regionals that get the top 32.


Seismetoad - 55 / 45 - I found these went the same as with the other yveltal deck, favourable unless you got a pretty slow start. Keldeo is really good, as are yveltals with 6 energy

Virzion Genesect - 50 / 50 - This deck can be slightly tougher without energy switches, but I still found it even thanks to spiritomb. Also I often find myself attacking with darkrai in this matchup, it isnt knocked out by a muscle banded emerald slash + megalo canon, and also doesnt risk dedenne. I found using it to 2hko an ex while sniping genesects for easier yveltal knockouts usually led to wins. 

Trevenant Accelgor - 75 / 25 - Basically you still can win thanks to keldeo, yveltal, and toad, but you now have the option to just get an archeops off and literally win the game. I'd be shocked to see you lose in 2/3.

No matter how many decks exist in a format that completely beat it, Virizion Genesect remains a relevant play, even when the amount of those decks.. expand. Seismitoad and Yveltal remain good in expanded, and as such VG remains good. Where yvletal gains patch, you gain skyarrow to provide some more consistent maneuverability, as well as super rod. On top of solid yveltal and toad matchups, you’ve got a shot against some of the more fragile set up decks of expanded as well.

Seismitoad – 75 / 25 – The matchup only improves with the addition of skyarrow bridge to allow you to move under item lock. While some hard teching like victini can still give you trouble, in general if you expect a lot of our blue friend virizion genesect remains one of your best options to combat it.

Yveltal – 60 / 40 – Thanks to your consistency, the enhanced hammers, and the dedenne this is a deck you’d like to face. Of course spiritomb or a quick start can be troublesome, but overall you’ve got the edge

Trevenant Accelgor – 60 / 40 – The fact that they now have silent lab means you don’t just win, but I’d still put it in your favour. As long as you can drop a skyarrow and a plasma in the same turn, you should be able to both remove poison, disregard item lock for a turn, and possibly knockout their only shelmet, buying you at least 1 more turn to attack.

Manectric Ho-oh and or Speed lugia – very unfavourable – Unless the deaddraw really badly, expect to lose to these decks. So while virgen’s got an edge on part of the format, is it worth that risk against the decks that are a bit more on the fringe? All you can really do is make your best call on the metagame and hope it works out.

This deck is basically Toad Puff, but with slightly better draw and the extra cool bonus of being able to flip to put an opposing pokemon to sleep without fear of it affecting you thanks to keldeo.

I have to be honest and say that expanded isn’t where a majority of my testing time has gone to, so I’m not experienced enough with this one to give you matchup breakdowns. Id say your matchups would probably look a lot like a toadpuff’s would in standard, except with an edge in mirror thanks to munna.

A few thoughts on the impact of Roaring Skies

1. Shaymin has the most impact of any card by far. First off, decks now have more draw, making inconsistency less of an issue, and allow people to reach more even if they whiffed off a juniper. Seconly exeggutor as a deck is now dead. Considering people can now just quick fill their hands to 6 with an ultra ball, you’re far better off playing seismitoad. Third is that because of the threat of these fast decks burning down their hands then playing shaymin, everyone’s favorite toad might get even stronger. It’s ability to block items and this limit shaymin draws shouldn’t be overlooked.

2. Colorless Mega Rayquaza is really good, but I’m not yet sure if it can overcome Seismitoad decks. The fact that your whole engine gets shut down once they item lock you is troublesome, and this is only made worse if they run energy removal cards. On the other hand you are guaranteed at least one turn not locked to set up, on which you can theoretically use multiple mega turbos. I’m not sure where this matchup leans, but as builds refine more for each of the archetypes I think the answer will become clearer.

3. The dragon support is interesting. A few people in my testing group have been playing around with a deck that utilizes the new reshiram from roaring skies along with double dragon energy and mega turbo the new dragon mega rayquaza. They’ve had pretty decent results with it apparently, but I’m not sure the dragon ray can find a way to overcome the shadow of its paler brother.

4. Wally makes for some cool combinations. One that’s particularly interesting is using it with trevenant and shaymin to go for the turn 1 item lock, then use shaymin as an attacker, picking it up and then promoting trevenant to maintain the lock. There’s obvious flaws to the strategy, but turn 1 item lock going first is also pretty threatening.

5. Trainer’s post is a pretty nice card to dig for cards with. While all the item draw we have doesn’t see play to it’s full potential due to seismitoad, I think this is one of the better ones. It doesn’t require a discard, flip, or low hand size like acrobike, roller skates, and bicycle do respectively. This makes it a fairly versatile and safe play. I’ve seen it used pretty effectively in some “speed” seismitoad decks, and I’m looking forward to testing the card more extensively.

6. Don’t overlook older decks as the format goes on. I expect decks like yvletal, night march, and virizion to still have a place in the roaring skies metagame, so even if they haven’t really gained too much don’t discount them too quickly.

To Conclude:

We’re at an exciting time in the format, lots of players are looking for those last few championship points to close off their invite, while others farther off are crossing their fingers for a great finish, and yet others like myself have no aim besides just acquiring more to hold onto a coveted top 16 spot. It’s sure to be an exciting series of events, and I look forward to seeing how the next two weekends play out. If you see me at any of those feel free to come and say hello, I’m almost always up for playing some friendly games against people at a tournament. Thanks for reading and good luck!



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